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(svn r11069) -Codechange: allow slopes under statues. Patch by kaan.
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30b3819870
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@ -1928,7 +1928,8 @@ static bool DoBuildStatueOfCompany(TileIndex tile, TownID town_id)
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PlayerID old;
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PlayerID old;
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CommandCost r;
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CommandCost r;
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if (GetTileSlope(tile, NULL) != SLOPE_FLAT) return false;
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/* Statues can be build on slopes, just like houses. Only the steep slopes is a no go. */
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if (IsSteepSlope(GetTileSlope(tile, NULL))) return false;
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if (!IsTileType(tile, MP_HOUSE) &&
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if (!IsTileType(tile, MP_HOUSE) &&
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!IsTileType(tile, MP_CLEAR) &&
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!IsTileType(tile, MP_CLEAR) &&
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@ -110,6 +110,8 @@ CommandCost CmdBuildCompanyHQ(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
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return cost;
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return cost;
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}
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}
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static Foundation GetFoundation_Unmovable(TileIndex tile, Slope tileh);
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static void DrawTile_Unmovable(TileInfo *ti)
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static void DrawTile_Unmovable(TileInfo *ti)
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{
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{
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@ -132,6 +134,9 @@ static void DrawTile_Unmovable(TileInfo *ti)
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}
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}
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case UNMOVABLE_STATUE:
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case UNMOVABLE_STATUE:
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/* This should prevent statues from sinking into the ground when on a slope. */
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if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, GetFoundation_Unmovable(ti->tile, ti->tileh));
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DrawGroundSprite(SPR_CONCRETE_GROUND, PAL_NONE);
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DrawGroundSprite(SPR_CONCRETE_GROUND, PAL_NONE);
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AddSortableSpriteToDraw(SPR_STATUE_COMPANY, PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), ti->x, ti->y, 16, 16, 25, ti->z, HASBIT(_transparent_opt, TO_STRUCTURES));
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AddSortableSpriteToDraw(SPR_STATUE_COMPANY, PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), ti->x, ti->y, 16, 16, 25, ti->z, HASBIT(_transparent_opt, TO_STRUCTURES));
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