(svn r4828) -Feature (FS#150) Add a new console command "players" that lists current players along with basic stats (ledow)

This commit is contained in:
celestar 2006-05-11 14:08:03 +00:00
parent c764bc35f5
commit 30bc705e48
2 changed files with 28 additions and 0 deletions

View File

@ -18,6 +18,12 @@
#include "hal.h" /* for file list */
#include "vehicle.h"
#include "station.h"
#include "strings.h"
#ifdef ENABLE_NETWORK
#include "table/strings.h"
#include "network.h"
#endif /*ENABLE_NETWORK*/
// ** scriptfile handling ** //
static FILE *_script_file;
@ -1126,6 +1132,25 @@ DEF_CONSOLE_CMD(ConSay)
return true;
}
DEF_CONSOLE_CMD(ConPlayers)
{
Player *p;
if (argc == 0) {
IConsoleHelp("List the in-game details of all clients connected to the server. Usage 'players'");
return true;
}
NetworkPopulateCompanyInfo();
FOR_ALL_PLAYERS(p) {
if (!p->is_active)
continue;
IConsolePrintF(8, "#:%d Company Name: '%s' Year Founded: '%d' Money: '%d' Loan: '%d' Value: '%d'", p->index, _network_player_info[p->index].company_name, p->inaugurated_year + MAX_YEAR_BEGIN_REAL, p->player_money, p->current_loan, CalculateCompanyValue(p));
}
return true;
}
DEF_CONSOLE_CMD(ConSayPlayer)
{
if (argc == 0) {
@ -1384,6 +1409,8 @@ void IConsoleStdLibRegister(void)
/*** Networking commands ***/
IConsoleCmdRegister("say", ConSay);
IConsoleCmdHookAdd("say", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
IConsoleCmdRegister("players", ConPlayers);
IConsoleCmdHookAdd("players", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleCmdRegister("say_player", ConSayPlayer);
IConsoleCmdHookAdd("say_player", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
IConsoleCmdRegister("say_client", ConSayClient);

View File

@ -229,5 +229,6 @@ void NetworkUpdateClientInfo(uint16 client_index);
void NetworkAddServer(const char *b);
void NetworkRebuildHostList(void);
bool NetworkChangeCompanyPassword(byte argc, char *argv[]);
void NetworkPopulateCompanyInfo(void);
#endif /* NETWORK_H */