(svn r20747) -Fix: overbuilding an object with water under it succeeded even for industries that can't be build on water

This commit is contained in:
yexo 2010-09-05 16:00:04 +00:00
parent a9cdcb02f5
commit 323c526a4d
1 changed files with 1 additions and 1 deletions

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@ -1337,7 +1337,7 @@ static CommandCost CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTil
IndustryBehaviour ind_behav = GetIndustrySpec(type)->behaviour;
/* Perform land/water check if not disabled */
if (!HasBit(its->slopes_refused, 5) && (IsWaterTile(cur_tile) == !(ind_behav & INDUSTRYBEH_BUILT_ONWATER))) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
if (!HasBit(its->slopes_refused, 5) && ((HasTileWaterClass(cur_tile) && IsTileOnWater(cur_tile)) == !(ind_behav & INDUSTRYBEH_BUILT_ONWATER))) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
if (HasBit(its->callback_mask, CBM_INDT_SHAPE_CHECK)) {
custom_shape = true;