(svn r15360) -Fix: Flooding vehicles did not trigger an AI event.

This commit is contained in:
frosch 2009-02-05 17:48:08 +00:00
parent cb049e4e58
commit 324e92f879
3 changed files with 4 additions and 0 deletions

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@ -32,6 +32,7 @@ public:
CRASH_RV_UFO, ///< Road vehicle got under a landing ufo
CRASH_PLANE_LANDING, ///< Plane crashed on landing
CRASH_AIRCRAFT_NO_AIRPORT, ///< Aircraft crashed after it found not a single airport for landing
CRASH_FLOODED, ///< Vehicle was flooded
};
/**

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@ -25,6 +25,7 @@ void SQAIEventVehicleCrashed_Register(Squirrel *engine) {
SQAIEventVehicleCrashed.DefSQConst(engine, AIEventVehicleCrashed::CRASH_RV_UFO, "CRASH_RV_UFO");
SQAIEventVehicleCrashed.DefSQConst(engine, AIEventVehicleCrashed::CRASH_PLANE_LANDING, "CRASH_PLANE_LANDING");
SQAIEventVehicleCrashed.DefSQConst(engine, AIEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT, "CRASH_AIRCRAFT_NO_AIRPORT");
SQAIEventVehicleCrashed.DefSQConst(engine, AIEventVehicleCrashed::CRASH_FLOODED, "CRASH_FLOODED");
SQAIEventVehicleCrashed.DefSQStaticMethod(engine, &AIEventVehicleCrashed::GetClassName, "GetClassName", 1, "x");
SQAIEventVehicleCrashed.DefSQStaticMethod(engine, &AIEventVehicleCrashed::Convert, "Convert", 2, "xx");

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@ -32,6 +32,7 @@
#include "newgrf_cargo.h"
#include "effectvehicle_func.h"
#include "tunnelbridge_map.h"
#include "ai/ai.hpp"
#include "table/sprites.h"
#include "table/strings.h"
@ -838,6 +839,7 @@ static void FloodVehicle(Vehicle *v)
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
AI::NewEvent(v->owner, new AIEventVehicleCrashed(v->index, v->tile, AIEventVehicleCrashed::CRASH_FLOODED));
SetDParam(0, pass);
AddNewsItem(STR_B006_FLOOD_VEHICLE_DESTROYED,
NS_ACCIDENT_VEHICLE,