(svn r1445) -Fix: reversing a train also reverses the UP and DOWN status for the

realistic acceleration calculation
-Fix: there was a big bug in setting the UP and DOWN flags making it 
easy possible for a overloaded train to go up a mountain. This is no 
longer possible. They will hang at a certain height
This commit is contained in:
truelight 2005-01-09 16:02:06 +00:00
parent 9853d4e0d4
commit 32f480a4ae
3 changed files with 50 additions and 18 deletions

View File

@ -99,9 +99,10 @@ uint SafeTileAdd(uint x, int add, const char *exp, const char *file, int line);
#define PACK_PPOINT(p) PACK_POINT((p).x, (p).y)
#define HASBIT(x,y) ((x) & (1 << (y)))
#define SETBIT(x,y) ((x) |= (1 << (y)))
#define CLRBIT(x,y) ((x) &= ~(1 << (y)))
#define HASBIT(x,y) ((x) & (1 << (y)))
#define SETBIT(x,y) ((x) |= (1 << (y)))
#define CLRBIT(x,y) ((x) &= ~(1 << (y)))
#define TOGGLEBIT(x,y) ((x) ^= (1 << (y)))
// checking more bits. Maybe unneccessary, but easy to use
#define HASBITS(x,y) ((x) & (y))

View File

@ -102,9 +102,9 @@ static int GetRealisticAcceleration(Vehicle *v)
uint mass = rvi->weight + ((_cargoc.weights[u->cargo_type] * u->cargo_count) >> 4);
if (rvi->power) emass += mass;
if (u->u.rail.flags & VRF_GOINGUP) {
if (HASBIT(u->u.rail.flags, VRF_GOINGUP)) {
f += (float)mass * ( -F_GRAV * F_THETA);
} else if (u->u.rail.flags & VRF_GOINGDOWN) {
} else if (HASBIT(u->u.rail.flags, VRF_GOINGDOWN)) {
f += (float)mass * ( F_GRAV * F_THETA);
}
@ -914,6 +914,32 @@ static void SetLastSpeed(Vehicle *v, int spd) {
}
}
static void SwapTrainFlags(byte *swap_flag1, byte *swap_flag2)
{
byte flag1, flag2;
flag1 = *swap_flag1;
flag2 = *swap_flag2;
/* Clear the flags */
CLRBIT(*swap_flag1, VRF_GOINGUP);
CLRBIT(*swap_flag1, VRF_GOINGDOWN);
CLRBIT(*swap_flag2, VRF_GOINGUP);
CLRBIT(*swap_flag2, VRF_GOINGDOWN);
/* Reverse the rail-flags (if needed) */
if (HASBIT(flag1, VRF_GOINGUP)) {
SETBIT(*swap_flag2, VRF_GOINGDOWN);
} else if (HASBIT(flag1, VRF_GOINGDOWN)) {
SETBIT(*swap_flag2, VRF_GOINGUP);
}
if (HASBIT(flag2, VRF_GOINGUP)) {
SETBIT(*swap_flag1, VRF_GOINGDOWN);
} else if (HASBIT(flag2, VRF_GOINGDOWN)) {
SETBIT(*swap_flag1, VRF_GOINGUP);
}
}
static void ReverseTrainSwapVeh(Vehicle *v, int l, int r)
{
Vehicle *a, *b;
@ -944,6 +970,8 @@ static void ReverseTrainSwapVeh(Vehicle *v, int l, int r)
swap_tile(&a->tile, &b->tile);
swap_byte(&a->z_pos, &b->z_pos);
SwapTrainFlags(&a->u.rail.flags, &b->u.rail.flags);
/* update other vars */
UpdateVarsAfterSwap(a);
UpdateVarsAfterSwap(b);
@ -1006,7 +1034,7 @@ static void ReverseTrainDirection(Vehicle *v)
if (IsTrainDepotTile(v->tile))
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
v->u.rail.flags &= ~VRF_REVERSING;
CLRBIT(v->u.rail.flags, VRF_REVERSING);
}
/* p1 = vehicle */
@ -1029,7 +1057,7 @@ int32 CmdReverseTrainDirection(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (flags & DC_EXEC) {
if (_patches.realistic_acceleration && v->cur_speed != 0) {
v->u.rail.flags ^= VRF_REVERSING;
TOGGLEBIT(v->u.rail.flags, VRF_REVERSING);
} else {
v->cur_speed = 0;
SetLastSpeed(v, 0);
@ -1751,7 +1779,7 @@ static int UpdateTrainSpeed(Vehicle *v)
uint spd;
uint accel;
if (v->vehstatus & VS_STOPPED || v->u.rail.flags & VRF_REVERSING) {
if (v->vehstatus & VS_STOPPED || HASBIT(v->u.rail.flags, VRF_REVERSING)) {
accel = -v->acceleration * 2;
} else {
accel = v->acceleration;
@ -1815,7 +1843,7 @@ static void TrainEnterStation(Vehicle *v, int station)
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
}
static byte AfterSetTrainPos(Vehicle *v)
static byte AfterSetTrainPos(Vehicle *v, bool new_tile)
{
byte new_z, old_z;
@ -1827,10 +1855,13 @@ static byte AfterSetTrainPos(Vehicle *v)
old_z = v->z_pos;
v->z_pos = new_z;
v->u.rail.flags &= ~(VRF_GOINGUP | VRF_GOINGDOWN);
if (new_tile) {
CLRBIT(v->u.rail.flags, VRF_GOINGUP);
CLRBIT(v->u.rail.flags, VRF_GOINGDOWN);
if (new_z != old_z) {
v->u.rail.flags |= (new_z > old_z) ? VRF_GOINGUP : VRF_GOINGDOWN;
if (new_z != old_z) {
SETBIT(v->u.rail.flags, (new_z > old_z) ? VRF_GOINGUP : VRF_GOINGDOWN);
}
}
VehiclePositionChanged(v);
@ -2228,7 +2259,7 @@ common:;
v->y_pos = gp.y;
/* update the Z position of the vehicle */
old_z = AfterSetTrainPos(v);
old_z = AfterSetTrainPos(v, (gp.new_tile != gp.old_tile));
if (prev == NULL) {
/* This is the first vehicle in the train */
@ -2333,7 +2364,7 @@ static void ChangeTrainDirRandomly(Vehicle *v)
BeginVehicleMove(v);
UpdateTrainDeltaXY(v, v->direction);
v->cur_image = GetTrainImage(v, v->direction);
AfterSetTrainPos(v);
AfterSetTrainPos(v, false);
}
} while ( (v=v->next) != NULL);
}
@ -2536,7 +2567,7 @@ static void TrainLocoHandler(Vehicle *v, bool mode)
v->breakdown_ctr--;
}
if (v->u.rail.flags & VRF_REVERSING && v->cur_speed == 0) {
if (HASBIT(v->u.rail.flags, VRF_REVERSING) && v->cur_speed == 0) {
ReverseTrainDirection(v);
}

View File

@ -55,11 +55,11 @@ typedef struct VehicleRail {
} VehicleRail;
enum {
VRF_REVERSING = 1,
VRF_REVERSING = 0,
// used to calculate if train is going up or down
VRF_GOINGUP = 2,
VRF_GOINGDOWN = 4,
VRF_GOINGUP = 1,
VRF_GOINGDOWN = 2,
};
typedef struct VehicleAir {