diff --git a/src/effectvehicle.cpp b/src/effectvehicle.cpp index 6d97b49c22..62337993c7 100644 --- a/src/effectvehicle.cpp +++ b/src/effectvehicle.cpp @@ -514,7 +514,7 @@ static const BubbleMovement * const _bubble_movement[] = { static void BubbleTick(Vehicle *v) { - uint et; + uint anim_state; v->progress++; if ((v->progress & 3) != 0) return; @@ -533,12 +533,12 @@ static void BubbleTick(Vehicle *v) } else { v->spritenum = 6; } - et = 0; + anim_state = 0; } else { - et = v->engine_type + 1; + anim_state = v->u.effect.animation_state + 1; } - const BubbleMovement *b = &_bubble_movement[v->spritenum - 1][et]; + const BubbleMovement *b = &_bubble_movement[v->spritenum - 1][anim_state]; if (b->y == 4 && b->x == 0) { EndVehicleMove(v); @@ -551,21 +551,21 @@ static void BubbleTick(Vehicle *v) v->spritenum = 5; SndPlayVehicleFx(SND_2F_POP, v); } - et = 0; + anim_state = 0; } if (b->y == 4 && b->x == 2) { TileIndex tile; - et++; + anim_state++; SndPlayVehicleFx(SND_31_EXTRACT, v); tile = TileVirtXY(v->x_pos, v->y_pos); if (IsTileType(tile, MP_INDUSTRY) && GetIndustryGfx(tile) == GFX_BUBBLE_CATCHER) AddAnimatedTile(tile); } - v->engine_type = et; - b = &_bubble_movement[v->spritenum - 1][et]; + v->u.effect.animation_state = anim_state; + b = &_bubble_movement[v->spritenum - 1][anim_state]; v->x_pos += b->x; v->y_pos += b->y;