mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r11931) -Codechange: enumify the widgets numbers. Give breathing room on the case switches too...
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@ -52,16 +52,34 @@ static inline void SetNewLandscapeType(byte landscape)
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InvalidateWindowClasses(WC_SELECT_GAME);
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}
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enum SelectGameIntroWidgets {
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SGI_GENERATE_GAME = 2,
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SGI_LOAD_GAME,
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SGI_PLAY_SCENARIO,
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SGI_PLAY_HEIGHTMAP,
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SGI_EDIT_SCENARIO,
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SGI_PLAY_NETWORK,
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SGI_TEMPERATE_LANDSCAPE,
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SGI_ARCTIC_LANDSCAPE,
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SGI_TROPIC_LANDSCAPE,
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SGI_TOYLAND_LANDSCAPE,
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SGI_OPTIONS,
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SGI_DIFFICULTIES,
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SGI_PATCHES_OPTIONS,
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SGI_GRF_SETTINGS,
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SGI_EXIT,
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};
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static void SelectGameWndProc(Window *w, WindowEvent *e)
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{
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switch (e->event) {
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case WE_CREATE: w->LowerWidget(_opt_newgame.landscape + 8); break;
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case WE_PAINT:
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w->SetWidgetLoweredState(8, _opt_newgame.landscape == LT_TEMPERATE);
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w->SetWidgetLoweredState(9, _opt_newgame.landscape == LT_ARCTIC);
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w->SetWidgetLoweredState(10, _opt_newgame.landscape == LT_TROPIC);
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w->SetWidgetLoweredState(11, _opt_newgame.landscape == LT_TOYLAND);
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w->SetWidgetLoweredState(SGI_TEMPERATE_LANDSCAPE, _opt_newgame.landscape == LT_TEMPERATE);
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w->SetWidgetLoweredState(SGI_ARCTIC_LANDSCAPE, _opt_newgame.landscape == LT_ARCTIC);
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w->SetWidgetLoweredState(SGI_TROPIC_LANDSCAPE, _opt_newgame.landscape == LT_TROPIC);
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w->SetWidgetLoweredState(SGI_TOYLAND_LANDSCAPE, _opt_newgame.landscape == LT_TOYLAND);
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SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level);
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DrawWindowWidgets(w);
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break;
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@ -74,27 +92,31 @@ static void SelectGameWndProc(Window *w, WindowEvent *e)
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#endif /* ENABLE_NETWORK */
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switch (e->we.click.widget) {
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case 2: ShowGenerateLandscape(); break;
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case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
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case 4: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
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case 5: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
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case 6: StartScenarioEditor(); break;
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case 7:
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case SGI_GENERATE_GAME: ShowGenerateLandscape(); break;
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case SGI_LOAD_GAME: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
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case SGI_PLAY_SCENARIO: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
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case SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
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case SGI_EDIT_SCENARIO: StartScenarioEditor(); break;
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case SGI_PLAY_NETWORK:
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if (!_network_available) {
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ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
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} else {
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ShowNetworkGameWindow();
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}
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break;
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case 8: case 9: case 10: case 11:
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w->RaiseWidget(_opt_newgame.landscape + 8);
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SetNewLandscapeType(e->we.click.widget - 8);
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case SGI_TEMPERATE_LANDSCAPE: case SGI_ARCTIC_LANDSCAPE:
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case SGI_TROPIC_LANDSCAPE: case SGI_TOYLAND_LANDSCAPE:
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w->RaiseWidget(_opt_newgame.landscape + SGI_TEMPERATE_LANDSCAPE);
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SetNewLandscapeType(e->we.click.widget - SGI_TEMPERATE_LANDSCAPE);
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break;
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case 12: ShowGameOptions(); break;
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case 13: ShowGameDifficulty(); break;
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case 14: ShowPatchesSelection(); break;
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case 15: ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break;
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case 16: HandleExitGameRequest(); break;
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case SGI_OPTIONS: ShowGameOptions(); break;
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case SGI_DIFFICULTIES: ShowGameDifficulty(); break;
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case SGI_PATCHES_OPTIONS: ShowPatchesSelection(); break;
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case SGI_GRF_SETTINGS: ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break;
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case SGI_EXIT: HandleExitGameRequest(); break;
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}
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break;
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}
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