mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r12870) -Codechange: remove some magic numbers from u.ship.state handling
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@ -167,6 +167,22 @@ static inline DiagDirection AxisToDiagDir(Axis a)
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return (DiagDirection)(2 - a);
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}
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/**
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* Converts an Axis to a Direction
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*
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* This function returns the Direction which
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* belongs to the axis. As 2 directions are mapped to an axis
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* this function returns the one which points to south,
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* either south-west (on X axis) or south-east (on Y axis)
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*
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* @param a The axis
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* @return The direction pointed to south
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*/
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static inline Direction AxisToDirection(Axis a)
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{
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return (Direction)(5 - 2 * a);
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}
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/**
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* Convert an axis and a flag for north/south into a DiagDirection
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* @param xy axis to convert
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@ -38,7 +38,7 @@ struct Ship: public Vehicle {
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int GetDisplaySpeed() const { return this->cur_speed * 10 / 32; }
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int GetDisplayMaxSpeed() const { return this->max_speed * 10 / 32; }
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Money GetRunningCost() const { return ShipVehInfo(this->engine_type)->running_cost * _price.ship_running; }
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bool IsInDepot() const { return this->u.ship.state == 0x80; }
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bool IsInDepot() const { return this->u.ship.state == TRACK_BIT_DEPOT; }
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void Tick();
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void OnNewDay();
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TileIndex GetOrderStationLocation(StationID station);
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@ -282,26 +282,22 @@ static const TileIndexDiffC _ship_leave_depot_offs[] = {
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static void CheckShipLeaveDepot(Vehicle *v)
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{
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TileIndex tile;
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Axis axis;
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uint m;
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if (!v->IsInDepot()) return;
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tile = v->tile;
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axis = GetShipDepotAxis(tile);
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TileIndex tile = v->tile;
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Axis axis = GetShipDepotAxis(tile);
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/* Check first side */
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/* Check first (north) side */
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if (_ship_sometracks[axis] & GetTileShipTrackStatus(TILE_ADD(tile, ToTileIndexDiff(_ship_leave_depot_offs[axis])))) {
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m = (axis == AXIS_X) ? 0x101 : 0x207;
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/* Check second side */
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v->direction = ReverseDir(AxisToDirection(axis));
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/* Check second (south) side */
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} else if (_ship_sometracks[axis + 2] & GetTileShipTrackStatus(TILE_ADD(tile, -2 * ToTileIndexDiff(_ship_leave_depot_offs[axis])))) {
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m = (axis == AXIS_X) ? 0x105 : 0x203;
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v->direction = AxisToDirection(axis);
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} else {
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return;
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}
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v->direction = (Direction)GB(m, 0, 8);
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v->u.ship.state = (TrackBits)GB(m, 8, 8);
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v->u.ship.state = AxisToTrackBits(axis);
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v->vehstatus &= ~VS_HIDDEN;
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v->cur_speed = 0;
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