(svn r7797) -Codechange: Replace static _sprite_ptr and associated arrays with dynamic array to allow variable number of sprites. This does not change the sprite limit.

This commit is contained in:
peter1138 2007-01-03 14:42:08 +00:00
parent 21a1aa7c2c
commit 346a0df0b7
1 changed files with 91 additions and 40 deletions

View File

@ -12,9 +12,45 @@
#define SPRITE_CACHE_SIZE 1024*1024 #define SPRITE_CACHE_SIZE 1024*1024
static void* _sprite_ptr[MAX_SPRITES]; typedef struct SpriteCache {
static uint32 _sprite_file_pos[MAX_SPRITES]; void *ptr;
static int16 _sprite_lru_new[MAX_SPRITES]; uint32 file_pos;
int16 lru;
} SpriteCache;
static uint _spritecache_items = 0;
static SpriteCache *_spritecache = NULL;
static inline SpriteCache *GetSpriteCache(uint index)
{
return &_spritecache[index];
}
static SpriteCache *AllocateSpriteCache(uint index)
{
if (index >= _spritecache_items) {
/* Add another 1024 items to the 'pool' */
uint items = ALIGN(index + 1, 1024);
DEBUG(sprite, 4, "Increasing sprite cache to %d items (%d bytes)", items, items * sizeof(*_spritecache));
_spritecache = realloc(_spritecache, items * sizeof(*_spritecache));
if (_spritecache == NULL) {
error("Unable to allocate sprite cache of %d items (%d bytes)", items, items * sizeof(*_spritecache));
}
/* Reset the new items and update the count */
memset(_spritecache + _spritecache_items, 0, (items - _spritecache_items) * sizeof(*_spritecache));
_spritecache_items = items;
}
return GetSpriteCache(index);
}
typedef struct MemBlock { typedef struct MemBlock {
uint32 size; uint32 size;
@ -69,12 +105,14 @@ static bool ReadSpriteHeaderSkipData(void)
bool SpriteExists(SpriteID id) bool SpriteExists(SpriteID id)
{ {
/* Special case for Sprite ID zero -- its position is also 0... */ /* Special case for Sprite ID zero -- its position is also 0... */
return _sprite_file_pos[id] != 0 || id == 0; if (id == 0) return true;
return GetSpriteCache(id)->file_pos != 0;
} }
static void* AllocSprite(size_t); static void* AllocSprite(size_t);
static void* ReadSprite(SpriteID id) static void* ReadSprite(SpriteCache *sc, SpriteID id)
{ {
uint num; uint num;
byte type; byte type;
@ -89,14 +127,14 @@ static void* ReadSprite(SpriteID id)
); );
} }
FioSeekToFile(_sprite_file_pos[id]); FioSeekToFile(sc->file_pos);
num = FioReadWord(); num = FioReadWord();
type = FioReadByte(); type = FioReadByte();
if (type == 0xFF) { if (type == 0xFF) {
byte* dest = AllocSprite(num); byte* dest = AllocSprite(num);
_sprite_ptr[id] = dest; sc->ptr = dest;
FioReadBlock(dest, num); FioReadBlock(dest, num);
return dest; return dest;
@ -108,7 +146,7 @@ static void* ReadSprite(SpriteID id)
num = (type & 0x02) ? width * height : num - 8; num = (type & 0x02) ? width * height : num - 8;
sprite = AllocSprite(sizeof(*sprite) + num); sprite = AllocSprite(sizeof(*sprite) + num);
_sprite_ptr[id] = sprite; sc->ptr = sprite;
sprite->info = type; sprite->info = type;
sprite->height = (id != 142) ? height : 10; // Compensate for a TTD bug sprite->height = (id != 142) ? height : 10; // Compensate for a TTD bug
sprite->width = width; sprite->width = width;
@ -139,6 +177,7 @@ static void* ReadSprite(SpriteID id)
bool LoadNextSprite(int load_index, byte file_index) bool LoadNextSprite(int load_index, byte file_index)
{ {
SpriteCache *sc;
uint32 file_pos = FioGetPos() | (file_index << 24); uint32 file_pos = FioGetPos() | (file_index << 24);
if (!ReadSpriteHeaderSkipData()) return false; if (!ReadSpriteHeaderSkipData()) return false;
@ -147,11 +186,10 @@ bool LoadNextSprite(int load_index, byte file_index)
error("Tried to load too many sprites (#%d; max %d)", load_index, MAX_SPRITES); error("Tried to load too many sprites (#%d; max %d)", load_index, MAX_SPRITES);
} }
_sprite_file_pos[load_index] = file_pos; sc = AllocateSpriteCache(load_index);
sc->file_pos = file_pos;
_sprite_ptr[load_index] = NULL; sc->ptr = NULL;
sc->lru = 0;
_sprite_lru_new[load_index] = 0;
return true; return true;
} }
@ -159,8 +197,11 @@ bool LoadNextSprite(int load_index, byte file_index)
void DupSprite(SpriteID old, SpriteID new) void DupSprite(SpriteID old, SpriteID new)
{ {
_sprite_file_pos[new] = _sprite_file_pos[old]; SpriteCache *scold = GetSpriteCache(old);
_sprite_ptr[new] = NULL; SpriteCache *scnew = AllocateSpriteCache(new);
scnew->file_pos = scold->file_pos;
scnew->ptr = NULL;
} }
@ -193,20 +234,22 @@ static uint32 GetSpriteCacheUsage(void)
void IncreaseSpriteLRU(void) void IncreaseSpriteLRU(void)
{ {
int i;
// Increase all LRU values // Increase all LRU values
if (_sprite_lru_counter > 16384) { if (_sprite_lru_counter > 16384) {
SpriteID i;
DEBUG(sprite, 3, "Fixing lru %d, inuse=%d", _sprite_lru_counter, GetSpriteCacheUsage()); DEBUG(sprite, 3, "Fixing lru %d, inuse=%d", _sprite_lru_counter, GetSpriteCacheUsage());
for (i = 0; i != MAX_SPRITES; i++) for (i = 0; i != _spritecache_items; i++) {
if (_sprite_ptr[i] != NULL) { SpriteCache *sc = GetSpriteCache(i);
if (_sprite_lru_new[i] >= 0) { if (sc->ptr != NULL) {
_sprite_lru_new[i] = -1; if (sc->lru >= 0) {
} else if (_sprite_lru_new[i] != -32768) { sc->lru = -1;
_sprite_lru_new[i]--; } else if (sc->lru != -32768) {
sc->lru--;
} }
} }
}
_sprite_lru_counter = 0; _sprite_lru_counter = 0;
} }
@ -229,7 +272,7 @@ static void CompactSpriteCache(void)
if (s->size & S_FREE_MASK) { if (s->size & S_FREE_MASK) {
MemBlock* next = NextBlock(s); MemBlock* next = NextBlock(s);
MemBlock temp; MemBlock temp;
void** i; SpriteID i;
// Since free blocks are automatically coalesced, this should hold true. // Since free blocks are automatically coalesced, this should hold true.
assert(!(next->size & S_FREE_MASK)); assert(!(next->size & S_FREE_MASK));
@ -239,11 +282,11 @@ static void CompactSpriteCache(void)
break; break;
// Locate the sprite belonging to the next pointer. // Locate the sprite belonging to the next pointer.
for (i = _sprite_ptr; *i != next->data; ++i) { for (i = 0; GetSpriteCache(i)->ptr != next->data; i++) {
assert(i != endof(_sprite_ptr)); assert(i != _spritecache_items);
} }
*i = s->data; // Adjust sprite array entry GetSpriteCache(i)->ptr = s->data; // Adjust sprite array entry
// Swap this and the next block // Swap this and the next block
temp = *s; temp = *s;
memmove(s, next, next->size); memmove(s, next, next->size);
@ -262,31 +305,32 @@ static void CompactSpriteCache(void)
static void DeleteEntryFromSpriteCache(void) static void DeleteEntryFromSpriteCache(void)
{ {
int i; SpriteID i;
int best = -1; uint best = -1;
MemBlock* s; MemBlock* s;
int cur_lru; int cur_lru;
DEBUG(sprite, 3, "DeleteEntryFromSpriteCache, inuse=%d", GetSpriteCacheUsage()); DEBUG(sprite, 3, "DeleteEntryFromSpriteCache, inuse=%d", GetSpriteCacheUsage());
cur_lru = 0xffff; cur_lru = 0xffff;
for (i = 0; i != MAX_SPRITES; i++) { for (i = 0; i != _spritecache_items; i++) {
if (_sprite_ptr[i] != NULL && _sprite_lru_new[i] < cur_lru) { SpriteCache *sc = GetSpriteCache(i);
cur_lru = _sprite_lru_new[i]; if (sc->ptr != NULL && sc->lru < cur_lru) {
cur_lru = sc->lru;
best = i; best = i;
} }
} }
// Display an error message and die, in case we found no sprite at all. // Display an error message and die, in case we found no sprite at all.
// This shouldn't really happen, unless all sprites are locked. // This shouldn't really happen, unless all sprites are locked.
if (best == -1) if (best == (uint)-1)
error("Out of sprite memory"); error("Out of sprite memory");
// Mark the block as free (the block must be in use) // Mark the block as free (the block must be in use)
s = (MemBlock*)_sprite_ptr[best] - 1; s = (MemBlock*)GetSpriteCache(best)->ptr - 1;
assert(!(s->size & S_FREE_MASK)); assert(!(s->size & S_FREE_MASK));
s->size |= S_FREE_MASK; s->size |= S_FREE_MASK;
_sprite_ptr[best] = NULL; GetSpriteCache(best)->ptr = NULL;
// And coalesce adjacent free blocks // And coalesce adjacent free blocks
for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) { for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) {
@ -338,16 +382,20 @@ static void* AllocSprite(size_t mem_req)
const void *GetRawSprite(SpriteID sprite) const void *GetRawSprite(SpriteID sprite)
{ {
SpriteCache *sc;
void* p; void* p;
assert(sprite < MAX_SPRITES); assert(sprite < MAX_SPRITES);
// Update LRU sc = GetSpriteCache(sprite);
_sprite_lru_new[sprite] = ++_sprite_lru_counter;
// Update LRU
sc->lru = ++_sprite_lru_counter;
p = sc->ptr;
p = _sprite_ptr[sprite];
// Load the sprite, if it is not loaded, yet // Load the sprite, if it is not loaded, yet
if (p == NULL) p = ReadSprite(sprite); if (p == NULL) p = ReadSprite(sc, sprite);
return p; return p;
} }
@ -362,7 +410,10 @@ void GfxInitSpriteMem(void)
// Sentinel block (identified by size == 0) // Sentinel block (identified by size == 0)
NextBlock(_spritecache_ptr)->size = 0; NextBlock(_spritecache_ptr)->size = 0;
memset(_sprite_ptr, 0, sizeof(_sprite_ptr)); /* Reset the spritecache 'pool' */
free(_spritecache);
_spritecache_items = 0;
_spritecache = NULL;
_compact_cache_counter = 0; _compact_cache_counter = 0;
} }