mirror of https://github.com/OpenTTD/OpenTTD.git
Change: Display more useful information in sprite aligner than sprite ID. (#12439)
Sprite IDs are not useful information given they change don't refer to anything outside the loaded game. Instead, include the filename and nfo line at minimum, and include action A or action 5 sprite replacement information if applicable.
This commit is contained in:
parent
fbdf26800b
commit
34ba969c74
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@ -254,6 +254,7 @@ add_files(
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music_gui.cpp
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newgrf.cpp
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newgrf.h
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newgrf_act5.h
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newgrf_airport.cpp
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newgrf_airport.h
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newgrf_airporttiles.cpp
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@ -3488,7 +3488,9 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROAD_TYPE :Road type
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STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF variable 60+x parameter (hexadecimal)
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# Sprite aligner window
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STR_SPRITE_ALIGNER_CAPTION :{WHITE}Aligning sprite {COMMA} ({RAW_STRING})
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STR_SPRITE_ALIGNER_CAPTION_NO_ACTION :{WHITE}Aligning sprite: ({RAW_STRING}:{NUM})
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STR_SPRITE_ALIGNER_CAPTION_ACTIONA :{WHITE}Aligning sprite: Action 0xA, {COMMA} ({RAW_STRING}:{NUM})
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STR_SPRITE_ALIGNER_CAPTION_ACTION5 :{WHITE}Aligning sprite: Action 0x5, type {HEX}, {COMMA} ({RAW_STRING}:{NUM})
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STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Next sprite
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STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Proceed to the next normal sprite, skipping any pseudo/recolour/font sprites and wrapping around from the last sprite to the first
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STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Go to sprite
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@ -3497,6 +3499,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Previous
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STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around from the first sprite to the last
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STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite
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STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move the sprite around, changing the X and Y offsets. Ctrl+Click to move the sprite eight units at a time
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STR_SPRITE_ALIGNER_SPRITE :{RAW_STRING}:{NUM}
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###length 2
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STR_SPRITE_ALIGNER_CENTRE_OFFSET :{BLACK}Offset centred
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@ -5833,6 +5836,7 @@ STR_JUST_DATE_ISO :{DATE_ISO}
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STR_JUST_STRING :{STRING}
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STR_JUST_STRING1 :{STRING1}
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STR_JUST_STRING2 :{STRING2}
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STR_JUST_STRING4 :{STRING4}
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STR_JUST_STRING_STRING :{STRING}{STRING}
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STR_JUST_RAW_STRING :{RAW_STRING}
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STR_JUST_BIG_RAW_STRING :{BIG_FONT}{RAW_STRING}
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@ -27,6 +27,7 @@
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#include "newgrf_station.h"
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#include "industrytype.h"
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#include "industry_map.h"
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#include "newgrf_act5.h"
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#include "newgrf_canal.h"
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#include "newgrf_townname.h"
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#include "newgrf_industries.h"
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@ -6369,7 +6370,7 @@ static void FeatureNewName(ByteReader *buf)
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* @param name Used for error warnings.
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* @return The number of sprites that is going to be skipped.
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*/
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static uint16_t SanitizeSpriteOffset(uint16_t &num, uint16_t offset, int max_sprites, const char *name)
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static uint16_t SanitizeSpriteOffset(uint16_t &num, uint16_t offset, int max_sprites, const std::string_view name)
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{
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if (offset >= max_sprites) {
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@ -6390,23 +6391,8 @@ static uint16_t SanitizeSpriteOffset(uint16_t &num, uint16_t offset, int max_spr
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}
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/** The type of action 5 type. */
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enum Action5BlockType {
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A5BLOCK_FIXED, ///< Only allow replacing a whole block of sprites. (TTDP compatible)
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A5BLOCK_ALLOW_OFFSET, ///< Allow replacing any subset by specifiing an offset.
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A5BLOCK_INVALID, ///< unknown/not-implemented type
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};
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/** Information about a single action 5 type. */
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struct Action5Type {
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Action5BlockType block_type; ///< How is this Action5 type processed?
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SpriteID sprite_base; ///< Load the sprites starting from this sprite.
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uint16_t min_sprites; ///< If the Action5 contains less sprites, the whole block will be ignored.
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uint16_t max_sprites; ///< If the Action5 contains more sprites, only the first max_sprites sprites will be used.
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const char *name; ///< Name for error messages.
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};
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/** The information about action 5 types. */
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static const Action5Type _action5_types[] = {
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static constexpr auto _action5_types = std::to_array<Action5Type>({
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/* Note: min_sprites should not be changed. Therefore these constants are directly here and not in sprites.h */
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/* 0x00 */ { A5BLOCK_INVALID, 0, 0, 0, "Type 0x00" },
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/* 0x01 */ { A5BLOCK_INVALID, 0, 0, 0, "Type 0x01" },
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@ -6433,7 +6419,16 @@ static const Action5Type _action5_types[] = {
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/* 0x16 */ { A5BLOCK_ALLOW_OFFSET, SPR_AIRPORT_PREVIEW_BASE, 1, SPR_AIRPORT_PREVIEW_COUNT, "Airport preview graphics" },
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/* 0x17 */ { A5BLOCK_ALLOW_OFFSET, SPR_RAILTYPE_TUNNEL_BASE, 1, RAILTYPE_TUNNEL_BASE_COUNT, "Railtype tunnel base" },
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/* 0x18 */ { A5BLOCK_ALLOW_OFFSET, SPR_PALETTE_BASE, 1, PALETTE_SPRITE_COUNT, "Palette" },
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};
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});
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/**
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* Get list of all action 5 types
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* @return Read-only span of action 5 type information.
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*/
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std::span<const Action5Type> GetAction5Types()
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{
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return _action5_types;
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}
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/* Action 0x05 */
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static void GraphicsNew(ByteReader *buf)
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@ -6468,7 +6463,7 @@ static void GraphicsNew(ByteReader *buf)
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}
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/* Supported type? */
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if ((type >= lengthof(_action5_types)) || (_action5_types[type].block_type == A5BLOCK_INVALID)) {
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if ((type >= std::size(_action5_types)) || (_action5_types[type].block_type == A5BLOCK_INVALID)) {
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GrfMsg(2, "GraphicsNew: Custom graphics (type 0x{:02X}) sprite block of length {} (unimplemented, ignoring)", type, num);
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_cur.skip_sprites = num;
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return;
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@ -0,0 +1,31 @@
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file newgrf_act5.h Information about NewGRF Action 5. */
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#ifndef NEWGRF_ACT5_H
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#define NEWGRF_ACT5_H
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/** The type of action 5 type. */
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enum Action5BlockType {
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A5BLOCK_FIXED, ///< Only allow replacing a whole block of sprites. (TTDP compatible)
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A5BLOCK_ALLOW_OFFSET, ///< Allow replacing any subset by specifiing an offset.
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A5BLOCK_INVALID, ///< unknown/not-implemented type
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};
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/** Information about a single action 5 type. */
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struct Action5Type {
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Action5BlockType block_type; ///< How is this Action5 type processed?
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SpriteID sprite_base; ///< Load the sprites starting from this sprite.
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uint16_t min_sprites; ///< If the Action5 contains less sprites, the whole block will be ignored.
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uint16_t max_sprites; ///< If the Action5 contains more sprites, only the first max_sprites sprites will be used.
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const std::string_view name; ///< Name for error messages.
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};
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std::span<const Action5Type> GetAction5Types();
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#endif /* NEWGRF_ACT5_H */
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@ -9,6 +9,7 @@
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#include "stdafx.h"
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#include "core/backup_type.hpp"
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#include "core/geometry_func.hpp"
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#include "window_gui.h"
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#include "window_func.h"
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#include "random_access_file_type.h"
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@ -28,6 +29,7 @@
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#include "train.h"
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#include "roadveh.h"
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#include "newgrf_act5.h"
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#include "newgrf_airport.h"
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#include "newgrf_airporttiles.h"
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#include "newgrf_debug.h"
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@ -808,7 +810,6 @@ GrfSpecFeature GetGrfSpecFeature(VehicleType type)
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}
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/**** Sprite Aligner ****/
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/** Window used for aligning sprites. */
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@ -822,6 +823,7 @@ struct SpriteAlignerWindow : Window {
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static inline ZoomLevel zoom = ZOOM_LVL_END;
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static bool centre;
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static bool crosshair;
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const Action5Type *act5_type = nullptr; ///< Sprite Area of current selected sprite.
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SpriteAlignerWindow(WindowDesc *desc, WindowNumber wno) : Window(desc)
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{
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@ -829,6 +831,10 @@ struct SpriteAlignerWindow : Window {
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if (SpriteAlignerWindow::zoom == ZOOM_LVL_END) SpriteAlignerWindow::zoom = _gui_zoom;
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SpriteAlignerWindow::zoom = Clamp(SpriteAlignerWindow::zoom, _settings_client.gui.zoom_min, _settings_client.gui.zoom_max);
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/* Oh yes, we assume there is at least one normal sprite! */
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while (GetSpriteType(this->current_sprite) != SpriteType::Normal) this->current_sprite++;
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this->SelectAction5Type();
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this->CreateNestedTree();
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this->vscroll = this->GetScrollbar(WID_SA_SCROLLBAR);
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this->vscroll->SetCount(_newgrf_debug_sprite_picker.sprites.size());
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@ -837,9 +843,6 @@ struct SpriteAlignerWindow : Window {
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this->SetWidgetLoweredState(WID_SA_CENTRE, SpriteAlignerWindow::centre);
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this->SetWidgetLoweredState(WID_SA_CROSSHAIR, SpriteAlignerWindow::crosshair);
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/* Oh yes, we assume there is at least one normal sprite! */
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while (GetSpriteType(this->current_sprite) != SpriteType::Normal) this->current_sprite++;
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this->InvalidateData(0, true);
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}
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@ -848,8 +851,22 @@ struct SpriteAlignerWindow : Window {
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const Sprite *spr = GetSprite(this->current_sprite, SpriteType::Normal);
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switch (widget) {
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case WID_SA_CAPTION:
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SetDParam(0, this->current_sprite);
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if (this->act5_type != nullptr) {
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SetDParam(0, STR_SPRITE_ALIGNER_CAPTION_ACTION5);
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SetDParam(1, this->act5_type - GetAction5Types().data());
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SetDParam(2, this->current_sprite - this->act5_type->sprite_base);
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SetDParamStr(3, GetOriginFile(this->current_sprite)->GetSimplifiedFilename());
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SetDParam(4, GetSpriteLocalID(this->current_sprite));
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} else if (this->current_sprite < SPR_OPENTTD_BASE) {
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SetDParam(0, STR_SPRITE_ALIGNER_CAPTION_ACTIONA);
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SetDParam(1, this->current_sprite);
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SetDParamStr(2, GetOriginFile(this->current_sprite)->GetSimplifiedFilename());
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SetDParam(3, GetSpriteLocalID(this->current_sprite));
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} else {
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SetDParam(0, STR_SPRITE_ALIGNER_CAPTION_NO_ACTION);
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SetDParamStr(1, GetOriginFile(this->current_sprite)->GetSimplifiedFilename());
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SetDParam(2, GetSpriteLocalID(this->current_sprite));
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}
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break;
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case WID_SA_OFFSETS_ABS:
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@ -883,13 +900,21 @@ struct SpriteAlignerWindow : Window {
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case WID_SA_SPRITE:
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size->height = ScaleGUITrad(200);
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break;
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case WID_SA_LIST:
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SetDParamMaxDigits(0, 6);
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size->width = GetStringBoundingBox(STR_JUST_COMMA).width + padding.width;
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case WID_SA_LIST: {
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Dimension d = {};
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for (const auto &spritefile : GetCachedSpriteFiles()) {
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SetDParamStr(0, spritefile->GetSimplifiedFilename());
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SetDParamMaxDigits(1, 6);
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d = maxdim(d, GetStringBoundingBox(STR_SPRITE_ALIGNER_SPRITE));
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}
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size->width = d.width + padding.width;
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resize->height = GetCharacterHeight(FS_NORMAL) + padding.height;
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resize->width = 1;
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fill->height = resize->height;
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break;
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}
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default:
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break;
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}
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@ -941,8 +966,15 @@ struct SpriteAlignerWindow : Window {
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Rect ir = r.Shrink(WidgetDimensions::scaled.matrix);
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auto [first, last] = this->vscroll->GetVisibleRangeIterators(list);
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for (auto it = first; it != last; ++it) {
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const SpriteFile *file = GetOriginFile(*it);
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if (file == nullptr) {
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SetDParam(0, *it);
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DrawString(ir, STR_JUST_COMMA, *it == this->current_sprite ? TC_WHITE : TC_BLACK, SA_RIGHT | SA_FORCE);
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DrawString(ir, STR_JUST_COMMA, *it == this->current_sprite ? TC_WHITE : (TC_GREY | TC_NO_SHADE), SA_RIGHT | SA_FORCE);
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} else {
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SetDParamStr(0, file->GetSimplifiedFilename());
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SetDParam(1, GetSpriteLocalID(*it));
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DrawString(ir, STR_SPRITE_ALIGNER_SPRITE, *it == this->current_sprite ? TC_WHITE : TC_BLACK);
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}
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ir.top += step_size;
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}
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break;
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@ -957,6 +989,7 @@ struct SpriteAlignerWindow : Window {
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do {
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this->current_sprite = (this->current_sprite == 0 ? GetMaxSpriteID() : this->current_sprite) - 1;
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} while (GetSpriteType(this->current_sprite) != SpriteType::Normal);
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this->SelectAction5Type();
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this->SetDirty();
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break;
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@ -968,6 +1001,7 @@ struct SpriteAlignerWindow : Window {
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do {
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this->current_sprite = (this->current_sprite + 1) % GetMaxSpriteID();
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} while (GetSpriteType(this->current_sprite) != SpriteType::Normal);
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this->SelectAction5Type();
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this->SetDirty();
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break;
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@ -983,6 +1017,7 @@ struct SpriteAlignerWindow : Window {
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SpriteID spr = *it;
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if (GetSpriteType(spr) == SpriteType::Normal) this->current_sprite = spr;
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}
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this->SelectAction5Type();
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this->SetDirty();
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break;
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}
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@ -1060,6 +1095,7 @@ struct SpriteAlignerWindow : Window {
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while (GetSpriteType(this->current_sprite) != SpriteType::Normal) {
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this->current_sprite = (this->current_sprite + 1) % GetMaxSpriteID();
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}
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this->SelectAction5Type();
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this->SetDirty();
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}
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@ -1088,6 +1124,19 @@ struct SpriteAlignerWindow : Window {
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{
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this->vscroll->SetCapacityFromWidget(this, WID_SA_LIST);
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}
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private:
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void SelectAction5Type()
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{
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const auto act5types = GetAction5Types();
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for (auto it = std::begin(act5types); it != std::end(act5types); ++it) {
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if (it->sprite_base <= this->current_sprite && this->current_sprite < it->sprite_base + it->max_sprites) {
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this->act5_type = &*it;
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return;
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}
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}
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this->act5_type = nullptr;
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}
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};
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bool SpriteAlignerWindow::centre = true;
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@ -1096,7 +1145,7 @@ bool SpriteAlignerWindow::crosshair = true;
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static constexpr NWidgetPart _nested_sprite_aligner_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_CLOSEBOX, COLOUR_GREY),
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NWidget(WWT_CAPTION, COLOUR_GREY, WID_SA_CAPTION), SetDataTip(STR_SPRITE_ALIGNER_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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NWidget(WWT_CAPTION, COLOUR_GREY, WID_SA_CAPTION), SetDataTip(STR_JUST_STRING4, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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NWidget(WWT_SHADEBOX, COLOUR_GREY),
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NWidget(WWT_STICKYBOX, COLOUR_GREY),
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EndContainer(),
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@ -74,6 +74,15 @@ static SpriteFile *GetCachedSpriteFileByName(const std::string &filename)
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return nullptr;
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}
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/**
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* Get the list of cached SpriteFiles.
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* @return Read-only list of cache SpriteFiles.
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*/
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std::span<const std::unique_ptr<SpriteFile>> GetCachedSpriteFiles()
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{
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return _sprite_files;
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}
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/**
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* Open/get the SpriteFile that is cached for use in the sprite cache.
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* @param filename Name of the file at the disk.
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@ -62,6 +62,7 @@ void GfxClearFontSpriteCache();
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void IncreaseSpriteLRU();
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SpriteFile &OpenCachedSpriteFile(const std::string &filename, Subdirectory subdir, bool palette_remap);
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std::span<const std::unique_ptr<SpriteFile>> GetCachedSpriteFiles();
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void ReadGRFSpriteOffsets(SpriteFile &file);
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size_t GetGRFSpriteOffset(uint32_t id);
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