(svn r27167) -Fix: [SDL, Windows] Right-mouse-button scrolling scrolled/jumped way to far, when OpenTTD lagged during mouse event processing.

This commit is contained in:
frosch 2015-02-22 23:06:45 +00:00
parent fece468d96
commit 352e528cda
6 changed files with 65 additions and 64 deletions

View File

@ -1603,6 +1603,53 @@ void SetAnimatedMouseCursor(const AnimCursor *table)
SwitchAnimatedCursor();
}
/**
* Update cursor position on mouse movement.
* @param x New X position.
* @param y New Y position.
* @param queued True, if the OS queues mouse warps after pending mouse movement events.
* False, if the warp applies instantaneous.
* @return true, if the OS cursor position should be warped back to this->pos.
*/
bool CursorVars::UpdateCursorPosition(int x, int y, bool queued_warp)
{
/* Detecting relative mouse movement is somewhat tricky.
* - There may be multiple mouse move events in the video driver queue (esp. when OpenTTD lags a bit).
* - When we request warping the mouse position (return true), a mouse move event is appended at the end of the queue.
*
* So, when this->fix_at is active, we use the following strategy:
* - The first movement triggers the warp to reset the mouse position.
* - Subsequent events have to compute movement relative to the previous event.
* - The relative movement is finished, when we receive the event matching the warp.
*/
if (x == this->pos.x && y == this->pos.y) {
/* Warp finished. */
this->queued_warp = false;
}
this->delta.x = x - (this->queued_warp ? this->last_position.x : this->pos.x);
this->delta.y = y - (this->queued_warp ? this->last_position.y : this->pos.y);
this->last_position.x = x;
this->last_position.y = y;
bool need_warp = false;
if (this->fix_at) {
if (!this->queued_warp && (this->delta.x != 0 || this->delta.y != 0)) {
/* Trigger warp. */
this->queued_warp = queued_warp;
need_warp = true;
}
} else if (this->pos.x != x || this->pos.y != y) {
this->queued_warp = false; // Cancel warping, we are no longer confining the position.
this->dirty = true;
this->pos.x = x;
this->pos.y = y;
}
return need_warp;
}
bool ChangeResInGame(int width, int height)
{
return (_screen.width == width && _screen.height == height) || VideoDriver::GetInstance()->ChangeResolution(width, height);

View File

@ -138,6 +138,12 @@ struct CursorVars {
bool in_window; ///< mouse inside this window, determines drawing logic
bool vehchain; ///< vehicle chain is dragged
bool UpdateCursorPosition(int x, int y, bool queued_warp);
private:
bool queued_warp;
Point last_position;
};
/** Data about how and where to blit pixels. */

View File

@ -388,22 +388,10 @@ static void PollEvent()
}
/* Mouse movement */
int dx = mouse_x - _cursor.pos.x;
int dy = mouse_y - _cursor.pos.y;
if (dx != 0 || dy != 0) {
if (_cursor.fix_at) {
_cursor.delta.x = dx;
_cursor.delta.y = dy;
position_mouse(_cursor.pos.x, _cursor.pos.y);
} else {
_cursor.delta.x = dx;
_cursor.delta.y = dy;
_cursor.pos.x = mouse_x;
_cursor.pos.y = mouse_y;
_cursor.dirty = true;
}
mouse_action = true;
if (_cursor.UpdateCursorPosition(mouse_x, mouse_y, false)) {
position_mouse(_cursor.pos.x, _cursor.pos.y);
}
if (_cursor.delta.x != 0 || _cursor.delta.y) mouse_action = true;
static int prev_mouse_z = 0;
if (prev_mouse_z != mouse_z) {

View File

@ -362,22 +362,8 @@ static void QZ_DoUnsidedModifiers(unsigned int newMods)
static void QZ_MouseMovedEvent(int x, int y)
{
if (_cursor.fix_at) {
int dx = x - _cursor.pos.x;
int dy = y - _cursor.pos.y;
if (dx != 0 || dy != 0) {
_cursor.delta.x += dx;
_cursor.delta.y += dy;
QZ_WarpCursor(_cursor.pos.x, _cursor.pos.y);
}
} else {
_cursor.delta.x = x - _cursor.pos.x;
_cursor.delta.y = y - _cursor.pos.y;
_cursor.pos.x = x;
_cursor.pos.y = y;
_cursor.dirty = true;
if (_cursor.UpdateCursorPosition(x, y, false)) {
QZ_WarpCursor(_cursor.pos.x, _cursor.pos.y);
}
HandleMouseEvents();
}

View File

@ -545,20 +545,8 @@ int VideoDriver_SDL::PollEvent()
switch (ev.type) {
case SDL_MOUSEMOTION:
if (_cursor.fix_at) {
int dx = ev.motion.x - _cursor.pos.x;
int dy = ev.motion.y - _cursor.pos.y;
if (dx != 0 || dy != 0) {
_cursor.delta.x = dx;
_cursor.delta.y = dy;
SDL_CALL SDL_WarpMouse(_cursor.pos.x, _cursor.pos.y);
}
} else {
_cursor.delta.x = ev.motion.x - _cursor.pos.x;
_cursor.delta.y = ev.motion.y - _cursor.pos.y;
_cursor.pos.x = ev.motion.x;
_cursor.pos.y = ev.motion.y;
_cursor.dirty = true;
if (_cursor.UpdateCursorPosition(ev.motion.x, ev.motion.y, true)) {
SDL_CALL SDL_WarpMouse(_cursor.pos.x, _cursor.pos.y);
}
HandleMouseEvents();
break;

View File

@ -747,25 +747,11 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
SetTimer(hwnd, TID_POLLMOUSE, MOUSE_POLL_DELAY, (TIMERPROC)TrackMouseTimerProc);
}
if (_cursor.fix_at) {
int dx = x - _cursor.pos.x;
int dy = y - _cursor.pos.y;
if (dx != 0 || dy != 0) {
_cursor.delta.x = dx;
_cursor.delta.y = dy;
pt.x = _cursor.pos.x;
pt.y = _cursor.pos.y;
ClientToScreen(hwnd, &pt);
SetCursorPos(pt.x, pt.y);
}
} else {
_cursor.delta.x = x - _cursor.pos.x;
_cursor.delta.y = y - _cursor.pos.y;
_cursor.pos.x = x;
_cursor.pos.y = y;
_cursor.dirty = true;
if (_cursor.UpdateCursorPosition(x, y, true)) {
pt.x = _cursor.pos.x;
pt.y = _cursor.pos.y;
ClientToScreen(hwnd, &pt);
SetCursorPos(pt.x, pt.y);
}
MyShowCursor(false);
HandleMouseEvents();