(svn r21592) -Codechange: Return unique values for placing a sign and land-info querying, store the callback information locally, and use it instead of the global _place_proc.

This commit is contained in:
alberth 2010-12-21 22:00:08 +00:00
parent a61cdd719d
commit 366eaebc3e
1 changed files with 50 additions and 21 deletions

View File

@ -64,6 +64,8 @@ enum ToolbarMode {
/** Callback functions. */
enum CallBackFunction {
CBF_NONE,
CBF_PLACE_SIGN,
CBF_PLACE_LANDINFO,
};
enum ToolbarNormalWidgets {
@ -251,13 +253,14 @@ static void PopupMainCompanyToolbMenu(Window *w, int widget, int grey = 0)
static ToolbarMode _toolbar_mode;
static void SelectSignTool()
static CallBackFunction SelectSignTool()
{
if (_cursor.sprite == SPR_CURSOR_SIGN) {
ResetObjectToPlace();
return CBF_NONE;
} else {
SetObjectToPlace(SPR_CURSOR_SIGN, PAL_NONE, HT_RECT, WC_MAIN_TOOLBAR, 0);
_place_proc = PlaceProc_Sign;
return CBF_PLACE_SIGN;
}
}
@ -771,7 +774,7 @@ static CallBackFunction MenuClickForest(int index)
switch (index) {
case 0: ShowTerraformToolbar(); break;
case 1: ShowBuildTreesToolbar(); break;
case 2: SelectSignTool(); break;
case 2: return SelectSignTool();
}
return CBF_NONE;
}
@ -810,18 +813,14 @@ static CallBackFunction MenuClickNewspaper(int index)
/* --- Help button menu --- */
static void Place_LandInfo(TileIndex tile)
{
ShowLandInfo(tile);
}
static void PlaceLandBlockInfo()
static CallBackFunction PlaceLandBlockInfo()
{
if (_cursor.sprite == SPR_CURSOR_QUERY) {
ResetObjectToPlace();
return CBF_NONE;
} else {
_place_proc = Place_LandInfo;
SetObjectToPlace(SPR_CURSOR_QUERY, PAL_NONE, HT_RECT, WC_MAIN_TOOLBAR, 0);
return CBF_PLACE_LANDINFO;
}
}
@ -849,7 +848,7 @@ static void MenuClickWorldScreenshot()
static CallBackFunction MenuClickHelp(int index)
{
switch (index) {
case 0: PlaceLandBlockInfo(); break;
case 0: return PlaceLandBlockInfo();
case 2: IConsoleSwitch(); break;
case 3: ShowAIDebugWindow(); break;
case 4: MenuClickSmallScreenshot(); break;
@ -972,8 +971,7 @@ static CallBackFunction ToolbarScenPlaceSign(Window *w)
{
w->HandleButtonClick(TBSE_PLACESIGNS);
SndPlayFx(SND_15_BEEP);
SelectSignTool();
return CBF_NONE;
return SelectSignTool();
}
static CallBackFunction ToolbarBtn_NULL(Window *w)
@ -1357,11 +1355,15 @@ enum MainToolbarHotkeys {
MTHK_SIGN_LIST,
};
/** Main toolbar. */
struct MainToolbarWindow : Window {
CallBackFunction last_started_action; ///< Last started user action.
MainToolbarWindow(const WindowDesc *desc) : Window()
{
this->InitNested(desc, 0);
this->last_started_action = CBF_NONE;
CLRBITS(this->flags4, WF_WHITE_BORDER_MASK);
this->SetWidgetDisabledState(TBN_PAUSE, _networking && !_network_server); // if not server, disable pause button
this->SetWidgetDisabledState(TBN_FASTFORWARD, _networking); // if networking, disable fast-forward button
@ -1391,7 +1393,8 @@ struct MainToolbarWindow : Window {
virtual void OnDropdownSelect(int widget, int index)
{
_menu_clicked_procs[widget](index);
CallBackFunction cbf = _menu_clicked_procs[widget](index);
if (cbf != CBF_NONE) this->last_started_action = cbf;
}
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
@ -1441,7 +1444,17 @@ struct MainToolbarWindow : Window {
virtual void OnPlaceObject(Point pt, TileIndex tile)
{
_place_proc(tile);
switch (this->last_started_action) {
case CBF_PLACE_SIGN:
PlaceProc_Sign(tile);
break;
case CBF_PLACE_LANDINFO:
ShowLandInfo(tile);
break;
default: NOT_REACHED();
}
}
virtual void OnTick()
@ -1640,11 +1653,13 @@ enum MainToolbarEditorHotkeys {
};
struct ScenarioEditorToolbarWindow : Window {
public:
CallBackFunction last_started_action; ///< Last started user action.
ScenarioEditorToolbarWindow(const WindowDesc *desc) : Window()
{
this->InitNested(desc, 0);
this->last_started_action = CBF_NONE;
CLRBITS(this->flags4, WF_WHITE_BORDER_MASK);
PositionMainToolbar(this);
DoZoomInOutWindow(ZOOM_NONE, this);
@ -1697,7 +1712,8 @@ public:
virtual void OnClick(Point pt, int widget, int click_count)
{
if (_game_mode == GM_MENU) return;
_scen_toolbar_button_procs[widget](this);
CallBackFunction cbf = _scen_toolbar_button_procs[widget](this);
if (cbf != CBF_NONE) this->last_started_action = cbf;
}
virtual void OnDropdownSelect(int widget, int index)
@ -1705,12 +1721,14 @@ public:
/* The map button is in a different location on the scenario
* editor toolbar, so we need to adjust for it. */
if (widget == TBSE_SMALLMAP) widget = TBN_SMALLMAP;
_menu_clicked_procs[widget](index);
CallBackFunction cbf = _menu_clicked_procs[widget](index);
if (cbf != CBF_NONE) this->last_started_action = cbf;
SndPlayFx(SND_15_BEEP);
}
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
{
CallBackFunction cbf = CBF_NONE;
switch (CheckHotkeyMatch(scenedit_maintoolbar_hotkeys, keycode, this)) {
case MTEHK_PAUSE: ToolbarPauseClick(this); break;
case MTEHK_FASTFORWARD: ToolbarFastForwardClick(this); break;
@ -1722,9 +1740,9 @@ public:
case MTEHK_BUILD_ROAD: ToolbarScenBuildRoad(this); break;
case MTEHK_BUILD_DOCKS: ToolbarScenBuildDocks(this); break;
case MTEHK_BUILD_TREES: ToolbarScenPlantTrees(this); break;
case MTEHK_SIGN: ToolbarScenPlaceSign(this); break;
case MTEHK_SIGN: cbf = ToolbarScenPlaceSign(this); break;
case MTEHK_MUSIC: ShowMusicWindow(); break;
case MTEHK_LANDINFO: PlaceLandBlockInfo(); break;
case MTEHK_LANDINFO: cbf = PlaceLandBlockInfo(); break;
case MTEHK_SMALL_SCREENSHOT: MenuClickSmallScreenshot(); break;
case MTEHK_ZOOMEDIN_SCREENSHOT: MenuClickZoomedInScreenshot(); break;
case MTEHK_GIANT_SCREENSHOT: MenuClickWorldScreenshot(); break;
@ -1735,12 +1753,23 @@ public:
case MTEHK_EXTRA_VIEWPORT: ShowExtraViewPortWindowForTileUnderCursor(); break;
default: return ES_NOT_HANDLED;
}
if (cbf != CBF_NONE) this->last_started_action = cbf;
return ES_HANDLED;
}
virtual void OnPlaceObject(Point pt, TileIndex tile)
{
_place_proc(tile);
switch (this->last_started_action) {
case CBF_PLACE_SIGN:
PlaceProc_Sign(tile);
break;
case CBF_PLACE_LANDINFO:
ShowLandInfo(tile);
break;
default: NOT_REACHED();
}
}
virtual void OnTimeout()