Fix: Desert/rainforest data coordinate 'y' is off by 1 when their 'x' coordinate is negative

This commit is contained in:
SamuXarick 2021-01-18 15:54:57 +00:00 committed by Loïc Guilloux
parent d9df20d102
commit 36ab9c64ef
1 changed files with 68 additions and 68 deletions

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@ -10,121 +10,121 @@
#define M(x, y) {x, y} #define M(x, y) {x, y}
static const TileIndexDiffC _make_desert_or_rainforest_data[] = { static const TileIndexDiffC _make_desert_or_rainforest_data[] = {
M(-5, -6), M(-5, -5),
M(-4, -6), M(-4, -5),
M(-3, -6), M(-3, -5),
M(-2, -6), M(-2, -5),
M(-1, -6), M(-1, -5),
M( 0, -5), M( 0, -5),
M( 1, -5), M( 1, -5),
M( 2, -5), M( 2, -5),
M( 3, -5), M( 3, -5),
M( 4, -5), M( 4, -5),
M( 5, -5), M( 5, -5),
M(-5, -5), M(-5, -4),
M(-4, -5), M(-4, -4),
M(-3, -5), M(-3, -4),
M(-2, -5), M(-2, -4),
M(-1, -5), M(-1, -4),
M( 0, -4), M( 0, -4),
M( 1, -4), M( 1, -4),
M( 2, -4), M( 2, -4),
M( 3, -4), M( 3, -4),
M( 4, -4), M( 4, -4),
M( 5, -4), M( 5, -4),
M(-5, -4), M(-5, -3),
M(-4, -4), M(-4, -3),
M(-3, -4), M(-3, -3),
M(-2, -4), M(-2, -3),
M(-1, -4), M(-1, -3),
M( 0, -3), M( 0, -3),
M( 1, -3), M( 1, -3),
M( 2, -3), M( 2, -3),
M( 3, -3), M( 3, -3),
M( 4, -3), M( 4, -3),
M( 5, -3), M( 5, -3),
M(-5, -3), M(-5, -2),
M(-4, -3), M(-4, -2),
M(-3, -3), M(-3, -2),
M(-2, -3), M(-2, -2),
M(-1, -3), M(-1, -2),
M( 0, -2), M( 0, -2),
M( 1, -2), M( 1, -2),
M( 2, -2), M( 2, -2),
M( 3, -2), M( 3, -2),
M( 4, -2), M( 4, -2),
M( 5, -2), M( 5, -2),
M(-5, -2), M(-5, -1),
M(-4, -2), M(-4, -1),
M(-3, -2), M(-3, -1),
M(-2, -2), M(-2, -1),
M(-1, -2), M(-1, -1),
M( 0, -1), M( 0, -1),
M( 1, -1), M( 1, -1),
M( 2, -1), M( 2, -1),
M( 3, -1), M( 3, -1),
M( 4, -1), M( 4, -1),
M( 5, -1), M( 5, -1),
M(-5, -1), M(-5, 0),
M(-4, -1), M(-4, 0),
M(-3, -1), M(-3, 0),
M(-2, -1), M(-2, 0),
M(-1, -1), M(-1, 0),
M( 0, 0), M( 0, 0),
M( 1, 0), M( 1, 0),
M( 2, 0), M( 2, 0),
M( 3, 0), M( 3, 0),
M( 4, 0), M( 4, 0),
M( 5, 0), M( 5, 0),
M(-5, 0), M(-5, 1),
M(-4, 0), M(-4, 1),
M(-3, 0), M(-3, 1),
M(-2, 0), M(-2, 1),
M(-1, 0), M(-1, 1),
M( 0, 1), M( 0, 1),
M( 1, 1), M( 1, 1),
M( 2, 1), M( 2, 1),
M( 3, 1), M( 3, 1),
M( 4, 1), M( 4, 1),
M( 5, 1), M( 5, 1),
M(-5, 1), M(-5, 2),
M(-4, 1), M(-4, 2),
M(-3, 1), M(-3, 2),
M(-2, 1), M(-2, 2),
M(-1, 1), M(-1, 2),
M( 0, 2), M( 0, 2),
M( 1, 2), M( 1, 2),
M( 2, 2), M( 2, 2),
M( 3, 2), M( 3, 2),
M( 4, 2), M( 4, 2),
M( 5, 2), M( 5, 2),
M(-5, 2), M(-5, 3),
M(-4, 2), M(-4, 3),
M(-3, 2), M(-3, 3),
M(-2, 2), M(-2, 3),
M(-1, 2), M(-1, 3),
M( 0, 3), M( 0, 3),
M( 1, 3), M( 1, 3),
M( 2, 3), M( 2, 3),
M( 3, 3), M( 3, 3),
M( 4, 3), M( 4, 3),
M( 5, 3), M( 5, 3),
M(-5, 3), M(-5, 4),
M(-4, 3), M(-4, 4),
M(-3, 3), M(-3, 4),
M(-2, 3), M(-2, 4),
M(-1, 3), M(-1, 4),
M( 0, 4), M( 0, 4),
M( 1, 4), M( 1, 4),
M( 2, 4), M( 2, 4),
M( 3, 4), M( 3, 4),
M( 4, 4), M( 4, 4),
M( 5, 4), M( 5, 4),
M(-5, 4), M(-5, 5),
M(-4, 4), M(-4, 5),
M(-3, 4), M(-3, 5),
M(-2, 4), M(-2, 5),
M(-1, 4), M(-1, 5),
M( 0, 5), M( 0, 5),
M( 1, 5), M( 1, 5),
M( 2, 5), M( 2, 5),
@ -132,31 +132,31 @@ static const TileIndexDiffC _make_desert_or_rainforest_data[] = {
M( 4, 5), M( 4, 5),
M( 5, 5), M( 5, 5),
M( 6, -3), M( 6, -3),
M(-6, -4),
M(-3, 5),
M(-3, -7),
M( 6, -2),
M(-6, -3), M(-6, -3),
M(-2, 5), M(-3, 6),
M(-2, -7), M(-3, -6),
M( 6, -1), M( 6, -2),
M(-6, -2), M(-6, -2),
M(-1, 5), M(-2, 6),
M(-1, -7), M(-2, -6),
M( 6, 0), M( 6, -1),
M(-6, -1), M(-6, -1),
M(-1, 6),
M(-1, -6),
M( 6, 0),
M(-6, 0),
M( 0, 6), M( 0, 6),
M( 0, -6), M( 0, -6),
M( 6, 1), M( 6, 1),
M(-6, 0), M(-6, 1),
M( 1, 6), M( 1, 6),
M( 1, -6), M( 1, -6),
M( 6, 2), M( 6, 2),
M(-6, 1), M(-6, 2),
M( 2, 6), M( 2, 6),
M( 2, -6), M( 2, -6),
M( 6, 3), M( 6, 3),
M(-6, 2), M(-6, 3),
M( 3, 6), M( 3, 6),
M( 3, -6) M( 3, -6)
}; };