(svn r9050) -Codechange: Foo(void) -> Foo()

This commit is contained in:
rubidium 2007-03-07 11:47:46 +00:00
parent a69e3b1c45
commit 36bb92ae24
180 changed files with 1072 additions and 1073 deletions

View File

@ -166,7 +166,7 @@ static void AI_RunTick(PlayerID player)
* The gameloop for AIs.
* Handles one tick for all the AIs.
*/
void AI_RunGameLoop(void)
void AI_RunGameLoop()
{
/* Don't do anything if ai is disabled */
if (!_ai.enabled) return;
@ -224,7 +224,7 @@ void AI_PlayerDied(PlayerID player)
/**
* Initialize some AI-related stuff.
*/
void AI_Initialize(void)
void AI_Initialize()
{
/* First, make sure all AIs are DEAD! */
AI_Uninitialize();
@ -238,7 +238,7 @@ void AI_Initialize(void)
/**
* Deinitializer for AI-related stuff.
*/
void AI_Uninitialize(void)
void AI_Uninitialize()
{
const Player* p;

View File

@ -40,9 +40,9 @@ VARDEF AIPlayer _ai_player[MAX_PLAYERS];
// ai.c
void AI_StartNewAI(PlayerID player);
void AI_PlayerDied(PlayerID player);
void AI_RunGameLoop(void);
void AI_Initialize(void);
void AI_Uninitialize(void);
void AI_RunGameLoop();
void AI_Initialize();
void AI_Uninitialize();
int32 AI_DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
int32 AI_DoCommandCc(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc, CommandCallback* callback);
@ -50,7 +50,7 @@ int32 AI_DoCommandCc(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint pr
* This function checks some boundries to see if we should launch a new AI.
* @return True if we can start a new AI.
*/
static inline bool AI_AllowNewAI(void)
static inline bool AI_AllowNewAI()
{
/* If disabled, no AI */
if (!_ai.enabled)
@ -97,7 +97,7 @@ static inline uint AI_RandomRange(uint max)
/**
* The random-function that should be used by ALL AIs.
*/
static inline uint32 AI_Random(void)
static inline uint32 AI_Random()
{
/* We pick RandomRange if we are in SP (so when saved, we do the same over and over)
* but we pick InteractiveRandomRange if we are a network_server or network-client.

View File

@ -453,12 +453,12 @@ typedef struct FoundRoute {
void *to;
} FoundRoute;
static Town *AiFindRandomTown(void)
static Town *AiFindRandomTown()
{
return GetRandomTown();
}
static Industry *AiFindRandomIndustry(void)
static Industry *AiFindRandomIndustry()
{
return GetRandomIndustry();
}

View File

@ -724,7 +724,7 @@ void OnNewDay_Aircraft(Vehicle *v)
InvalidateWindowClasses(WC_AIRCRAFT_LIST);
}
void AircraftYearlyLoop(void)
void AircraftYearlyLoop()
{
Vehicle *v;
@ -2104,7 +2104,7 @@ void Aircraft_Tick(Vehicle *v)
/** need to be called to load aircraft from old version */
void UpdateOldAircraft(void)
void UpdateOldAircraft()
{
/* set airport_flags to 0 for all airports just to be sure */
Station *st;

View File

@ -32,7 +32,7 @@ static AirportFTAClass *IntercontinentalAirport;
static AirportFTAClass *HeliStation;
void InitializeAirports(void)
void InitializeAirports()
{
CountryAirport = new AirportFTAClass(
_airport_moving_data_country,
@ -175,7 +175,7 @@ void InitializeAirports(void)
);
}
void UnInitializeAirports(void)
void UnInitializeAirports()
{
delete CountryAirport;
delete CityAirport;
@ -467,7 +467,7 @@ const AirportFTAClass *GetAirport(const byte airport_type)
}
uint32 GetValidAirports(void)
uint32 GetValidAirports()
{
uint32 mask = 0;

View File

@ -181,8 +181,8 @@ typedef struct AirportFTA {
byte heading; // heading (current orders), guiding an airplane to its target on an airport
} AirportFTA;
void InitializeAirports(void);
void UnInitializeAirports(void);
void InitializeAirports();
void UnInitializeAirports();
const AirportFTAClass *GetAirport(const byte airport_type);
/** Get buildable airport bitmask.
@ -190,6 +190,6 @@ const AirportFTAClass *GetAirport(const byte airport_type);
* Bit 0 means the small airport is buildable, etc.
* @todo set availability of airports by year, instead of airplane
*/
uint32 GetValidAirports(void);
uint32 GetValidAirports();
#endif /* AIRPORT_H */

View File

@ -21,7 +21,7 @@
static byte _selected_airport_type;
static void ShowBuildAirportPicker(void);
static void ShowBuildAirportPicker();
void CcBuildAirport(bool success, TileIndex tile, uint32 p1, uint32 p2)
@ -132,7 +132,7 @@ static const WindowDesc _air_toolbar_desc = {
BuildAirToolbWndProc
};
void ShowBuildAirToolbar(void)
void ShowBuildAirToolbar()
{
if (!IsValidPlayer(_current_player)) return;
@ -256,12 +256,12 @@ static const WindowDesc _build_airport_desc = {
BuildAirportPickerWndProc
};
static void ShowBuildAirportPicker(void)
static void ShowBuildAirportPicker()
{
AllocateWindowDesc(&_build_airport_desc);
}
void InitializeAirportGui(void)
void InitializeAirportGui()
{
_selected_airport_type = AT_SMALL;
}

View File

@ -30,7 +30,7 @@ static const StringID _rail_types_list[] = {
};
/* General Vehicle GUI based procedures that are independent of vehicle types */
void InitializeVehiclesGuiList(void)
void InitializeVehiclesGuiList()
{
_railtype_selected_in_replace_gui = RAILTYPE_RAIL;
}

View File

@ -718,7 +718,7 @@ static void TileLoop_Clear(TileIndex tile)
MarkTileDirtyByTile(tile);
}
void GenerateClearTile(void)
void GenerateClearTile()
{
uint i, gi;
TileIndex tile;
@ -792,7 +792,7 @@ static void ChangeTileOwner_Clear(TileIndex tile, PlayerID old_player, PlayerID
return;
}
void InitializeClearLand(void)
void InitializeClearLand()
{
_opt.snow_line = _patches.snow_line_height * TILE_HEIGHT;
}

View File

@ -395,7 +395,7 @@ error:
return res;
}
int32 GetAvailableMoneyForCommand(void)
int32 GetAvailableMoneyForCommand()
{
PlayerID pid = _current_player;
if (!IsValidPlayer(pid)) return 0x7FFFFFFF; // max int

View File

@ -209,6 +209,6 @@ extern const char* _cmd_text; ///< Text, which gets sent with a command
bool IsValidCommand(uint cmd);
byte GetCommandFlags(uint cmd);
int32 GetAvailableMoneyForCommand(void);
int32 GetAvailableMoneyForCommand();
#endif /* COMMAND_H */

View File

@ -46,7 +46,7 @@ static byte _iconsole_historypos;
* end of header *
* *************** */
static void IConsoleClearCommand(void)
static void IConsoleClearCommand()
{
memset(_iconsole_cmdline.buf, 0, ICON_CMDLN_SIZE);
_iconsole_cmdline.length = 0;
@ -56,7 +56,7 @@ static void IConsoleClearCommand(void)
SetWindowDirty(FindWindowById(WC_CONSOLE, 0));
}
static inline void IConsoleResetHistoryPos(void) {_iconsole_historypos = ICON_HISTORY_SIZE - 1;}
static inline void IConsoleResetHistoryPos() {_iconsole_historypos = ICON_HISTORY_SIZE - 1;}
static void IConsoleHistoryAdd(const char *cmd);
@ -207,7 +207,7 @@ static const WindowDesc _iconsole_window_desc = {
IConsoleWndProc,
};
void IConsoleInit(void)
void IConsoleInit()
{
extern const char _openttd_revision[];
_iconsole_output_file = NULL;
@ -238,7 +238,7 @@ void IConsoleInit(void)
IConsoleHistoryAdd("");
}
void IConsoleClearBuffer(void)
void IConsoleClearBuffer()
{
uint i;
for (i = 0; i <= ICON_BUFFER; i++) {
@ -247,7 +247,7 @@ void IConsoleClearBuffer(void)
}
}
static void IConsoleClear(void)
static void IConsoleClear()
{
free(_iconsole_cmdline.buf);
IConsoleClearBuffer();
@ -262,7 +262,7 @@ static void IConsoleWriteToLogFile(const char *string)
}
}
bool CloseConsoleLogIfActive(void)
bool CloseConsoleLogIfActive()
{
if (_iconsole_output_file != NULL) {
IConsolePrintF(_icolour_def, "file output complete");
@ -274,7 +274,7 @@ bool CloseConsoleLogIfActive(void)
return false;
}
void IConsoleFree(void)
void IConsoleFree()
{
IConsoleClear();
CloseConsoleLogIfActive();
@ -297,7 +297,7 @@ void IConsoleResize(Window *w)
MarkWholeScreenDirty();
}
void IConsoleSwitch(void)
void IConsoleSwitch()
{
switch (_iconsole_mode) {
case ICONSOLE_CLOSED: {
@ -317,8 +317,8 @@ void IConsoleSwitch(void)
MarkWholeScreenDirty();
}
void IConsoleClose(void) {if (_iconsole_mode == ICONSOLE_OPENED) IConsoleSwitch();}
void IConsoleOpen(void) {if (_iconsole_mode == ICONSOLE_CLOSED) IConsoleSwitch();}
void IConsoleClose() {if (_iconsole_mode == ICONSOLE_OPENED) IConsoleSwitch();}
void IConsoleOpen() {if (_iconsole_mode == ICONSOLE_CLOSED) IConsoleSwitch();}
/**
* Add the entered line into the history so you can look it back

View File

@ -37,7 +37,7 @@ typedef enum IConsoleHookTypes {
* access, before execution/change or after execution/change. This allows
* for general flow of permissions or special action needed in some cases
*/
typedef bool IConsoleHook(void);
typedef bool IConsoleHook();
typedef struct IConsoleHooks{
IConsoleHook *access; ///< trigger when accessing the variable/command
IConsoleHook *pre; ///< trigger before the variable/command is changed/executed
@ -117,13 +117,13 @@ VARDEF byte _icolour_cmd;
VARDEF IConsoleModes _iconsole_mode;
/* console functions */
void IConsoleInit(void);
void IConsoleFree(void);
void IConsoleClearBuffer(void);
void IConsoleInit();
void IConsoleFree();
void IConsoleClearBuffer();
void IConsoleResize(Window *w);
void IConsoleSwitch(void);
void IConsoleClose(void);
void IConsoleOpen(void);
void IConsoleSwitch();
void IConsoleClose();
void IConsoleOpen();
/* console output */
void IConsolePrint(uint16 color_code, const char *string);
@ -150,7 +150,7 @@ void IConsoleCmdExec(const char *cmdstr);
void IConsoleVarExec(const IConsoleVar *var, byte tokencount, char *token[]);
/* console std lib (register ingame commands/aliases/variables) */
void IConsoleStdLibRegister(void);
void IConsoleStdLibRegister();
/* Hooking code */
void IConsoleCmdHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc);

View File

@ -32,7 +32,7 @@ static bool _script_running;
// ** console command / variable defines ** //
#define DEF_CONSOLE_CMD(function) static bool function(byte argc, char *argv[])
#define DEF_CONSOLE_HOOK(function) static bool function(void)
#define DEF_CONSOLE_HOOK(function) static bool function()
/* **************************** */
@ -41,7 +41,7 @@ static bool _script_running;
#ifdef ENABLE_NETWORK
static inline bool NetworkAvailable(void)
static inline bool NetworkAvailable()
{
if (!_network_available) {
IConsoleError("You cannot use this command because there is no network available.");
@ -175,7 +175,7 @@ DEF_CONSOLE_CMD(ConScrollToTile)
}
extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm);
extern void BuildFileList(void);
extern void BuildFileList();
extern void SetFiosType(const byte fiostype);
/* Save the map to a file */
@ -853,7 +853,7 @@ DEF_CONSOLE_CMD(ConReturn)
/* **************************** */
/* default console commands */
/* **************************** */
extern bool CloseConsoleLogIfActive(void);
extern bool CloseConsoleLogIfActive();
DEF_CONSOLE_CMD(ConScript)
{
@ -1442,7 +1442,7 @@ DEF_CONSOLE_CMD(ConListDumpVariables)
/* debug commands and variables */
/* ****************************************** */
static void IConsoleDebugLibRegister(void)
static void IConsoleDebugLibRegister()
{
/* debugging variables and functions */
extern bool _stdlib_con_developer; // XXX extern in .cpp
@ -1459,7 +1459,7 @@ static void IConsoleDebugLibRegister(void)
/* console command and variable registration */
/* ****************************************** */
void IConsoleStdLibRegister(void)
void IConsoleStdLibRegister()
{
/* stdlib */
extern byte _stdlib_developer; // XXX extern in .cpp

View File

@ -128,7 +128,7 @@ byte GetNewgrfCurrencyIdConverted(byte grfcurr_id)
* get a mask of the allowed currencies depending on the year
* @return mask of currencies
*/
uint GetMaskOfAllowedCurrencies(void)
uint GetMaskOfAllowedCurrencies()
{
uint mask = 0;
uint i;
@ -147,7 +147,7 @@ uint GetMaskOfAllowedCurrencies(void)
/**
* Verify if the currency chosen by the user is about to be converted to Euro
**/
void CheckSwitchToEuro(void)
void CheckSwitchToEuro()
{
if (_currency_specs[_opt.currency].to_euro != CF_NOEURO &&
_currency_specs[_opt.currency].to_euro != CF_ISEURO &&
@ -161,7 +161,7 @@ void CheckSwitchToEuro(void)
* Called only from newgrf.c. Will fill _currency_specs array with
* default values from origin_currency_specs
**/
void ResetCurrencies(void)
void ResetCurrencies()
{
memcpy(&_currency_specs, &origin_currency_specs, sizeof(origin_currency_specs));
}
@ -170,7 +170,7 @@ void ResetCurrencies(void)
* Build a list of currency names StringIDs to use in a dropdown list
* @return Pointer to a (static) array of StringIDs
*/
StringID* BuildCurrencyDropdown(void)
StringID* BuildCurrencyDropdown()
{
/* Allow room for all currencies, plus a terminator entry */
static StringID names[NUM_CURRENCY + 1];

View File

@ -38,10 +38,10 @@ extern CurrencySpec _currency_specs[NUM_CURRENCY];
#define _custom_currency (_currency_specs[CUSTOM_CURRENCY_ID])
#define _currency ((const CurrencySpec*)&_currency_specs[_opt_ptr->currency])
uint GetMaskOfAllowedCurrencies(void);
void CheckSwitchToEuro(void);
void ResetCurrencies(void);
StringID* BuildCurrencyDropdown(void);
uint GetMaskOfAllowedCurrencies();
void CheckSwitchToEuro();
void ResetCurrencies();
StringID* BuildCurrencyDropdown();
byte GetNewgrfCurrencyIdConverted(byte grfcurr_id);
#endif /* CURRENCY_H */

View File

@ -178,24 +178,24 @@ static OnNewVehicleDayProc * _on_new_vehicle_day_proc[] = {
OnNewDay_DisasterVehicle,
};
extern void WaypointsDailyLoop(void);
extern void TextMessageDailyLoop(void);
extern void EnginesDailyLoop(void);
extern void DisasterDailyLoop(void);
extern void WaypointsDailyLoop();
extern void TextMessageDailyLoop();
extern void EnginesDailyLoop();
extern void DisasterDailyLoop();
extern void PlayersMonthlyLoop(void);
extern void EnginesMonthlyLoop(void);
extern void TownsMonthlyLoop(void);
extern void IndustryMonthlyLoop(void);
extern void StationMonthlyLoop(void);
extern void PlayersMonthlyLoop();
extern void EnginesMonthlyLoop();
extern void TownsMonthlyLoop();
extern void IndustryMonthlyLoop();
extern void StationMonthlyLoop();
extern void PlayersYearlyLoop(void);
extern void TrainsYearlyLoop(void);
extern void RoadVehiclesYearlyLoop(void);
extern void AircraftYearlyLoop(void);
extern void ShipsYearlyLoop(void);
extern void PlayersYearlyLoop();
extern void TrainsYearlyLoop();
extern void RoadVehiclesYearlyLoop();
extern void AircraftYearlyLoop();
extern void ShipsYearlyLoop();
extern void ShowEndGameChart(void);
extern void ShowEndGameChart();
static const Month _autosave_months[] = {
@ -221,7 +221,7 @@ static void RunVehicleDayProc(uint daytick)
}
}
void IncreaseDate(void)
void IncreaseDate()
{
YearMonthDay ymd;

View File

@ -153,7 +153,7 @@ void SetDebugString(const char *s)
* Just return a string with the values of all the debug categorites
* @return string with debug-levels
*/
const char *GetDebugString(void)
const char *GetDebugString()
{
const DebugLevel *i;
static char dbgstr[100];

View File

@ -84,7 +84,7 @@
#endif /* NO_DEBUG_MESSAGES */
void SetDebugString(const char *s);
const char *GetDebugString(void);
const char *GetDebugString();
/* MSVCRT of course has to have a different syntax for long long *sigh* */
#if defined(_MSC_VER) || defined(__MINGW32__)
@ -95,7 +95,7 @@ const char *GetDebugString(void);
/* Used for profiling */
#define TIC() {\
extern uint64 _rdtsc(void);\
extern uint64 _rdtsc();\
uint64 _xxx_ = _rdtsc();\
static uint64 __sum__ = 0;\
static uint32 __i__ = 0;

View File

@ -22,7 +22,7 @@
# define PRINTF_PID_T "%d"
#endif
void DedicatedFork(void)
void DedicatedFork()
{
/* Fork the program */
pid_t pid = fork();
@ -63,6 +63,6 @@ void DedicatedFork(void)
#else
void DedicatedFork(void) {}
void DedicatedFork() {}
#endif /* ENABLE_NETWORK */

View File

@ -47,7 +47,7 @@ Depot *GetDepotByTile(TileIndex tile)
/**
* Allocate a new depot
*/
Depot *AllocateDepot(void)
Depot *AllocateDepot()
{
Depot *d;
@ -85,7 +85,7 @@ void DestroyDepot(Depot *depot)
DeleteWindowById(WC_VEHICLE_DEPOT, depot->xy);
}
void InitializeDepots(void)
void InitializeDepots()
{
CleanPool(&_Depot_pool);
AddBlockToPool(&_Depot_pool);
@ -99,7 +99,7 @@ static const SaveLoad _depot_desc[] = {
SLE_END()
};
static void Save_DEPT(void)
static void Save_DEPT()
{
Depot *depot;
@ -109,7 +109,7 @@ static void Save_DEPT(void)
}
}
static void Load_DEPT(void)
static void Load_DEPT()
{
int index;

View File

@ -107,8 +107,8 @@ static inline bool CanBuildDepotByTileh(DiagDirection direction, Slope tileh)
}
Depot *GetDepotByTile(TileIndex tile);
void InitializeDepots(void);
Depot *AllocateDepot(void);
void InitializeDepots();
Depot *AllocateDepot();
void DeleteDepotHighlightOfVehicle(const Vehicle *v);

View File

@ -758,12 +758,12 @@ void OnNewDay_DisasterVehicle(Vehicle *v)
// not used
}
typedef void DisasterInitProc(void);
typedef void DisasterInitProc();
/** Zeppeliner which crashes on a small airport if one found,
* otherwise crashes on a random tile */
static void Disaster_Zeppeliner_Init(void)
static void Disaster_Zeppeliner_Init()
{
Vehicle *v = ForceAllocateSpecialVehicle(), *u;
Station *st;
@ -797,7 +797,7 @@ static void Disaster_Zeppeliner_Init(void)
/** Ufo which flies around aimlessly from the middle of the map a bit
* until it locates a road vehicle which it targets and then destroys */
static void Disaster_Small_Ufo_Init(void)
static void Disaster_Small_Ufo_Init()
{
Vehicle *v = ForceAllocateSpecialVehicle(), *u;
int x;
@ -821,7 +821,7 @@ static void Disaster_Small_Ufo_Init(void)
/* Combat airplane which destroys an oil refinery */
static void Disaster_Airplane_Init(void)
static void Disaster_Airplane_Init()
{
Industry *i, *found;
Vehicle *v, *u;
@ -857,7 +857,7 @@ static void Disaster_Airplane_Init(void)
/** Combat helicopter that destroys a factory */
static void Disaster_Helicopter_Init(void)
static void Disaster_Helicopter_Init()
{
Industry *i, *found;
Vehicle *v, *u, *w;
@ -899,7 +899,7 @@ static void Disaster_Helicopter_Init(void)
/* Big Ufo which lands on a piece of rail and will consequently be shot
* down by a combat airplane, destroying the surroundings */
static void Disaster_Big_Ufo_Init(void)
static void Disaster_Big_Ufo_Init()
{
Vehicle *v = ForceAllocateSpecialVehicle(), *u;
int x, y;
@ -924,7 +924,7 @@ static void Disaster_Big_Ufo_Init(void)
/* Curious submarine #1, just floats around */
static void Disaster_Small_Submarine_Init(void)
static void Disaster_Small_Submarine_Init()
{
Vehicle *v = ForceAllocateSpecialVehicle();
int x, y;
@ -949,7 +949,7 @@ static void Disaster_Small_Submarine_Init(void)
/* Curious submarine #2, just floats around */
static void Disaster_Big_Submarine_Init(void)
static void Disaster_Big_Submarine_Init()
{
Vehicle *v = ForceAllocateSpecialVehicle();
int x,y;
@ -975,7 +975,7 @@ static void Disaster_Big_Submarine_Init(void)
/** Coal mine catastrophe, destroys a stretch of 30 tiles of
* land in a certain direction */
static void Disaster_CoalMine_Init(void)
static void Disaster_CoalMine_Init()
{
int index = GB(Random(), 0, 4);
uint m;
@ -1031,7 +1031,7 @@ static const struct {
};
static void DoDisaster(void)
static void DoDisaster()
{
byte buf[lengthof(_dis_years)];
uint i;
@ -1048,12 +1048,12 @@ static void DoDisaster(void)
}
static void ResetDisasterDelay(void)
static void ResetDisasterDelay()
{
_disaster_delay = GB(Random(), 0, 9) + 730;
}
void DisasterDailyLoop(void)
void DisasterDailyLoop()
{
if (--_disaster_delay != 0) return;
@ -1062,7 +1062,7 @@ void DisasterDailyLoop(void)
if (_opt.diff.disasters != 0) DoDisaster();
}
void StartupDisasters(void)
void StartupDisasters()
{
ResetDisasterDelay();
}

View File

@ -17,8 +17,8 @@
#include "command.h"
#include "variables.h"
static void ShowBuildDockStationPicker(void);
static void ShowBuildDocksDepotPicker(void);
static void ShowBuildDockStationPicker();
static void ShowBuildDocksDepotPicker();
static Axis _ship_depot_direction;
@ -216,7 +216,7 @@ static const WindowDesc _build_docks_toolbar_desc = {
BuildDocksToolbWndProc
};
void ShowBuildDocksToolbar(void)
void ShowBuildDocksToolbar()
{
if (!IsValidPlayer(_current_player)) return;
@ -290,12 +290,12 @@ static const WindowDesc _build_dock_station_desc = {
BuildDockStationWndProc
};
static void ShowBuildDockStationPicker(void)
static void ShowBuildDockStationPicker()
{
AllocateWindowDesc(&_build_dock_station_desc);
}
static void UpdateDocksDirection(void)
static void UpdateDocksDirection()
{
if (_ship_depot_direction != AXIS_X) {
SetTileSelectSize(1, 2);
@ -360,14 +360,14 @@ static const WindowDesc _build_docks_depot_desc = {
};
static void ShowBuildDocksDepotPicker(void)
static void ShowBuildDocksDepotPicker()
{
AllocateWindowDesc(&_build_docks_depot_desc);
UpdateDocksDirection();
}
void InitializeDockGui(void)
void InitializeDockGui()
{
_ship_depot_direction = AXIS_X;
}

View File

@ -581,7 +581,7 @@ StringID GetNewsStringBankrupcy(const NewsItem *ni)
return 0;
}
static void PlayersGenStatistics(void)
static void PlayersGenStatistics()
{
Station *st;
Player *p;
@ -625,7 +625,7 @@ static void AddSingleInflation(int32 *value, uint16 *frac, int32 amt)
*value += tmp >> 16;
}
static void AddInflation(void)
static void AddInflation()
{
/* Approximation for (100 + infl_amount)% ** (1 / 12) - 100%
* scaled by 65536
@ -658,7 +658,7 @@ static void AddInflation(void)
InvalidateWindow(WC_PAYMENT_RATES, 0);
}
static void PlayersPayInterest(void)
static void PlayersPayInterest()
{
const Player* p;
int interest = _economy.interest_rate * 54;
@ -676,7 +676,7 @@ static void PlayersPayInterest(void)
}
}
static void HandleEconomyFluctuations(void)
static void HandleEconomyFluctuations()
{
if (_opt.diff.economy == 0) return;
@ -756,7 +756,7 @@ static byte price_base_multiplier[NUM_PRICES];
/**
* Reset changes to the price base multipliers.
*/
void ResetPriceBaseMultipliers(void)
void ResetPriceBaseMultipliers()
{
uint i;
@ -778,7 +778,7 @@ void SetPriceBaseMultiplier(uint price, byte factor)
price_base_multiplier[price] = factor;
}
void StartupEconomy(void)
void StartupEconomy()
{
int i;
@ -995,7 +995,7 @@ static bool CheckSubsidyDuplicate(Subsidy *s)
}
static void SubsidyMonthlyHandler(void)
static void SubsidyMonthlyHandler()
{
Subsidy *s;
Pair pair;
@ -1074,7 +1074,7 @@ static const SaveLoad _subsidies_desc[] = {
SLE_END()
};
static void Save_SUBS(void)
static void Save_SUBS()
{
int i;
Subsidy *s;
@ -1088,7 +1088,7 @@ static void Save_SUBS(void)
}
}
static void Load_SUBS(void)
static void Load_SUBS()
{
int index;
while ((index = SlIterateArray()) != -1)
@ -1603,7 +1603,7 @@ int LoadUnloadVehicle(Vehicle *v, bool just_arrived)
return result;
}
void PlayersMonthlyLoop(void)
void PlayersMonthlyLoop()
{
PlayersGenStatistics();
if (_patches.inflation && _cur_year < MAX_YEAR)
@ -1757,14 +1757,14 @@ int32 CmdBuyCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
}
/** Prices */
static void SaveLoad_PRIC(void)
static void SaveLoad_PRIC()
{
SlArray(&_price, NUM_PRICES, SLE_INT32);
SlArray(&_price_frac, NUM_PRICES, SLE_UINT16);
}
/** Cargo payment rates */
static void SaveLoad_CAPR(void)
static void SaveLoad_CAPR()
{
SlArray(&_cargo_payment_rates, NUM_CARGO, SLE_INT32);
SlArray(&_cargo_payment_rates_frac, NUM_CARGO, SLE_UINT16);
@ -1781,7 +1781,7 @@ static const SaveLoad _economy_desc[] = {
};
/** Economy variables */
static void SaveLoad_ECMY(void)
static void SaveLoad_ECMY()
{
SlObject(&_economy, _economy_desc);
}

View File

@ -5,7 +5,7 @@
#ifndef ECONOMY_H
#define ECONOMY_H
void ResetPriceBaseMultipliers(void);
void ResetPriceBaseMultipliers();
void SetPriceBaseMultiplier(uint price, byte factor);
typedef struct {

View File

@ -34,7 +34,7 @@ enum {
void ShowEnginePreviewWindow(EngineID engine);
void DeleteCustomEngineNames(void)
void DeleteCustomEngineNames()
{
uint i;
StringID old;
@ -48,13 +48,13 @@ void DeleteCustomEngineNames(void)
_vehicle_design_names &= ~1;
}
void LoadCustomEngineNames(void)
void LoadCustomEngineNames()
{
/* XXX: not done */
DEBUG(misc, 1, "LoadCustomEngineNames: not done");
}
static void SetupEngineNames(void)
static void SetupEngineNames()
{
StringID *name;
@ -92,7 +92,7 @@ static void CalcEngineReliability(Engine *e)
InvalidateWindowClasses(WC_REPLACE_VEHICLE);
}
void AddTypeToEngines(void)
void AddTypeToEngines()
{
Engine* e = _engines;
@ -102,7 +102,7 @@ void AddTypeToEngines(void)
do e->type = VEH_Aircraft; while (++e < &_engines[TOTAL_NUM_ENGINES]);
}
void StartupEngines(void)
void StartupEngines()
{
Engine *e;
const EngineInfo *ei;
@ -209,7 +209,7 @@ static PlayerID GetBestPlayer(PlayerID pp)
return best_player;
}
void EnginesDailyLoop(void)
void EnginesDailyLoop()
{
EngineID i;
@ -321,7 +321,7 @@ static void NewVehicleAvailable(Engine *e)
AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_VEHICLEAVAIL), 0, 0);
}
void EnginesMonthlyLoop(void)
void EnginesMonthlyLoop()
{
Engine *e;
@ -423,7 +423,7 @@ static void EngineRenewPoolNewBlock(uint start_item)
}
static EngineRenew *AllocateEngineRenew(void)
static EngineRenew *AllocateEngineRenew()
{
EngineRenew *er;
@ -538,7 +538,7 @@ static const SaveLoad _engine_renew_desc[] = {
SLE_END()
};
static void Save_ERNW(void)
static void Save_ERNW()
{
EngineRenew *er;
@ -548,7 +548,7 @@ static void Save_ERNW(void)
}
}
static void Load_ERNW(void)
static void Load_ERNW()
{
int index;
@ -590,7 +590,7 @@ static const SaveLoad _engine_desc[] = {
SLE_END()
};
static void Save_ENGN(void)
static void Save_ENGN()
{
uint i;
@ -600,7 +600,7 @@ static void Save_ENGN(void)
}
}
static void Load_ENGN(void)
static void Load_ENGN()
{
int index;
while ((index = SlIterateArray()) != -1) {
@ -608,7 +608,7 @@ static void Load_ENGN(void)
}
}
static void LoadSave_ENGS(void)
static void LoadSave_ENGS()
{
SlArray(_engine_name_strings, lengthof(_engine_name_strings), SLE_STRINGID);
}
@ -619,7 +619,7 @@ extern const ChunkHandler _engine_chunk_handlers[] = {
{ 'ERNW', Save_ERNW, Load_ERNW, CH_ARRAY | CH_LAST},
};
void InitializeEngines(void)
void InitializeEngines()
{
/* Clean the engine renew pool and create 1 block in it */
CleanPool(&_EngineRenew_pool);

View File

@ -140,8 +140,8 @@ enum {
static const EngineID INVALID_ENGINE = 0xFFFF;
void AddTypeToEngines(void);
void StartupEngines(void);
void AddTypeToEngines();
void StartupEngines();
void DrawTrainEngine(int x, int y, EngineID engine, SpriteID pal);
@ -149,8 +149,8 @@ void DrawRoadVehEngine(int x, int y, EngineID engine, SpriteID pal);
void DrawShipEngine(int x, int y, EngineID engine, SpriteID pal);
void DrawAircraftEngine(int x, int y, EngineID engine, SpriteID pal);
void LoadCustomEngineNames(void);
void DeleteCustomEngineNames(void);
void LoadCustomEngineNames();
void DeleteCustomEngineNames();
bool IsEngineBuildable(EngineID engine, byte type, PlayerID player);

View File

@ -34,7 +34,7 @@ typedef struct {
static Fio _fio;
/* Get current position in file */
uint32 FioGetPos(void)
uint32 FioGetPos()
{
return _fio.pos + (_fio.buffer - _fio.buffer_start) - FIO_BUFFER_SIZE;
}
@ -73,7 +73,7 @@ void FioSeekToFile(uint32 pos)
FioSeekTo(GB(pos, 0, 24), SEEK_SET);
}
byte FioReadByte(void)
byte FioReadByte()
{
if (_fio.buffer == _fio.buffer_end) {
_fio.pos += FIO_BUFFER_SIZE;
@ -94,13 +94,13 @@ void FioSkipBytes(int n)
}
}
uint16 FioReadWord(void)
uint16 FioReadWord()
{
byte b = FioReadByte();
return (FioReadByte() << 8) | b;
}
uint32 FioReadDword(void)
uint32 FioReadDword()
{
uint b = FioReadWord();
return (FioReadWord() << 16) | b;
@ -124,7 +124,7 @@ static inline void FioCloseFile(int slot)
}
}
void FioCloseAll(void)
void FioCloseAll()
{
int i;

View File

@ -7,11 +7,11 @@
void FioSeekTo(uint32 pos, int mode);
void FioSeekToFile(uint32 pos);
uint32 FioGetPos(void);
byte FioReadByte(void);
uint16 FioReadWord(void);
uint32 FioReadDword(void);
void FioCloseAll(void);
uint32 FioGetPos();
byte FioReadByte();
uint16 FioReadWord();
uint32 FioReadDword();
void FioCloseAll();
FILE *FioFOpenFile(const char *filename);
void FioOpenFile(int slot, const char *filename);
void FioReadBlock(void *ptr, uint size);

View File

@ -34,7 +34,7 @@ static int _fios_count, _fios_alloc;
extern bool FiosIsRoot(const char *path);
extern bool FiosIsValidFile(const char *path, const struct dirent *ent, struct stat *sb);
extern bool FiosIsHiddenFile(const struct dirent *ent);
extern void FiosGetDrives(void);
extern void FiosGetDrives();
extern bool FiosGetDiskFreeSpace(const char *path, uint32 *tot);
/* get the name of an oldstyle savegame */
@ -44,7 +44,7 @@ extern void GetOldSaveGameName(char *title, const char *path, const char *file);
* Allocate a new FiosItem.
* @return A pointer to the newly allocated FiosItem.
*/
FiosItem *FiosAlloc(void)
FiosItem *FiosAlloc()
{
if (_fios_count == _fios_alloc) {
_fios_alloc += 256;
@ -78,7 +78,7 @@ int CDECL compare_FiosItems(const void *a, const void *b)
/**
* Free the list of savegames
*/
void FiosFreeSavegameList(void)
void FiosFreeSavegameList()
{
free(_fios_items);
_fios_items = NULL;

View File

@ -39,7 +39,7 @@ FiosItem *FiosGetScenarioList(int mode);
/* Get a list of Heightmaps */
FiosItem *FiosGetHeightmapList(int mode);
/* Free the list of savegames */
void FiosFreeSavegameList(void);
void FiosFreeSavegameList();
/* Browse to. Returns a filename w/path if we reached a file. */
char *FiosBrowseTo(const FiosItem *item);
/* Return path, free space and stringID */
@ -49,7 +49,7 @@ bool FiosDelete(const char *name);
/* Make a filename from a name */
void FiosMakeSavegameName(char *buf, const char *name, size_t size);
/* Allocate a new FiosItem */
FiosItem *FiosAlloc(void);
FiosItem *FiosAlloc();
int CDECL compare_FiosItems(const void *a, const void *b);

View File

@ -278,7 +278,7 @@ static void LoadFreeTypeFont(const char *font_name, FT_Face *face, const char *t
}
void InitFreeType(void)
void InitFreeType()
{
if (StrEmpty(_freetype.small_font) && StrEmpty(_freetype.medium_font) && StrEmpty(_freetype.large_font)) {
DEBUG(freetype, 1, "No font faces specified, using sprite fonts instead");
@ -492,7 +492,7 @@ void SetUnicodeGlyph(FontSize size, uint32 key, SpriteID sprite)
}
void InitializeUnicodeGlyphMap(void)
void InitializeUnicodeGlyphMap()
{
FontSize size;
SpriteID base;

View File

@ -10,7 +10,7 @@ SpriteID GetUnicodeGlyph(FontSize size, uint32 key);
void SetUnicodeGlyph(FontSize size, uint32 key, SpriteID sprite);
/** Initialize the glyph map */
void InitializeUnicodeGlyphMap(void);
void InitializeUnicodeGlyphMap();
#ifdef WITH_FREETYPE
@ -25,14 +25,14 @@ typedef struct FreeTypeSettings {
extern FreeTypeSettings _freetype;
void InitFreeType(void);
void InitFreeType();
const struct Sprite *GetGlyph(FontSize size, uint32 key);
uint GetGlyphWidth(FontSize size, uint32 key);
#else
/* Stub for initializiation */
static inline void InitFreeType(void) {}
static inline void InitFreeType() {}
/** Get the Sprite for a glyph */
static inline const Sprite *GetGlyph(FontSize size, uint32 key)

View File

@ -8,7 +8,7 @@
#include "gfx.h"
void DoClearSquare(TileIndex tile);
void RunTileLoop(void);
void RunTileLoop();
uint GetPartialZ(int x, int y, Slope corners);
uint GetSlopeZ(int x, int y);
@ -80,11 +80,11 @@ void NORETURN CDECL error(const char *str, ...);
// Mersenne twister functions
void SeedMT(uint32 seed);
uint32 RandomMT(void);
uint32 RandomMT();
#ifdef MERSENNE_TWISTER
static inline uint32 Random(void) { return RandomMT(); }
static inline uint32 Random() { return RandomMT(); }
uint RandomRange(uint max);
#else
@ -94,33 +94,33 @@ uint32 RandomMT(void);
#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
uint DoRandomRange(uint max, int line, const char *file);
#else
uint32 Random(void);
uint32 Random();
uint RandomRange(uint max);
#endif
#endif // MERSENNE_TWISTER
static inline TileIndex RandomTileSeed(uint32 r) { return TILE_MASK(r); }
static inline TileIndex RandomTile(void) { return TILE_MASK(Random()); }
static inline TileIndex RandomTile() { return TILE_MASK(Random()); }
uint32 InteractiveRandom(void); // Used for random sequences that are not the same on the other end of the multiplayer link
uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link
uint InteractiveRandomRange(uint max);
/* texteff.cpp */
void MoveAllTextEffects(void);
void MoveAllTextEffects();
void AddTextEffect(StringID msg, int x, int y, uint16 duration);
void InitTextEffects(void);
void InitTextEffects();
void DrawTextEffects(DrawPixelInfo *dpi);
void InitTextMessage(void);
void DrawTextMessage(void);
void InitTextMessage();
void DrawTextMessage();
void CDECL AddTextMessage(uint16 color, uint8 duration, const char *message, ...);
void UndrawTextMessage(void);
void UndrawTextMessage();
bool AddAnimatedTile(TileIndex tile);
void DeleteAnimatedTile(TileIndex tile);
void AnimateAnimatedTiles(void);
void InitializeAnimatedTiles(void);
void AnimateAnimatedTiles();
void InitializeAnimatedTiles();
/* tunnelbridge_cmd.cpp */
bool CheckBridge_Stuff(byte bridge_type, uint bridge_len);
@ -128,7 +128,7 @@ uint32 GetBridgeLength(TileIndex begin, TileIndex end);
int CalcBridgeLenCostFactor(int x);
/* misc_cmd.cpp */
void PlaceTreesRandomly(void);
void PlaceTreesRandomly();
void InitializeLandscapeVariables(bool only_constants);
@ -142,7 +142,7 @@ char *GetName(char *buff, StringID id, const char* last);
#define AllocateNameUnique(name, skip) RealAllocateName(name, skip, true)
#define AllocateName(name, skip) RealAllocateName(name, skip, false)
StringID RealAllocateName(const char *name, byte skip, bool check_double);
void ConvertNameArray(void);
void ConvertNameArray();
/* misc functions */
void MarkTileDirty(int x, int y);
@ -157,7 +157,7 @@ void DeleteWindowByClass(WindowClass cls);
void SetObjectToPlaceWnd(CursorID icon, SpriteID pal, byte mode, Window *w);
void SetObjectToPlace(CursorID icon, SpriteID pal, byte mode, WindowClass window_class, WindowNumber window_num);
void ResetObjectToPlace(void);
void ResetObjectToPlace();
bool ScrollWindowTo(int x, int y, Window * w);
@ -181,12 +181,12 @@ int FindFirstBit(uint32 x);
void ShowHighscoreTable(int difficulty, int8 rank);
TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng);
void AfterLoadTown(void);
void UpdatePatches(void);
void AskExitGame(void);
void AskExitToGameMenu(void);
void AfterLoadTown();
void UpdatePatches();
void AskExitGame();
void AskExitToGameMenu();
void RedrawAutosave(void);
void RedrawAutosave();
StringID RemapOldStringID(StringID s);
@ -203,19 +203,19 @@ enum {
void ShowSaveLoadDialog(int mode);
/* callback from drivers that is called if the game size changes dynamically */
void GameSizeChanged(void);
void GameSizeChanged();
bool FileExists(const char *filename);
bool ReadLanguagePack(int index);
void InitializeLanguagePacks(void);
void InitializeLanguagePacks();
const char *GetCurrentLocale(const char *param);
void *ReadFileToMem(const char *filename, size_t *lenp, size_t maxsize);
void LoadFromConfig(void);
void SaveToConfig(void);
void CheckConfig(void);
void LoadFromConfig();
void SaveToConfig();
void CheckConfig();
int ttd_main(int argc, char* argv[]);
void HandleExitGameRequest(void);
void HandleExitGameRequest();
void DeterminePaths(void);
void DeterminePaths();
#endif /* FUNCTIONS_H */

View File

@ -20,19 +20,19 @@
#include "date.h"
void GenerateLandscape(byte mode);
void GenerateClearTile(void);
void GenerateIndustries(void);
void GenerateUnmovables(void);
bool GenerateTowns(void);
void GenerateTrees(void);
void GenerateClearTile();
void GenerateIndustries();
void GenerateUnmovables();
bool GenerateTowns();
void GenerateTrees();
void StartupEconomy(void);
void StartupPlayers(void);
void StartupDisasters(void);
void StartupEconomy();
void StartupPlayers();
void StartupDisasters();
void InitializeGame(int mode, uint size_x, uint size_y);
void ConvertGroundTilesIntoWaterTiles(void);
void ConvertGroundTilesIntoWaterTiles();
/* Please only use this variable in genworld.h and genworld.c and
* nowhere else. For speed improvements we need it to be global, but
@ -58,7 +58,7 @@ void SetGeneratingWorldPaintStatus(bool status)
* writing in a thread, it can cause damaged data (reading and writing the
* same tile at the same time).
*/
bool IsGeneratingWorldReadyForPaint(void)
bool IsGeneratingWorldReadyForPaint()
{
/* If we are in quit_thread mode, ignore this and always return false. This
* forces the screen to not be drawn, and the GUI not to wait for a draw. */
@ -70,7 +70,7 @@ bool IsGeneratingWorldReadyForPaint(void)
/**
* Tells if the world generation is done in a thread or not.
*/
bool IsGenerateWorldThreaded(void)
bool IsGenerateWorldThreaded()
{
return _gw.threaded && !_gw.quit_thread;
}
@ -180,7 +180,7 @@ void GenerateWorldSetAbortCallback(gw_abort_proc *proc)
* This will wait for the thread to finish up his work. It will not continue
* till the work is done.
*/
void WaitTillGeneratedWorld(void)
void WaitTillGeneratedWorld()
{
if (_gw.thread == NULL) return;
_gw.quit_thread = true;
@ -192,7 +192,7 @@ void WaitTillGeneratedWorld(void)
/**
* Initializes the abortion process
*/
void AbortGeneratingWorld(void)
void AbortGeneratingWorld()
{
_gw.abort = true;
}
@ -200,7 +200,7 @@ void AbortGeneratingWorld(void)
/**
* Is the generation being aborted?
*/
bool IsGeneratingWorldAborted(void)
bool IsGeneratingWorldAborted()
{
return _gw.abort;
}
@ -208,7 +208,7 @@ bool IsGeneratingWorldAborted(void)
/**
* Really handle the abortion, i.e. clean up some of the mess
*/
void HandleGeneratingWorldAbortion(void)
void HandleGeneratingWorldAbortion()
{
/* Clean up - in SE create an empty map, otherwise, go to intro menu */
_switch_mode = (_game_mode == GM_EDITOR) ? SM_EDITOR : SM_MENU;

View File

@ -26,8 +26,8 @@ enum {
GENERATE_NEW_SEED = (uint)-1, ///< Create a new random seed
};
typedef void gw_done_proc(void);
typedef void gw_abort_proc(void);
typedef void gw_done_proc();
typedef void gw_abort_proc();
typedef struct gw_info {
bool active; ///< Is generating world active
@ -66,7 +66,7 @@ typedef enum gwp_classes {
/**
* Check if we are currently in the process of generating a world.
*/
static inline bool IsGeneratingWorld(void)
static inline bool IsGeneratingWorld()
{
extern gw_info _gw;
@ -75,23 +75,23 @@ static inline bool IsGeneratingWorld(void)
/* genworld.cpp */
void SetGeneratingWorldPaintStatus(bool status);
bool IsGeneratingWorldReadyForPaint(void);
bool IsGenerateWorldThreaded(void);
bool IsGeneratingWorldReadyForPaint();
bool IsGenerateWorldThreaded();
void GenerateWorldSetCallback(gw_done_proc *proc);
void GenerateWorldSetAbortCallback(gw_abort_proc *proc);
void WaitTillGeneratedWorld(void);
void WaitTillGeneratedWorld();
void GenerateWorld(int mode, uint size_x, uint size_y);
void AbortGeneratingWorld(void);
bool IsGeneratingWorldAborted(void);
void HandleGeneratingWorldAbortion(void);
void AbortGeneratingWorld();
bool IsGeneratingWorldAborted();
void HandleGeneratingWorldAbortion();
/* genworld_gui.cpp */
void SetGeneratingWorldProgress(gwp_class cls, uint total);
void IncreaseGeneratingWorldProgress(gwp_class cls);
void PrepareGenerateWorldProgress(void);
void ShowGenerateWorldProgress(void);
void PrepareGenerateWorldProgress();
void ShowGenerateWorldProgress();
void StartNewGameWithoutGUI(uint seed);
void ShowCreateScenario(void);
void StartScenarioEditor(void);
void ShowCreateScenario();
void StartScenarioEditor();
#endif /* GENWORLD_H */

View File

@ -533,17 +533,17 @@ static void _ShowGenerateLandscape(glwp_modes mode)
if (w != NULL) InvalidateWindow(WC_GENERATE_LANDSCAPE, mode);
}
void ShowGenerateLandscape(void)
void ShowGenerateLandscape()
{
_ShowGenerateLandscape(GLWP_GENERATE);
}
void ShowHeightmapLoad(void)
void ShowHeightmapLoad()
{
_ShowGenerateLandscape(GLWP_HEIGHTMAP);
}
void StartScenarioEditor(void)
void StartScenarioEditor()
{
StartGeneratingLandscape(GLWP_SCENARIO);
}
@ -726,7 +726,7 @@ static const WindowDesc _create_scenario_desc = {
CreateScenarioWndProc,
};
void ShowCreateScenario(void)
void ShowCreateScenario()
{
DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
AllocateWindowDescFront(&_create_scenario_desc, GLWP_SCENARIO);
@ -809,7 +809,7 @@ static const WindowDesc _show_terrain_progress_desc = {
/**
* Initializes the progress counters to the starting point.
*/
void PrepareGenerateWorldProgress(void)
void PrepareGenerateWorldProgress()
{
_tp.cls = STR_WORLD_GENERATION;
_tp.current = 0;
@ -821,7 +821,7 @@ void PrepareGenerateWorldProgress(void)
/**
* Show the window where a user can follow the process of the map generation.
*/
void ShowGenerateWorldProgress(void)
void ShowGenerateWorldProgress()
{
AllocateWindowDescFront(&_show_terrain_progress_desc, 0);
}

View File

@ -1524,9 +1524,9 @@ static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode)
}
}
void DoPaletteAnimations(void);
void DoPaletteAnimations();
void GfxInitPalettes(void)
void GfxInitPalettes()
{
memcpy(_cur_palette, _palettes[_use_dos_palette ? 1 : 0], sizeof(_cur_palette));
@ -1538,7 +1538,7 @@ void GfxInitPalettes(void)
#define EXTR(p, q) (((uint16)(_timer_counter * (p)) * (q)) >> 16)
#define EXTR2(p, q) (((uint16)(~_timer_counter * (p)) * (q)) >> 16)
void DoPaletteAnimations(void)
void DoPaletteAnimations()
{
const Colour *s;
Colour *d;
@ -1649,7 +1649,7 @@ void DoPaletteAnimations(void)
}
void LoadStringWidthTable(void)
void LoadStringWidthTable()
{
uint i;
@ -1678,7 +1678,7 @@ byte GetCharacterWidth(FontSize size, WChar key)
}
void ScreenSizeChanged(void)
void ScreenSizeChanged()
{
/* check the dirty rect */
if (_invalid_rect.right >= _screen.width) _invalid_rect.right = _screen.width;
@ -1688,7 +1688,7 @@ void ScreenSizeChanged(void)
_cursor.visible = false;
}
void UndrawMouseCursor(void)
void UndrawMouseCursor()
{
if (_cursor.visible) {
_cursor.visible = false;
@ -1701,7 +1701,7 @@ void UndrawMouseCursor(void)
}
}
void DrawMouseCursor(void)
void DrawMouseCursor()
{
int x;
int y;
@ -1794,7 +1794,7 @@ void RedrawScreenRect(int left, int top, int right, int bottom)
_video_driver->make_dirty(left, top, right - left, bottom - top);
}
void DrawDirtyBlocks(void)
void DrawDirtyBlocks()
{
byte *b = _dirty_blocks;
const int w = ALIGN(_screen.width, 64);
@ -1916,7 +1916,7 @@ void SetDirtyBlocks(int left, int top, int right, int bottom)
} while (--height != 0);
}
void MarkWholeScreenDirty(void)
void MarkWholeScreenDirty()
{
SetDirtyBlocks(0, 0, _screen.width, _screen.height);
}
@ -1995,7 +1995,7 @@ static void SetCursorSprite(SpriteID cursor, SpriteID pal)
cv->dirty = true;
}
static void SwitchAnimatedCursor(void)
static void SwitchAnimatedCursor()
{
const AnimCursor *cur = _cursor.animate_cur;
@ -2007,7 +2007,7 @@ static void SwitchAnimatedCursor(void)
_cursor.animate_cur = cur + 1;
}
void CursorTick(void)
void CursorTick()
{
if (_cursor.animate_timeout != 0 && --_cursor.animate_timeout == 0)
SwitchAnimatedCursor();

View File

@ -86,9 +86,9 @@ enum GameModes {
GM_EDITOR
};
void GameLoop(void);
void GameLoop();
void CreateConsole(void);
void CreateConsole();
typedef int32 CursorID;
typedef byte Pixel;
@ -166,18 +166,18 @@ extern uint16 _cur_resolution[2];
extern Colour _cur_palette[256];
void HandleKeypress(uint32 key);
void HandleMouseEvents(void);
void HandleMouseEvents();
void CSleep(int milliseconds);
void UpdateWindows(void);
void UpdateWindows();
uint32 InteractiveRandom(void); //< Used for random sequences that are not the same on the other end of the multiplayer link
uint32 InteractiveRandom(); //< Used for random sequences that are not the same on the other end of the multiplayer link
uint InteractiveRandomRange(uint max);
void DrawTextMessage(void);
void DrawMouseCursor(void);
void ScreenSizeChanged(void);
void HandleExitGameRequest(void);
void GameSizeChanged(void);
void UndrawMouseCursor(void);
void DrawTextMessage();
void DrawMouseCursor();
void ScreenSizeChanged();
void HandleExitGameRequest();
void GameSizeChanged();
void UndrawMouseCursor();
#include "helpers.hpp"
@ -222,14 +222,14 @@ void GfxDrawLine(int left, int top, int right, int bottom, int color);
BoundingRect GetStringBoundingBox(const char *str);
uint32 FormatStringLinebreaks(char *str, int maxw);
void LoadStringWidthTable(void);
void LoadStringWidthTable();
void DrawStringMultiCenter(int x, int y, StringID str, int maxw);
uint DrawStringMultiLine(int x, int y, StringID str, int maxw);
void DrawDirtyBlocks(void);
void DrawDirtyBlocks();
void SetDirtyBlocks(int left, int top, int right, int bottom);
void MarkWholeScreenDirty(void);
void MarkWholeScreenDirty();
void GfxInitPalettes(void);
void GfxInitPalettes();
bool FillDrawPixelInfo(DrawPixelInfo* n, int left, int top, int width, int height);
@ -239,10 +239,10 @@ void DrawOverlappedWindowForAll(int left, int top, int right, int bottom);
void SetMouseCursor(CursorID cursor);
void SetMouseCursor(SpriteID sprite, SpriteID pal);
void SetAnimatedMouseCursor(const AnimCursor *table);
void CursorTick(void);
void DrawMouseCursor(void);
void ScreenSizeChanged(void);
void UndrawMouseCursor(void);
void CursorTick();
void DrawMouseCursor();
void ScreenSizeChanged();
void UndrawMouseCursor();
bool ChangeResInGame(int w, int h);
void SortResolutions(int count);
void ToggleFullScreen(bool fs);

View File

@ -162,7 +162,7 @@ static bool FileMD5(const MD5File file, bool warn)
* If neither are found, Windows palette is assumed.
*
* (Note: Also checks sample.cat for corruption) */
void CheckExternalFiles(void)
void CheckExternalFiles()
{
uint i;
/* count of files from this version */
@ -340,7 +340,7 @@ static const SpriteID _openttd_grf_indexes[] = {
};
static void LoadSpriteTables(void)
static void LoadSpriteTables()
{
const FileList* files = _use_dos_palette ? &files_dos : &files_win;
uint load_index;
@ -400,7 +400,7 @@ static void LoadSpriteTables(void)
}
void GfxLoadSprites(void)
void GfxLoadSprites()
{
DEBUG(sprite, 2, "Loading sprite set %d", _opt.landscape);

View File

@ -5,7 +5,7 @@
#ifndef GFXINIT_H
#define GFXINIT_H
void CheckExternalFiles(void);
void GfxLoadSprites(void);
void CheckExternalFiles();
void GfxLoadSprites();
#endif /* GFXINIT_H */

View File

@ -316,7 +316,7 @@ static const WindowDesc _graph_legend_desc = {
GraphLegendWndProc
};
static void ShowGraphLegend(void)
static void ShowGraphLegend()
{
AllocateWindowDescFront(&_graph_legend_desc, 0);
}
@ -415,7 +415,7 @@ static const WindowDesc _operating_profit_desc = {
};
void ShowOperatingProfitGraph(void)
void ShowOperatingProfitGraph()
{
if (AllocateWindowDescFront(&_operating_profit_desc, 0)) {
InvalidateWindow(WC_GRAPH_LEGEND, 0);
@ -483,7 +483,7 @@ static const WindowDesc _income_graph_desc = {
IncomeGraphWndProc
};
void ShowIncomeGraph(void)
void ShowIncomeGraph()
{
if (AllocateWindowDescFront(&_income_graph_desc, 0)) {
InvalidateWindow(WC_GRAPH_LEGEND, 0);
@ -550,7 +550,7 @@ static const WindowDesc _delivered_cargo_graph_desc = {
DeliveredCargoGraphWndProc
};
void ShowDeliveredCargoGraph(void)
void ShowDeliveredCargoGraph()
{
if (AllocateWindowDescFront(&_delivered_cargo_graph_desc, 0)) {
InvalidateWindow(WC_GRAPH_LEGEND, 0);
@ -619,7 +619,7 @@ static const WindowDesc _performance_history_desc = {
PerformanceHistoryWndProc
};
void ShowPerformanceHistoryGraph(void)
void ShowPerformanceHistoryGraph()
{
if (AllocateWindowDescFront(&_performance_history_desc, 0)) {
InvalidateWindow(WC_GRAPH_LEGEND, 0);
@ -686,7 +686,7 @@ static const WindowDesc _company_value_graph_desc = {
CompanyValueGraphWndProc
};
void ShowCompanyValueGraph(void)
void ShowCompanyValueGraph()
{
if (AllocateWindowDescFront(&_company_value_graph_desc, 0)) {
InvalidateWindow(WC_GRAPH_LEGEND, 0);
@ -784,7 +784,7 @@ static const WindowDesc _cargo_payment_rates_desc = {
};
void ShowCargoPaymentRates(void)
void ShowCargoPaymentRates()
{
Window *w = AllocateWindowDescFront(&_cargo_payment_rates_desc, 0);
if (w == NULL) return;
@ -905,7 +905,7 @@ static const WindowDesc _company_league_desc = {
CompanyLeagueWndProc
};
void ShowCompanyLeagueTable(void)
void ShowCompanyLeagueTable()
{
AllocateWindowDescFront(&_company_league_desc,0);
}
@ -1144,7 +1144,7 @@ static const WindowDesc _performance_rating_detail_desc = {
PerformanceRatingDetailWndProc
};
void ShowPerformanceRatingDetail(void)
void ShowPerformanceRatingDetail()
{
AllocateWindowDescFront(&_performance_rating_detail_desc, 0);
}

View File

@ -10,31 +10,31 @@
#include "string.h"
/* main_gui.cpp */
void SetupColorsAndInitialWindow(void);
void SetupColorsAndInitialWindow();
void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2);
void CcBuildCanal(bool success, TileIndex tile, uint32 p1, uint32 p2);
void CcTerraform(bool success, TileIndex tile, uint32 p1, uint32 p2);
/* settings_gui.cpp */
void ShowGameOptions(void);
void ShowGameDifficulty(void);
void ShowPatchesSelection(void);
void ShowGameOptions();
void ShowGameDifficulty();
void ShowPatchesSelection();
void DrawArrowButtons(int x, int y, int ctab, byte state, bool clickable_left, bool clickable_right);
/* graph_gui.cpp */
void ShowOperatingProfitGraph(void);
void ShowIncomeGraph(void);
void ShowDeliveredCargoGraph(void);
void ShowPerformanceHistoryGraph(void);
void ShowCompanyValueGraph(void);
void ShowCargoPaymentRates(void);
void ShowCompanyLeagueTable(void);
void ShowPerformanceRatingDetail(void);
void ShowOperatingProfitGraph();
void ShowIncomeGraph();
void ShowDeliveredCargoGraph();
void ShowPerformanceHistoryGraph();
void ShowCompanyValueGraph();
void ShowCargoPaymentRates();
void ShowCompanyLeagueTable();
void ShowPerformanceRatingDetail();
/* news_gui.cpp */
void ShowLastNewsMessage(void);
void ShowMessageOptions(void);
void ShowMessageHistory(void);
void ShowLastNewsMessage();
void ShowMessageOptions();
void ShowMessageHistory();
/* rail_gui.cpp */
void ShowBuildRailToolbar(RailType railtype, int button);
@ -46,23 +46,23 @@ void ShowTrainViewWindow(const Vehicle *v);
void ShowOrdersWindow(const Vehicle *v);
/* road_gui.cpp */
void ShowBuildRoadToolbar(void);
void ShowBuildRoadScenToolbar(void);
void ShowBuildRoadToolbar();
void ShowBuildRoadScenToolbar();
void ShowRoadVehViewWindow(const Vehicle *v);
/* dock_gui.cpp */
void ShowBuildDocksToolbar(void);
void ShowBuildDocksToolbar();
void ShowShipViewWindow(const Vehicle *v);
/* aircraft_gui.cpp */
void ShowBuildAirToolbar(void);
void ShowBuildAirToolbar();
/* terraform_gui.cpp */
void ShowTerraformToolbar(Window *link = NULL);
/* tgp_gui.cpp */
void ShowGenerateLandscape(void);
void ShowHeightmapLoad(void);
void ShowGenerateLandscape();
void ShowHeightmapLoad();
void PlaceProc_DemolishArea(TileIndex tile);
void PlaceProc_LevelLand(TileIndex tile);
@ -78,13 +78,13 @@ enum { // max 32 - 4 = 28 types
};
/* misc_gui.cpp */
void PlaceLandBlockInfo(void);
void ShowAboutWindow(void);
void ShowBuildTreesToolbar(void);
void ShowBuildTreesScenToolbar(void);
void ShowTownDirectory(void);
void ShowIndustryDirectory(void);
void ShowSubsidiesList(void);
void PlaceLandBlockInfo();
void ShowAboutWindow();
void ShowBuildTreesToolbar();
void ShowBuildTreesScenToolbar();
void ShowTownDirectory();
void ShowIndustryDirectory();
void ShowSubsidiesList();
void ShowPlayerStations(PlayerID player);
void ShowPlayerFinances(PlayerID player);
void ShowPlayerCompany(PlayerID player);
@ -95,13 +95,13 @@ void ShowErrorMessage(StringID msg_1, StringID msg_2, int x, int y);
void DrawStationCoverageAreaText(int sx, int sy, uint mask,int rad);
void CheckRedrawStationCoverage(const Window *w);
void ShowSmallMap(void);
void ShowExtraViewPortWindow(void);
void ShowSmallMap();
void ShowExtraViewPortWindow();
void SetVScrollCount(Window *w, int num);
void SetVScroll2Count(Window *w, int num);
void SetHScrollCount(Window *w, int num);
void ShowCheatWindow(void);
void ShowCheatWindow();
void DrawEditBox(Window *w, querystr_d *string, int wid);
void HandleEditBox(Window *w, querystr_d *string, int wid);
@ -116,7 +116,7 @@ bool MoveTextBufferPos(Textbuf *tb, int navmode);
void InitializeTextBuffer(Textbuf *tb, const char *buf, uint16 maxlength, uint16 maxwidth);
void UpdateTextBufferSize(Textbuf *tb);
void BuildFileList(void);
void BuildFileList();
void SetFiosType(const byte fiostype);
/* FIOS_TYPE_FILE, FIOS_TYPE_OLDFILE etc. different colours */
@ -125,10 +125,10 @@ extern const byte _fios_colors[];
/* bridge_gui.cpp */
void ShowBuildBridgeWindow(uint start, uint end, byte type);
void ShowBuildIndustryWindow(void);
void ShowBuildIndustryWindow();
void ShowQueryString(StringID str, StringID caption, uint maxlen, uint maxwidth, Window *parent, CharSetFilter afilter);
void ShowQuery(StringID caption, StringID message, Window *w, void (*callback)(Window*, bool));
void ShowMusicWindow(void);
void ShowMusicWindow();
/* main_gui.cpp */
void HandleOnEditText(const char *str);
@ -136,6 +136,6 @@ VARDEF bool _station_show_coverage;
VARDEF PlaceProc *_place_proc;
/* vehicle_gui.cpp */
void InitializeGUI(void);
void InitializeGUI();
#endif /* GUI_H */

View File

@ -7,30 +7,30 @@
typedef struct {
const char *(*start)(const char * const *parm);
void (*stop)(void);
void (*stop)();
} HalCommonDriver;
typedef struct {
const char *(*start)(const char * const *parm);
void (*stop)(void);
void (*stop)();
void (*make_dirty)(int left, int top, int width, int height);
void (*main_loop)(void);
void (*main_loop)();
bool (*change_resolution)(int w, int h);
void (*toggle_fullscreen)(bool fullscreen);
} HalVideoDriver;
typedef struct {
const char *(*start)(const char * const *parm);
void (*stop)(void);
void (*stop)();
} HalSoundDriver;
typedef struct {
const char *(*start)(const char * const *parm);
void (*stop)(void);
void (*stop)();
void (*play_song)(const char *filename);
void (*stop_song)(void);
bool (*is_song_playing)(void);
void (*stop_song)();
bool (*is_song_playing)();
void (*set_volume)(byte vol);
} HalMusicDriver;

View File

@ -353,7 +353,7 @@ static void GrayscaleToMapHeights(uint img_width, uint img_height, byte *map)
* This function takes care of the fact that land in OpenTTD can never differ
* more than 1 in height
*/
static void FixSlopes(void)
static void FixSlopes()
{
uint width, height;
uint row, col;

View File

@ -111,7 +111,7 @@ static inline bool IsValidIndustryID(IndustryID index)
VARDEF int _total_industries; //general counter
static inline IndustryID GetMaxIndustryIndex(void)
static inline IndustryID GetMaxIndustryIndex()
{
/* TODO - This isn't the real content of the function, but
* with the new pool-system this will be replaced with one that
@ -121,7 +121,7 @@ static inline IndustryID GetMaxIndustryIndex(void)
return GetIndustryPoolSize() - 1;
}
static inline uint GetNumIndustries(void)
static inline uint GetNumIndustries()
{
return _total_industries;
}
@ -129,7 +129,7 @@ static inline uint GetNumIndustries(void)
/**
* Return a random valid industry.
*/
static inline Industry *GetRandomIndustry(void)
static inline Industry *GetRandomIndustry()
{
int num = RandomRange(GetNumIndustries());
IndustryID index = INVALID_INDUSTRY;

View File

@ -985,7 +985,7 @@ static void ProduceIndustryGoods(Industry *i)
}
}
void OnTick_Industry(void)
void OnTick_Industry()
{
Industry *i;
@ -1355,7 +1355,7 @@ static bool CheckIfTooCloseToIndustry(TileIndex tile, int type)
return true;
}
static Industry *AllocateIndustry(void)
static Industry *AllocateIndustry()
{
Industry *i;
@ -1582,7 +1582,7 @@ static void PlaceInitialIndustry(IndustryType type, int amount)
}
}
void GenerateIndustries(void)
void GenerateIndustries()
{
const byte *b;
uint i = 0;
@ -1824,7 +1824,7 @@ static void ChangeIndustryProduction(Industry *i)
}
}
void IndustryMonthlyLoop(void)
void IndustryMonthlyLoop()
{
Industry *i;
PlayerID old_player = _current_player;
@ -1850,7 +1850,7 @@ void IndustryMonthlyLoop(void)
}
void InitializeIndustries(void)
void InitializeIndustries()
{
CleanPool(&_Industry_pool);
AddBlockToPool(&_Industry_pool);
@ -1908,7 +1908,7 @@ static const SaveLoad _industry_desc[] = {
SLE_END()
};
static void Save_INDY(void)
static void Save_INDY()
{
Industry *ind;
@ -1919,7 +1919,7 @@ static void Save_INDY(void)
}
}
static void Load_INDY(void)
static void Load_INDY()
{
int index;

View File

@ -271,7 +271,7 @@ static const WindowDesc * const _industry_window_desc[2][4] = {
},
};
void ShowBuildIndustryWindow(void)
void ShowBuildIndustryWindow()
{
if (!IsValidPlayer(_current_player)) return;
AllocateWindowDescFront(_industry_window_desc[_patches.build_rawmaterial_ind][_opt_ptr->landscape],0);
@ -561,7 +561,7 @@ static int CDECL GeneralIndustrySorter(const void *a, const void *b)
* starts a new game without industries after playing a game with industries
* the list is not populated with invalid industries from the previous game.
*/
static void MakeSortedIndustryList(void)
static void MakeSortedIndustryList()
{
const Industry* i;
int n = 0;
@ -690,7 +690,7 @@ static const WindowDesc _industry_directory_desc = {
};
void ShowIndustryDirectory(void)
void ShowIndustryDirectory()
{
Window *w = AllocateWindowDescFront(&_industry_directory_desc, 0);

View File

@ -99,7 +99,7 @@ static const WindowDesc _select_game_desc = {
SelectGameWndProc
};
void ShowSelectGameWindow(void)
void ShowSelectGameWindow()
{
AllocateWindowDesc(&_select_game_desc);
}
@ -109,7 +109,7 @@ static void AskExitGameCallback(Window *w, bool confirmed)
if (confirmed) _exit_game = true;
}
void AskExitGame(void)
void AskExitGame()
{
#if defined(_WIN32)
SetDParam(0, STR_0133_WINDOWS);
@ -142,7 +142,7 @@ static void AskExitToGameMenuCallback(Window *w, bool confirmed)
if (confirmed) _switch_mode = SM_MENU;
}
void AskExitToGameMenu(void)
void AskExitToGameMenu()
{
ShowQuery(
STR_0161_QUIT_GAME,

View File

@ -379,7 +379,7 @@ int32 CmdClearArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
#define TILELOOP_ASSERTMASK ((TILELOOP_SIZE-1) + ((TILELOOP_SIZE-1) << MapLogX()))
#define TILELOOP_CHKMASK (((1 << (MapLogX() - TILELOOP_BITS))-1) << TILELOOP_BITS)
void RunTileLoop(void)
void RunTileLoop()
{
TileIndex tile;
uint count;
@ -405,7 +405,7 @@ void RunTileLoop(void)
_cur_tileloop_tile = tile;
}
void InitializeLandscape(void)
void InitializeLandscape()
{
uint maxx = MapMaxX();
uint maxy = MapMaxY();
@ -425,7 +425,7 @@ void InitializeLandscape(void)
for (x = 0; x < sizex; x++) MakeVoid(sizex * y + x);
}
void ConvertGroundTilesIntoWaterTiles(void)
void ConvertGroundTilesIntoWaterTiles()
{
TileIndex tile;
uint z;
@ -587,7 +587,7 @@ static void GenerateTerrain(int type, int flag)
#include "table/genland.h"
static void CreateDesertOrRainForest(void)
static void CreateDesertOrRainForest()
{
TileIndex tile;
TileIndex update_freq = MapSize() / 4;
@ -697,15 +697,15 @@ void GenerateLandscape(byte mode)
if (_opt.landscape == LT_DESERT) CreateDesertOrRainForest();
}
void OnTick_Town(void);
void OnTick_Trees(void);
void OnTick_Station(void);
void OnTick_Industry(void);
void OnTick_Town();
void OnTick_Trees();
void OnTick_Station();
void OnTick_Industry();
void OnTick_Players(void);
void OnTick_Train(void);
void OnTick_Players();
void OnTick_Train();
void CallLandscapeTick(void)
void CallLandscapeTick()
{
OnTick_Town();
OnTick_Trees();

View File

@ -29,8 +29,7 @@
59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Markus F.X.J. Oberhumer
<markus@oberhumer.com>
http://www.oberhumer.com/opensource/lzo/
<markus@oberhumer.com> http://www.oberhumer.com/opensource/lzo/
*/
@ -407,11 +406,11 @@ typedef void (__LZO_ENTRY *lzo_progress_callback_t) (lzo_uint, lzo_uint);
LZO_EXTERN(int) __lzo_init2(unsigned,int,int,int,int,int,int,int,int,int);
/* version functions (useful for shared libraries) */
LZO_EXTERN(unsigned) lzo_version(void);
LZO_EXTERN(const char *) lzo_version_string(void);
LZO_EXTERN(const char *) lzo_version_date(void);
LZO_EXTERN(const lzo_charp) _lzo_version_string(void);
LZO_EXTERN(const lzo_charp) _lzo_version_date(void);
LZO_EXTERN(unsigned) lzo_version();
LZO_EXTERN(const char *) lzo_version_string();
LZO_EXTERN(const char *) lzo_version_date();
LZO_EXTERN(const lzo_charp) _lzo_version_string();
LZO_EXTERN(const lzo_charp) _lzo_version_date();
/* string functions */
LZO_EXTERN(int)
@ -431,7 +430,7 @@ lzo_crc32(lzo_uint32 _c, const lzo_byte *_buf, lzo_uint _len);
/* misc. */
LZO_EXTERN(lzo_bool) lzo_assert(int _expr);
LZO_EXTERN(int) _lzo_config_check(void);
LZO_EXTERN(int) _lzo_config_check();
typedef union { lzo_bytep p; lzo_uint u; } __lzo_pu_u;
typedef union { lzo_bytep p; lzo_uint32 u32; } __lzo_pu32_u;
typedef union { void *vp; lzo_bytep bp; lzo_uint32 u32; long l; } lzo_align_t;

View File

@ -52,8 +52,8 @@ static byte _terraform_size = 1;
RailType _last_built_railtype;
static int _scengen_town_size = 2; // depress medium-sized towns per default
extern void GenerateIndustries(void);
extern bool GenerateTowns(void);
extern void GenerateIndustries();
extern bool GenerateTowns();
void HandleOnEditText(const char *str)
@ -337,7 +337,7 @@ void ShowRenameWaypointWindow(const Waypoint *wp)
ShowQueryString(STR_WAYPOINT_RAW, STR_EDIT_WAYPOINT_NAME, 30, 180, NULL, CS_ALPHANUMERAL);
}
static void SelectSignTool(void)
static void SelectSignTool()
{
if (_cursor.sprite == SPR_CURSOR_SIGN) {
ResetObjectToPlace();
@ -370,12 +370,12 @@ static void MenuClickNewspaper(int index)
}
}
static void MenuClickSmallScreenshot(void)
static void MenuClickSmallScreenshot()
{
SetScreenshotType(SC_VIEWPORT);
}
static void MenuClickWorldScreenshot(void)
static void MenuClickWorldScreenshot()
{
SetScreenshotType(SC_WORLD);
}
@ -1379,7 +1379,7 @@ static const WindowDesc _scen_edit_land_gen_desc = {
ScenEditLandGenWndProc,
};
static inline void ShowEditorTerraformToolBar(void)
static inline void ShowEditorTerraformToolBar()
{
AllocateWindowDescFront(&_scen_edit_land_gen_desc, 0);
}
@ -1593,7 +1593,7 @@ static const Widget _scenedit_industry_candy_widgets[] = {
};
static bool AnyTownExists(void)
static bool AnyTownExists()
{
const Town *t;
@ -2235,7 +2235,7 @@ static WindowDesc _main_status_desc = {
StatusBarWndProc
};
extern void UpdateAllStationVirtCoord(void);
extern void UpdateAllStationVirtCoord();
static void MainWindowWndProc(Window *w, WindowEvent *e)
{
@ -2401,9 +2401,9 @@ static void MainWindowWndProc(Window *w, WindowEvent *e)
}
void ShowSelectGameWindow(void);
void ShowSelectGameWindow();
void SetupColorsAndInitialWindow(void)
void SetupColorsAndInitialWindow()
{
uint i;
Window *w;
@ -2436,7 +2436,7 @@ void SetupColorsAndInitialWindow(void)
}
}
void ShowVitalWindows(void)
void ShowVitalWindows()
{
Window *w;
@ -2461,7 +2461,7 @@ void ShowVitalWindows(void)
WP(w,def_d).data_1 = -1280;
}
void GameSizeChanged(void)
void GameSizeChanged()
{
_cur_resolution[0] = _screen.width;
_cur_resolution[1] = _screen.height;
@ -2470,7 +2470,7 @@ void GameSizeChanged(void)
MarkWholeScreenDirty();
}
void InitializeMainGui(void)
void InitializeMainGui()
{
/* Clean old GUI values */
_last_built_railtype = RAILTYPE_RAIL;

View File

@ -33,15 +33,15 @@ extern Tile* _m;
void AllocateMap(uint size_x, uint size_y);
/* binary logarithm of the map size, try to avoid using this one */
static inline uint MapLogX(void) { return _map_log_x; }
static inline uint MapLogX() { return _map_log_x; }
/* The size of the map */
static inline uint MapSizeX(void) { return _map_size_x; }
static inline uint MapSizeY(void) { return _map_size_y; }
static inline uint MapSizeX() { return _map_size_x; }
static inline uint MapSizeY() { return _map_size_y; }
/* The maximum coordinates */
static inline uint MapMaxX(void) { return _map_size_x - 1; }
static inline uint MapMaxY(void) { return _map_size_y - 1; }
static inline uint MapMaxX() { return _map_size_x - 1; }
static inline uint MapMaxY() { return _map_size_y - 1; }
/* The number of tiles in the map */
static inline uint MapSize(void) { return _map_size; }
static inline uint MapSize() { return _map_size; }
/* Scale a number relative to the map size */
uint ScaleByMapSize(uint); // Scale relative to the number of tiles

View File

@ -32,7 +32,7 @@ void SeedMT(uint32 seed)
}
static uint32 ReloadMT(void)
static uint32 ReloadMT()
{
register uint32 *p0=_mt_state, *p2=_mt_state+2, *pM=_mt_state+M, s0, s1;
register int j;
@ -56,7 +56,7 @@ static uint32 ReloadMT(void)
}
uint32 RandomMT(void)
uint32 RandomMT()
{
uint32 y;

View File

@ -270,7 +270,7 @@
__LZO_EXTERN_C int __lzo_init_done;
__LZO_EXTERN_C const lzo_byte __lzo_copyright[];
LZO_EXTERN(const lzo_byte *) lzo_copyright(void);
LZO_EXTERN(const lzo_byte *) lzo_copyright();
__LZO_EXTERN_C const lzo_uint32 _lzo_crc32_table[256];
#define _LZO_STRINGIZE(x) #x
@ -709,7 +709,7 @@ lzo_adler32(lzo_uint32 adler, const lzo_byte *buf, lzo_uint len)
#define IS_POWER_OF_2(x) (((x) & ((x) - 1)) == 0)
// static lzo_bool schedule_insns_bug(void);
// static lzo_bool schedule_insns_bug();
// static lzo_bool strength_reduce_bug(int *);
#if 0 || defined(LZO_DEBUG)

View File

@ -29,7 +29,7 @@ char _name_array[512][32];
#include "network/network_data.h"
uint32 DoRandom(int line, const char *file)
#else // RANDOM_DEBUG
uint32 Random(void)
uint32 Random()
#endif // RANDOM_DEBUG
{
@ -61,7 +61,7 @@ uint RandomRange(uint max)
#endif
uint32 InteractiveRandom(void)
uint32 InteractiveRandom()
{
uint32 t = _random_seeds[1][1];
uint32 s = _random_seeds[1][0];
@ -74,27 +74,27 @@ uint InteractiveRandomRange(uint max)
return GB(InteractiveRandom(), 0, 16) * max >> 16;
}
void InitializeVehicles(void);
void InitializeWaypoints(void);
void InitializeDepots(void);
void InitializeEngines(void);
void InitializeOrders(void);
void InitializeClearLand(void);
void InitializeRailGui(void);
void InitializeRoadGui(void);
void InitializeAirportGui(void);
void InitializeDockGui(void);
void InitializeIndustries(void);
void InitializeMainGui(void);
void InitializeLandscape(void);
void InitializeTowns(void);
void InitializeTrees(void);
void InitializeSigns(void);
void InitializeStations(void);
static void InitializeNameMgr(void);
void InitializePlayers(void);
static void InitializeCheats(void);
void InitializeNPF(void);
void InitializeVehicles();
void InitializeWaypoints();
void InitializeDepots();
void InitializeEngines();
void InitializeOrders();
void InitializeClearLand();
void InitializeRailGui();
void InitializeRoadGui();
void InitializeAirportGui();
void InitializeDockGui();
void InitializeIndustries();
void InitializeMainGui();
void InitializeLandscape();
void InitializeTowns();
void InitializeTrees();
void InitializeSigns();
void InitializeStations();
static void InitializeNameMgr();
void InitializePlayers();
static void InitializeCheats();
void InitializeNPF();
void InitializeGame(int mode, uint size_x, uint size_y)
{
@ -170,13 +170,13 @@ char *GetName(char *buff, StringID id, const char* last)
}
static void InitializeCheats(void)
static void InitializeCheats()
{
memset(&_cheats, 0, sizeof(Cheats));
}
static void InitializeNameMgr(void)
static void InitializeNameMgr()
{
memset(_name_array, 0, sizeof(_name_array));
}
@ -204,7 +204,7 @@ StringID RealAllocateName(const char *name, byte skip, bool check_double)
}
}
void ConvertNameArray(void)
void ConvertNameArray()
{
uint i;
@ -267,7 +267,7 @@ int FindFirstBit(uint32 value)
}
static void Save_NAME(void)
static void Save_NAME()
{
int i;
@ -279,7 +279,7 @@ static void Save_NAME(void)
}
}
static void Load_NAME(void)
static void Load_NAME()
{
int index;
@ -314,7 +314,7 @@ static const SaveLoadGlobVarList _date_desc[] = {
/* Save load date related variables as well as persistent tick counters
* XXX: currently some unrelated stuff is just put here */
static void SaveLoad_DATE(void)
static void SaveLoad_DATE()
{
SlGlobList(_date_desc);
}
@ -329,7 +329,7 @@ static const SaveLoadGlobVarList _view_desc[] = {
SLEG_END()
};
static void SaveLoad_VIEW(void)
static void SaveLoad_VIEW()
{
SlGlobList(_view_desc);
}
@ -343,20 +343,20 @@ static const SaveLoadGlobVarList _map_dimensions[] = {
SLEG_END()
};
static void Save_MAPS(void)
static void Save_MAPS()
{
_map_dim_x = MapSizeX();
_map_dim_y = MapSizeY();
SlGlobList(_map_dimensions);
}
static void Load_MAPS(void)
static void Load_MAPS()
{
SlGlobList(_map_dimensions);
AllocateMap(_map_dim_x, _map_dim_y);
}
static void Load_MAPT(void)
static void Load_MAPT()
{
uint size = MapSize();
uint i;
@ -370,7 +370,7 @@ static void Load_MAPT(void)
}
}
static void Save_MAPT(void)
static void Save_MAPT()
{
uint size = MapSize();
uint i;
@ -385,7 +385,7 @@ static void Save_MAPT(void)
}
}
static void Load_MAP1(void)
static void Load_MAP1()
{
uint size = MapSize();
uint i;
@ -399,7 +399,7 @@ static void Load_MAP1(void)
}
}
static void Save_MAP1(void)
static void Save_MAP1()
{
uint size = MapSize();
uint i;
@ -414,7 +414,7 @@ static void Save_MAP1(void)
}
}
static void Load_MAP2(void)
static void Load_MAP2()
{
uint size = MapSize();
uint i;
@ -431,7 +431,7 @@ static void Load_MAP2(void)
}
}
static void Save_MAP2(void)
static void Save_MAP2()
{
uint size = MapSize();
uint i;
@ -446,7 +446,7 @@ static void Save_MAP2(void)
}
}
static void Load_MAP3(void)
static void Load_MAP3()
{
uint size = MapSize();
uint i;
@ -460,7 +460,7 @@ static void Load_MAP3(void)
}
}
static void Save_MAP3(void)
static void Save_MAP3()
{
uint size = MapSize();
uint i;
@ -475,7 +475,7 @@ static void Save_MAP3(void)
}
}
static void Load_MAP4(void)
static void Load_MAP4()
{
uint size = MapSize();
uint i;
@ -489,7 +489,7 @@ static void Load_MAP4(void)
}
}
static void Save_MAP4(void)
static void Save_MAP4()
{
uint size = MapSize();
uint i;
@ -504,7 +504,7 @@ static void Save_MAP4(void)
}
}
static void Load_MAP5(void)
static void Load_MAP5()
{
uint size = MapSize();
uint i;
@ -518,7 +518,7 @@ static void Load_MAP5(void)
}
}
static void Save_MAP5(void)
static void Save_MAP5()
{
uint size = MapSize();
uint i;
@ -533,7 +533,7 @@ static void Save_MAP5(void)
}
}
static void Load_MAP6(void)
static void Load_MAP6()
{
/* Still available for loading old games */
uint size = MapSize();
@ -563,7 +563,7 @@ static void Load_MAP6(void)
}
}
static void Save_MAP6(void)
static void Save_MAP6()
{
uint size = MapSize();
uint i;
@ -579,7 +579,7 @@ static void Save_MAP6(void)
}
static void Save_CHTS(void)
static void Save_CHTS()
{
byte count = sizeof(_cheats)/sizeof(Cheat);
Cheat* cht = (Cheat*) &_cheats;
@ -592,7 +592,7 @@ static void Save_CHTS(void)
}
}
static void Load_CHTS(void)
static void Load_CHTS()
{
Cheat* cht = (Cheat*)&_cheats;
uint count = SlGetFieldLength() / 2;

View File

@ -1,4 +1,4 @@
/* $Id:$ */
/* $Id$ */
#ifndef AUTOPTR_HPP
#define AUTOPTR_HPP

View File

@ -191,7 +191,7 @@ static void Place_LandInfo(TileIndex tile)
#undef LANDINFOD_LEVEL
}
void PlaceLandBlockInfo(void)
void PlaceLandBlockInfo()
{
if (_cursor.sprite == SPR_CURSOR_QUERY) {
ResetObjectToPlace();
@ -305,7 +305,7 @@ static const WindowDesc _about_desc = {
};
void ShowAboutWindow(void)
void ShowAboutWindow()
{
DeleteWindowById(WC_GAME_OPTIONS, 0);
AllocateWindowDesc(&_about_desc);
@ -466,13 +466,13 @@ static const WindowDesc _build_trees_scen_desc = {
};
void ShowBuildTreesToolbar(void)
void ShowBuildTreesToolbar()
{
if (!IsValidPlayer(_current_player)) return;
AllocateWindowDescFront(&_build_trees_desc, 0);
}
void ShowBuildTreesScenToolbar(void)
void ShowBuildTreesScenToolbar()
{
AllocateWindowDescFront(&_build_trees_scen_desc, 0);
}
@ -1330,7 +1330,7 @@ static const Widget _save_dialog_widgets[] = {
/* Colors for fios types */
const byte _fios_colors[] = {13, 9, 9, 6, 5, 6, 5, 6, 6, 8};
void BuildFileList(void)
void BuildFileList()
{
_fios_path_changed = true;
FiosFreeSavegameList();
@ -1363,7 +1363,7 @@ static void DrawFiosTexts(uint maxw)
DoDrawStringTruncated(path, 2, 27, 16, maxw);
}
static void MakeSortedSaveGameList(void)
static void MakeSortedSaveGameList()
{
uint sort_start = 0;
uint sort_end = 0;
@ -1387,7 +1387,7 @@ static void MakeSortedSaveGameList(void)
qsort(_fios_list + sort_start, s_amount, sizeof(FiosItem), compare_FiosItems);
}
static void GenerateFileName(void)
static void GenerateFileName()
{
/* Check if we are not a specatator who wants to generate a name..
Let's use the name of player #0 for now. */
@ -1399,7 +1399,7 @@ static void GenerateFileName(void)
GetString(_edit_str_buf, STR_4004, lastof(_edit_str_buf));
}
extern void StartupEngines(void);
extern void StartupEngines();
static void SaveLoadDlgWndProc(Window *w, WindowEvent *e)
{
@ -1663,7 +1663,7 @@ void ShowSaveLoadDialog(int mode)
ResetObjectToPlace();
}
void RedrawAutosave(void)
void RedrawAutosave()
{
SetWindowDirty(FindWindowById(WC_STATUS_BAR, 0));
}
@ -1734,7 +1734,7 @@ static int32 ClickChangeClimateCheat(int32 p1, int32 p2)
return _opt.landscape;
}
extern void EnginesMonthlyLoop(void);
extern void EnginesMonthlyLoop();
/**
* @param p2 1 (increase) or -1 (decrease)
@ -1929,7 +1929,7 @@ static const WindowDesc _cheats_desc = {
};
void ShowCheatWindow(void)
void ShowCheatWindow()
{
DeleteWindowById(WC_CHEATS, 0);
AllocateWindowDesc(&_cheats_desc);

View File

@ -93,7 +93,7 @@ void MxMixSamples(void *buffer, uint samples)
}
}
MixerChannel *MxAllocateChannel(void)
MixerChannel *MxAllocateChannel()
{
MixerChannel *mc;
for (mc = _channels; mc != endof(_channels); mc++)

View File

@ -17,7 +17,7 @@ enum {
bool MxInitialize(uint rate);
void MxMixSamples(void* buffer, uint samples);
MixerChannel* MxAllocateChannel(void);
MixerChannel* MxAllocateChannel();
void MxSetChannelRawSrc(MixerChannel *mc, int8 *mem, uint size, uint rate, uint flags);
void MxSetChannelVolume(MixerChannel *mc, uint left, uint right);
void MxActivateChannel(MixerChannel*);

View File

@ -14,7 +14,7 @@ static const char *bemidi_start(const char * const *parm)
return NULL;
}
static void bemidi_stop(void)
static void bemidi_stop()
{
midiSynthFile.UnloadFile();
}
@ -28,12 +28,12 @@ static void bemidi_play_song(const char *filename)
midiSynthFile.Start();
}
static void bemidi_stop_song(void)
static void bemidi_stop_song()
{
midiSynthFile.UnloadFile();
}
static bool bemidi_is_playing(void)
static bool bemidi_is_playing()
{
return !midiSynthFile.IsFinished();
}

View File

@ -107,7 +107,7 @@ static const char* DMusicMidiStart(const char* const* parm)
}
static void DMusicMidiStop(void)
static void DMusicMidiStop()
{
seeking = false;
@ -186,7 +186,7 @@ static void DMusicMidiPlaySong(const char* filename)
}
static void DMusicMidiStopSong(void)
static void DMusicMidiStopSong()
{
if (FAILED(performance->Stop(segment, NULL, 0, 0))) {
DEBUG(driver, 0, "DirectMusic: StopSegment failed");
@ -195,7 +195,7 @@ static void DMusicMidiStopSong(void)
}
static bool DMusicMidiIsSongPlaying(void)
static bool DMusicMidiIsSongPlaying()
{
/* Not the nicest code, but there is a short delay before playing actually
* starts. OpenTTD makes no provision for this. */

View File

@ -21,8 +21,8 @@ static struct {
pid_t pid;
} _midi;
static void DoPlay(void);
static void DoStop(void);
static void DoPlay();
static void DoStop();
static const char* ExtMidiStart(const char* const * parm)
{
@ -31,7 +31,7 @@ static const char* ExtMidiStart(const char* const * parm)
return NULL;
}
static void ExtMidiStop(void)
static void ExtMidiStop()
{
_midi.song[0] = '\0';
DoStop();
@ -43,13 +43,13 @@ static void ExtMidiPlaySong(const char* filename)
DoStop();
}
static void ExtMidiStopSong(void)
static void ExtMidiStopSong()
{
_midi.song[0] = '\0';
DoStop();
}
static bool ExtMidiIsPlaying(void)
static bool ExtMidiIsPlaying()
{
if (_midi.pid != -1 && waitpid(_midi.pid, NULL, WNOHANG) == _midi.pid)
_midi.pid = -1;
@ -62,7 +62,7 @@ static void ExtMidiSetVolume(byte vol)
DEBUG(driver, 1, "extmidi: set volume not implemented");
}
static void DoPlay(void)
static void DoPlay()
{
_midi.pid = fork();
switch (_midi.pid) {
@ -91,7 +91,7 @@ static void DoPlay(void)
}
}
static void DoStop(void)
static void DoStop()
{
if (_midi.pid != -1) kill(_midi.pid, SIGTERM);
}

View File

@ -77,7 +77,7 @@ static const char *LibtimidityMidiStart(const char *const *param)
return NULL;
}
static void LibtimidityMidiStop(void)
static void LibtimidityMidiStop()
{
if (_midi.status == MIDI_PLAYING) {
_midi.status = MIDI_STOPPED;
@ -107,13 +107,13 @@ static void LibtimidityMidiPlaySong(const char *filename)
_midi.status = MIDI_PLAYING;
}
static void LibtimidityMidiStopSong(void)
static void LibtimidityMidiStopSong()
{
_midi.status = MIDI_STOPPED;
mid_song_free(_midi.song);
}
static bool LibtimidityMidiIsPlaying(void)
static bool LibtimidityMidiIsPlaying()
{
if (_midi.status == MIDI_PLAYING) {
_midi.song_position = mid_song_get_time(_midi.song);

View File

@ -4,10 +4,10 @@
#include "null_m.h"
static const char* NullMidiStart(const char* const* parm) { return NULL; }
static void NullMidiStop(void) {}
static void NullMidiStop() {}
static void NullMidiPlaySong(const char *filename) {}
static void NullMidiStopSong(void) {}
static bool NullMidiIsSongPlaying(void) { return true; }
static void NullMidiStopSong() {}
static bool NullMidiIsSongPlaying() { return true; }
static void NullMidiSetVolume(byte vol) {}
const HalMusicDriver _null_music_driver = {

View File

@ -40,7 +40,7 @@ static void OS2MidiPlaySong(const char *filename)
MidiSendCommand("play song from 0");
}
static void OS2MidiStopSong(void)
static void OS2MidiStopSong()
{
MidiSendCommand("close all");
}
@ -50,7 +50,7 @@ static void OS2MidiSetVolume(byte vol)
MidiSendCommand("set song audio volume %d", ((vol/127)*100));
}
static bool OS2MidiIsSongPlaying(void)
static bool OS2MidiIsSongPlaying()
{
char buf[16];
mciSendString("status song mode", buf, sizeof(buf), NULL, 0);
@ -62,7 +62,7 @@ static const char *OS2MidiStart(const char * const *parm)
return 0;
}
static void OS2MidiStop(void)
static void OS2MidiStop()
{
MidiSendCommand("close all");
}

View File

@ -173,7 +173,7 @@ static bool _quicktime_started = false;
* #_quicktime_started flag to @c true if QuickTime is present in the system
* and it was initialized properly.
*/
static void InitQuickTimeIfNeeded(void)
static void InitQuickTimeIfNeeded()
{
OSStatus dummy;
@ -207,7 +207,7 @@ static int _quicktime_state = QT_STATE_IDLE; /**< Current player state. */
#define VOLUME ((short)((0x00FF & _quicktime_volume) << 1))
static void StopSong(void);
static void StopSong();
/**
@ -230,7 +230,7 @@ static const char* StartDriver(const char * const *parm)
* This function is called at regular intervals from OpenTTD's main loop, so
* we call @c MoviesTask() from here to let QuickTime do its work.
*/
static bool SongIsPlaying(void)
static bool SongIsPlaying()
{
if (!_quicktime_started) return true;
@ -258,7 +258,7 @@ static bool SongIsPlaying(void)
* Stops playing and frees any used resources before returning. As it
* deinitilizes QuickTime, the #_quicktime_started flag is set to @c false.
*/
static void StopDriver(void)
static void StopDriver()
{
if (!_quicktime_started) return;
@ -312,7 +312,7 @@ static void PlaySong(const char *filename)
/**
* Stops playing the current song, if the player is active.
*/
static void StopSong(void)
static void StopSong()
{
if (!_quicktime_started) return;

View File

@ -23,7 +23,7 @@ static void Win32MidiPlaySong(const char *filename)
SetEvent(_midi.wait_obj);
}
static void Win32MidiStopSong(void)
static void Win32MidiStopSong()
{
if (_midi.playing) {
_midi.stop_song = true;
@ -32,7 +32,7 @@ static void Win32MidiStopSong(void)
}
}
static bool Win32MidiIsSongPlaying(void)
static bool Win32MidiIsSongPlaying()
{
return _midi.playing;
}
@ -62,7 +62,7 @@ static bool MidiIntPlaySong(const char *filename)
return MidiSendCommand("play song from 0") == 0;
}
static void MidiIntStopSong(void)
static void MidiIntStopSong()
{
MidiSendCommand("close all");
}
@ -73,7 +73,7 @@ static void MidiIntSetVolume(int vol)
midiOutSetVolume((HMIDIOUT)_midi.devid, v + (v << 16));
}
static bool MidiIntIsSongPlaying(void)
static bool MidiIntIsSongPlaying()
{
char buf[16];
mciSendStringA("status song mode", buf, sizeof(buf), 0);
@ -146,7 +146,7 @@ static const char *Win32MidiStart(const char * const *parm)
return NULL;
}
static void Win32MidiStop(void)
static void Win32MidiStop()
{
_midi.terminate = true;
SetEvent(_midi.wait_obj);

View File

@ -46,7 +46,7 @@ static byte * const _playlists[] = {
msf.custom_2,
};
static void SkipToPrevSong(void)
static void SkipToPrevSong()
{
byte *b = _cur_playlist;
byte *p = b;
@ -66,7 +66,7 @@ static void SkipToPrevSong(void)
_song_is_active = false;
}
static void SkipToNextSong(void)
static void SkipToNextSong()
{
byte* b = _cur_playlist;
byte t;
@ -88,7 +88,7 @@ static void MusicVolumeChanged(byte new_vol)
_music_driver->set_volume(new_vol);
}
static void DoPlaySong(void)
static void DoPlaySong()
{
char filename[256];
snprintf(filename, sizeof(filename), "%s%s",
@ -96,12 +96,12 @@ static void DoPlaySong(void)
_music_driver->play_song(filename);
}
static void DoStopMusic(void)
static void DoStopMusic()
{
_music_driver->stop_song();
}
static void SelectSongToPlay(void)
static void SelectSongToPlay()
{
uint i = 0;
uint j = 0;
@ -138,7 +138,7 @@ static void SelectSongToPlay(void)
}
}
static void StopMusic(void)
static void StopMusic()
{
_music_wnd_cursong = 0;
DoStopMusic();
@ -146,7 +146,7 @@ static void StopMusic(void)
InvalidateWindowWidget(WC_MUSIC_WINDOW, 0, 9);
}
static void PlayPlaylistSong(void)
static void PlayPlaylistSong()
{
if (_cur_playlist[0] == 0) {
SelectSongToPlay();
@ -167,13 +167,13 @@ static void PlayPlaylistSong(void)
InvalidateWindowWidget(WC_MUSIC_WINDOW, 0, 9);
}
void ResetMusic(void)
void ResetMusic()
{
_music_wnd_cursong = 1;
DoPlaySong();
}
void MusicLoop(void)
void MusicLoop()
{
if (!msf.playing && _song_is_active) {
StopMusic();
@ -333,7 +333,7 @@ static const WindowDesc _music_track_selection_desc = {
MusicTrackSelectionWndProc
};
static void ShowMusicTrackSelection(void)
static void ShowMusicTrackSelection()
{
AllocateWindowDescFront(&_music_track_selection_desc, 0);
}
@ -501,7 +501,7 @@ static const WindowDesc _music_window_desc = {
MusicWindowWndProc
};
void ShowMusicWindow(void)
void ShowMusicWindow()
{
AllocateWindowDescFront(&_music_window_desc, 0);
}

View File

@ -21,7 +21,7 @@ struct Library *SocketBase = NULL;
* Initializes the network core (as that is needed for some platforms
* @return true if the core has been initialized, false otherwise
*/
bool NetworkCoreInitialize(void)
bool NetworkCoreInitialize()
{
#if defined(__MORPHOS__) || defined(__AMIGA__)
/*
@ -72,7 +72,7 @@ bool NetworkCoreInitialize(void)
/**
* Shuts down the network core (as that is needed for some platforms
*/
void NetworkCoreShutdown(void)
void NetworkCoreShutdown()
{
#if defined(__MORPHOS__) || defined(__AMIGA__)
/* free allocated resources */

View File

@ -12,8 +12,8 @@
#include "os_abstraction.h"
#include "../../newgrf_config.h"
bool NetworkCoreInitialize(void);
void NetworkCoreShutdown(void);
bool NetworkCoreInitialize();
void NetworkCoreShutdown();
/** Status of a network client; reasons why a client has quit */
typedef enum {

View File

@ -63,7 +63,7 @@ Packet *NetworkSend_Init(PacketType type)
/**
* Writes the packet size from the raw packet from packet->size
*/
void Packet::PrepareToSend(void)
void Packet::PrepareToSend()
{
assert(this->cs == NULL && this->next == NULL);
@ -163,7 +163,7 @@ bool Packet::CanReadFromPacket(uint bytes_to_read)
/**
* Reads the packet size from the raw packet and stores it in the packet->size
*/
void Packet::ReadRawPacketSize(void)
void Packet::ReadRawPacketSize()
{
assert(this->cs != NULL && this->next == NULL);
this->size = (PacketSize)this->buffer[0];
@ -173,7 +173,7 @@ void Packet::ReadRawPacketSize(void)
/**
* Prepares the packet so it can be read
*/
void Packet::PrepareToRead(void)
void Packet::PrepareToRead()
{
this->ReadRawPacketSize();
@ -181,12 +181,12 @@ void Packet::PrepareToRead(void)
this->pos = sizeof(PacketSize);
}
bool Packet::Recv_bool(void)
bool Packet::Recv_bool()
{
return this->Recv_uint8() != 0;
}
uint8 Packet::Recv_uint8(void)
uint8 Packet::Recv_uint8()
{
uint8 n;
@ -196,7 +196,7 @@ uint8 Packet::Recv_uint8(void)
return n;
}
uint16 Packet::Recv_uint16(void)
uint16 Packet::Recv_uint16()
{
uint16 n;
@ -207,7 +207,7 @@ uint16 Packet::Recv_uint16(void)
return n;
}
uint32 Packet::Recv_uint32(void)
uint32 Packet::Recv_uint32()
{
uint32 n;
@ -220,7 +220,7 @@ uint32 Packet::Recv_uint32(void)
return n;
}
uint64 Packet::Recv_uint64(void)
uint64 Packet::Recv_uint64()
{
uint64 n;

View File

@ -43,7 +43,7 @@ public:
Packet(PacketType type);
/* Sending/writing of packets */
void PrepareToSend(void);
void PrepareToSend();
void Send_bool (bool data);
void Send_uint8 (uint8 data);
@ -53,15 +53,15 @@ public:
void Send_string(const char* data);
/* Reading/receiving of packets */
void ReadRawPacketSize(void);
void PrepareToRead(void);
void ReadRawPacketSize();
void PrepareToRead();
bool CanReadFromPacket (uint bytes_to_read);
bool Recv_bool (void);
uint8 Recv_uint8 (void);
uint16 Recv_uint16(void);
uint32 Recv_uint32(void);
uint64 Recv_uint64(void);
bool Recv_bool ();
uint8 Recv_uint8 ();
uint16 Recv_uint16();
uint32 Recv_uint32();
uint64 Recv_uint64();
void Recv_string(char* buffer, size_t size);
};

View File

@ -63,7 +63,7 @@ static byte _network_clients_connected = 0;
static uint16 _network_client_index = NETWORK_SERVER_INDEX + 1;
/* Some externs / forwards */
extern void StateGameLoop(void);
extern void StateGameLoop();
// Function that looks up the CI for a given client-index
NetworkClientInfo *NetworkFindClientInfoFromIndex(uint16 client_index)
@ -117,7 +117,7 @@ void NetworkGetClientName(char *client_name, size_t size, const NetworkTCPSocket
}
}
byte NetworkSpectatorCount(void)
byte NetworkSpectatorCount()
{
NetworkTCPSocketHandler *cs;
byte count = 0;
@ -301,7 +301,7 @@ char* GetNetworkErrorMsg(char* buf, NetworkErrorCode err, const char* last)
}
/* Count the number of active clients connected */
static uint NetworkCountPlayers(void)
static uint NetworkCountPlayers()
{
NetworkTCPSocketHandler *cs;
uint count = 0;
@ -317,7 +317,7 @@ static uint NetworkCountPlayers(void)
static bool _min_players_paused = false;
/* Check if the minimum number of players has been reached and pause or unpause the game as appropriate */
void CheckMinPlayers(void)
void CheckMinPlayers()
{
if (!_network_dedicated) return;
@ -337,7 +337,7 @@ void CheckMinPlayers(void)
}
// Find all IP-aliases for this host
static void NetworkFindIPs(void)
static void NetworkFindIPs()
{
#if !defined(PSP)
int i;
@ -717,7 +717,7 @@ static bool NetworkConnect(const char *hostname, int port)
}
// For the server, to accept new clients
static void NetworkAcceptClients(void)
static void NetworkAcceptClients()
{
struct sockaddr_in sin;
NetworkTCPSocketHandler *cs;
@ -782,7 +782,7 @@ static void NetworkAcceptClients(void)
}
// Set up the listen socket for the server
static bool NetworkListen(void)
static bool NetworkListen()
{
SOCKET ls;
struct sockaddr_in sin;
@ -826,7 +826,7 @@ static bool NetworkListen(void)
}
// Close all current connections
static void NetworkClose(void)
static void NetworkClose()
{
NetworkTCPSocketHandler *cs;
@ -848,7 +848,7 @@ static void NetworkClose(void)
}
// Inits the network (cleans sockets and stuff)
static void NetworkInitialize(void)
static void NetworkInitialize()
{
NetworkTCPSocketHandler *cs;
@ -921,7 +921,7 @@ void NetworkAddServer(const char *b)
/* Generates the list of manually added hosts from NetworkGameList and
* dumps them into the array _network_host_list. This array is needed
* by the function that generates the config file. */
void NetworkRebuildHostList(void)
void NetworkRebuildHostList()
{
uint i = 0;
const NetworkGameList *item = _network_game_list;
@ -968,7 +968,7 @@ bool NetworkClientConnectGame(const char *host, uint16 port)
return _networking;
}
static void NetworkInitGameInfo(void)
static void NetworkInitGameInfo()
{
NetworkClientInfo *ci;
@ -1013,7 +1013,7 @@ static void NetworkInitGameInfo(void)
ttd_strlcpy(ci->unique_id, _network_unique_id, sizeof(ci->unique_id));
}
bool NetworkServerStart(void)
bool NetworkServerStart()
{
if (!_network_available) return false;
@ -1060,7 +1060,7 @@ bool NetworkServerStart(void)
// The server is rebooting...
// The only difference with NetworkDisconnect, is the packets that is sent
void NetworkReboot(void)
void NetworkReboot()
{
if (_network_server) {
NetworkTCPSocketHandler *cs;
@ -1084,7 +1084,7 @@ void NetworkReboot(void)
}
// We want to disconnect from the host/clients
void NetworkDisconnect(void)
void NetworkDisconnect()
{
if (_network_server) {
NetworkTCPSocketHandler *cs;
@ -1112,7 +1112,7 @@ void NetworkDisconnect(void)
}
// Receives something from the network
static bool NetworkReceive(void)
static bool NetworkReceive()
{
NetworkTCPSocketHandler *cs;
int n;
@ -1167,7 +1167,7 @@ static bool NetworkReceive(void)
}
// This sends all buffered commands (if possible)
static void NetworkSend(void)
static void NetworkSend()
{
NetworkTCPSocketHandler *cs;
FOR_ALL_CLIENTS(cs) {
@ -1183,7 +1183,7 @@ static void NetworkSend(void)
}
// Handle the local-command-queue
static void NetworkHandleLocalQueue(void)
static void NetworkHandleLocalQueue()
{
CommandPacket *cp, **cp_prev;
@ -1218,7 +1218,7 @@ static void NetworkHandleLocalQueue(void)
}
static bool NetworkDoClientLoop(void)
static bool NetworkDoClientLoop()
{
_frame_counter++;
@ -1259,7 +1259,7 @@ static bool NetworkDoClientLoop(void)
}
// We have to do some UDP checking
void NetworkUDPGameLoop(void)
void NetworkUDPGameLoop()
{
if (_network_udp_server) {
_udp_server_socket->ReceivePackets();
@ -1273,7 +1273,7 @@ void NetworkUDPGameLoop(void)
// The main loop called from ttd.c
// Here we also have to do StateGameLoop if needed!
void NetworkGameLoop(void)
void NetworkGameLoop()
{
if (!_networking) return;
@ -1318,7 +1318,7 @@ void NetworkGameLoop(void)
NetworkSend();
}
static void NetworkGenerateUniqueId(void)
static void NetworkGenerateUniqueId()
{
md5_state_t state;
md5_byte_t digest[16];
@ -1372,7 +1372,7 @@ void NetworkStartDebugLog(const char *hostname, uint16 port)
}
/** This tries to launch the network for a given OS */
void NetworkStartUp(void)
void NetworkStartUp()
{
DEBUG(net, 3, "[core] starting network...");
@ -1409,7 +1409,7 @@ void NetworkStartUp(void)
}
/** This shuts the network down */
void NetworkShutDown(void)
void NetworkShutDown()
{
NetworkDisconnect();
NetworkUDPShutdown();

View File

@ -153,7 +153,7 @@ VARDEF uint8 _network_min_players; // Minimum number of players for ga
void NetworkTCPQueryServer(const char* host, unsigned short port);
byte NetworkSpectatorCount(void);
byte NetworkSpectatorCount();
VARDEF char *_network_host_list[10];
VARDEF char *_network_ban_list[25];
@ -161,22 +161,22 @@ VARDEF char *_network_ban_list[25];
void ParseConnectionString(const char **player, const char **port, char *connection_string);
void NetworkUpdateClientInfo(uint16 client_index);
void NetworkAddServer(const char *b);
void NetworkRebuildHostList(void);
void NetworkRebuildHostList();
bool NetworkChangeCompanyPassword(byte argc, char *argv[]);
void NetworkPopulateCompanyInfo(void);
void NetworkPopulateCompanyInfo();
void UpdateNetworkGameWindow(bool unselect);
void CheckMinPlayers(void);
void CheckMinPlayers();
void NetworkStartDebugLog(const char *hostname, uint16 port);
void NetworkStartUp(void);
void NetworkStartUp();
void NetworkUDPCloseAll();
void NetworkShutDown(void);
void NetworkGameLoop(void);
void NetworkUDPGameLoop(void);
bool NetworkServerStart(void);
void NetworkShutDown();
void NetworkGameLoop();
void NetworkUDPGameLoop();
bool NetworkServerStart();
bool NetworkClientConnectGame(const char *host, uint16 port);
void NetworkReboot(void);
void NetworkDisconnect(void);
void NetworkReboot();
void NetworkDisconnect();
bool IsNetworkCompatibleVersion(const char *version);
@ -188,8 +188,8 @@ VARDEF bool _network_advertise; ///< is the server advertising to the master se
#else /* ENABLE_NETWORK */
/* Network function stubs when networking is disabled */
static inline void NetworkStartUp(void) {}
static inline void NetworkShutDown(void) {}
static inline void NetworkStartUp() {}
static inline void NetworkShutDown() {}
#define _networking 0
#define _network_server 0

View File

@ -839,7 +839,7 @@ static NetworkClientPacket* const _network_client_packet[] = {
assert_compile(lengthof(_network_client_packet) == PACKET_END);
// Is called after a client is connected to the server
void NetworkClient_Connected(void)
void NetworkClient_Connected()
{
// Set the frame-counter to 0 so nothing happens till we are ready
_frame_counter = 0;

View File

@ -18,7 +18,7 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_ACK);
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_RCON)(const char *pass, const char *command);
NetworkRecvStatus NetworkClient_ReadPackets(NetworkTCPSocketHandler *cs);
void NetworkClient_Connected(void);
void NetworkClient_Connected();
#endif /* ENABLE_NETWORK */

View File

@ -84,7 +84,7 @@ extern NetworkTCPSocketHandler _clients[MAX_CLIENTS];
// Macros to make life a bit more easier
#define DEF_CLIENT_RECEIVE_COMMAND(type) NetworkRecvStatus NetworkPacketReceive_ ## type ## _command(Packet *p)
#define DEF_CLIENT_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(void)
#define DEF_CLIENT_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command()
#define DEF_CLIENT_SEND_COMMAND_PARAM(type) void NetworkPacketSend_ ## type ## _command
#define DEF_SERVER_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(NetworkTCPSocketHandler *cs, Packet *p)
#define DEF_SERVER_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(NetworkTCPSocketHandler *cs)
@ -104,7 +104,7 @@ void NetworkCloseClient(NetworkTCPSocketHandler *cs);
void CDECL NetworkTextMessage(NetworkAction action, uint16 color, bool self_send, const char *name, const char *str, ...);
void NetworkGetClientName(char *clientname, size_t size, const NetworkTCPSocketHandler *cs);
uint NetworkCalculateLag(const NetworkTCPSocketHandler *cs);
byte NetworkGetCurrentLanguageIndex(void);
byte NetworkGetCurrentLanguageIndex();
NetworkClientInfo *NetworkFindClientInfoFromIndex(uint16 client_index);
NetworkClientInfo *NetworkFindClientInfoFromIP(const char *ip);
NetworkTCPSocketHandler *NetworkFindClientStateFromIndex(uint16 client_index);

View File

@ -89,7 +89,7 @@ enum {
};
/** Requeries the (game) servers we have not gotten a reply from */
void NetworkGameListRequery(void)
void NetworkGameListRequery()
{
static uint8 requery_cnt = 0;

View File

@ -19,6 +19,6 @@ extern NetworkGameList *_network_game_list;
NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port);
void NetworkGameListRemoveItem(NetworkGameList *remove);
void NetworkGameListRequery(void);
void NetworkGameListRequery();
#endif /* NETWORK_GAMELIST_H */

View File

@ -54,7 +54,7 @@ static Listing _ng_sorting;
static char _edit_str_buf[150];
static bool _chat_tab_completion_active;
static void ShowNetworkStartServerWindow(void);
static void ShowNetworkStartServerWindow();
static void ShowNetworkLobbyWindow(NetworkGameList *ngl);
extern void SwitchMode(int new_mode);
@ -551,7 +551,7 @@ static const WindowDesc _network_game_window_desc = {
NetworkGameWindowWndProc,
};
void ShowNetworkGameWindow(void)
void ShowNetworkGameWindow()
{
static bool first = true;
Window *w;
@ -778,7 +778,7 @@ static const WindowDesc _network_start_server_window_desc = {
NetworkStartServerWindowWndProc,
};
static void ShowNetworkStartServerWindow(void)
static void ShowNetworkStartServerWindow()
{
Window *w;
DeleteWindowById(WC_NETWORK_WINDOW, 0);
@ -1151,7 +1151,7 @@ static bool CheckClientListHeight(Window *w)
}
// Finds the amount of actions in the popup and set the height correct
static uint ClientListPopupHeigth(void) {
static uint ClientListPopupHeigth() {
int i, num = 0;
// Find the amount of actions
@ -1368,7 +1368,7 @@ static void ClientListWndProc(Window *w, WindowEvent *e)
}
}
void ShowClientList(void)
void ShowClientList()
{
AllocateWindowDescFront(&_client_list_desc, 0);
}
@ -1460,7 +1460,7 @@ static const WindowDesc _network_join_status_window_desc = {
NetworkJoinStatusWindowWndProc,
};
void ShowJoinStatusWindow(void)
void ShowJoinStatusWindow()
{
Window *w;
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);

View File

@ -10,16 +10,16 @@
void ShowNetworkNeedPassword(NetworkPasswordType npt);
void ShowNetworkGiveMoneyWindow(PlayerID player); // PlayerID
void ShowNetworkChatQueryWindow(DestType type, byte dest);
void ShowJoinStatusWindow(void);
void ShowNetworkGameWindow(void);
void ShowClientList(void);
void ShowJoinStatusWindow();
void ShowNetworkGameWindow();
void ShowClientList();
#else /* ENABLE_NETWORK */
/* Network function stubs when networking is disabled */
static inline void ShowNetworkChatQueryWindow(byte desttype, byte dest) {}
static inline void ShowClientList(void) {}
static inline void ShowNetworkGameWindow(void) {}
static inline void ShowClientList() {}
static inline void ShowNetworkGameWindow() {}
#endif /* ENABLE_NETWORK */

View File

@ -1228,7 +1228,7 @@ static NetworkServerPacket* const _network_server_packet[] = {
assert_compile(lengthof(_network_server_packet) == PACKET_END);
// This update the company_info-stuff
void NetworkPopulateCompanyInfo(void)
void NetworkPopulateCompanyInfo()
{
char password[NETWORK_PASSWORD_LENGTH];
const Player *p;
@ -1355,7 +1355,7 @@ void NetworkUpdateClientInfo(uint16 client_index)
}
/* Check if we want to restart the map */
static void NetworkCheckRestartMap(void)
static void NetworkCheckRestartMap()
{
if (_network_restart_game_year != 0 && _cur_year >= _network_restart_game_year) {
DEBUG(net, 0, "Auto-restarting map. Year %d reached", _cur_year);
@ -1369,7 +1369,7 @@ static void NetworkCheckRestartMap(void)
1) If a company is not protected, it is closed after 1 year (for example)
2) If a company is protected, protection is disabled after 3 years (for example)
(and item 1. happens a year later) */
static void NetworkAutoCleanCompanies(void)
static void NetworkAutoCleanCompanies()
{
NetworkTCPSocketHandler *cs;
const NetworkClientInfo *ci;
@ -1564,12 +1564,12 @@ void NetworkServer_Tick(bool send_frame)
NetworkUDPAdvertise();
}
void NetworkServerYearlyLoop(void)
void NetworkServerYearlyLoop()
{
NetworkCheckRestartMap();
}
void NetworkServerMonthlyLoop(void)
void NetworkServerMonthlyLoop()
{
NetworkAutoCleanCompanies();
}

View File

@ -17,8 +17,8 @@ void NetworkServer_HandleChat(NetworkAction action, DestType type, int dest, con
bool NetworkServer_ReadPackets(NetworkTCPSocketHandler *cs);
void NetworkServer_Tick(bool send_frame);
void NetworkServerMonthlyLoop(void);
void NetworkServerYearlyLoop(void);
void NetworkServerMonthlyLoop();
void NetworkServerYearlyLoop();
static inline const char* GetPlayerIP(const NetworkClientInfo* ci)
{
@ -31,8 +31,8 @@ static inline const char* GetPlayerIP(const NetworkClientInfo* ci)
#else /* ENABLE_NETWORK */
/* Network function stubs when networking is disabled */
static inline void NetworkServerMonthlyLoop(void) {}
static inline void NetworkServerYearlyLoop(void) {}
static inline void NetworkServerMonthlyLoop() {}
static inline void NetworkServerYearlyLoop() {}
#endif /* ENABLE_NETWORK */

View File

@ -402,7 +402,7 @@ void ClientNetworkUDPSocketHandler::HandleIncomingNetworkGameInfoGRFConfig(GRFCo
}
// Close UDP connection
void NetworkUDPCloseAll(void)
void NetworkUDPCloseAll()
{
DEBUG(net, 1, "[udp] closed listeners");
@ -435,7 +435,7 @@ static void NetworkUDPBroadCast(NetworkUDPSocketHandler *socket)
// Request the the server-list from the master server
void NetworkUDPQueryMasterServer(void)
void NetworkUDPQueryMasterServer()
{
struct sockaddr_in out_addr;
@ -458,7 +458,7 @@ void NetworkUDPQueryMasterServer(void)
}
// Find all servers
void NetworkUDPSearchGame(void)
void NetworkUDPSearchGame()
{
// We are still searching..
if (_network_udp_broadcast > 0) return;
@ -504,7 +504,7 @@ void NetworkUDPQueryServer(const char* host, unsigned short port, bool manually)
}
/* Remove our advertise from the master-server */
void NetworkUDPRemoveAdvertise(void)
void NetworkUDPRemoveAdvertise()
{
struct sockaddr_in out_addr;
@ -533,7 +533,7 @@ void NetworkUDPRemoveAdvertise(void)
/* Register us to the master server
This function checks if it needs to send an advertise */
void NetworkUDPAdvertise(void)
void NetworkUDPAdvertise()
{
struct sockaddr_in out_addr;
@ -580,7 +580,7 @@ void NetworkUDPAdvertise(void)
_udp_master_socket->SendPacket(&p, &out_addr);
}
void NetworkUDPInitialize(void)
void NetworkUDPInitialize()
{
_udp_client_socket = new ClientNetworkUDPSocketHandler();
_udp_server_socket = new ServerNetworkUDPSocketHandler();
@ -590,7 +590,7 @@ void NetworkUDPInitialize(void)
_network_udp_broadcast = 0;
}
void NetworkUDPShutdown(void)
void NetworkUDPShutdown()
{
NetworkUDPCloseAll();

View File

@ -5,13 +5,13 @@
#ifdef ENABLE_NETWORK
void NetworkUDPInitialize(void);
void NetworkUDPSearchGame(void);
void NetworkUDPQueryMasterServer(void);
void NetworkUDPInitialize();
void NetworkUDPSearchGame();
void NetworkUDPQueryMasterServer();
void NetworkUDPQueryServer(const char* host, unsigned short port, bool manually = false);
void NetworkUDPAdvertise(void);
void NetworkUDPRemoveAdvertise(void);
void NetworkUDPShutdown(void);
void NetworkUDPAdvertise();
void NetworkUDPRemoveAdvertise();
void NetworkUDPShutdown();
#endif /* ENABLE_NETWORK */

View File

@ -3523,7 +3523,7 @@ static void GRFUnsafe(byte *buf, int len)
}
static void InitializeGRFSpecial(void)
static void InitializeGRFSpecial()
{
_ttdpatch_flags[0] = ((_patches.always_small_airport ? 1 : 0) << 0x0C) // keepsmallairport
| (1 << 0x0D) // newairports
@ -3602,7 +3602,7 @@ static void InitializeGRFSpecial(void)
| (0 << 0x17); // articulatedrvs
}
static void ResetCustomStations(void)
static void ResetCustomStations()
{
StationSpec *statspec;
GRFFile *file;
@ -3646,7 +3646,7 @@ static void ResetCustomStations(void)
}
}
static void ResetNewGRF(void)
static void ResetNewGRF()
{
GRFFile *f, *next;
@ -3665,7 +3665,7 @@ static void ResetNewGRF(void)
* Reset all NewGRF loaded data
* TODO
*/
static void ResetNewGRFData(void)
static void ResetNewGRFData()
{
uint i;
@ -3743,7 +3743,7 @@ static void ResetNewGRFData(void)
}
/** Reset all NewGRFData that was used only while processing data */
static void ClearTemporaryNewGRFData(void)
static void ClearTemporaryNewGRFData()
{
/* Clear the GOTO labels used for GRF processing */
GRFLabel *l;
@ -3852,7 +3852,7 @@ static const CargoLabel *_default_refitmasks[] = {
/**
* Precalculate refit masks from cargo classes for all vehicles.
*/
static void CalculateRefitMasks(void)
static void CalculateRefitMasks()
{
EngineID engine;
@ -4078,7 +4078,7 @@ void LoadNewGRFFile(GRFConfig *config, uint file_index, GrfLoadingStage stage)
}
}
void InitDepotWindowBlockSizes(void);
void InitDepotWindowBlockSizes();
void LoadNewGRF(uint load_index, uint file_index)
{

View File

@ -75,7 +75,7 @@ extern bool _have_2cc;
void LoadNewGRFFile(GRFConfig *config, uint file_index, GrfLoadingStage stage);
void LoadNewGRF(uint load_index, uint file_index);
void ReloadNewGRFData(void); // in openttd.c
void ReloadNewGRFData(); // in openttd.c
void CDECL grfmsg(int severity, const char *str, ...);

View File

@ -215,7 +215,7 @@ void ResetGRFConfig(bool defaults)
* compatible GRF with the same grfid was found and used instead
* <li> GLC_NOT_FOUND: For one or more GRF's no match was found at all
* </ul> */
GRFListCompatibility IsGoodGRFConfigList(void)
GRFListCompatibility IsGoodGRFConfigList()
{
GRFListCompatibility res = GLC_ALL_GOOD;
@ -335,7 +335,7 @@ static uint ScanPath(const char *path)
/* Scan for all NewGRFs */
void ScanNewGRFFiles(void)
void ScanNewGRFFiles()
{
uint num;
@ -452,7 +452,7 @@ static const SaveLoad _grfconfig_desc[] = {
};
static void Save_NGRF(void)
static void Save_NGRF()
{
int index = 0;
@ -464,7 +464,7 @@ static void Save_NGRF(void)
}
static void Load_NGRF(void)
static void Load_NGRF()
{
ClearGRFConfigList(&_grfconfig);
while (SlIterateArray() != -1) {

View File

@ -67,7 +67,7 @@ extern GRFConfig *_grfconfig_newgame;
/* First item in list of static GRF set up */
extern GRFConfig *_grfconfig_static;
void ScanNewGRFFiles(void);
void ScanNewGRFFiles();
const GRFConfig *FindGRFConfig(uint32 grfid, const uint8 *md5sum = NULL);
GRFConfig *GetGRFConfig(uint32 grfid);
GRFConfig **CopyGRFConfigList(GRFConfig **dst, const GRFConfig *src);
@ -76,7 +76,7 @@ void AppendToGRFConfigList(GRFConfig **dst, GRFConfig *el);
void ClearGRFConfig(GRFConfig **config);
void ClearGRFConfigList(GRFConfig **config);
void ResetGRFConfig(bool defaults);
GRFListCompatibility IsGoodGRFConfigList(void);
GRFListCompatibility IsGoodGRFConfigList();
bool FillGRFDetails(GRFConfig *config, bool is_static);
char *GRFBuildParamList(char *dst, const GRFConfig *c, const char *last);

View File

@ -85,7 +85,7 @@ static const SpriteGroup *GetWagonOverrideSpriteSet(EngineID engine, CargoID car
/**
* Unload all wagon override sprite groups.
*/
void UnloadWagonOverrides(void)
void UnloadWagonOverrides()
{
WagonOverrides *wos;
WagonOverride *wo;
@ -123,7 +123,7 @@ void SetCustomEngineSprites(EngineID engine, byte cargo, const SpriteGroup *grou
/**
* Unload all engine sprite groups.
*/
void UnloadCustomEngineSprites(void)
void UnloadCustomEngineSprites()
{
memset(_engine_custom_sprites, 0, sizeof(_engine_custom_sprites));
memset(_engine_grf, 0, sizeof(_engine_grf));
@ -144,7 +144,7 @@ void SetRotorOverrideSprites(EngineID engine, const SpriteGroup *group)
}
/** Unload all rotor override sprite groups */
void UnloadRotorOverrideSprites(void)
void UnloadRotorOverrideSprites()
{
EngineID engine;
@ -1007,7 +1007,7 @@ void SetCustomEngineName(EngineID engine, StringID name)
_engine_custom_names[engine] = name;
}
void UnloadCustomEngineNames(void)
void UnloadCustomEngineNames()
{
EngineID i;
for (i = 0; i < TOTAL_NUM_ENGINES; i++) {
@ -1025,7 +1025,7 @@ StringID GetCustomEngineName(EngineID engine)
static EngineID _engine_list_order[NUM_TRAIN_ENGINES];
static byte _engine_list_position[NUM_TRAIN_ENGINES];
void ResetEngineListOrder(void)
void ResetEngineListOrder()
{
EngineID i;

View File

@ -50,12 +50,12 @@ void TriggerVehicle(Vehicle *veh, VehicleTrigger trigger);
void SetCustomEngineName(EngineID engine, StringID name);
StringID GetCustomEngineName(EngineID engine);
void UnloadWagonOverrides(void);
void UnloadRotorOverrideSprites(void);
void UnloadCustomEngineSprites(void);
void UnloadCustomEngineNames(void);
void UnloadWagonOverrides();
void UnloadRotorOverrideSprites();
void UnloadCustomEngineSprites();
void UnloadCustomEngineNames();
void ResetEngineListOrder(void);
void ResetEngineListOrder();
EngineID GetRailVehAtPosition(EngineID pos);
uint16 ListPositionOfEngine(EngineID engine);
void AlterRailVehListOrder(EngineID engine, EngineID target);

View File

@ -15,7 +15,7 @@ STATIC_OLD_POOL(SoundInternal, FileEntry, 3, 1000, NULL, NULL)
/* Allocate a new FileEntry */
FileEntry *AllocateFileEntry(void)
FileEntry *AllocateFileEntry()
{
if (_sound_count == GetSoundInternalPoolSize()) {
if (!AddBlockToPool(&_SoundInternal_pool)) return NULL;
@ -25,7 +25,7 @@ FileEntry *AllocateFileEntry(void)
}
void InitializeSoundPool(void)
void InitializeSoundPool()
{
CleanPool(&_SoundInternal_pool);
_sound_count = 0;
@ -42,7 +42,7 @@ FileEntry *GetSound(uint index)
}
uint GetNumSounds(void)
uint GetNumSounds()
{
return _sound_count;
}

View File

@ -16,10 +16,10 @@ typedef enum VehicleSoundEvents {
} VehicleSoundEvent;
FileEntry *AllocateFileEntry(void);
void InitializeSoundPool(void);
FileEntry *AllocateFileEntry();
void InitializeSoundPool();
FileEntry *GetSound(uint index);
uint GetNumSounds(void);
uint GetNumSounds();
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event);
#endif /* NEWGRF_SOUND_H */

View File

@ -49,7 +49,7 @@ static void SpriteGroupPoolCleanBlock(uint start_item, uint end_item)
/* Allocate a new SpriteGroup */
SpriteGroup *AllocateSpriteGroup(void)
SpriteGroup *AllocateSpriteGroup()
{
/* This is totally different to the other pool allocators, as we never remove an item from the pool. */
if (_spritegroup_count == GetSpriteGroupPoolSize()) {
@ -60,7 +60,7 @@ SpriteGroup *AllocateSpriteGroup(void)
}
void InitializeSpriteGroupPool(void)
void InitializeSpriteGroupPool()
{
CleanPool(&_SpriteGroup_pool);

View File

@ -152,8 +152,8 @@ struct SpriteGroup {
};
SpriteGroup *AllocateSpriteGroup(void);
void InitializeSpriteGroupPool(void);
SpriteGroup *AllocateSpriteGroup();
void InitializeSpriteGroupPool();
typedef struct ResolverObject {

View File

@ -31,7 +31,7 @@ enum {
* This includes initialising the Default and Waypoint classes with an empty
* entry, for standard stations and waypoints.
*/
void ResetStationClasses(void)
void ResetStationClasses()
{
for (StationClassID i = STAT_CLASS_BEGIN; i < STAT_CLASS_MAX; i++) {
station_classes[i].id = 0;
@ -95,7 +95,7 @@ StringID GetStationClassName(StationClassID sclass)
/** Build a list of station class name StringIDs to use in a dropdown list
* @return Pointer to a (static) array of StringIDs
*/
StringID *BuildStationClassDropdown(void)
StringID *BuildStationClassDropdown()
{
/* Allow room for all station classes, plus a terminator entry */
static StringID names[STAT_CLASS_MAX + 1];
@ -115,7 +115,7 @@ StringID *BuildStationClassDropdown(void)
* Get the number of station classes in use.
* @return Number of station classes.
*/
uint GetNumStationClasses(void)
uint GetNumStationClasses()
{
uint i;
for (i = 0; i < STAT_CLASS_MAX && station_classes[i].id != 0; i++);

View File

@ -96,13 +96,13 @@ typedef struct StationClass {
StationSpec **spec; ///< Array of station specifications.
} StationClass;
void ResetStationClasses(void);
void ResetStationClasses();
StationClassID AllocateStationClass(uint32 cls);
void SetStationClassName(StationClassID sclass, StringID name);
StringID GetStationClassName(StationClassID sclass);
StringID *BuildStationClassDropdown(void);
StringID *BuildStationClassDropdown();
uint GetNumStationClasses(void);
uint GetNumStationClasses();
uint GetNumCustomStations(StationClassID sclass);
void SetCustomStationSpec(StationSpec *statspec);

View File

@ -441,7 +441,7 @@ void SetCurrentGrfLangID(const char *iso_name)
* House cleaning.
* Remove all strings and reset the text counter.
*/
void CleanUpStrings(void)
void CleanUpStrings()
{
uint id;

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