Codechange: use std::deque of std::unique_ptr to queue packets

This commit is contained in:
Rubidium 2024-02-03 19:35:36 +01:00 committed by rubidium42
parent c77a45ed86
commit 36e1b32ccf
5 changed files with 32 additions and 99 deletions

View File

@ -28,7 +28,7 @@
* loose some the data of the packet, so there you pass the maximum
* size for the packet you expect from the network.
*/
Packet::Packet(NetworkSocketHandler *cs, size_t limit, size_t initial_read_size) : next(nullptr), pos(0), limit(limit)
Packet::Packet(NetworkSocketHandler *cs, size_t limit, size_t initial_read_size) : pos(0), limit(limit)
{
assert(cs != nullptr);
@ -44,45 +44,20 @@ Packet::Packet(NetworkSocketHandler *cs, size_t limit, size_t initial_read_size)
* the limit as it might break things if the other side is not expecting
* much larger packets than what they support.
*/
Packet::Packet(PacketType type, size_t limit) : next(nullptr), pos(0), limit(limit), cs(nullptr)
Packet::Packet(PacketType type, size_t limit) : pos(0), limit(limit), cs(nullptr)
{
/* Allocate space for the the size so we can write that in just before sending the packet. */
this->Send_uint16(0);
this->Send_uint8(type);
}
/**
* Add the given Packet to the end of the queue of packets.
* @param queue The pointer to the begin of the queue.
* @param packet The packet to append to the queue.
*/
/* static */ void Packet::AddToQueue(Packet **queue, Packet *packet)
{
while (*queue != nullptr) queue = &(*queue)->next;
*queue = packet;
}
/**
* Pop the packet from the begin of the queue and set the
* begin of the queue to the second element in the queue.
* @param queue The pointer to the begin of the queue.
* @return The Packet that used to be a the begin of the queue.
*/
/* static */ Packet *Packet::PopFromQueue(Packet **queue)
{
Packet *p = *queue;
*queue = p->next;
p->next = nullptr;
return p;
}
/**
* Writes the packet size from the raw packet from packet->size
*/
void Packet::PrepareToSend()
{
assert(this->cs == nullptr && this->next == nullptr);
assert(this->cs == nullptr);
this->buffer[0] = GB(this->Size(), 0, 8);
this->buffer[1] = GB(this->Size(), 8, 8);
@ -268,7 +243,7 @@ size_t Packet::Size() const
*/
bool Packet::ParsePacketSize()
{
assert(this->cs != nullptr && this->next == nullptr);
assert(this->cs != nullptr);
size_t size = (size_t)this->buffer[0];
size += (size_t)this->buffer[1] << 8;

View File

@ -41,8 +41,6 @@ typedef uint8_t PacketType; ///< Identifier for the packet
*/
struct Packet {
private:
/** The next packet. Used for queueing packets before sending. */
Packet *next;
/** The current read/write position in the packet */
PacketSize pos;
/** The buffer of this packet. */
@ -57,9 +55,6 @@ public:
Packet(NetworkSocketHandler *cs, size_t limit, size_t initial_read_size = sizeof(PacketSize));
Packet(PacketType type, size_t limit = COMPAT_MTU);
static void AddToQueue(Packet **queue, Packet *packet);
static Packet *PopFromQueue(Packet **queue);
/* Sending/writing of packets */
void PrepareToSend();

View File

@ -22,28 +22,15 @@
*/
NetworkTCPSocketHandler::NetworkTCPSocketHandler(SOCKET s) :
NetworkSocketHandler(),
packet_queue(nullptr), packet_recv(nullptr),
sock(s), writable(false)
{
}
NetworkTCPSocketHandler::~NetworkTCPSocketHandler()
{
this->EmptyPacketQueue();
this->CloseSocket();
}
/**
* Free all pending and partially received packets.
*/
void NetworkTCPSocketHandler::EmptyPacketQueue()
{
while (this->packet_queue != nullptr) {
delete Packet::PopFromQueue(&this->packet_queue);
}
this->packet_recv = nullptr;
}
/**
* Close the actual socket of the connection.
* Please make sure CloseConnection is called before CloseSocket, as
@ -66,7 +53,8 @@ NetworkRecvStatus NetworkTCPSocketHandler::CloseConnection([[maybe_unused]] bool
this->MarkClosed();
this->writable = false;
this->EmptyPacketQueue();
this->packet_queue.clear();
this->packet_recv = nullptr;
return NETWORK_RECV_STATUS_OKAY;
}
@ -82,7 +70,7 @@ void NetworkTCPSocketHandler::SendPacket(Packet *packet)
assert(packet != nullptr);
packet->PrepareToSend();
Packet::AddToQueue(&this->packet_queue, packet);
this->packet_queue.push_back(std::unique_ptr<Packet>(packet));
}
/**
@ -97,15 +85,13 @@ void NetworkTCPSocketHandler::SendPacket(Packet *packet)
*/
SendPacketsState NetworkTCPSocketHandler::SendPackets(bool closing_down)
{
ssize_t res;
Packet *p;
/* We can not write to this socket!! */
if (!this->writable) return SPS_NONE_SENT;
if (!this->IsConnected()) return SPS_CLOSED;
while ((p = this->packet_queue) != nullptr) {
res = p->TransferOut<int>(send, this->sock, 0);
while (!this->packet_queue.empty()) {
Packet *p = this->packet_queue.front().get();
ssize_t res = p->TransferOut<int>(send, this->sock, 0);
if (res == -1) {
NetworkError err = NetworkError::GetLast();
if (!err.WouldBlock()) {
@ -127,7 +113,7 @@ SendPacketsState NetworkTCPSocketHandler::SendPackets(bool closing_down)
/* Is this packet sent? */
if (p->RemainingBytesToTransfer() == 0) {
/* Go to the next packet */
delete Packet::PopFromQueue(&this->packet_queue);
this->packet_queue.pop_front();
} else {
return SPS_PARTLY_SENT;
}

View File

@ -30,7 +30,7 @@ enum SendPacketsState {
/** Base socket handler for all TCP sockets */
class NetworkTCPSocketHandler : public NetworkSocketHandler {
private:
Packet *packet_queue; ///< Packets that are awaiting delivery
std::deque<std::unique_ptr<Packet>> packet_queue; ///< Packets that are awaiting delivery. Cannot be std::queue as that does not have a clear() function.
std::unique_ptr<Packet> packet_recv; ///< Partially received packet
void EmptyPacketQueue();
@ -58,7 +58,7 @@ public:
* Whether there is something pending in the send queue.
* @return true when something is pending in the send queue.
*/
bool HasSendQueue() { return this->packet_queue != nullptr; }
bool HasSendQueue() { return !this->packet_queue.empty(); }
NetworkTCPSocketHandler(SOCKET s = INVALID_SOCKET);
~NetworkTCPSocketHandler();

View File

@ -61,9 +61,9 @@ template SocketList TCPListenHandler<ServerNetworkGameSocketHandler, PACKET_SERV
/** Writing a savegame directly to a number of packets. */
struct PacketWriter : SaveFilter {
ServerNetworkGameSocketHandler *cs; ///< Socket we are associated with.
Packet *current; ///< The packet we're currently writing to.
std::unique_ptr<Packet> current; ///< The packet we're currently writing to.
size_t total_size; ///< Total size of the compressed savegame.
Packet *packets; ///< Packet queue of the savegame; send these "slowly" to the client.
std::deque<std::unique_ptr<Packet>> packets; ///< Packet queue of the savegame; send these "slowly" to the client. Cannot be a std::queue as we want to push the map size packet in front of the data packets.
std::mutex mutex; ///< Mutex for making threaded saving safe.
std::condition_variable exit_sig; ///< Signal for threaded destruction of this packet writer.
@ -71,7 +71,7 @@ struct PacketWriter : SaveFilter {
* Create the packet writer.
* @param cs The socket handler we're making the packets for.
*/
PacketWriter(ServerNetworkGameSocketHandler *cs) : SaveFilter(nullptr), cs(cs), current(nullptr), total_size(0), packets(nullptr)
PacketWriter(ServerNetworkGameSocketHandler *cs) : SaveFilter(nullptr), cs(cs), total_size(0)
{
}
@ -84,11 +84,9 @@ struct PacketWriter : SaveFilter {
/* This must all wait until the Destroy function is called. */
while (this->packets != nullptr) {
delete Packet::PopFromQueue(&this->packets);
}
delete this->current;
Debug(net, 0, "Destruct!");
this->packets.clear();
this->current = nullptr;
}
/**
@ -125,14 +123,14 @@ struct PacketWriter : SaveFilter {
bool TransferToNetworkQueue(ServerNetworkGameSocketHandler *socket)
{
/* Unsafe check for the queue being empty or not. */
if (this->packets == nullptr) return false;
if (this->packets.empty()) return false;
std::lock_guard<std::mutex> lock(this->mutex);
while (this->packets != nullptr) {
Packet *p = Packet::PopFromQueue(&this->packets);
bool last_packet = p->GetPacketType() == PACKET_SERVER_MAP_DONE;
socket->SendPacket(p);
while (!this->packets.empty()) {
bool last_packet = this->packets.front()->GetPacketType() == PACKET_SERVER_MAP_DONE;
socket->SendPacket(this->packets.front().release());
this->packets.pop_front();
if (last_packet) return true;
}
@ -140,32 +138,12 @@ struct PacketWriter : SaveFilter {
return false;
}
/** Append the current packet to the queue. */
void AppendQueue()
{
if (this->current == nullptr) return;
Packet::AddToQueue(&this->packets, this->current);
this->current = nullptr;
}
/** Prepend the current packet to the queue. */
void PrependQueue()
{
if (this->current == nullptr) return;
/* Reversed from AppendQueue so the queue gets added to the current one. */
Packet::AddToQueue(&this->current, this->packets);
this->packets = this->current;
this->current = nullptr;
}
void Write(byte *buf, size_t size) override
{
/* We want to abort the saving when the socket is closed. */
if (this->cs == nullptr) SlError(STR_NETWORK_ERROR_LOSTCONNECTION);
if (this->current == nullptr) this->current = new Packet(PACKET_SERVER_MAP_DATA, TCP_MTU);
if (this->current == nullptr) this->current = std::make_unique<Packet>(PACKET_SERVER_MAP_DATA, TCP_MTU);
std::lock_guard<std::mutex> lock(this->mutex);
@ -175,8 +153,8 @@ struct PacketWriter : SaveFilter {
buf += written;
if (!this->current->CanWriteToPacket(1)) {
this->AppendQueue();
if (buf != bufe) this->current = new Packet(PACKET_SERVER_MAP_DATA, TCP_MTU);
this->packets.push_back(std::move(this->current));
if (buf != bufe) this->current = std::make_unique<Packet>(PACKET_SERVER_MAP_DATA, TCP_MTU);
}
}
@ -191,16 +169,15 @@ struct PacketWriter : SaveFilter {
std::lock_guard<std::mutex> lock(this->mutex);
/* Make sure the last packet is flushed. */
this->AppendQueue();
if (this->current != nullptr) this->packets.push_back(std::move(this->current));
/* Add a packet stating that this is the end to the queue. */
this->current = new Packet(PACKET_SERVER_MAP_DONE);
this->AppendQueue();
this->packets.push_back(std::make_unique<Packet>(PACKET_SERVER_MAP_DONE));
/* Fast-track the size to the client. */
this->current = new Packet(PACKET_SERVER_MAP_SIZE);
this->current->Send_uint32((uint32_t)this->total_size);
this->PrependQueue();
auto p = std::make_unique<Packet>(PACKET_SERVER_MAP_SIZE);
p->Send_uint32((uint32_t)this->total_size);
this->packets.push_front(std::move(p));
}
};