Codechange: [OSX] Remove old code that has no effect on current OSX versions.

This commit is contained in:
Michael Lutz 2021-06-22 01:41:15 +02:00
parent 883e21dbb7
commit 37116a7575
3 changed files with 0 additions and 19 deletions

View File

@ -152,7 +152,6 @@ static bool _allowSoftware;
{
if (self = [ super initWithFrame:frameRect ]) {
/* We manage our content updates ourselves. */
self.wantsBestResolutionOpenGLSurface = _allow_hidpi_window ? YES : NO;
self.layerContentsRedrawPolicy = NSViewLayerContentsRedrawOnSetNeedsDisplay;
/* Create backing layer. */

View File

@ -32,7 +32,6 @@ extern NSString *OTTDMainLaunchGameEngine;
@interface OTTD_CocoaWindow : NSWindow
- (instancetype)initWithContentRect:(NSRect)contentRect styleMask:(NSUInteger)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag driver:(VideoDriver_Cocoa *)drv;
- (void)display;
- (void)setFrame:(NSRect)frameRect display:(BOOL)flag;
@end

View File

@ -405,23 +405,6 @@ void CocoaDialog(const char *title, const char *message, const char *buttonLabel
return self;
}
/**
* This method fires just before the window deminaturizes from the Dock.
* We'll save the current visible surface, let the window manager redraw any
* UI elements, and restore the surface. This way, no expose event
* is required, and the deminiaturize works perfectly.
*/
- (void)display
{
/* save current visible surface */
[ self cacheImageInRect:[ driver->cocoaview frame ] ];
/* let the window manager redraw controls, border, etc */
[ super display ];
/* restore visible surface */
[ self restoreCachedImage ];
}
/**
* Define the rectangle we draw our window in
*/