diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index 7fcccb42c4..24d85b6430 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -1165,36 +1165,39 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p Vehicle *src_previous = src->Previous(); while (next_to_attach != NULL) { - /* Back up and clear the first_engine data to avoid using wagon override group */ - EngineID first_engine = next_to_attach->u.rail.first_engine; - next_to_attach->u.rail.first_engine = INVALID_ENGINE; + /* Don't check callback for articulated or rear dual headed parts */ + if (!IsArticulatedPart(next_to_attach) && !IsRearDualheaded(next_to_attach)) { + /* Back up and clear the first_engine data to avoid using wagon override group */ + EngineID first_engine = next_to_attach->u.rail.first_engine; + next_to_attach->u.rail.first_engine = INVALID_ENGINE; - uint16 callback = GetVehicleCallbackParent(CBID_TRAIN_ALLOW_WAGON_ATTACH, 0, 0, dst_head->engine_type, next_to_attach, dst_head); + uint16 callback = GetVehicleCallbackParent(CBID_TRAIN_ALLOW_WAGON_ATTACH, 0, 0, dst_head->engine_type, next_to_attach, dst_head); - /* Restore original first_engine data */ - next_to_attach->u.rail.first_engine = first_engine; + /* Restore original first_engine data */ + next_to_attach->u.rail.first_engine = first_engine; - if (callback != CALLBACK_FAILED) { - StringID error = STR_NULL; + if (callback != CALLBACK_FAILED) { + StringID error = STR_NULL; - if (callback == 0xFD) error = STR_INCOMPATIBLE_RAIL_TYPES; - if (callback < 0xFD) error = GetGRFStringID(GetEngineGRFID(dst_head->engine_type), 0xD000 + callback); + if (callback == 0xFD) error = STR_INCOMPATIBLE_RAIL_TYPES; + if (callback < 0xFD) error = GetGRFStringID(GetEngineGRFID(dst_head->engine_type), 0xD000 + callback); - if (error != STR_NULL) { - /* - * The attaching is not allowed. In this case 'next_to_attach' - * can contain some vehicles of the 'source' and the destination - * train can have some too. We 'just' add the to-be added wagons - * to the chain and then split it where it was previously - * separated, i.e. the tail of the original destination train. - * Furthermore the 'previous' link of the original source vehicle needs - * to be restored, otherwise the train goes missing in the depot. - */ - dst_tail->SetNext(next_to_attach); - orig_tail->SetNext(NULL); - if (src_previous != NULL) src_previous->SetNext(src); + if (error != STR_NULL) { + /* + * The attaching is not allowed. In this case 'next_to_attach' + * can contain some vehicles of the 'source' and the destination + * train can have some too. We 'just' add the to-be added wagons + * to the chain and then split it where it was previously + * separated, i.e. the tail of the original destination train. + * Furthermore the 'previous' link of the original source vehicle needs + * to be restored, otherwise the train goes missing in the depot. + */ + dst_tail->SetNext(next_to_attach); + orig_tail->SetNext(NULL); + if (src_previous != NULL) src_previous->SetNext(src); - return_cmd_error(error); + return_cmd_error(error); + } } }