(svn r9797) -Feature: [NewGRF] Add action 1, 2 and 3 support for canals.

This commit is contained in:
peter1138 2007-05-06 18:14:33 +00:00
parent b0e3c0d40a
commit 37a873e03c
9 changed files with 242 additions and 42 deletions

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@ -512,6 +512,9 @@
<File
RelativePath=".\..\src\newgrf_callbacks.h">
</File>
<File
RelativePath=".\..\src\newgrf_canal.h">
</File>
<File
RelativePath=".\..\src\newgrf_cargo.h">
</File>
@ -934,6 +937,9 @@
<File
RelativePath=".\..\src\newgrf.cpp">
</File>
<File
RelativePath=".\..\src\newgrf_canal.cpp">
</File>
<File
RelativePath=".\..\src\newgrf_cargo.cpp">
</File>

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@ -911,6 +911,10 @@
RelativePath=".\..\src\newgrf_callbacks.h"
>
</File>
<File
RelativePath=".\..\src\newgrf_canal.h"
>
</File>
<File
RelativePath=".\..\src\newgrf_cargo.h"
>
@ -1467,6 +1471,10 @@
RelativePath=".\..\src\newgrf.cpp"
>
</File>
<File
RelativePath=".\..\src\newgrf_canal.cpp"
>
</File>
<File
RelativePath=".\..\src\newgrf_cargo.cpp"
>

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@ -138,6 +138,7 @@ network/network_server.h
network/network_udp.h
newgrf.h
newgrf_callbacks.h
newgrf_canal.h
newgrf_cargo.h
newgrf_config.h
newgrf_engine.h
@ -282,6 +283,7 @@ ai/trolly/trolly.cpp
# NewGRF
newgrf.cpp
newgrf_canal.cpp
newgrf_cargo.cpp
newgrf_config.cpp
newgrf_engine.cpp

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@ -39,6 +39,7 @@
#include "table/town_land.h"
#include "cargotype.h"
#include "industry.h"
#include "newgrf_canal.h"
/* TTDPatch extended GRF format codec
* (c) Petr Baudis 2004 (GPL'd)
@ -2244,6 +2245,7 @@ static void NewSpriteGroup(byte *buf, int len)
case GSF_SHIP:
case GSF_AIRCRAFT:
case GSF_STATION:
case GSF_CANAL:
case GSF_CARGOS:
{
byte sprites = _cur_grffile->spriteset_numents;
@ -2513,6 +2515,30 @@ static void VehicleMapSpriteGroup(byte *buf, byte feature, uint8 idcount, uint8
}
static void CanalMapSpriteGroup(byte *buf, uint8 idcount, uint8 cidcount)
{
byte *bp = &buf[4 + idcount + cidcount * 3];
uint16 groupid = grf_load_word(&bp);
if (groupid >= _cur_grffile->spritegroups_count || _cur_grffile->spritegroups[groupid] == NULL) {
grfmsg(1, "CanalMapSpriteGroup: Spriteset 0x%04X out of range 0x%X or empty, skipping.",
groupid, _cur_grffile->spritegroups_count);
return;
}
for (uint i = 0; i < idcount; i++) {
CanalFeature cf = (CanalFeature)buf[3 + i];
if (cf >= CF_END) {
grfmsg(1, "CanalMapSpriteGroup: Canal subset %d out of range, skipping", cf);
continue;
}
_canal_sg[cf] = _cur_grffile->spritegroups[groupid];
}
}
static void StationMapSpriteGroup(byte *buf, uint8 idcount, uint8 cidcount)
{
for (uint i = 0; i < idcount; i++) {
@ -2661,6 +2687,10 @@ static void FeatureMapSpriteGroup(byte *buf, int len)
VehicleMapSpriteGroup(buf, feature, idcount, cidcount, wagover);
return;
case GSF_CANAL:
CanalMapSpriteGroup(buf, idcount, cidcount);
return;
case GSF_STATION:
StationMapSpriteGroup(buf, idcount, cidcount);
return;
@ -4315,6 +4345,9 @@ static void ResetNewGRFData()
ResetStationClasses();
ResetCustomStations();
/* Reset canal sprite groups */
memset(_canal_sg, 0, sizeof(_canal_sg));
/* Reset the snowline table. */
ClearSnowLine();

96
src/newgrf_canal.cpp Normal file
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@ -0,0 +1,96 @@
/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "variables.h"
#include "landscape.h"
#include "debug.h"
#include "newgrf.h"
#include "newgrf_callbacks.h"
#include "newgrf_spritegroup.h"
#include "newgrf_canal.h"
/** Table of canal 'feature' sprite groups */
const SpriteGroup *_canal_sg[CF_END];
/* Random bits and triggers are not supported for canals, so the following
* three functions are stubs. */
static uint32 CanalGetRandomBits(const ResolverObject *object)
{
return 0;
}
static uint32 CanalGetTriggers(const ResolverObject *object)
{
return 0;
}
static void CanalSetTriggers(const ResolverObject *object, int triggers)
{
return;
}
static uint32 CanalGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
{
TileIndex tile = object->u.canal.tile;
switch (variable) {
case 0x80:
return TileHeight(tile);
case 0x81:
return ((_opt.landscape == LT_ARCTIC && GetTileZ(tile) > GetSnowLine()) ? 4 : 0) |
(_opt.landscape == LT_TROPIC ? GetTropicZone(tile) : 0);
}
DEBUG(grf, 1, "Unhandled canal property 0x%02X", variable);
*available = false;
return 0;
}
static const SpriteGroup *CanalResolveReal(const ResolverObject *object, const SpriteGroup *group)
{
if (group->g.real.num_loaded == 0) return NULL;
return group->g.real.loaded[0];
}
static void NewCanalResolver(ResolverObject *res, TileIndex tile)
{
res->GetRandomBits = &CanalGetRandomBits;
res->GetTriggers = &CanalGetTriggers;
res->SetTriggers = &CanalSetTriggers;
res->GetVariable = &CanalGetVariable;
res->ResolveReal = &CanalResolveReal;
res->u.canal.tile = tile;
res->callback = 0;
res->callback_param1 = 0;
res->callback_param2 = 0;
res->last_value = 0;
res->trigger = 0;
res->reseed = 0;
}
SpriteID GetCanalSprite(CanalFeature feature, TileIndex tile)
{
ResolverObject object;
const SpriteGroup *group;
NewCanalResolver(&object, tile);
group = Resolve(_canal_sg[feature], &object);
if (group == NULL || group->type != SGT_RESULT) return 0;
return group->g.result.sprite;
}

29
src/newgrf_canal.h Normal file
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@ -0,0 +1,29 @@
/* $Id$ */
#ifndef NEWGRF_CANAL_H
#define NEWGRF_CANAL_H
/** List of different canal 'features'.
* Each feature gets an entry in the canal spritegroup table */
enum CanalFeature {
CF_WATERSLOPE,
CF_LOCKS,
CF_DIKES,
CF_ICON,
CF_DOCKS,
CF_END,
};
/** Table of canal 'feature' sprite groups */
extern const SpriteGroup *_canal_sg[CF_END];
/** Lookup the base sprite to use for a canal.
* @param feature Which canal feature we want.
* @param tile Tile index of canal, if appropriate.
* @return Base sprite returned by GRF, or 0 if none.
*/
SpriteID GetCanalSprite(CanalFeature feature, TileIndex tile);
#endif /* NEWGRF_CANAL_H */

View File

@ -182,6 +182,9 @@ struct ResolverObject {
const struct Vehicle *parent;
EngineID self_type;
} vehicle;
struct {
TileIndex tile;
} canal;
struct {
TileIndex tile;
const struct Station *st;

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@ -47,86 +47,86 @@ static const WaterDrawTileStruct* const _shipdepot_display_seq[] = {
};
static const WaterDrawTileStruct _shiplift_display_seq_0[] = {
BEGIN(SPR_CANALS_BASE + 6),
{ 0, 0, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 0 + 1 },
{ 0, 0xF, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 4 + 1 },
BEGIN(1),
{ 0, 0, 0, 0x10, 1, 0x14, 0 + 1 },
{ 0, 0xF, 0, 0x10, 1, 0x14, 4 + 1 },
END(0)
};
static const WaterDrawTileStruct _shiplift_display_seq_1[] = {
BEGIN(SPR_CANALS_BASE + 5),
{ 0, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 0 },
{ 0xF, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 4 },
BEGIN(0),
{ 0, 0, 0, 1, 0x10, 0x14, 0 },
{ 0xF, 0, 0, 1, 0x10, 0x14, 4 },
END(0)
};
static const WaterDrawTileStruct _shiplift_display_seq_2[] = {
BEGIN(SPR_CANALS_BASE + 7),
{ 0, 0, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 0 + 2 },
{ 0, 0xF, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 4 + 2 },
BEGIN(2),
{ 0, 0, 0, 0x10, 1, 0x14, 0 + 2 },
{ 0, 0xF, 0, 0x10, 1, 0x14, 4 + 2 },
END(0)
};
static const WaterDrawTileStruct _shiplift_display_seq_3[] = {
BEGIN(SPR_CANALS_BASE + 8),
{ 0, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 0 + 3 },
{ 0xF, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 4 + 3 },
BEGIN(3),
{ 0, 0, 0, 1, 0x10, 0x14, 0 + 3 },
{ 0xF, 0, 0, 1, 0x10, 0x14, 4 + 3 },
END(0)
};
static const WaterDrawTileStruct _shiplift_display_seq_0b[] = {
BEGIN(0xFDD),
{ 0, 0, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 8 + 1 },
{ 0, 0xF, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 12 + 1 },
{ 0, 0, 0, 0x10, 1, 0x14, 8 + 1 },
{ 0, 0xF, 0, 0x10, 1, 0x14, 12 + 1 },
END(0)
};
static const WaterDrawTileStruct _shiplift_display_seq_1b[] = {
BEGIN(0xFDD),
{ 0, 0, 0, 0x1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 8 },
{ 0xF, 0, 0, 0x1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 12 },
{ 0, 0, 0, 0x1, 0x10, 0x14, 8 },
{ 0xF, 0, 0, 0x1, 0x10, 0x14, 12 },
END(0)
};
static const WaterDrawTileStruct _shiplift_display_seq_2b[] = {
BEGIN(0xFDD),
{ 0, 0, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 8 + 2 },
{ 0, 0xF, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 12 + 2 },
{ 0, 0, 0, 0x10, 1, 0x14, 8 + 2 },
{ 0, 0xF, 0, 0x10, 1, 0x14, 12 + 2 },
END(0)
};
static const WaterDrawTileStruct _shiplift_display_seq_3b[] = {
BEGIN(0xFDD),
{ 0, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 8 + 3 },
{ 0xF, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 12 + 3 },
{ 0, 0, 0, 1, 0x10, 0x14, 8 + 3 },
{ 0xF, 0, 0, 1, 0x10, 0x14, 12 + 3 },
END(0)
};
static const WaterDrawTileStruct _shiplift_display_seq_0t[] = {
BEGIN(0xFDD),
{ 0, 0, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 16 + 1 },
{ 0, 0xF, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 20 + 1 },
{ 0, 0, 0, 0x10, 1, 0x14, 16 + 1 },
{ 0, 0xF, 0, 0x10, 1, 0x14, 20 + 1 },
END(8)
};
static const WaterDrawTileStruct _shiplift_display_seq_1t[] = {
BEGIN(0xFDD),
{ 0, 0, 0, 0x1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 16 },
{ 0xF, 0, 0, 0x1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 20 },
{ 0, 0, 0, 0x1, 0x10, 0x14, 16 },
{ 0xF, 0, 0, 0x1, 0x10, 0x14, 20 },
END(8)
};
static const WaterDrawTileStruct _shiplift_display_seq_2t[] = {
BEGIN(0xFDD),
{ 0, 0, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 16 + 2 },
{ 0, 0xF, 0, 0x10, 1, 0x14, SPR_CANALS_BASE + 9 + 20 + 2 },
{ 0, 0, 0, 0x10, 1, 0x14, 16 + 2 },
{ 0, 0xF, 0, 0x10, 1, 0x14, 20 + 2 },
END(8)
};
static const WaterDrawTileStruct _shiplift_display_seq_3t[] = {
BEGIN(0xFDD),
{ 0, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 16 + 3 },
{ 0xF, 0, 0, 1, 0x10, 0x14, SPR_CANALS_BASE + 9 + 20 + 3 },
{ 0, 0, 0, 1, 0x10, 0x14, 16 + 3 },
{ 0xF, 0, 0, 1, 0x10, 0x14, 20 + 3 },
END(8)
};

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@ -25,6 +25,7 @@
#include "train.h"
#include "water_map.h"
#include "newgrf.h"
#include "newgrf_canal.h"
static const SpriteID _water_shore_sprites[] = {
0,
@ -373,39 +374,43 @@ void DrawCanalWater(TileIndex tile)
{
uint wa;
/* Test for custom graphics, else use the default */
SpriteID dikes_base = GetCanalSprite(CF_DIKES, tile);
if (dikes_base == 0) dikes_base = SPR_CANALS_BASE + 57;
/* determine the edges around with water. */
wa = IsWateredTile(TILE_ADDXY(tile, -1, 0)) << 0;
wa += IsWateredTile(TILE_ADDXY(tile, 0, 1)) << 1;
wa += IsWateredTile(TILE_ADDXY(tile, 1, 0)) << 2;
wa += IsWateredTile(TILE_ADDXY(tile, 0, -1)) << 3;
if (!(wa & 1)) DrawGroundSprite(SPR_CANALS_BASE + 57, PAL_NONE);
if (!(wa & 2)) DrawGroundSprite(SPR_CANALS_BASE + 58, PAL_NONE);
if (!(wa & 4)) DrawGroundSprite(SPR_CANALS_BASE + 59, PAL_NONE);
if (!(wa & 8)) DrawGroundSprite(SPR_CANALS_BASE + 60, PAL_NONE);
if (!(wa & 1)) DrawGroundSprite(dikes_base, PAL_NONE);
if (!(wa & 2)) DrawGroundSprite(dikes_base + 1, PAL_NONE);
if (!(wa & 4)) DrawGroundSprite(dikes_base + 2, PAL_NONE);
if (!(wa & 8)) DrawGroundSprite(dikes_base + 3, PAL_NONE);
/* right corner */
switch (wa & 0x03) {
case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 4, PAL_NONE); break;
case 3: if (!IsWateredTile(TILE_ADDXY(tile, -1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 8, PAL_NONE); break;
case 0: DrawGroundSprite(dikes_base + 4, PAL_NONE); break;
case 3: if (!IsWateredTile(TILE_ADDXY(tile, -1, 1))) DrawGroundSprite(dikes_base + 8, PAL_NONE); break;
}
/* bottom corner */
switch (wa & 0x06) {
case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 5, PAL_NONE); break;
case 6: if (!IsWateredTile(TILE_ADDXY(tile, 1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 9, PAL_NONE); break;
case 0: DrawGroundSprite(dikes_base + 5, PAL_NONE); break;
case 6: if (!IsWateredTile(TILE_ADDXY(tile, 1, 1))) DrawGroundSprite(dikes_base + 9, PAL_NONE); break;
}
/* left corner */
switch (wa & 0x0C) {
case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 6, PAL_NONE); break;
case 12: if (!IsWateredTile(TILE_ADDXY(tile, 1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 10, PAL_NONE); break;
case 0: DrawGroundSprite(dikes_base + 6, PAL_NONE); break;
case 12: if (!IsWateredTile(TILE_ADDXY(tile, 1, -1))) DrawGroundSprite(dikes_base + 10, PAL_NONE); break;
}
/* upper corner */
switch (wa & 0x09) {
case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 7, PAL_NONE); break;
case 9: if (!IsWateredTile(TILE_ADDXY(tile, -1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 11, PAL_NONE); break;
case 0: DrawGroundSprite(dikes_base + 7, PAL_NONE); break;
case 9: if (!IsWateredTile(TILE_ADDXY(tile, -1, -1))) DrawGroundSprite(dikes_base + 11, PAL_NONE); break;
}
}
@ -421,12 +426,30 @@ static void DrawWaterStuff(const TileInfo *ti, const WaterDrawTileStruct *wdts,
SpriteID palette, uint base
)
{
DrawGroundSprite(wdts++->image, PAL_NONE);
SpriteID image;
SpriteID water_base = GetCanalSprite(CF_WATERSLOPE, ti->tile);
SpriteID locks_base = GetCanalSprite(CF_LOCKS, ti->tile);
/* If no custom graphics, use defaults */
if (water_base == 0) water_base = SPR_CANALS_BASE + 5;
if (locks_base == 0) {
locks_base = SPR_CANALS_BASE + 9;
} else {
/* If using custom graphics, ignore the variation on height */
base = 0;
}
image = wdts++->image;
if (image < 4) image += water_base;
DrawGroundSprite(image, PAL_NONE);
for (; wdts->delta_x != 0x80; wdts++) {
SpriteID image = wdts->image + base;
SpriteID image = wdts->image;
SpriteID pal;
if (image < 24) image += locks_base;
image += base;
if (HASBIT(_transparent_opt, TO_BUILDINGS)) {
SETBIT(image, PALETTE_MODIFIER_TRANSPARENT);
pal = PALETTE_TO_TRANSPARENT;