mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r6593) -Fix: [depot window] added sprites to the buttons, that lacked one
Also changed the sprites on some of the other buttons to make the buttons consistent Credits for this: Drawing: skidd13 (first sprite copied/heavily inspired by Bot_40) Grfencoding: peter1138 Coding to apply the new sprites: peter1138 (modified by me) Ideas: Born Acorn MeusH ValHallA|SW XeryusTC Sorry if I forgot to mention somebody
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28
depot_gui.c
28
depot_gui.c
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@ -86,8 +86,8 @@ static const Widget _depot_widgets[] = {
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{ WWT_PUSHIMGBTN, RESIZE_LR, 14, 270, 280, 14, 25, SPR_FLAG_VEH_STOPPED,STR_NULL}, // DEPOT_WIDGET_STOP_ALL
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{ WWT_PUSHIMGBTN, RESIZE_LR, 14, 281, 292, 14, 25, SPR_FLAG_VEH_RUNNING,STR_NULL}, // DEPOT_WIDGET_START_ALL
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{ WWT_IMGBTN, RESIZE_LRB, 14, 270, 292, 26, 49, 0x2A9, STR_NULL}, // DEPOT_WIDGET_SELL
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{ WWT_PANEL, RESIZE_LRTB, 14, 326, 348, 0, 0, 0x2BF, STR_DRAG_WHOLE_TRAIN_TO_SELL_TIP}, // DEPOT_WIDGET_SELL_CHAIN, trains only
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{ WWT_IMGBTN, RESIZE_LRB, 14, 270, 292, 26, 49, 0x0, STR_NULL}, // DEPOT_WIDGET_SELL
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{ WWT_PANEL, RESIZE_LRTB, 14, 326, 348, 0, 0, SPR_SELL_CHAIN_TRAIN,STR_DRAG_WHOLE_TRAIN_TO_SELL_TIP}, // DEPOT_WIDGET_SELL_CHAIN, trains only
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{ WWT_PUSHIMGBTN, RESIZE_LRTB, 14, 270, 292, 50, 72, 0x0, STR_NULL}, // DEPOT_WIDGET_SELL_ALL
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{ WWT_MATRIX, RESIZE_RB, 14, 0, 269, 14, 83, 0x0, STR_NULL}, // DEPOT_WIDGET_MATRIX
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@ -788,6 +788,10 @@ static void DepotWndProc(Window *w, WindowEvent *e)
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}
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}
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/* Function to set up vehicle specific sprites and strings
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* Only use this if it's the same widget, that's used for more than one vehicle type and it needs different text/sprites
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* Vehicle specific text/sprites, that's in a widget, that's only shown for one vehicle type (like sell whole train) is set in the widget array
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*/
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static void SetupStringsForDepotWindow(Window *w, byte type)
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{
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switch (type) {
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@ -808,6 +812,11 @@ static void SetupStringsForDepotWindow(Window *w, byte type)
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w->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_TRAIN;
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w->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TIP;
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w->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_TRAIN_TIP;
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/* Sprites */
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w->widget[DEPOT_WIDGET_SELL].data = SPR_SELL_TRAIN;
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w->widget[DEPOT_WIDGET_SELL_ALL].data = SPR_SELL_ALL_TRAIN;
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w->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_TRAIN;
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break;
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case VEH_Road:
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@ -827,6 +836,11 @@ static void SetupStringsForDepotWindow(Window *w, byte type)
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w->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_LORRY;
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w->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_ROADVEH_TIP;
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w->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_ROADVEH_TIP;
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/* Sprites */
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w->widget[DEPOT_WIDGET_SELL].data = SPR_SELL_ROADVEH;
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w->widget[DEPOT_WIDGET_SELL_ALL].data = SPR_SELL_ALL_ROADVEH;
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w->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_ROADVEH;
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break;
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case VEH_Ship:
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@ -846,6 +860,11 @@ static void SetupStringsForDepotWindow(Window *w, byte type)
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w->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_SHIP;
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w->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TIP;
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w->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_SHIP_TIP;
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/* Sprites */
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w->widget[DEPOT_WIDGET_SELL].data = SPR_SELL_SHIP;
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w->widget[DEPOT_WIDGET_SELL_ALL].data = SPR_SELL_ALL_SHIP;
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w->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_SHIP;
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break;
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case VEH_Aircraft:
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@ -865,6 +884,11 @@ static void SetupStringsForDepotWindow(Window *w, byte type)
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w->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_PLANE;
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w->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TIP;
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w->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_AIRCRAFT_TIP;
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/* Sprites */
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w->widget[DEPOT_WIDGET_SELL].data = SPR_SELL_AIRCRAFT;
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w->widget[DEPOT_WIDGET_SELL_ALL].data = SPR_SELL_ALL_AIRCRAFT;
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w->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_AIRCRAFT;
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break;
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}
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}
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@ -265,7 +265,7 @@ static const SpriteID trg1idx[] = {
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* the old sprite-count offset from SPR_OPENTTD_BASE. With this there is no
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* correspondence of any kind with the ID's in the grf file, but results in
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* a maximum use of sprite slots. */
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#define OPENTTD_SPRITES_COUNT 95
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#define OPENTTD_SPRITES_COUNT 109
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static const SpriteID _openttd_grf_indexes[] = {
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SPR_IMG_AUTORAIL, SPR_CURSOR_WAYPOINT, // icons etc
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134, 134, // euro symbol medium size
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@ -309,6 +309,7 @@ static const SpriteID _openttd_grf_indexes[] = {
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594, 597, // ° ± ² ³ large
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633, 633, // × large
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665, 665, // ÷ large
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SPR_SELL_TRAIN, SPR_SELL_CHAIN_TRAIN,
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END
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};
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@ -75,12 +75,26 @@ enum Sprites {
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SPR_CLONE_SHIP = SPR_OPENTTD_BASE + 92,
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SPR_CLONE_TRAIN = SPR_OPENTTD_BASE + 92,
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SPR_SELL_TRAIN = SPR_OPENTTD_BASE + 96,
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SPR_SELL_ROADVEH = SPR_OPENTTD_BASE + 97,
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SPR_SELL_SHIP = SPR_OPENTTD_BASE + 98,
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SPR_SELL_AIRCRAFT = SPR_OPENTTD_BASE + 99,
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SPR_SELL_ALL_TRAIN = SPR_OPENTTD_BASE + 100,
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SPR_SELL_ALL_ROADVEH = SPR_OPENTTD_BASE + 101,
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SPR_SELL_ALL_SHIP = SPR_OPENTTD_BASE + 102,
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SPR_SELL_ALL_AIRCRAFT = SPR_OPENTTD_BASE + 103,
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SPR_REPLACE_TRAIN = SPR_OPENTTD_BASE + 104,
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SPR_REPLACE_ROADVEH = SPR_OPENTTD_BASE + 105,
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SPR_REPLACE_SHIP = SPR_OPENTTD_BASE + 106,
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SPR_REPLACE_AIRCRAFT = SPR_OPENTTD_BASE + 107,
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SPR_SELL_CHAIN_TRAIN = SPR_OPENTTD_BASE + 108,
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/* Network GUI sprites */
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SPR_SQUARE = SPR_OPENTTD_BASE + 20, // colored square (used for newgrf compatibility)
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SPR_LOCK = SPR_OPENTTD_BASE + 19, // lock icon (for password protected servers)
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SPR_FLAGS_BASE = SPR_OPENTTD_BASE + 83, // start of the flags block (in same order as enum NetworkLanguage)
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SPR_AIRPORTX_BASE = SPR_OPENTTD_BASE + 95, // The sprites used for other airport angles
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SPR_AIRPORTX_BASE = SPR_OPENTTD_BASE + 109, // The sprites used for other airport angles
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SPR_NEWAIRPORT_TARMAC = SPR_AIRPORTX_BASE,
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SPR_NSRUNWAY1 = SPR_AIRPORTX_BASE + 1,
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SPR_NSRUNWAY2 = SPR_AIRPORTX_BASE + 2,
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