(svn r26984) -Fix (r26905) [FS#6134]: Heightlevels must be scaled by number of intervals, not by the value of the highest interval. Otherwise the highest interval becomes non-proportionally small.

This commit is contained in:
frosch 2014-10-09 19:57:40 +00:00
parent 7979f9a475
commit 3836d83e8d
1 changed files with 5 additions and 5 deletions

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@ -364,16 +364,16 @@ static void GrayscaleToMapHeights(uint img_width, uint img_height, byte *map)
assert(img_row < img_height);
assert(img_col < img_width);
/* The height in 1/255ths. */
/* The height in 1/256ths. */
uint heightmap_height = map[img_row * img_width + img_col];
/* The height in 1/255ths of the maximum height. */
heightmap_height *= _settings_game.construction.max_heightlevel;
/* The height in 1/256ths of the maximum height. */
heightmap_height *= (1 + _settings_game.construction.max_heightlevel);
/* Scaling should not alter the coastline, thus values in the interval ]0..1] result in a heightlevel of 1 */
if (IsInsideMM(heightmap_height, 1, UINT8_MAX)) heightmap_height = UINT8_MAX;
if (IsInsideMM(heightmap_height, 1, 256)) heightmap_height = 256;
SetTileHeight(tile, heightmap_height / UINT8_MAX);
SetTileHeight(tile, heightmap_height / 256);
}
/* Only clear the tiles within the map area. */
if (IsInnerTile(tile)) {