Fix #10819, Fix #10811: GetVehicleFromDepotWndPt used widget- instead of window-relative positions. (#10820)

Pass window-relative positions instead, and adjust for relative positions where needed within the function itself. This simplifies calling code.
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PeterN 2023-05-13 23:18:36 +01:00 committed by GitHub
parent 07473bfd2e
commit 385b25df63
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1 changed files with 9 additions and 12 deletions

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@ -445,6 +445,8 @@ struct DepotWindow : Window {
DepotGUIAction GetVehicleFromDepotWndPt(int x, int y, const Vehicle **veh, GetDepotVehiclePtData *d) const
{
const NWidgetCore *matrix_widget = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
/* Make X relative to widget. Y is left alone for GetScrolledRowFromWidget(). */
x -= matrix_widget->pos_x;
/* In case of RTL the widgets are swapped as a whole */
if (_current_text_dir == TD_RTL) x = matrix_widget->current_x - x;
@ -456,7 +458,7 @@ struct DepotWindow : Window {
xm = x % this->resize.step_width;
if (xt >= this->num_columns) return MODE_ERROR;
}
ym = y % this->resize.step_height;
ym = (y - matrix_widget->pos_y) % this->resize.step_height;
int row = this->vscroll->GetScrolledRowFromWidget(y, this, WID_D_MATRIX);
if (row == INT_MAX) return MODE_ERROR;
@ -762,11 +764,9 @@ struct DepotWindow : Window {
void OnClick(Point pt, int widget, int click_count) override
{
switch (widget) {
case WID_D_MATRIX: { // List
NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_D_MATRIX);
this->DepotClick(pt.x - nwi->pos_x, pt.y - nwi->pos_y);
case WID_D_MATRIX: // List
this->DepotClick(pt.x, pt.y);
break;
}
case WID_D_BUILD: // Build vehicle
ResetObjectToPlace();
@ -849,8 +849,7 @@ struct DepotWindow : Window {
GetDepotVehiclePtData gdvp = { nullptr, nullptr };
const Vehicle *v = nullptr;
NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_D_MATRIX);
DepotGUIAction mode = this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, &gdvp);
DepotGUIAction mode = this->GetVehicleFromDepotWndPt(pt.x, pt.y, &v, &gdvp);
if (this->type == VEH_TRAIN) v = gdvp.wagon;
@ -1005,11 +1004,10 @@ struct DepotWindow : Window {
return;
}
NWidgetBase *matrix = this->GetWidget<NWidgetBase>(widget);
const Vehicle *v = nullptr;
GetDepotVehiclePtData gdvp = {nullptr, nullptr};
if (this->GetVehicleFromDepotWndPt(pt.x - matrix->pos_x, pt.y - matrix->pos_y, &v, &gdvp) != MODE_DRAG_VEHICLE) return;
if (this->GetVehicleFromDepotWndPt(pt.x, pt.y, &v, &gdvp) != MODE_DRAG_VEHICLE) return;
VehicleID new_vehicle_over = INVALID_VEHICLE;
if (gdvp.head != nullptr) {
@ -1042,11 +1040,10 @@ struct DepotWindow : Window {
this->sel = INVALID_VEHICLE;
this->SetDirty();
NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_D_MATRIX);
if (this->type == VEH_TRAIN) {
GetDepotVehiclePtData gdvp = { nullptr, nullptr };
if (this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, &gdvp) == MODE_DRAG_VEHICLE && sel != INVALID_VEHICLE) {
if (this->GetVehicleFromDepotWndPt(pt.x, pt.y, &v, &gdvp) == MODE_DRAG_VEHICLE && sel != INVALID_VEHICLE) {
if (gdvp.wagon != nullptr && gdvp.wagon->index == sel && _ctrl_pressed) {
Command<CMD_REVERSE_TRAIN_DIRECTION>::Post(STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE, Vehicle::Get(sel)->tile, Vehicle::Get(sel)->index, true);
} else if (gdvp.wagon == nullptr || gdvp.wagon->index != sel) {
@ -1056,7 +1053,7 @@ struct DepotWindow : Window {
ShowVehicleViewWindow(gdvp.head);
}
}
} else if (this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, nullptr) == MODE_DRAG_VEHICLE && v != nullptr && sel == v->index) {
} else if (this->GetVehicleFromDepotWndPt(pt.x, pt.y, &v, nullptr) == MODE_DRAG_VEHICLE && v != nullptr && sel == v->index) {
ShowVehicleViewWindow(v);
}
break;