mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r9523) -Cleanup: doxygen changes. Time to take care of "R"
This commit is contained in:
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386e298acd
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@ -1,5 +1,7 @@
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/* $Id$ */
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/** @file rail.cpp */
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#include "stdafx.h"
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#include "openttd.h"
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#include "bridge_map.h"
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@ -1,5 +1,7 @@
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/* $Id$ */
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/** @file rail_cmd.cpp */
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#include "stdafx.h"
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#include "openttd.h"
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#include "bridge_map.h"
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@ -1,5 +1,7 @@
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/* $Id$ */
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/** @file rail_map.h Hides the direct accesses to the map array with map accessors */
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#ifndef RAIL_MAP_H
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#define RAIL_MAP_H
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@ -1,12 +1,12 @@
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/* $Id$ */
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#ifndef RAILTYPES_H
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#define RAILTYPES_H
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/** @file railtypes.h
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* All the railtype-specific information is stored here.
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*/
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#ifndef RAILTYPES_H
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#define RAILTYPES_H
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/** Global Railtype definition
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*/
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RailtypeInfo _railtypes[] = {
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@ -1,5 +1,7 @@
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/* $Id$ */
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/** @file resource.h */
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//{{NO_DEPENDENCIES}}
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// Microsoft Developer Studio generated include file.
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// Used by ttd.rc
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@ -1,5 +1,7 @@
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/* $Id$ */
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/** @file road.h */
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#ifndef ROAD_H
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#define ROAD_H
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@ -1,5 +1,7 @@
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/* $Id$ */
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/** @file road_cmd.cpp */
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#include "stdafx.h"
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#include "openttd.h"
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#include "bridge_map.h"
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@ -46,16 +48,16 @@ bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, bool *ed
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if (_game_mode == GM_EDITOR) return true;
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// Only do the special processing for actual players.
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/* Only do the special processing for actual players. */
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if (!IsValidPlayer(_current_player)) return true;
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// Only do the special processing if the road is owned
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// by a town
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/* Only do the special processing if the road is owned
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* by a town */
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if (owner != OWNER_TOWN) return (owner == OWNER_NONE) || CheckOwnership(owner);
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if (_cheats.magic_bulldozer.value) return true;
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// Get a bitmask of which neighbouring roads has a tile
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/* Get a bitmask of which neighbouring roads has a tile */
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n = ROAD_NONE;
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present = GetAnyRoadBits(tile);
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if (present & ROAD_NE && GetAnyRoadBits(TILE_ADDXY(tile,-1, 0)) & ROAD_SW) n |= ROAD_NE;
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@ -63,12 +65,12 @@ bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, bool *ed
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if (present & ROAD_SW && GetAnyRoadBits(TILE_ADDXY(tile, 1, 0)) & ROAD_NE) n |= ROAD_SW;
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if (present & ROAD_NW && GetAnyRoadBits(TILE_ADDXY(tile, 0,-1)) & ROAD_SE) n |= ROAD_NW;
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// If 0 or 1 bits are set in n, or if no bits that match the bits to remove,
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// then allow it
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/* If 0 or 1 bits are set in n, or if no bits that match the bits to remove,
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* then allow it */
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if ((n & (n - 1)) != 0 && (n & remove) != 0) {
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Town *t;
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*edge_road = false;
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// you can remove all kind of roads with extra dynamite
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/* you can remove all kind of roads with extra dynamite */
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if (_patches.extra_dynamite) return true;
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t = ClosestTownFromTile(tile, (uint)-1);
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@ -93,7 +95,7 @@ static bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, bool *edge_roa
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*/
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int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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// cost for removing inner/edge -roads
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/* cost for removing inner/edge -roads */
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static const uint16 road_remove_cost[2] = {50, 18};
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Owner owner;
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@ -120,8 +122,8 @@ int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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// check if you're allowed to remove the street owned by a town
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// removal allowance depends on difficulty setting
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/* check if you're allowed to remove the street owned by a town
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* removal allowance depends on difficulty setting */
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if (!CheckforTownRating(flags, t, ROAD_REMOVE)) return CMD_ERROR;
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switch (GetRoadTileType(tile)) {
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@ -137,7 +139,7 @@ int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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c |= (RoadBits)((c & 0x3) << 2);
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}
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// limit the bits to delete to the existing bits.
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/* limit the bits to delete to the existing bits. */
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c &= present;
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if (c == 0) return CMD_ERROR;
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@ -178,7 +180,7 @@ int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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static const RoadBits _valid_tileh_slopes_road[][15] = {
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// set of normal ones
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/* set of normal ones */
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{
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ROAD_ALL, ROAD_NONE, ROAD_NONE,
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ROAD_X, ROAD_NONE, ROAD_NONE, // 3, 4, 5
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@ -186,7 +188,7 @@ static const RoadBits _valid_tileh_slopes_road[][15] = {
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ROAD_Y, ROAD_NONE, ROAD_NONE, // 9, 10, 11
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ROAD_X, ROAD_NONE, ROAD_NONE
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},
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// allowed road for an evenly raised platform
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/* allowed road for an evenly raised platform */
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{
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ROAD_NONE,
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ROAD_SW | ROAD_NW,
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@ -216,7 +218,7 @@ static uint32 CheckRoadSlope(Slope tileh, RoadBits* pieces, RoadBits existing)
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if (IsSteepSlope(tileh)) {
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if (existing == 0) {
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// force full pieces.
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/* force full pieces. */
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*pieces |= (RoadBits)((*pieces & 0xC) >> 2);
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*pieces |= (RoadBits)((*pieces & 0x3) << 2);
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if (*pieces == ROAD_X || *pieces == ROAD_Y) return _price.terraform;
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@ -225,21 +227,21 @@ static uint32 CheckRoadSlope(Slope tileh, RoadBits* pieces, RoadBits existing)
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}
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road_bits = *pieces | existing;
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// no special foundation
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/* no special foundation */
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if ((~_valid_tileh_slopes_road[0][tileh] & road_bits) == 0) {
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// force that all bits are set when we have slopes
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/* force that all bits are set when we have slopes */
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if (tileh != SLOPE_FLAT) *pieces |= _valid_tileh_slopes_road[0][tileh];
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return 0; // no extra cost
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}
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// foundation is used. Whole tile is leveled up
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/* foundation is used. Whole tile is leveled up */
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if ((~_valid_tileh_slopes_road[1][tileh] & road_bits) == 0) {
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return existing != 0 ? 0 : _price.terraform;
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}
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// partly leveled up tile, only if there's no road on that tile
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/* partly leveled up tile, only if there's no road on that tile */
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if (existing == 0 && (tileh == SLOPE_W || tileh == SLOPE_S || tileh == SLOPE_E || tileh == SLOPE_N)) {
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// force full pieces.
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/* force full pieces. */
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*pieces |= (RoadBits)((*pieces & 0xC) >> 2);
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*pieces |= (RoadBits)((*pieces & 0x3) << 2);
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if (*pieces == ROAD_X || *pieces == ROAD_Y) return _price.terraform;
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@ -349,7 +351,7 @@ do_clear:;
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cost += ret;
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if (IsTileType(tile, MP_STREET)) {
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// Don't put the pieces that already exist
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/* Don't put the pieces that already exist */
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pieces &= ComplementRoadBits(existing);
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}
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*/
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int32 DoConvertStreetRail(TileIndex tile, RailType totype, bool exec)
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{
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// not a railroad crossing?
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/* not a railroad crossing? */
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if (!IsLevelCrossing(tile)) return CMD_ERROR;
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// not owned by me?
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/* not owned by me? */
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if (!CheckTileOwnership(tile) || !EnsureNoVehicle(tile)) return CMD_ERROR;
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if (GetRailType(tile) == totype) return CMD_ERROR;
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// 'hidden' elrails can't be downgraded to normal rail when elrails are disabled
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/* 'hidden' elrails can't be downgraded to normal rail when elrails are disabled */
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if (_patches.disable_elrails && totype == RAILTYPE_RAIL && GetRailType(tile) == RAILTYPE_ELECTRIC) return CMD_ERROR;
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if (exec) {
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@ -431,7 +433,7 @@ int32 CmdBuildLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
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cost = 0;
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tile = start_tile;
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// Start tile is the small number.
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/* Start tile is the small number. */
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for (;;) {
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RoadBits bits = HASBIT(p2, 2) ? ROAD_Y : ROAD_X;
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cost = 0;
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tile = start_tile;
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// Start tile is the small number.
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/* Start tile is the small number. */
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for (;;) {
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RoadBits bits = HASBIT(p2, 2) ? ROAD_Y : ROAD_X;
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if (tile == end_tile && !HASBIT(p2, 1)) bits &= ROAD_NW | ROAD_NE;
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if (tile == start_tile && HASBIT(p2, 0)) bits &= ROAD_SE | ROAD_SW;
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// try to remove the halves.
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/* try to remove the halves. */
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if (bits != 0) {
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ret = DoCommand(tile, bits, 0, flags, CMD_REMOVE_ROAD);
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if (!CmdFailed(ret)) cost += ret;
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@ -621,13 +623,13 @@ uint GetRoadFoundation(Slope tileh, RoadBits bits)
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{
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uint i;
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// normal level sloped building
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/* normal level sloped building */
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if (!IsSteepSlope(tileh) &&
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(~_valid_tileh_slopes_road[1][tileh] & bits) == 0) {
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return tileh;
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}
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// inclined sloped building
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/* inclined sloped building */
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switch (bits) {
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case ROAD_X: i = 0; break;
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case ROAD_Y: i = 1; break;
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if (foundation != 0) DrawFoundation(ti, foundation);
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// DrawFoundation() modifies ti.
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// Default sloped sprites..
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/* DrawFoundation() modifies ti.
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* Default sloped sprites.. */
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if (ti->tileh != SLOPE_FLAT) image = _road_sloped_sprites[ti->tileh - 1] + 0x53F;
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}
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DrawGroundSprite(image, pal);
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if (HasRoadWorks(ti->tile)) {
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// Road works
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/* Road works */
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DrawGroundSprite(road & ROAD_X ? SPR_EXCAVATION_X : SPR_EXCAVATION_Y, PAL_NONE);
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return;
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}
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// Return if full detail is disabled, or we are zoomed fully out.
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/* Return if full detail is disabled, or we are zoomed fully out. */
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if (!(_display_opt & DO_FULL_DETAIL) || _cur_dpi->zoom == 2) return;
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// Draw extra details.
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/* Draw extra details. */
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for (drts = _road_display_table[roadside][road]; drts->image != 0; drts++) {
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int x = ti->x | drts->subcoord_x;
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int y = ti->y | drts->subcoord_y;
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if (t != NULL) {
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grp = GetTownRadiusGroup(t, tile);
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// Show an animation to indicate road work
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/* Show an animation to indicate road work */
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if (t->road_build_months != 0 &&
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(DistanceManhattan(t->xy, tile) < 8 || grp != 0) &&
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GetRoadTileType(tile) == ROAD_TILE_NORMAL && (GetRoadBits(tile) == ROAD_X || GetRoadBits(tile) == ROAD_Y)) {
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/* $Id$ */
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/** @file road_cmd.h */
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#ifndef ROAD_CMD_H
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#define ROAD_CMD_H
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/* $Id$ */
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/** @file road_gui.cpp */
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#include "stdafx.h"
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#include "openttd.h"
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#include "road_cmd.h"
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/* $Id$ */
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/** @file road_map.cpp */
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#include "stdafx.h"
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#include "openttd.h"
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#include "bridge_map.h"
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/* $Id$ */
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/** @file road_map.h */
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#ifndef ROAD_MAP_H
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#define ROAD_MAP_H
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/* $Id$ */
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/** @file roadveh.h */
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#ifndef ROADVEH_H
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#define ROADVEH_H
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/* $Id$ */
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/** @file roadveh_cmd.cpp */
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#include "stdafx.h"
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#include "openttd.h"
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#include "debug.h"
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@ -533,7 +535,7 @@ static byte SetRoadVehPosition(Vehicle *v, int x, int y)
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{
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byte new_z, old_z;
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// need this hint so it returns the right z coordinate on bridges.
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/* need this hint so it returns the right z coordinate on bridges. */
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v->x_pos = x;
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v->y_pos = y;
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new_z = GetSlopeZ(x, y);
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switch (v->current_order.type) {
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case OT_GOTO_DEPOT:
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// Let a depot order in the orderlist interrupt.
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/* Let a depot order in the orderlist interrupt. */
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if (!(v->current_order.flags & OF_PART_OF_ORDERS)) return;
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if (v->current_order.flags & OF_SERVICE_IF_NEEDED &&
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!VehicleNeedsService(v)) {
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@ -723,7 +725,7 @@ static void ProcessRoadVehOrder(Vehicle *v)
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}
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v->dest_tile = dest;
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} else {
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// There is no stop left at the station, so don't even TRY to go there
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/* There is no stop left at the station, so don't even TRY to go there */
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v->cur_order_index++;
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v->dest_tile = 0;
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}
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@ -828,10 +830,10 @@ static Vehicle* RoadVehFindCloseTo(Vehicle* v, int x, int y, Direction dir)
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rvf.veh = v;
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u = (Vehicle*)VehicleFromPos(TileVirtXY(x, y), &rvf, EnumCheckRoadVehClose);
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// This code protects a roadvehicle from being blocked for ever
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// If more than 1480 / 74 days a road vehicle is blocked, it will
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// drive just through it. The ultimate backup-code of TTD.
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// It can be disabled.
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/* This code protects a roadvehicle from being blocked for ever
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* If more than 1480 / 74 days a road vehicle is blocked, it will
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* drive just through it. The ultimate backup-code of TTD.
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* It can be disabled. */
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if (u == NULL) {
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v->u.road.blocked_ctr = 0;
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return NULL;
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@ -881,13 +883,13 @@ static bool RoadVehAccelerate(Vehicle *v)
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uint spd = v->cur_speed + 1 + (v->u.road.overtaking != 0 ? 1 : 0);
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byte t;
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// Clamp
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/* Clamp */
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spd = min(spd, v->max_speed);
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if (v->u.road.state == RVSB_WORMHOLE && !(v->vehstatus & VS_HIDDEN)) {
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spd = min(spd, GetBridge(GetBridgeType(v->tile))->speed * 2);
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}
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//updates statusbar only if speed have changed to save CPU time
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/* updates statusbar only if speed have changed to save CPU time */
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if (spd != v->cur_speed) {
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v->cur_speed = spd;
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if (_patches.vehicle_speed) {
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@ -895,7 +897,7 @@ static bool RoadVehAccelerate(Vehicle *v)
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}
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}
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// Decrease somewhat when turning
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/* Decrease somewhat when turning */
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if (!(v->direction & 1)) spd = spd * 3 >> 2;
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if (spd == 0) return false;
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@ -1153,9 +1155,9 @@ static Trackdir RoadFindPathToDest(Vehicle* v, TileIndex tile, DiagDirection ent
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ftd = PerfNPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, &fstd, TRANSPORT_ROAD, v->owner, INVALID_RAILTYPE);
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if (ftd.best_trackdir == INVALID_TRACKDIR) {
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/* We are already at our target. Just do something */
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//TODO: maybe display error?
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//TODO: go straight ahead if possible?
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/* We are already at our target. Just do something
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* @todo: maybe display error?
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* @todo: go straight ahead if possible? */
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return_track(FindFirstBit2x64(trackdirs));
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} else {
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/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
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@ -1223,10 +1225,10 @@ static uint RoadFindPathToStop(const Vehicle *v, TileIndex tile)
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{
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uint dist;
|
||||
if (_patches.yapf.road_use_yapf) {
|
||||
// use YAPF
|
||||
/* use YAPF */
|
||||
dist = YapfRoadVehDistanceToTile(v, tile);
|
||||
} else {
|
||||
// use NPF
|
||||
/* use NPF */
|
||||
NPFFindStationOrTileData fstd;
|
||||
Trackdir trackdir = GetVehicleTrackdir(v);
|
||||
assert(trackdir != INVALID_TRACKDIR);
|
||||
|
@ -1235,7 +1237,7 @@ static uint RoadFindPathToStop(const Vehicle *v, TileIndex tile)
|
|||
fstd.station_index = INVALID_STATION; // indicates that the destination is a tile, not a station
|
||||
|
||||
dist = NPFRouteToStationOrTile(v->tile, trackdir, &fstd, TRANSPORT_ROAD, v->owner, INVALID_RAILTYPE).best_path_dist;
|
||||
// change units from NPF_TILE_LENGTH to # of tiles
|
||||
/* change units from NPF_TILE_LENGTH to # of tiles */
|
||||
if (dist != UINT_MAX)
|
||||
dist = (dist + NPF_TILE_LENGTH - 1) / NPF_TILE_LENGTH;
|
||||
}
|
||||
|
@ -1277,11 +1279,11 @@ static void RoadVehController(Vehicle *v)
|
|||
int x,y;
|
||||
uint32 r;
|
||||
|
||||
// decrease counters
|
||||
/* decrease counters */
|
||||
v->tick_counter++;
|
||||
if (v->u.road.reverse_ctr != 0) v->u.road.reverse_ctr--;
|
||||
|
||||
// handle crashed
|
||||
/* handle crashed */
|
||||
if (v->u.road.crashed_ctr != 0) {
|
||||
RoadVehIsCrashed(v);
|
||||
return;
|
||||
|
@ -1289,7 +1291,7 @@ static void RoadVehController(Vehicle *v)
|
|||
|
||||
RoadVehCheckTrainCrash(v);
|
||||
|
||||
// road vehicle has broken down?
|
||||
/* road vehicle has broken down? */
|
||||
if (v->breakdown_ctr != 0) {
|
||||
if (v->breakdown_ctr <= 2) {
|
||||
HandleBrokenRoadVeh(v);
|
||||
|
@ -1628,9 +1630,9 @@ again:
|
|||
/* We are leaving the correct station */
|
||||
ClearSlot(v);
|
||||
} else if (v->u.road.slot != NULL) {
|
||||
/* We are leaving the wrong station */
|
||||
//XXX The question is .. what to do? Actually we shouldn't be here
|
||||
//but I guess we need to clear the slot
|
||||
/* We are leaving the wrong station
|
||||
* XXX The question is .. what to do? Actually we shouldn't be here
|
||||
* but I guess we need to clear the slot */
|
||||
DEBUG(ms, 0, "Vehicle %d (index %d) arrived at wrong stop", v->unitnumber, v->index);
|
||||
if (v->tile != v->dest_tile) {
|
||||
DEBUG(ms, 2, " current tile 0x%X is not destination tile 0x%X. Route problem", v->tile, v->dest_tile);
|
||||
|
@ -1692,13 +1694,13 @@ static void CheckIfRoadVehNeedsService(Vehicle *v)
|
|||
if (v->vehstatus & VS_STOPPED) return;
|
||||
if (_patches.gotodepot && VehicleHasDepotOrders(v)) return;
|
||||
|
||||
// Don't interfere with a depot visit scheduled by the user, or a
|
||||
// depot visit by the order list.
|
||||
/* Don't interfere with a depot visit scheduled by the user, or a
|
||||
* depot visit by the order list. */
|
||||
if (v->current_order.type == OT_GOTO_DEPOT &&
|
||||
(v->current_order.flags & (OF_HALT_IN_DEPOT | OF_PART_OF_ORDERS)) != 0)
|
||||
return;
|
||||
|
||||
// If we already got a slot at a stop, use that FIRST, and go to a depot later
|
||||
/* If we already got a slot at a stop, use that FIRST, and go to a depot later */
|
||||
if (v->u.road.slot != NULL) return;
|
||||
|
||||
if (IsRoadVehInDepot(v)) {
|
||||
|
@ -1706,7 +1708,7 @@ static void CheckIfRoadVehNeedsService(Vehicle *v)
|
|||
return;
|
||||
}
|
||||
|
||||
// XXX If we already have a depot order, WHY do we search over and over?
|
||||
/* XXX If we already have a depot order, WHY do we search over and over? */
|
||||
depot = FindClosestRoadDepot(v);
|
||||
|
||||
if (depot == NULL || DistanceManhattan(v->tile, depot->xy) > 12) {
|
||||
|
@ -1743,7 +1745,7 @@ void OnNewDay_RoadVeh(Vehicle *v)
|
|||
|
||||
CheckOrders(v);
|
||||
|
||||
//Current slot has expired
|
||||
/* Current slot has expired */
|
||||
if (v->current_order.type == OT_GOTO_STATION && v->u.road.slot != NULL && v->u.road.slot_age-- == 0) {
|
||||
DEBUG(ms, 3, "Slot expired for vehicle %d (index %d) at stop 0x%X",
|
||||
v->unitnumber, v->index, v->u.road.slot->xy);
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
/* $Id$ */
|
||||
|
||||
/** @file roadveh_gui.cpp */
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "openttd.h"
|
||||
#include "debug.h"
|
||||
|
@ -34,7 +36,7 @@ static void RoadVehDetailsWndProc(Window *w, WindowEvent *e)
|
|||
StringID str;
|
||||
|
||||
SetWindowWidgetDisabledState(w, 2, v->owner != _local_player);
|
||||
// disable service-scroller when interval is set to disabled
|
||||
/* disable service-scroller when interval is set to disabled */
|
||||
SetWindowWidgetDisabledState(w, 5, !_patches.servint_roadveh);
|
||||
SetWindowWidgetDisabledState(w, 6, !_patches.servint_roadveh);
|
||||
|
||||
|
|
Loading…
Reference in New Issue