From 38969fe46df17a6c11a4247d24742df371d5db70 Mon Sep 17 00:00:00 2001 From: smatz Date: Mon, 18 Feb 2008 01:42:21 +0000 Subject: [PATCH] (svn r12171) -Fix [FS#609]: return correct bridge price for AI when DC_QUERY_COST is set (patch by Raimar Falke) It never happens in current code, but it is better to be ready for it --- src/tunnelbridge_cmd.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp index c838b87b17..92ec6b8518 100644 --- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -33,6 +33,7 @@ #include "sound_func.h" #include "signal_func.h" #include "tunnelbridge.h" +#include "player_base.h" #include "table/sprites.h" #include "table/strings.h" @@ -429,7 +430,7 @@ not_valid_below:; * It's unnecessary to execute this command every time for every bridge. So it is done only * and cost is computed in "bridge_gui.c". For AI, Towns this has to be of course calculated */ - if (!(flags & DC_QUERY_COST)) { + if (!(flags & DC_QUERY_COST) || (IsValidPlayer(_current_player) && GetPlayer(_current_player)->is_ai)) { bridge_len += 2; // begin and end tiles/ramps if (IsValidPlayer(_current_player) && !_is_old_ai_player)