Codechange: Replace TILE_AREA_LOOP with range-based for loops

This commit is contained in:
glx22 2021-05-12 16:45:28 +02:00 committed by Loïc Guilloux
parent 5bd8144853
commit 38c97e1492
23 changed files with 101 additions and 76 deletions

View File

@ -149,7 +149,7 @@ Industry::~Industry()
const bool has_neutral_station = this->neutral_station != nullptr;
TILE_AREA_LOOP(tile_cur, this->location) {
for (TileIndex tile_cur : this->location) {
if (IsTileType(tile_cur, MP_INDUSTRY)) {
if (GetIndustryIndex(tile_cur) == this->index) {
DeleteNewGRFInspectWindow(GSF_INDUSTRYTILES, tile_cur);
@ -164,7 +164,7 @@ Industry::~Industry()
if (has_neutral_station) {
/* Remove possible docking tiles */
TILE_AREA_LOOP(tile_cur, this->location) {
for (TileIndex tile_cur : this->location) {
ClearDockingTilesCheckingNeighbours(tile_cur);
}
}
@ -173,7 +173,7 @@ Industry::~Industry()
TileArea ta = TileArea(this->location.tile, 0, 0).Expand(21);
/* Remove the farmland and convert it to regular tiles over time. */
TILE_AREA_LOOP(tile_cur, ta) {
for (TileIndex tile_cur : ta) {
if (IsTileType(tile_cur, MP_CLEAR) && IsClearGround(tile_cur, CLEAR_FIELDS) &&
GetIndustryIndexOfField(tile_cur) == this->index) {
SetIndustryIndexOfField(tile_cur, INVALID_INDUSTRY);
@ -1041,7 +1041,7 @@ static void PlantFarmField(TileIndex tile, IndustryID industry)
/* check the amount of bad tiles */
int count = 0;
TILE_AREA_LOOP(cur_tile, ta) {
for (TileIndex cur_tile : ta) {
assert(cur_tile < MapSize());
count += IsSuitableForFarmField(cur_tile, false);
}
@ -1053,7 +1053,7 @@ static void PlantFarmField(TileIndex tile, IndustryID industry)
uint field_type = GB(r, 8, 8) * 9 >> 8;
/* make field */
TILE_AREA_LOOP(cur_tile, ta) {
for (TileIndex cur_tile : ta) {
assert(cur_tile < MapSize());
if (IsSuitableForFarmField(cur_tile, true)) {
MakeField(cur_tile, field_type, industry);
@ -1115,7 +1115,7 @@ static bool SearchLumberMillTrees(TileIndex tile, void *user_data)
static void ChopLumberMillTrees(Industry *i)
{
/* We only want to cut trees if all tiles are completed. */
TILE_AREA_LOOP(tile_cur, i->location) {
for (TileIndex tile_cur : i->location) {
if (i->TileBelongsToIndustry(tile_cur)) {
if (!IsIndustryCompleted(tile_cur)) return;
}
@ -1532,7 +1532,7 @@ static bool CheckCanTerraformSurroundingTiles(TileIndex tile, uint height, int i
if (TileX(tile) == 0 || TileY(tile) == 0 || GetTileType(tile) == MP_VOID) return false;
TileArea ta(tile - TileDiffXY(1, 1), 2, 2);
TILE_AREA_LOOP(tile_walk, ta) {
for (TileIndex tile_walk : ta) {
uint curh = TileHeight(tile_walk);
/* Is the tile clear? */
if ((GetTileType(tile_walk) != MP_CLEAR) && (GetTileType(tile_walk) != MP_TREES)) return false;
@ -1587,7 +1587,7 @@ static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, DoCommandFlag flags,
* Perform terraforming as OWNER_TOWN to disable autoslope and town ratings. */
Backup<CompanyID> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
TILE_AREA_LOOP(tile_walk, ta) {
for (TileIndex tile_walk : ta) {
uint curh = TileHeight(tile_walk);
if (curh != h) {
/* This tile needs terraforming. Check if we can do that without
@ -1607,7 +1607,7 @@ static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, DoCommandFlag flags,
if (flags & DC_EXEC) {
/* Terraform the land under the industry */
TILE_AREA_LOOP(tile_walk, ta) {
for (TileIndex tile_walk : ta) {
uint curh = TileHeight(tile_walk);
while (curh != h) {
/* We give the terraforming for free here, because we can't calculate
@ -1639,7 +1639,7 @@ static CommandCost CheckIfFarEnoughFromConflictingIndustry(TileIndex tile, int t
if (Industry::GetNumItems() > (size_t) (dmax * dmax * 2)) {
const Industry* i = nullptr;
TileArea tile_area = TileArea(tile, 1, 1).Expand(dmax);
TILE_AREA_LOOP(atile, tile_area) {
for (TileIndex atile : tile_area) {
if (GetTileType(atile) == MP_INDUSTRY) {
const Industry *i2 = Industry::GetByTile(atile);
if (i == i2) continue;

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@ -307,7 +307,7 @@ void AirportAnimationTrigger(Station *st, AirpAnimationTrigger trigger, CargoID
{
if (st->airport.tile == INVALID_TILE) return;
TILE_AREA_LOOP(tile, st->airport) {
for (TileIndex tile : st->airport) {
if (st->TileBelongsToAirport(tile)) AirportTileAnimationTrigger(st, tile, trigger, cargo_type);
}
}

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@ -287,7 +287,7 @@ bool StartStopIndustryTileAnimation(const Industry *ind, IndustryAnimationTrigge
{
bool ret = true;
uint32 random = Random();
TILE_AREA_LOOP(tile, ind->location) {
for (TileIndex tile : ind->location) {
if (ind->TileBelongsToIndustry(tile)) {
if (StartStopIndustryTileAnimation(tile, iat, random)) {
SB(random, 0, 16, Random());
@ -372,7 +372,7 @@ void TriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger)
void TriggerIndustry(Industry *ind, IndustryTileTrigger trigger)
{
uint32 reseed_industry = 0;
TILE_AREA_LOOP(tile, ind->location) {
for (TileIndex tile : ind->location) {
if (ind->TileBelongsToIndustry(tile)) {
DoTriggerIndustryTile(tile, trigger, ind, reseed_industry);
}

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@ -554,7 +554,7 @@ void TriggerObjectAnimation(Object *o, ObjectAnimationTrigger trigger, const Obj
{
if (!HasBit(spec->animation.triggers, trigger)) return;
TILE_AREA_LOOP(tile, o->location) {
for (TileIndex tile : o->location) {
TriggerObjectTileAnimation(o, tile, trigger, spec);
}
}

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@ -737,7 +737,7 @@ void DeallocateSpecFromStation(BaseStation *st, byte specindex)
ETileArea area = ETileArea(st, INVALID_TILE, TA_WHOLE);
/* Check all tiles over the station to check if the specindex is still in use */
TILE_AREA_LOOP(tile, area) {
for (TileIndex tile : area) {
if (st->TileBelongsToRailStation(tile) && GetCustomStationSpecIndex(tile) == specindex) {
return;
}
@ -939,7 +939,7 @@ void TriggerStationAnimation(BaseStation *st, TileIndex tile, StationAnimationTr
ETileArea area = ETileArea(st, tile, tas[trigger]);
/* Check all tiles over the station to check if the specindex is still in use */
TILE_AREA_LOOP(tile, area) {
for (TileIndex tile : area) {
if (st->TileBelongsToRailStation(tile)) {
const StationSpec *ss = GetStationSpec(tile);
if (ss != nullptr && HasBit(ss->animation.triggers, trigger)) {
@ -995,7 +995,7 @@ void TriggerStationRandomisation(Station *st, TileIndex tile, StationRandomTrigg
uint32 used_triggers = 0;
/* Check all tiles over the station to check if the specindex is still in use */
TILE_AREA_LOOP(tile, area) {
for (TileIndex tile : area) {
if (st->TileBelongsToRailStation(tile)) {
const StationSpec *ss = GetStationSpec(tile);
if (ss == nullptr) continue;

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@ -114,7 +114,7 @@ void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, Town *town, u
assert(o->town != nullptr);
TILE_AREA_LOOP(t, ta) {
for (TileIndex t : ta) {
WaterClass wc = (IsWaterTile(t) ? GetWaterClass(t) : WATER_CLASS_INVALID);
/* Update company infrastructure counts for objects build on canals owned by nobody. */
if (wc == WATER_CLASS_CANAL && owner != OWNER_NONE && (IsTileOwner(tile, OWNER_NONE) || IsTileOwner(tile, OWNER_WATER))) {
@ -136,7 +136,7 @@ void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, Town *town, u
static void IncreaseAnimationStage(TileIndex tile)
{
TileArea ta = Object::GetByTile(tile)->location;
TILE_AREA_LOOP(t, ta) {
for (TileIndex t : ta) {
SetAnimationFrame(t, GetAnimationFrame(t) + 1);
MarkTileDirtyByTile(t);
}
@ -230,7 +230,7 @@ CommandCost CmdBuildObject(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
* some information about the tiles. */
bool allow_water = (spec->flags & (OBJECT_FLAG_BUILT_ON_WATER | OBJECT_FLAG_NOT_ON_LAND)) != 0;
bool allow_ground = (spec->flags & OBJECT_FLAG_NOT_ON_LAND) == 0;
TILE_AREA_LOOP(t, ta) {
for (TileIndex t : ta) {
if (HasTileWaterGround(t)) {
if (!allow_water) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
if (!IsWaterTile(t)) {
@ -263,7 +263,7 @@ CommandCost CmdBuildObject(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
int allowed_z;
if (GetTileSlope(tile, &allowed_z) != SLOPE_FLAT) allowed_z++;
TILE_AREA_LOOP(t, ta) {
for (TileIndex t : ta) {
uint16 callback = CALLBACK_FAILED;
if (HasBit(spec->callback_mask, CBM_OBJ_SLOPE_CHECK)) {
TileIndex diff = t - tile;
@ -283,7 +283,7 @@ CommandCost CmdBuildObject(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
if (flags & DC_EXEC) {
/* This is basically a copy of the loop above with the exception that we now
* execute the commands and don't check for errors, since that's already done. */
TILE_AREA_LOOP(t, ta) {
for (TileIndex t : ta) {
if (HasTileWaterGround(t)) {
if (!IsWaterTile(t)) {
DoCommand(t, 0, 0, (flags & ~DC_NO_WATER) | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR);
@ -297,7 +297,7 @@ CommandCost CmdBuildObject(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
if (cost.Failed()) return cost;
/* Finally do a check for bridges. */
TILE_AREA_LOOP(t, ta) {
for (TileIndex t : ta) {
if (IsBridgeAbove(t) && (
!(spec->flags & OBJECT_FLAG_ALLOW_UNDER_BRIDGE) ||
(GetTileMaxZ(t) + spec->height >= GetBridgeHeight(GetSouthernBridgeEnd(t))))) {
@ -438,7 +438,7 @@ static Foundation GetFoundation_Object(TileIndex tile, Slope tileh)
static void ReallyClearObjectTile(Object *o)
{
Object::DecTypeCount(o->type);
TILE_AREA_LOOP(tile_cur, o->location) {
for (TileIndex tile_cur : o->location) {
DeleteNewGRFInspectWindow(GSF_OBJECTS, tile_cur);
MakeWaterKeepingClass(tile_cur, GetTileOwner(tile_cur));

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@ -1265,7 +1265,7 @@ static void CheckCaches()
/* Check docking tiles */
TileArea ta;
std::map<TileIndex, bool> docking_tiles;
TILE_AREA_LOOP(tile, st->docking_station) {
for (TileIndex tile : st->docking_station) {
ta.Add(tile);
docking_tiles[tile] = IsDockingTile(tile);
}
@ -1273,7 +1273,7 @@ static void CheckCaches()
if (ta.tile != st->docking_station.tile || ta.w != st->docking_station.w || ta.h != st->docking_station.h) {
DEBUG(desync, 2, "station docking mismatch: station %i, company %i", st->index, (int)st->owner);
}
TILE_AREA_LOOP(tile, ta) {
for (TileIndex tile : ta) {
if (docking_tiles[tile] != IsDockingTile(tile)) {
DEBUG(desync, 2, "docking tile mismatch: tile %i", (int)tile);
}

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@ -163,7 +163,7 @@ void CcRoadStop(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2,
if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_CONSTRUCTION_OTHER, tile);
if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
TileArea roadstop_area(tile, GB(p1, 0, 8), GB(p1, 8, 8));
TILE_AREA_LOOP(cur_tile, roadstop_area) {
for (TileIndex cur_tile : roadstop_area) {
ConnectRoadToStructure(cur_tile, dir);
/* For a drive-through road stop build connecting road for other entrance. */
if (HasBit(p2, 1)) ConnectRoadToStructure(cur_tile, ReverseDiagDir(dir));

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@ -86,7 +86,7 @@ void MoveBuoysToWaypoints()
if (train) {
/* When we make a rail waypoint of the station, convert the map as well. */
TILE_AREA_LOOP(t, train_st) {
for (TileIndex t : train_st) {
if (!IsTileType(t, MP_STATION) || GetStationIndex(t) != index) continue;
SB(_me[t].m6, 3, 3, STATION_WAYPOINT);

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@ -186,7 +186,7 @@
if (!HasHeliport(industry_id)) return INVALID_TILE;
const Industry *ind = ::Industry::Get(industry_id);
TILE_AREA_LOOP(tile_cur, ind->location) {
for (TileIndex tile_cur : ind->location) {
if (IsTileType(tile_cur, MP_STATION) && IsOilRig(tile_cur)) {
return tile_cur;
}
@ -208,7 +208,7 @@
if (!HasDock(industry_id)) return INVALID_TILE;
const Industry *ind = ::Industry::Get(industry_id);
TILE_AREA_LOOP(tile_cur, ind->location) {
for (TileIndex tile_cur : ind->location) {
if (IsTileType(tile_cur, MP_STATION) && IsOilRig(tile_cur)) {
return tile_cur;
}

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@ -256,11 +256,11 @@ static int ScriptOrderPositionToRealOrderPosition(VehicleID vehicle_id, ScriptOr
case OT_GOTO_STATION: {
const Station *st = ::Station::Get(order->GetDestination());
if (st->train_station.tile != INVALID_TILE) {
TILE_AREA_LOOP(t, st->train_station) {
for (TileIndex t : st->train_station) {
if (st->TileBelongsToRailStation(t)) return t;
}
} else if (st->ship_station.tile != INVALID_TILE) {
TILE_AREA_LOOP(t, st->ship_station) {
for (TileIndex t : st->ship_station) {
if (IsTileType(t, MP_STATION) && (IsDock(t) || IsOilRig(t)) && GetStationIndex(t) == st->index) return t;
}
} else if (st->bus_stops != nullptr) {
@ -268,7 +268,7 @@ static int ScriptOrderPositionToRealOrderPosition(VehicleID vehicle_id, ScriptOr
} else if (st->truck_stops != nullptr) {
return st->truck_stops->xy;
} else if (st->airport.tile != INVALID_TILE) {
TILE_AREA_LOOP(tile, st->airport) {
for (TileIndex tile : st->airport) {
if (st->TileBelongsToAirport(tile) && !::IsHangar(tile)) return tile;
}
}
@ -278,7 +278,7 @@ static int ScriptOrderPositionToRealOrderPosition(VehicleID vehicle_id, ScriptOr
case OT_GOTO_WAYPOINT: {
const Waypoint *wp = ::Waypoint::Get(order->GetDestination());
if (wp->train_station.tile != INVALID_TILE) {
TILE_AREA_LOOP(t, wp->train_station) {
for (TileIndex t : wp->train_station) {
if (wp->TileBelongsToRailStation(t)) return t;
}
}

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@ -21,7 +21,7 @@ void ScriptTileList::AddRectangle(TileIndex t1, TileIndex t2)
if (!::IsValidTile(t2)) return;
TileArea ta(t1, t2);
TILE_AREA_LOOP(t, ta) this->AddItem(t);
for (TileIndex t : ta) this->AddItem(t);
}
void ScriptTileList::AddTile(TileIndex tile)
@ -37,7 +37,7 @@ void ScriptTileList::RemoveRectangle(TileIndex t1, TileIndex t2)
if (!::IsValidTile(t2)) return;
TileArea ta(t1, t2);
TILE_AREA_LOOP(t, ta) this->RemoveItem(t);
for (TileIndex t : ta) this->RemoveItem(t);
}
void ScriptTileList::RemoveTile(TileIndex tile)
@ -55,7 +55,7 @@ void ScriptTileList::RemoveTile(TileIndex tile)
*/
static void FillIndustryCatchment(const Industry *i, int radius, BitmapTileArea &bta)
{
TILE_AREA_LOOP(cur_tile, i->location) {
for (TileIndex cur_tile : i->location) {
if (!::IsTileType(cur_tile, MP_INDUSTRY) || ::GetIndustryIndex(cur_tile) != i->index) continue;
int tx = TileX(cur_tile);
@ -156,7 +156,7 @@ ScriptTileList_StationType::ScriptTileList_StationType(StationID station_id, Scr
if ((station_type & ScriptStation::STATION_DOCK) != 0) station_type_value |= (1 << ::STATION_DOCK) | (1 << ::STATION_OILRIG);
TileArea ta(::TileXY(rect->left, rect->top), rect->right - rect->left + 1, rect->bottom - rect->top + 1);
TILE_AREA_LOOP(cur_tile, ta) {
for (TileIndex cur_tile : ta) {
if (!::IsTileType(cur_tile, MP_STATION)) continue;
if (::GetStationIndex(cur_tile) != station_id) continue;
if (!HasBit(station_type_value, ::GetStationType(cur_tile))) continue;

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@ -750,7 +750,7 @@ inline uint32 SmallMapWindow::GetTileColours(const TileArea &ta) const
TileIndex tile = INVALID_TILE; // Position of the most important tile.
TileType et = MP_VOID; // Effective tile type at that position.
TILE_AREA_LOOP(ti, ta) {
for (TileIndex ti : ta) {
TileType ttype = GetTileType(ti);
switch (ttype) {

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@ -416,7 +416,7 @@ void Station::RecomputeCatchment()
if (!_settings_game.station.serve_neutral_industries && this->industry != nullptr) {
/* Station is associated with an industry, so we only need to deliver to that industry. */
this->catchment_tiles.Initialize(this->industry->location);
TILE_AREA_LOOP(tile, this->industry->location) {
for (TileIndex tile : this->industry->location) {
if (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == this->industry->index) {
this->catchment_tiles.SetTile(tile);
}
@ -435,7 +435,7 @@ void Station::RecomputeCatchment()
/* Loop finding all station tiles */
TileArea ta(TileXY(this->rect.left, this->rect.top), TileXY(this->rect.right, this->rect.bottom));
TILE_AREA_LOOP(tile, ta) {
for (TileIndex tile : ta) {
if (!IsTileType(tile, MP_STATION) || GetStationIndex(tile) != this->index) continue;
uint r = GetTileCatchmentRadius(tile, this);
@ -443,7 +443,7 @@ void Station::RecomputeCatchment()
/* This tile sub-loop doesn't need to test any tiles, they are simply added to the catchment set. */
TileArea ta2 = TileArea(tile, 1, 1).Expand(r);
TILE_AREA_LOOP(tile2, ta2) this->catchment_tiles.SetTile(tile2);
for (TileIndex tile2 : ta2) this->catchment_tiles.SetTile(tile2);
}
/* Search catchment tiles for towns and industries */
@ -567,7 +567,7 @@ CommandCost StationRect::BeforeAddRect(TileIndex tile, int w, int h, StationRect
/* static */ bool StationRect::ScanForStationTiles(StationID st_id, int left_a, int top_a, int right_a, int bottom_a)
{
TileArea ta(TileXY(left_a, top_a), TileXY(right_a, bottom_a));
TILE_AREA_LOOP(tile, ta) {
for (TileIndex tile : ta) {
if (IsTileType(tile, MP_STATION) && GetStationIndex(tile) == st_id) return true;
}

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@ -575,7 +575,7 @@ void ForAllStationsAroundTiles(const TileArea &ta, Func func)
* to find the possible nearby stations. */
uint max_c = _settings_game.station.modified_catchment ? MAX_CATCHMENT : CA_UNMODIFIED;
TileArea ta_ext = TileArea(ta).Expand(max_c);
TILE_AREA_LOOP(tile, ta_ext) {
for (TileIndex tile : ta_ext) {
if (IsTileType(tile, MP_STATION)) seen_stations.insert(GetStationIndex(tile));
}
@ -587,7 +587,7 @@ void ForAllStationsAroundTiles(const TileArea &ta, Func func)
if (!_settings_game.station.serve_neutral_industries && st->industry != nullptr) continue;
/* Test if the tile is within the station's catchment */
TILE_AREA_LOOP(tile, ta) {
for (TileIndex tile : ta) {
if (st->TileIsInCatchment(tile)) {
if (func(st, tile)) break;
}

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@ -105,7 +105,7 @@ CommandCost GetStationAround(TileArea ta, StationID closest_station, CompanyID c
ta.Expand(1);
/* check around to see if there are any stations there owned by the company */
TILE_AREA_LOOP(tile_cur, ta) {
for (TileIndex tile_cur : ta) {
if (IsTileType(tile_cur, MP_STATION)) {
StationID t = GetStationIndex(tile_cur);
if (!T::IsValidID(t) || Station::Get(t)->owner != company) continue;
@ -511,7 +511,7 @@ CargoArray GetProductionAroundTiles(TileIndex tile, int w, int h, int rad)
/* Loop over all tiles to get the produced cargo of
* everything except industries */
TILE_AREA_LOOP(tile, ta) {
for (TileIndex tile : ta) {
if (IsTileType(tile, MP_INDUSTRY)) industries.insert(GetIndustryIndex(tile));
AddProducedCargo(tile, produced);
}
@ -549,7 +549,7 @@ CargoArray GetAcceptanceAroundTiles(TileIndex tile, int w, int h, int rad, Cargo
TileArea ta = TileArea(tile, w, h).Expand(rad);
TILE_AREA_LOOP(tile, ta) {
for (TileIndex tile : ta) {
/* Ignore industry if it has a neutral station. */
if (!_settings_game.station.serve_neutral_industries && IsTileType(tile, MP_INDUSTRY) && Industry::GetByTile(tile)->neutral_station != nullptr) continue;
@ -872,7 +872,7 @@ static CommandCost CheckFlatLandRailStation(TileArea tile_area, DoCommandFlag fl
const StationSpec *statspec = StationClass::Get(spec_class)->GetSpec(spec_index);
bool slope_cb = statspec != nullptr && HasBit(statspec->callback_mask, CBM_STATION_SLOPE_CHECK);
TILE_AREA_LOOP(tile_cur, tile_area) {
for (TileIndex tile_cur : tile_area) {
CommandCost ret = CheckBuildableTile(tile_cur, invalid_dirs, allowed_z, false);
if (ret.Failed()) return ret;
cost.AddCost(ret);
@ -954,7 +954,7 @@ static CommandCost CheckFlatLandRoadStop(TileArea tile_area, DoCommandFlag flags
CommandCost cost(EXPENSES_CONSTRUCTION);
int allowed_z = -1;
TILE_AREA_LOOP(cur_tile, tile_area) {
for (TileIndex cur_tile : tile_area) {
CommandCost ret = CheckBuildableTile(cur_tile, invalid_dirs, allowed_z, !is_drive_through);
if (ret.Failed()) return ret;
cost.AddCost(ret);
@ -1435,7 +1435,7 @@ CommandCost CmdBuildRailStation(TileIndex tile_org, DoCommandFlag flags, uint32
update_reservation_area = TileArea(tile_org, numtracks_orig, 1);
}
TILE_AREA_LOOP(tile, update_reservation_area) {
for (TileIndex tile : update_reservation_area) {
/* Don't even try to make eye candy parts reserved. */
if (IsStationTileBlocked(tile)) continue;
@ -1563,7 +1563,7 @@ CommandCost RemoveFromRailBaseStation(TileArea ta, std::vector<T *> &affected_st
CommandCost error;
/* Do the action for every tile into the area */
TILE_AREA_LOOP(tile, ta) {
for (TileIndex tile : ta) {
/* Make sure the specified tile is a rail station */
if (!HasStationTileRail(tile)) continue;
@ -1729,7 +1729,7 @@ CommandCost RemoveRailStation(T *st, DoCommandFlag flags, Money removal_cost)
CommandCost cost(EXPENSES_CONSTRUCTION);
/* clear all areas of the station */
TILE_AREA_LOOP(tile, ta) {
for (TileIndex tile : ta) {
/* only remove tiles that are actually train station tiles */
if (st->TileBelongsToRailStation(tile)) {
std::vector<T*> affected_stations; // dummy
@ -1894,7 +1894,7 @@ CommandCost CmdBuildRoadStop(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
if (flags & DC_EXEC) {
/* Check every tile in the area. */
TILE_AREA_LOOP(cur_tile, roadstop_area) {
for (TileIndex cur_tile : roadstop_area) {
/* Get existing road types and owners before any tile clearing */
RoadType road_rt = MayHaveRoad(cur_tile) ? GetRoadType(cur_tile, RTT_ROAD) : INVALID_ROADTYPE;
RoadType tram_rt = MayHaveRoad(cur_tile) ? GetRoadType(cur_tile, RTT_TRAM) : INVALID_ROADTYPE;
@ -2101,7 +2101,7 @@ CommandCost CmdRemoveRoadStop(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
CommandCost last_error(STR_ERROR_THERE_IS_NO_STATION);
bool had_success = false;
TILE_AREA_LOOP(cur_tile, roadstop_area) {
for (TileIndex cur_tile : roadstop_area) {
/* Make sure the specified tile is a road stop of the correct type */
if (!IsTileType(cur_tile, MP_STATION) || !IsRoadStop(cur_tile) || (uint32)GetRoadStopType(cur_tile) != GB(p2, 0, 1)) continue;
@ -2409,7 +2409,7 @@ static CommandCost RemoveAirport(TileIndex tile, DoCommandFlag flags)
nearest->noise_reached -= GetAirportNoiseLevelForDistance(as, dist);
}
TILE_AREA_LOOP(tile_cur, st->airport) {
for (TileIndex tile_cur : st->airport) {
if (!st->TileBelongsToAirport(tile_cur)) continue;
CommandCost ret = EnsureNoVehicleOnGround(tile_cur);
@ -4120,7 +4120,7 @@ void UpdateStationDockingTiles(Station *st)
int y1 = std::max<int>(y - 1, 0);
TileArea ta(TileXY(x1, y1), TileXY(x2 - 1, y2 - 1));
TILE_AREA_LOOP(tile, ta) {
for (TileIndex tile : ta) {
if (IsValidTile(tile) && IsPossibleDockingTile(tile)) CheckForDockingTile(tile);
}
}

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@ -103,7 +103,7 @@ static void FindStationsAroundSelection()
Station *adjacent = nullptr;
/* Direct loop instead of ForAllStationsAroundTiles as we are not interested in catchment area */
TILE_AREA_LOOP(tile, ta) {
for (TileIndex tile : ta) {
if (IsTileType(tile, MP_STATION) && GetTileOwner(tile) == _local_company) {
Station *st = Station::GetByTile(tile);
if (st == nullptr) continue;
@ -2214,7 +2214,7 @@ static const T *FindStationsNearby(TileArea ta, bool distant_join)
_deleted_stations_nearby.clear();
/* Check the inside, to return, if we sit on another station */
TILE_AREA_LOOP(t, ta) {
for (TileIndex t : ta) {
if (t < MapSize() && IsTileType(t, MP_STATION) && T::IsValidID(GetStationIndex(t))) return T::GetByTile(t);
}

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@ -329,7 +329,7 @@ bool FindSubsidyTownCargoRoute()
/* Calculate the produced cargo of houses around town center. */
CargoArray town_cargo_produced;
TileArea ta = TileArea(src_town->xy, 1, 1).Expand(SUBSIDY_TOWN_CARGO_RADIUS);
TILE_AREA_LOOP(tile, ta) {
for (TileIndex tile : ta) {
if (IsTileType(tile, MP_HOUSE)) {
AddProducedCargo(tile, town_cargo_produced);
}
@ -440,7 +440,7 @@ bool FindSubsidyCargoDestination(CargoID cid, SourceType src_type, SourceID src)
/* Calculate cargo acceptance of houses around town center. */
CargoArray town_cargo_accepted;
TileArea ta = TileArea(dst_town->xy, 1, 1).Expand(SUBSIDY_TOWN_CARGO_RADIUS);
TILE_AREA_LOOP(tile, ta) {
for (TileIndex tile : ta) {
if (IsTileType(tile, MP_HOUSE)) {
AddAcceptedCargo(tile, town_cargo_accepted, nullptr);
}

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@ -57,7 +57,7 @@ static void GenerateDesertArea(TileIndex end, TileIndex start)
_generating_world = true;
TileArea ta(start, end);
TILE_AREA_LOOP(tile, ta) {
for (TileIndex tile : ta) {
SetTropicZone(tile, (_ctrl_pressed) ? TROPICZONE_NORMAL : TROPICZONE_DESERT);
DoCommandP(tile, 0, 0, CMD_LANDSCAPE_CLEAR);
MarkTileDirtyByTile(tile);
@ -74,7 +74,7 @@ static void GenerateRockyArea(TileIndex end, TileIndex start)
bool success = false;
TileArea ta(start, end);
TILE_AREA_LOOP(tile, ta) {
for (TileIndex tile : ta) {
switch (GetTileType(tile)) {
case MP_TREES:
if (GetTreeGround(tile) == TREE_GROUND_SHORE) continue;
@ -408,18 +408,18 @@ static void CommonRaiseLowerBigLand(TileIndex tile, int mode)
if (mode != 0) {
/* Raise land */
h = MAX_TILE_HEIGHT;
TILE_AREA_LOOP(tile2, ta) {
for (TileIndex tile2 : ta) {
h = std::min(h, TileHeight(tile2));
}
} else {
/* Lower land */
h = 0;
TILE_AREA_LOOP(tile2, ta) {
for (TileIndex tile2 : ta) {
h = std::max(h, TileHeight(tile2));
}
}
TILE_AREA_LOOP(tile2, ta) {
for (TileIndex tile2 : ta) {
if (TileHeight(tile2) == h) {
DoCommandP(tile2, SLOPE_N, (uint32)mode, CMD_TERRAFORM_LAND);
}

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@ -146,6 +146,24 @@ void OrthogonalTileArea::ClampToMap()
this->h = std::min<int>(this->h, MapSizeY() - TileY(this->tile));
}
/**
* Returns an iterator to the beginning of the tile area.
* @return The OrthogonalTileIterator.
*/
OrthogonalTileIterator OrthogonalTileArea::begin() const
{
return OrthogonalTileIterator(*this);
}
/**
* Returns an iterator to the end of the tile area.
* @return The OrthogonalTileIterator.
*/
OrthogonalTileIterator OrthogonalTileArea::end() const
{
return OrthogonalTileIterator(OrthogonalTileArea());
}
/**
* Create a diagonal tile area from two corners.
* @param start First corner of the area.

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@ -12,6 +12,8 @@
#include "map_func.h"
class OrthogonalTileIterator;
/** Represents the covered area of e.g. a rail station */
struct OrthogonalTileArea {
TileIndex tile; ///< The base tile of the area
@ -58,6 +60,10 @@ struct OrthogonalTileArea {
{
return TILE_ADDXY(this->tile, this->w / 2, this->h / 2);
}
OrthogonalTileIterator begin() const;
OrthogonalTileIterator end() const;
};
/** Represents a diagonal tile area. */
@ -123,6 +129,15 @@ public:
return this->tile;
}
/**
* Get the tile we are currently at.
* @return The tile we are at, or INVALID_TILE when we're done.
*/
inline TileIndex operator *() const
{
return this->tile;
}
/**
* Move ourselves to the next tile in the rectangle on the map.
*/
@ -223,12 +238,4 @@ public:
}
};
/**
* A loop which iterates over the tiles of a TileArea.
* @param var The name of the variable which contains the current tile.
* This variable will be allocated in this \c for of this loop.
* @param ta The tile area to search over.
*/
#define TILE_AREA_LOOP(var, ta) for (OrthogonalTileIterator var(ta); var != INVALID_TILE; ++var)
#endif /* TILEAREA_TYPE_H */

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@ -392,7 +392,7 @@ CommandCost CmdPlantTree(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
int limit = (c == nullptr ? INT32_MAX : GB(c->tree_limit, 16, 16));
TileArea ta(tile, p2);
TILE_AREA_LOOP(tile, ta) {
for (TileIndex tile : ta) {
switch (GetTileType(tile)) {
case MP_TREES:
/* no more space for trees? */

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@ -1044,7 +1044,7 @@ static void FloodVehicles(TileIndex tile)
if (IsAirportTile(tile)) {
const Station *st = Station::GetByTile(tile);
TILE_AREA_LOOP(tile, st->airport) {
for (TileIndex tile : st->airport) {
if (st->TileBelongsToAirport(tile)) FindVehicleOnPos(tile, &z, &FloodVehicleProc);
}