(svn r7153) -Fix [FS#279]: Some keyboard events possibly lost under high CPU load, handle

keyboard input in place instead of global variables magic. (KUDr)
This commit is contained in:
Darkvater 2006-11-15 19:35:52 +00:00
parent 4a986e43d4
commit 3a03b70319
6 changed files with 27 additions and 17 deletions

View File

@ -282,7 +282,6 @@ VARDEF int32 _additional_cash_required;
VARDEF uint32 _decode_parameters[20];
VARDEF uint32 _pressed_key; // Low 8 bits = ASCII, High 16 bits = keycode
VARDEF bool _ctrl_pressed; // Is Ctrl pressed?
VARDEF bool _shift_pressed; // Is Shift pressed?
VARDEF byte _dirkeys; // 1 = left, 2 = up, 4 = right, 8 = down

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@ -347,8 +347,9 @@ static void QZ_KeyEvent(unsigned short keycode, unsigned short unicode, BOOL dow
}
if (down) {
_pressed_key = QZ_MapKey(keycode) | unicode;
DEBUG(driver, 2)("cocoa_v: QZ_KeyEvent: %x (%x), down, mapping: %x", keycode, unicode, _pressed_key);
uint32 pressed_key = QZ_MapKey(keycode) | unicode;
HandleKeypress(pressed_key);
DEBUG(driver, 2)("cocoa_v: QZ_KeyEvent: %x (%x), down, mapping: %x", keycode, unicode, pressed_key);
} else {
DEBUG(driver, 2)("cocoa_v: QZ_KeyEvent: %x (%x), up", keycode, unicode);
}

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@ -380,9 +380,8 @@ static int PollEvent(void)
(ev.key.keysym.sym == SDLK_RETURN || ev.key.keysym.sym == SDLK_f)) {
ToggleFullScreen(!_fullscreen);
} else {
_pressed_key = ConvertSdlKeyIntoMy(&ev.key.keysym);
HandleKeypress(ConvertSdlKeyIntoMy(&ev.key.keysym));
}
break;
case SDL_VIDEORESIZE: {

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@ -346,23 +346,25 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
WORD w = 0;
byte ks[256];
uint scancode;
uint32 pressed_key;
GetKeyboardState(ks);
if (ToAscii(wParam, 0, ks, &w, 0) == 0) {
w = 0; // no translation was possible
}
_pressed_key = w | MapWindowsKey(wParam) << 16;
pressed_key = w | MapWindowsKey(wParam) << 16;
scancode = GB(lParam, 16, 8);
if (scancode == 41) _pressed_key = w | WKC_BACKQUOTE << 16;
if (scancode == 41) pressed_key = w | WKC_BACKQUOTE << 16;
if ((_pressed_key >> 16) == ('D' | WKC_CTRL) && !_wnd.fullscreen) {
if ((pressed_key >> 16) == ('D' | WKC_CTRL) && !_wnd.fullscreen) {
_double_size ^= 1;
_wnd.double_size = _double_size;
ClientSizeChanged(_wnd.width, _wnd.height);
MarkWholeScreenDirty();
}
HandleKeypress(pressed_key);
break;
}
@ -377,11 +379,11 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
return 0; // do nothing
case VK_F10: /* F10, ignore activation of menu */
_pressed_key = MapWindowsKey(wParam) << 16;
HandleKeypress(MapWindowsKey(wParam) << 16);
return 0;
default: /* ALT in combination with something else */
_pressed_key = MapWindowsKey(wParam) << 16;
HandleKeypress(MapWindowsKey(wParam) << 16);
break;
}
break;

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@ -1397,7 +1397,10 @@ void SendWindowMessageClass(WindowClass wnd_class, uint msg, uint wparam, uint l
}
}
static void HandleKeypress(uint32 key)
/** Handle keyboard input.
* @param key Lower 8 bits contain the ASCII character, the higher
* 16 bits the keycode */
void HandleKeypress(uint32 key)
{
Window *w;
WindowEvent e;
@ -1406,6 +1409,17 @@ static void HandleKeypress(uint32 key)
* to thein this main toolbar. */
bool query_open = false;
/*
* During the generation of the world, there might be
* another thread that is currently building for example
* a road. To not interfere with those tasks, we should
* NOT change the _current_player here.
*
* This is not necessary either, as the only events that
* can be handled are the 'close application' events
*/
if (!IsGeneratingWorld()) _current_player = _local_player;
// Setup event
e.event = WE_KEYPRESS;
e.we.keypress.ascii = key & 0xFF;
@ -1564,12 +1578,6 @@ void InputLoop(void)
*/
if (!IsGeneratingWorld()) _current_player = _local_player;
// Handle pressed keys
if (_pressed_key != 0) {
HandleKeypress(_pressed_key);
_pressed_key = 0;
}
// Mouse event?
click = 0;
if (_left_button_down && !_left_button_clicked) {

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@ -801,6 +801,7 @@ void UnInitWindowSystem(void);
void ResetWindowSystem(void);
int GetMenuItemIndex(const Window *w, int x, int y);
void InputLoop(void);
void HandleKeypress(uint32 key);
void UpdateWindows(void);
void InvalidateWidget(const Window *w, byte widget_index);
void InvalidateThisWindowData(Window *w);