mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r7153) -Fix [FS#279]: Some keyboard events possibly lost under high CPU load, handle
keyboard input in place instead of global variables magic. (KUDr)
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4a986e43d4
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3a03b70319
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@ -282,7 +282,6 @@ VARDEF int32 _additional_cash_required;
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VARDEF uint32 _decode_parameters[20];
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VARDEF uint32 _pressed_key; // Low 8 bits = ASCII, High 16 bits = keycode
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VARDEF bool _ctrl_pressed; // Is Ctrl pressed?
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VARDEF bool _shift_pressed; // Is Shift pressed?
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VARDEF byte _dirkeys; // 1 = left, 2 = up, 4 = right, 8 = down
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@ -347,8 +347,9 @@ static void QZ_KeyEvent(unsigned short keycode, unsigned short unicode, BOOL dow
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}
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if (down) {
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_pressed_key = QZ_MapKey(keycode) | unicode;
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DEBUG(driver, 2)("cocoa_v: QZ_KeyEvent: %x (%x), down, mapping: %x", keycode, unicode, _pressed_key);
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uint32 pressed_key = QZ_MapKey(keycode) | unicode;
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HandleKeypress(pressed_key);
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DEBUG(driver, 2)("cocoa_v: QZ_KeyEvent: %x (%x), down, mapping: %x", keycode, unicode, pressed_key);
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} else {
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DEBUG(driver, 2)("cocoa_v: QZ_KeyEvent: %x (%x), up", keycode, unicode);
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}
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@ -380,9 +380,8 @@ static int PollEvent(void)
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(ev.key.keysym.sym == SDLK_RETURN || ev.key.keysym.sym == SDLK_f)) {
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ToggleFullScreen(!_fullscreen);
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} else {
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_pressed_key = ConvertSdlKeyIntoMy(&ev.key.keysym);
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HandleKeypress(ConvertSdlKeyIntoMy(&ev.key.keysym));
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}
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break;
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case SDL_VIDEORESIZE: {
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@ -346,23 +346,25 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
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WORD w = 0;
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byte ks[256];
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uint scancode;
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uint32 pressed_key;
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GetKeyboardState(ks);
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if (ToAscii(wParam, 0, ks, &w, 0) == 0) {
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w = 0; // no translation was possible
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}
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_pressed_key = w | MapWindowsKey(wParam) << 16;
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pressed_key = w | MapWindowsKey(wParam) << 16;
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scancode = GB(lParam, 16, 8);
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if (scancode == 41) _pressed_key = w | WKC_BACKQUOTE << 16;
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if (scancode == 41) pressed_key = w | WKC_BACKQUOTE << 16;
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if ((_pressed_key >> 16) == ('D' | WKC_CTRL) && !_wnd.fullscreen) {
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if ((pressed_key >> 16) == ('D' | WKC_CTRL) && !_wnd.fullscreen) {
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_double_size ^= 1;
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_wnd.double_size = _double_size;
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ClientSizeChanged(_wnd.width, _wnd.height);
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MarkWholeScreenDirty();
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}
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HandleKeypress(pressed_key);
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break;
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}
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@ -377,11 +379,11 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
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return 0; // do nothing
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case VK_F10: /* F10, ignore activation of menu */
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_pressed_key = MapWindowsKey(wParam) << 16;
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HandleKeypress(MapWindowsKey(wParam) << 16);
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return 0;
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default: /* ALT in combination with something else */
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_pressed_key = MapWindowsKey(wParam) << 16;
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HandleKeypress(MapWindowsKey(wParam) << 16);
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break;
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}
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break;
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22
window.c
22
window.c
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@ -1397,7 +1397,10 @@ void SendWindowMessageClass(WindowClass wnd_class, uint msg, uint wparam, uint l
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}
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}
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static void HandleKeypress(uint32 key)
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/** Handle keyboard input.
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* @param key Lower 8 bits contain the ASCII character, the higher
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* 16 bits the keycode */
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void HandleKeypress(uint32 key)
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{
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Window *w;
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WindowEvent e;
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@ -1406,6 +1409,17 @@ static void HandleKeypress(uint32 key)
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* to thein this main toolbar. */
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bool query_open = false;
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/*
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* During the generation of the world, there might be
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* another thread that is currently building for example
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* a road. To not interfere with those tasks, we should
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* NOT change the _current_player here.
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*
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* This is not necessary either, as the only events that
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* can be handled are the 'close application' events
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*/
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if (!IsGeneratingWorld()) _current_player = _local_player;
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// Setup event
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e.event = WE_KEYPRESS;
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e.we.keypress.ascii = key & 0xFF;
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@ -1564,12 +1578,6 @@ void InputLoop(void)
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*/
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if (!IsGeneratingWorld()) _current_player = _local_player;
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// Handle pressed keys
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if (_pressed_key != 0) {
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HandleKeypress(_pressed_key);
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_pressed_key = 0;
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}
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// Mouse event?
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click = 0;
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if (_left_button_down && !_left_button_clicked) {
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1
window.h
1
window.h
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@ -801,6 +801,7 @@ void UnInitWindowSystem(void);
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void ResetWindowSystem(void);
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int GetMenuItemIndex(const Window *w, int x, int y);
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void InputLoop(void);
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void HandleKeypress(uint32 key);
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void UpdateWindows(void);
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void InvalidateWidget(const Window *w, byte widget_index);
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void InvalidateThisWindowData(Window *w);
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