(svn r11400) -Fix [FS#1409]: assign orders during cloning after refitting as it needs the cargo types to be the same.

This commit is contained in:
rubidium 2007-11-10 22:56:43 +00:00
parent f55fdfb7c4
commit 3a8cdc37ce
1 changed files with 10 additions and 2 deletions

View File

@ -1769,10 +1769,9 @@ CommandCost CmdCloneVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
return result; // return error and the message returned from CMD_MOVE_RAIL_VEHICLE
}
} else {
/* this is a front engine or not a train. It need orders */
/* this is a front engine or not a train. */
w_front = w;
w->service_interval = v->service_interval;
DoCommand(0, (v->index << 16) | w->index, p2 & 1 ? CO_SHARE : CO_COPY, flags, CMD_CLONE_ORDER);
}
w_rear = w; // trains needs to know the last car in the train, so they can add more in next loop
}
@ -1836,6 +1835,15 @@ CommandCost CmdCloneVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if ((flags & DC_EXEC) && v->type == VEH_TRAIN) w = GetNextVehicle(w);
} while (v->type == VEH_TRAIN && (v = GetNextVehicle(v)) != NULL);
if (flags & DC_EXEC) {
/*
* Set the orders of the vehicle. Cannot do it earlier as we need
* the vehicle refitted before doing this, otherwise the moved
* cargo types might not match (passenger vs non-passenger)
*/
DoCommand(0, (v_front->index << 16) | w_front->index, p2 & 1 ? CO_SHARE : CO_COPY, flags, CMD_CLONE_ORDER);
}
/* Since we can't estimate the cost of cloning a vehicle accurately we must
* check whether the player has enough money manually. */
if (!CheckPlayerHasMoney(total_cost)) {