(svn r20609) -Fix [FS#3702]: crash when a NewGRF defined an invalid substitute type for a house and the NewGRF was removed during the game

This commit is contained in:
yexo 2010-08-24 16:00:35 +00:00
parent 5e08df7689
commit 3b04f510b1
1 changed files with 40 additions and 3 deletions

View File

@ -36,18 +36,55 @@ void UpdateHousesAndTowns()
}
for (TileIndex t = 0; t < MapSize(); t++) {
HouseID house_id;
if (!IsTileType(t, MP_HOUSE)) continue;
house_id = GetCleanHouseType(t);
HouseID house_id = GetCleanHouseType(t);
if (!HouseSpec::Get(house_id)->enabled && house_id >= NEW_HOUSE_OFFSET) {
/* The specs for this type of house are not available any more, so
* replace it with the substitute original house type. */
house_id = _house_mngr.GetSubstituteID(house_id);
SetHouseType(t, house_id);
}
}
/* Check for cases when a NewGRF has set a wrong house substitute type. */
for (TileIndex t = 0; t < MapSize(); t++) {
if (!IsTileType(t, MP_HOUSE)) continue;
HouseID house_type = GetCleanHouseType(t);
TileIndex north_tile = t + GetHouseNorthPart(house_type); // modifies 'house_type'!
if (t == north_tile) {
const HouseSpec *hs = HouseSpec::Get(house_type);
bool valid_house = true;
if (hs->building_flags & TILE_SIZE_2x1) {
TileIndex tile = t + TileDiffXY(1, 0);
if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 1) valid_house = false;
} else if (hs->building_flags & TILE_SIZE_1x2) {
TileIndex tile = t + TileDiffXY(0, 1);
if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 1) valid_house = false;
} else if (hs->building_flags & TILE_SIZE_2x2) {
TileIndex tile = t + TileDiffXY(1, 0);
if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 1) valid_house = false;
tile = t + TileDiffXY(0, 1);
if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 2) valid_house = false;
tile = t + TileDiffXY(1, 1);
if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 3) valid_house = false;
}
/* If not all tiles of this house are present remove the house.
* The other tiles will get removed later in this loop because
* their north tile is not the correct type anymore. */
if (!valid_house) DoClearSquare(t);
} else if (!IsTileType(north_tile, MP_HOUSE) || GetCleanHouseType(north_tile) != house_type) {
/* This tile should be part of a multi-tile building but the
* north tile of this house isn't on the map. */
DoClearSquare(t);
}
}
for (TileIndex t = 0; t < MapSize(); t++) {
if (!IsTileType(t, MP_HOUSE)) continue;
HouseID house_id = GetCleanHouseType(t);
town = Town::GetByTile(t);
IncreaseBuildingCount(town, house_id);
if (IsHouseCompleted(t)) town->population += HouseSpec::Get(house_id)->population;