Add: {PUSH_COLOUR} and {POP_COLOUR} control codes to handle switching colours. (#6737)

This replaces the internal SCC_PREVIOUS_COLOUR swap.
This commit is contained in:
PeterN 2018-04-19 19:33:21 +01:00 committed by GitHub
parent f4f9e18790
commit 3b32075e8a
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5 changed files with 33 additions and 13 deletions

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@ -594,8 +594,10 @@ static inline void GetLayouter(Layouter::LineCacheItem &line, const char *&str,
break;
} else if (c >= SCC_BLUE && c <= SCC_BLACK) {
state.SetColour((TextColour)(c - SCC_BLUE));
} else if (c == SCC_PREVIOUS_COLOUR) { // Revert to the previous colour.
state.SetPreviousColour();
} else if (c == SCC_PUSH_COLOUR) {
state.PushColour();
} else if (c == SCC_POP_COLOUR) {
state.PopColour();
} else if (c >= SCC_FIRST_FONT && c <= SCC_LAST_FONT) {
state.SetFontSize((FontSize)(c - SCC_FIRST_FONT));
} else {

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@ -18,6 +18,7 @@
#include <map>
#include <string>
#include <stack>
#ifdef WITH_ICU_LAYOUT
#include "layout/ParagraphLayout.h"
@ -33,10 +34,11 @@
struct FontState {
FontSize fontsize; ///< Current font size.
TextColour cur_colour; ///< Current text colour.
TextColour prev_colour; ///< Text colour from before the last colour switch.
FontState() : fontsize(FS_END), cur_colour(TC_INVALID), prev_colour(TC_INVALID) {}
FontState(TextColour colour, FontSize fontsize) : fontsize(fontsize), cur_colour(colour), prev_colour(colour) {}
std::stack<TextColour> colour_stack; ///< Stack of colours to assist with colour switching.
FontState() : fontsize(FS_END), cur_colour(TC_INVALID) {}
FontState(TextColour colour, FontSize fontsize) : fontsize(fontsize), cur_colour(colour) {}
/**
* Switch to new colour \a c.
@ -45,14 +47,25 @@ struct FontState {
inline void SetColour(TextColour c)
{
assert(c >= TC_BLUE && c <= TC_BLACK);
this->prev_colour = this->cur_colour;
this->cur_colour = c;
}
/** Switch to previous colour. */
inline void SetPreviousColour()
/**
* Switch to and pop the last saved colour on the stack.
*/
inline void PopColour()
{
Swap(this->cur_colour, this->prev_colour);
if (colour_stack.empty()) return;
SetColour(colour_stack.top());
colour_stack.pop();
}
/**
* Push the current colour on to the stack.
*/
inline void PushColour()
{
colour_stack.push(this->cur_colour);
}
/**
@ -149,7 +162,7 @@ class Layouter : public AutoDeleteSmallVector<const ParagraphLayouter::Line *, 4
{
if (this->state_before.fontsize != other.state_before.fontsize) return this->state_before.fontsize < other.state_before.fontsize;
if (this->state_before.cur_colour != other.state_before.cur_colour) return this->state_before.cur_colour < other.state_before.cur_colour;
if (this->state_before.prev_colour != other.state_before.prev_colour) return this->state_before.prev_colour < other.state_before.prev_colour;
if (this->state_before.colour_stack != other.state_before.colour_stack) return this->state_before.colour_stack < other.state_before.colour_stack;
return this->str < other.str;
}
};

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@ -449,6 +449,8 @@ static char *FormatGenericCurrency(char *buff, const CurrencySpec *spec, Money n
/* convert from negative */
if (number < 0) {
if (buff + Utf8CharLen(SCC_PUSH_COLOUR) > last) return buff;
buff += Utf8Encode(buff, SCC_PUSH_COLOUR);
if (buff + Utf8CharLen(SCC_RED) > last) return buff;
buff += Utf8Encode(buff, SCC_RED);
buff = strecpy(buff, "-", last);
@ -485,8 +487,8 @@ static char *FormatGenericCurrency(char *buff, const CurrencySpec *spec, Money n
if (spec->symbol_pos != 0) buff = strecpy(buff, spec->suffix, last);
if (negative) {
if (buff + Utf8CharLen(SCC_PREVIOUS_COLOUR) > last) return buff;
buff += Utf8Encode(buff, SCC_PREVIOUS_COLOUR);
if (buff + Utf8CharLen(SCC_POP_COLOUR) > last) return buff;
buff += Utf8Encode(buff, SCC_POP_COLOUR);
*buff = '\0';
}

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@ -115,7 +115,8 @@ enum StringControlCode {
SCC_GRAY,
SCC_DKBLUE,
SCC_BLACK,
SCC_PREVIOUS_COLOUR,
SCC_PUSH_COLOUR,
SCC_POP_COLOUR,
/**
* The next variables are part of a NewGRF subsystem for creating text strings.

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@ -60,6 +60,8 @@ static const CmdStruct _cmd_structs[] = {
{"GRAY", EmitSingleChar, SCC_GRAY, 0, -1, C_DONTCOUNT},
{"DKBLUE", EmitSingleChar, SCC_DKBLUE, 0, -1, C_DONTCOUNT},
{"BLACK", EmitSingleChar, SCC_BLACK, 0, -1, C_DONTCOUNT},
{"PUSH_COLOUR", EmitSingleChar, SCC_PUSH_COLOUR, 0, -1, C_DONTCOUNT},
{"POP_COLOUR", EmitSingleChar, SCC_POP_COLOUR, 0, -1, C_DONTCOUNT},
{"REV", EmitSingleChar, SCC_REVISION, 0, -1, C_NONE}, // openttd revision string