(svn r10154) -Fix [FS#870]: some vehicles were not drawn when having a high resolution and a high zoom-out level. Patch by B. N. SmatZ!.

This commit is contained in:
rubidium 2007-06-13 23:43:00 +00:00
parent 991996eb36
commit 3b5203dbc6
1 changed files with 21 additions and 9 deletions

View File

@ -889,17 +889,29 @@ void ViewportAddVehicles(DrawPixelInfo *dpi)
const int b = dpi->top + dpi->height;
/* The hash area to scan */
const int xl = GB(l - 70, 7, 6);
const int xu = GB(r, 7, 6);
const int yl = GB(t - 70, 6, 6) << 6;
const int yu = GB(b, 6, 6) << 6;
int xl, xu, yl, yu;
int x;
int y;
if (dpi->width + 70 < (1 << (7 + 6))) {
xl = GB(l - 70, 7, 6);
xu = GB(r, 7, 6);
} else {
/* scan whole hash row */
xl = 0;
xu = 0x3F;
}
for (y = yl;; y = (y + (1 << 6)) & (0x3F << 6)) {
for (x = xl;; x = (x + 1) & 0x3F) {
const Vehicle *v = _vehicle_position_hash[(x + y) & 0xFFFF];
if (dpi->height + 70 < (1 << (6 + 6))) {
yl = GB(t - 70, 6, 6) << 6;
yu = GB(b, 6, 6) << 6;
} else {
/* scan whole column */
yl = 0;
yu = 0x3F << 6;
}
for (int y = yl;; y = (y + (1 << 6)) & (0x3F << 6)) {
for (int x = xl;; x = (x + 1) & 0x3F) {
const Vehicle *v = _vehicle_position_hash[x + y]; // already masked & 0xFFF
while (v != NULL) {
if (!(v->vehstatus & VS_HIDDEN) &&