mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r1269) - Updated changelog.txt and readme.txt for 0.3.5
- Marked docs/console.txt as out-dated
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@ -1,9 +1,90 @@
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0.3.5 (unreleased)
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0.3.5 (2004-12-24)
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------------------------------------------------------------------------
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- Change: (OSX build) Moved data and lang folders inside OpenTTD. This got rid of the package system too, making installing/updating easier
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- Fix (Big Endian computers, which are mac and MorphOS): made it able to load savegames made by TTD
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- Fix (OSX build) music is now on by default again
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- Fix (OSX build) made error opens the console (app in utilities dir, not ingame console). This should fix the problem where people did not get a valid error message
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- Feature: [Network] New network, very stable, a lot of new features
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- Feature: [Network] Ingame Serverlist (with online game-servers to join)
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- Feature: [Network] Webbased Serverlist: http://servers.openttd.org/
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- Feature: [Network] Added dedicated server support
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- Feature: [Network] Cheat protection in MultiPlayer
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- Feature: [Network] Patch settings are also synced with the server
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- Feature: [Network] Chat
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- Feature: Custom currency settings
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- Feature: Per-station vehicle lists
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- Feature: More realistically sized catchment areas
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- Feature: Sticky windows
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- Feature: Even better support for newgrf-files
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- Feature: Implement improved vehicle loading algorithm
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- Feature: Even more advanced console
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- Feature: Game compiles under BEOS_SERVER
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- Feature: Game compiles under OS/2 (no network-support)
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- Feature: OpenTTD runs with the grf files of the DOS version
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- Feature: [Big Endian computers, which are mac and MorphOS]: are able to load savegames by TTD(Patch)
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- Feature: Many more new things...
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- Add: 'l' openes the landscaping toolbar globally
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- Add: Make the town sometimes build streets on slopes
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- Add: Manpage
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- Add: New checkpoint grahpics
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- Add: SHIFT+DEL now deletes all non-vital windows (only status bar and main bar remain)
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- Add: Windows now shows revision, release information in title bar
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- Add: Windows snap at each other
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- Change: [OSX build] Moved data and lang folders inside OpenTTD. This got rid of the package system too, making installing/updating easier
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- Fix: [OSX build] Music is now on by default again
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- Fix: [OSX build] Made error opens the console
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- Fix: [SDL] Added a confirmation dialog when quitting the game
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- Fix: A train can leave and enter the same depot at the same time, then the trai simply got stuck
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- Fix: Crash when making png screenshot with odd resolution (Tron)
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- Fix: Directories in *nix are now sorted alphabetically in ascending order (Tron).
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- Fix: Do not consider a road station as street when growing the town
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- Fix: Engines from other climates do not appear any more when never_expire_vehicles is enabled
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- Fix: Game options (like drive side) are not taken from the scenario when using 'new game' command
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- Fix: Order checker now correctly detects station with invalid facilities
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- Fix: Polished GUI in a lot of ways
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- Fix: Saving or loading a map doesnt pauses the game anymore
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- Fix: Some bridge part isn't displayed transparent in transparent mode
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- Fix: Starting with -r option allows all resolutions (Tron)
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- Fix: The pathfinder no longer sees rail with an other owner as a possible route.
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- Fix: Unable to select other screenshot format in Game Option
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- Fix: Unwanted town renaming
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- Fix: Vehicles slow down under bridge if the track is on a foundation
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- Fix: You can no longer change name of waypoints whom are owned by somebody else
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- Fix: [ 1090313 ] Shares are now also sold when a company goes bankrupt
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- Fix: [ 1087701 ] It is no longer possible to crash trains of other companies by building a depot close to a station. (even more: trains do no longer enter tiles that do not belong to his owner)
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- Fix: [ 1087403 ] Crashed trains aren't reported to have too few orders any more
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- Fix: [ 1086375 ] Backup-order-list was not closed with an OT_NOTHING,
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- Fix: [ 1085255 ] Docks now have a button to display the catchment area
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- Fix: [ 1070274 ] Invisible trains. Weird macros and MSVC optimizing don't always mix. (Tron)
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- Fix: [ 1068269 ] Number of passangers and mail in exclusive test offer window is swapped
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- Fix: [ 1066504 ] Pause key pauses the game
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- Fix: [ 1066121 ] Resetting file name after deleting a file (dannys9)
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- Fix: [ 1066114 ] Code error in win32.c Thanks Shai
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- Fix: [ 1065247 ] Windows can be placed behind toolbar
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- Fix: [ 1064742 ] Editor Map-Menu wrong String
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- Fix: [ 1058809 ] Always report a bus/lorry station as unpassable
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- Fix: [ 1053397 ] Refit train window stays open
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- Fix: [ 1050993 ] Incorrect Tooltip in Road Vehicle List.
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- Fix: [ 1048596 ] Monorail and Maglev sounds are swapped
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- Fix: [ 1040119 ] Flooded wagons in depots don't keep constantly exploding any more
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- Fix: [ 1035303 ] Bug about lowering tracks built on slopes
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- Fix: [ 1035066 ] 'Allow goto depot' turned off, no checkpoints in orders
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- Fix: [ 1034318 ] Place sign and blue message box
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- Fix: [ 1033947 ] Wrong mapping between music titles and songs
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- Fix: [ 1030393 ] Some screensizes crashes OTTD. Fix in general bug that only allows resolutions which were multiple of 8 in width and height. Also use closest possible resolution in fullscreen if window size is not a valid resolution (Tron)
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- Fix: [ 1030275 ] 'Service at' orders ignored after 2090. After 2090 year is reset to 1. Jan 2090, so most of the time, last service was in the future and no service ensured.
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- Fix: [ 1029064 ] Building a station acted weird in some rare situations
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- Fix: [ 1022227 ] Ships could unload cargo at stations without docks
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- Fix: [ 999669 ] Wrong trees (toyland's) in sub-tropical landscape style
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- Fix: [ 993500 ] High bridge rendering error
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- Fix: [ 991101 ] Disabled buttons flicker no more
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- Fix: [ 985925 ] Start/stop flag in train depots always works, regardless of the horizontal scroll position
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- Fix: [ 985439 ] Un-owned rail. Trains could cross competitor's tracks if there was a road-crossing over it.
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- Fix: [ 982611 ] Pathfinding bug; train likes the roundabout. If train needs servicing it will now look 16 tiles along the track instead of 12 tiles manhattan style (blathijs)
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- Fix: [ 967096 ] Fullscreen. New button 'Fullscreen' in 'Game Options' menu which lets you set fullscreen ingame.
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- Fix: [ 958098 ] No longer road/rail crossing signals hang when a train is reversed at the wrong moment (Yeah, our longest open bug finally fixed :) :) :))
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- Fix: [ 926105 ] Ctrl + d bug. Longest outstanding bug has been fixed \o/ 2004-03-30 (Tron)
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- Language: Added Spanish
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- Language: Added Catalan
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- Language: Added Icelandic
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- Language: Updated most languages
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- Fix: Many more things....
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0.3.4 (2004-09-14)
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@ -3,6 +3,10 @@ OPENTTD INGAME CONSOLE DOCUMENTATION
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http://wiki.openttd.org/index.php/OpenTTDDevBlackBook
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for detailed information
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*** WARNING **
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This document is out of date
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*** WARNING **
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HOTKEY: BACKQUOTE (aka tilde, the key left to "1")
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COMMANDS:
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-> 2 = console error and debug output
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*cursor_rate
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-> 1-12 = defines the cursor blink interval
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-> 1-12 = defines the cursor blink interval
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VARIABLE HANDLING:
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53
readme.txt
53
readme.txt
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OpenTTD README
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Last updated: $LastChangedDate: 2004-07-25 21:22:11 +0200 (Sun, 25 Jul 2004) $
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Release version: 0.3.4
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Last updated: $LastChangedDate: 2004-12-24 00:25:11 +0100 $
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Release version: 0.3.5
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------------------------------------------------------------------------
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@ -91,16 +91,16 @@ trghr.grf
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trgir.grf
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trgtr.grf
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(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF,
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TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. Those filenames have to be uppercase
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to be detected correctly. A few minor graphical glitches with the DOS
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graphics remain. E.g. the autorail button in the rail toolbar doesn't look
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(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF,
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TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. Those filenames have to be uppercase
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to be detected correctly. A few minor graphical glitches with the DOS
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graphics remain. E.g. the autorail button in the rail toolbar doesn't look
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as nice as with the Windows graphics.)
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If you want music you need to copy the gm/ folder from Windows TTD into your
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If you want music you need to copy the gm/ folder from Windows TTD into your
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OpenTTD folder, not your data folder.
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You can change the data path (which contains savegames as well) in Makefile.config
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You can change the data path (which contains savegames as well) in Makefile.config
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by setting DATA_DIR_PREFIX and USE_HOMEDIR.
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---- -------------------
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See http://www.openttd.org/translating.php for up-to-date information.
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The use of the online Translator service, located at http://translator.openttd.org.
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The use of the online Translator service, located at http://translator.openttd.org.
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For a username password combo you should contact the development team, either by mail, irc
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or the forums. The system is straight-forward to use, if you have any troubles, read the
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or the forums. The system is straight-forward to use, if you have any troubles, read the
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online help located there.
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If for some reason the website is down for a longer period of time, the information below
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@ -215,32 +215,29 @@ That's all! You should now be able to select the language in the game options.
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X.X) Credits:
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---- --------
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The OpenTTD team:
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Ludvig Strigeus (ludde) - OpenTTD author, main coder (0.1 - 0.3.3)
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Serge Paquet (vurlix) - Assistant project manager, coder
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Dominik Scherer (dominik81) - Coder
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Tamas Farago (Darkvater) - Coder
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Patric Stout (TrueLight) - Coder, SVN-repository and website host
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Stefan Meißner (sign_de) - Network and Console coder
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Owen Rudge (orudge) - Contributor, forum host
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Dominik Scherer (dominik81) - Lead coder
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Tamas Farago (Darkvater) - Lead coder
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Patric Stout (TrueLight) - Coder, network guru, SVN-repository and website host
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Owen Rudge (orudge) - Contributor, forum host, masterserver host
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Bjarni Corfitzen (Bjarni) - MacOS port
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Kerekes Miham (MiHaMiX) - Maintainer of translator service, and host of nightlies
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Cian Duffy (MYOB) - BeOS port / manual writing
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Christian Rosentreter (tokaiz) - MorphOS/AmigaOS port
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Christian Rosentreter (tokaiz) - MorphOS / AmigaOS port
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Ludvig Strigeus (ludde) - OpenTTD author, main coder (0.1 - 0.3.3)
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Serge Paquet (vurlix) - Assistant project manager, coder (0.1 - 0.3.3)
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Thanks to:
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Josef Drexler - For his great work on TTDPatch.
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Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations).
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Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
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Mike Ragsdale - OpenTTD installer
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Celestar - for his many patches, suggestions and fixes
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blathijs - for his many patches, suggestions and code documentation
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Celestar - For his many patches, suggestions and fixes
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blathijs - For his many patches, suggestions and code documentation
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Tron - For his many patches, suggestions and relentless correcting of the code
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Stefan Meißner (sign_de) - For his work on the console
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pasky - Many patches, newgrf support, etc.
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Tron - relentless correcting of the code
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mivlad - some patches
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truesatan - Some patches
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Michael Polnick - Some patches
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Michael Blunck - Nice graphics
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George - Canal graphics
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All Translators - For their support to make OpenTTD a truly international game
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Bug Reporters - Thanks for all bug reports.
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Moriarty - for the tons of (annoying) bugreports
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Chris Sawyer - For an amazing game!.
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Bug Reporters - Thanks for all bug reports
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Chris Sawyer - For an amazing game!
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