(svn r148) -Feature: Company HQ can now be moved somewhere else (cost 1% of company value). Water floods HQ.

-Some layout fixes for command.c
-Tileinfo debug window in console now shows Tile in decimal numbers
This commit is contained in:
darkvater 2004-09-01 21:54:12 +00:00
parent 6f3c862a24
commit 3b96ad994c
9 changed files with 195 additions and 129 deletions

227
command.c
View File

@ -77,6 +77,7 @@ DEF_COMMAND(CmdBuildIndustry);
//DEF_COMMAND(CmdDestroyIndustry);
DEF_COMMAND(CmdBuildCompanyHQ);
DEF_COMMAND(CmdDestroyCompanyHQ);
DEF_COMMAND(CmdSetPlayerFace);
DEF_COMMAND(CmdSetPlayerColor);
@ -149,6 +150,7 @@ DEF_COMMAND(CmdClearArea);
DEF_COMMAND(CmdMoneyCheat);
DEF_COMMAND(CmdBuildCanal);
DEF_COMMAND(CmdBuildLock);
DEF_COMMAND(CmdPlayerCtrl);
@ -156,149 +158,148 @@ DEF_COMMAND(CmdLevelLand);
DEF_COMMAND(CmdRefitRailVehicle);
DEF_COMMAND(CmdBuildLock);
DEF_COMMAND(CmdStartScenario);
DEF_COMMAND(CmdBuildManySignals);
/* The master command table */
static CommandProc * const _command_proc_table[] = {
CmdBuildRailroadTrack, /* 0 */
CmdRemoveRailroadTrack, /* 1 */
CmdBuildSingleRail, /* 2 */
CmdRemoveSingleRail, /* 3 */
CmdLandscapeClear, /* 4 */
CmdBuildBridge, /* 5 */
CmdBuildRailroadStation, /* 6 */
CmdBuildTrainDepot, /* 7 */
CmdBuildSignals, /* 8 */
CmdRemoveSignals, /* 9 */
CmdTerraformLand, /* 10 */
CmdPurchaseLandArea, /* 11 */
CmdSellLandArea, /* 12 */
CmdBuildTunnel, /* 13 */
CmdBuildRailroadTrack, /* 0 */
CmdRemoveRailroadTrack, /* 1 */
CmdBuildSingleRail, /* 2 */
CmdRemoveSingleRail, /* 3 */
CmdLandscapeClear, /* 4 */
CmdBuildBridge, /* 5 */
CmdBuildRailroadStation, /* 6 */
CmdBuildTrainDepot, /* 7 */
CmdBuildSignals, /* 8 */
CmdRemoveSignals, /* 9 */
CmdTerraformLand, /* 10 */
CmdPurchaseLandArea, /* 11 */
CmdSellLandArea, /* 12 */
CmdBuildTunnel, /* 13 */
CmdRemoveFromRailroadStation, /* 14 */
CmdConvertRail, /* 15 */
CmdBuildTrainCheckpoint, /* 16 */
CmdRenameCheckpoint, /* 17 */
CmdRemoveTrainCheckpoint, /* 18 */
CmdBuildTruckStation, /* 19 */
NULL, /* 20 */
CmdBuildBusStation, /* 21 */
NULL, /* 22 */
CmdBuildLongRoad, /* 23 */
CmdRemoveLongRoad, /* 24 */
CmdBuildRoad, /* 25 */
CmdRemoveRoad, /* 26 */
CmdBuildRoadDepot, /* 27 */
NULL, /* 28 */
CmdBuildAirport, /* 29 */
CmdBuildDock, /* 30 */
CmdBuildShipDepot, /* 31 */
CmdBuildBuoy, /* 32 */
CmdPlantTree, /* 33 */
CmdBuildRailVehicle, /* 34 */
CmdMoveRailVehicle, /* 35 */
CmdStartStopTrain, /* 36 */
NULL, /* 37 */
CmdSellRailWagon, /* 38 */
CmdTrainGotoDepot, /* 39 */
CmdForceTrainProceed, /* 40 */
CmdReverseTrainDirection, /* 41 */
CmdConvertRail, /* 15 */
CmdBuildTrainCheckpoint, /* 16 */
CmdRenameCheckpoint, /* 17 */
CmdRemoveTrainCheckpoint, /* 18 */
CmdBuildTruckStation, /* 19 */
NULL, /* 20 */
CmdBuildBusStation, /* 21 */
NULL, /* 22 */
CmdBuildLongRoad, /* 23 */
CmdRemoveLongRoad, /* 24 */
CmdBuildRoad, /* 25 */
CmdRemoveRoad, /* 26 */
CmdBuildRoadDepot, /* 27 */
NULL, /* 28 */
CmdBuildAirport, /* 29 */
CmdBuildDock, /* 30 */
CmdBuildShipDepot, /* 31 */
CmdBuildBuoy, /* 32 */
CmdPlantTree, /* 33 */
CmdBuildRailVehicle, /* 34 */
CmdMoveRailVehicle, /* 35 */
CmdStartStopTrain, /* 36 */
NULL, /* 37 */
CmdSellRailWagon, /* 38 */
CmdTrainGotoDepot, /* 39 */
CmdForceTrainProceed, /* 40 */
CmdReverseTrainDirection, /* 41 */
CmdModifyOrder, /* 42 */
CmdSkipOrder, /* 43 */
CmdDeleteOrder, /* 44 */
CmdInsertOrder, /* 45 */
CmdModifyOrder, /* 42 */
CmdSkipOrder, /* 43 */
CmdDeleteOrder, /* 44 */
CmdInsertOrder, /* 45 */
CmdChangeTrainServiceInt, /* 46 */
CmdChangeTrainServiceInt, /* 46 */
CmdBuildIndustry, /* 47 */
CmdBuildCompanyHQ, /* 48 */
CmdSetPlayerFace, /* 49 */
CmdSetPlayerColor, /* 50 */
CmdBuildIndustry, /* 47 */
CmdBuildCompanyHQ, /* 48 */
CmdSetPlayerFace, /* 49 */
CmdSetPlayerColor, /* 50 */
CmdIncreaseLoan, /* 51 */
CmdDecreaseLoan, /* 52 */
CmdIncreaseLoan, /* 51 */
CmdDecreaseLoan, /* 52 */
CmdWantEnginePreview, /* 53 */
CmdWantEnginePreview, /* 53 */
CmdNameVehicle, /* 54 */
CmdRenameEngine, /* 55 */
CmdNameVehicle, /* 54 */
CmdRenameEngine, /* 55 */
CmdChangeCompanyName, /* 56 */
CmdChangePresidentName, /* 57 */
CmdChangeCompanyName, /* 56 */
CmdChangePresidentName, /* 57 */
CmdRenameStation, /* 58 */
CmdRenameStation, /* 58 */
CmdSellAircraft, /* 59 */
CmdStartStopAircraft, /* 60 */
CmdBuildAircraft, /* 61 */
CmdSendAircraftToHangar, /* 62 */
CmdSellAircraft, /* 59 */
CmdStartStopAircraft, /* 60 */
CmdBuildAircraft, /* 61 */
CmdSendAircraftToHangar, /* 62 */
CmdChangeAircraftServiceInt, /* 63 */
CmdRefitAircraft, /* 64 */
CmdRefitAircraft, /* 64 */
CmdPlaceSign, /* 65 */
CmdRenameSign, /* 66 */
CmdPlaceSign, /* 65 */
CmdRenameSign, /* 66 */
CmdBuildRoadVeh, /* 67 */
CmdStartStopRoadVeh, /* 68 */
CmdSellRoadVeh, /* 69 */
CmdSendRoadVehToDepot, /* 70 */
CmdTurnRoadVeh, /* 71 */
CmdBuildRoadVeh, /* 67 */
CmdStartStopRoadVeh, /* 68 */
CmdSellRoadVeh, /* 69 */
CmdSendRoadVehToDepot, /* 70 */
CmdTurnRoadVeh, /* 71 */
CmdChangeRoadVehServiceInt, /* 72 */
CmdPause, /* 73 */
CmdPause, /* 73 */
CmdBuyShareInCompany, /* 74 */
CmdSellShareInCompany, /* 75 */
CmdBuyCompany, /* 76 */
CmdBuyShareInCompany, /* 74 */
CmdSellShareInCompany, /* 75 */
CmdBuyCompany, /* 76 */
CmdBuildTown, /* 77 */
NULL, /* 78 */
NULL, /* 79 */
CmdRenameTown, /* 80 */
CmdDoTownAction, /* 81 */
CmdBuildTown, /* 77 */
NULL, /* 78 */
NULL, /* 79 */
CmdRenameTown, /* 80 */
CmdDoTownAction, /* 81 */
CmdSetRoadDriveSide, /* 82 */
CmdSetTownNameType, /* 83 */
NULL, /* 84 */
CmdChangeDifficultyLevel, /* 85 */
CmdSetRoadDriveSide, /* 82 */
CmdSetTownNameType, /* 83 */
NULL, /* 84 */
CmdChangeDifficultyLevel, /* 85 */
CmdStartStopShip, /* 86 */
CmdSellShip, /* 87 */
CmdBuildShip, /* 88 */
CmdSendShipToDepot, /* 89 */
CmdChangeShipServiceInt, /* 90 */
CmdRefitShip, /* 91 */
CmdStartStopShip, /* 86 */
CmdSellShip, /* 87 */
CmdBuildShip, /* 88 */
CmdSendShipToDepot, /* 89 */
CmdChangeShipServiceInt, /* 90 */
CmdRefitShip, /* 91 */
CmdStartNewGame, /* 92 */
CmdLoadGame, /* 93 */
CmdCreateScenario, /* 94 */
CmdSetSinglePlayer, /* 95 */
NULL, /* 96 */
CmdSetNewLandscapeType, /* 97 */
CmdStartNewGame, /* 92 */
CmdLoadGame, /* 93 */
CmdCreateScenario, /* 94 */
CmdSetSinglePlayer, /* 95 */
NULL, /* 96 */
CmdSetNewLandscapeType, /* 97 */
CmdGenRandomNewGame, /* 98 */
CmdGenRandomNewGame, /* 98 */
CmdCloneOrder, /* 99 */
CmdCloneOrder, /* 99 */
CmdClearArea, /* 100 */
CmdResume, /* 101 */
CmdClearArea, /* 100 */
CmdResume, /* 101 */
CmdMoneyCheat, /* 102 */
CmdBuildCanal, /* 103 */
CmdPlayerCtrl, /* 104 */
CmdMoneyCheat, /* 102 */
CmdBuildCanal, /* 103 */
CmdPlayerCtrl, /* 104 */
CmdLevelLand, /* 105 */
CmdLevelLand, /* 105 */
CmdRefitRailVehicle, /* 106 */
CmdRestoreOrderIndex, /* 107 */
CmdBuildLock, /* 108 */
CmdStartScenario, /* 109 */
CmdBuildManySignals, /* 110 */
//CmdDestroyIndustry, /* 109 */
CmdRefitRailVehicle, /* 106 */
CmdRestoreOrderIndex, /* 107 */
CmdBuildLock, /* 108 */
CmdStartScenario, /* 109 */
CmdBuildManySignals, /* 110 */
//CmdDestroyIndustry, /* 109 */
CmdDestroyCompanyHQ, /* 111 */
};
int32 DoCommandByTile(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc)
@ -366,7 +367,7 @@ error:
int32 GetAvailableMoneyForCommand()
{
uint pid = _current_player;
if (pid >= 8) return 0x7FFFFFFF; // max int
if (pid >= MAX_PLAYERS) return 0x7FFFFFFF; // max int
return DEREF_PLAYER(pid)->player_money;
}
@ -389,7 +390,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
_additional_cash_required = 0;
// spectator has no rights.
if (_current_player == 0xff) {
if (_current_player == OWNER_SPECTATOR) {
ShowErrorMessage(_error_message, _error_message_2, x, y);
return false;
}

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@ -145,6 +145,7 @@ enum {
CMD_BUILD_MANY_SIGNALS = 110,
//CMD_DESTROY_INDUSTRY = 109,
CMD_DESTROY_COMPANY_HQ = 111,
};
enum {

View File

@ -12,7 +12,7 @@
#include "industry.h"
#include "town.h"
static void UpdatePlayerHouse(Player *p, uint score)
void UpdatePlayerHouse(Player *p, uint score)
{
byte val;
uint tile = p->location_of_house;
@ -82,7 +82,7 @@ uint32 CalculateCompanyValue(Player *p) {
// if update is set to true, the economy is updated with this score
// (also the house is updated, should only be true in the on-tick event)
void UpdateCompanyRatingAndValue(Player *p, bool update)
int UpdateCompanyRatingAndValue(Player *p, bool update)
{
byte owner = p->index;
int score = 0;
@ -225,6 +225,7 @@ void UpdateCompanyRatingAndValue(Player *p, bool update)
}
InvalidateWindow(WC_PERFORMANCE_DETAIL, 0);
return score;
}
// use 255 as new_player to delete the player.
@ -385,7 +386,7 @@ year_4:
p->bankrupt_timeout = 0x456;
} else {
p->money64 = p->player_money = 100000000;
ChangeOwnershipOfPlayerItems(owner, 0xFF);
ChangeOwnershipOfPlayerItems(owner, 0xFF); // 255 is no owner
p->is_active = false;
}
}

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@ -62,7 +62,8 @@ static const ScoreInfo score_info[] = {
int _score_part[MAX_PLAYERS][NUM_SCORE];
void UpdateCompanyRatingAndValue(Player *p, bool update);
int UpdateCompanyRatingAndValue(Player *p, bool update);
void UpdatePlayerHouse(Player *p, uint score);
VARDEF Subsidy _subsidies[MAX_PLAYERS];

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@ -1900,8 +1900,10 @@ STR_706D_PRESIDENT :President
STR_706E_TYCOON :Tycoon
STR_706F_BUILD_HQ :{BLACK}Build HQ
STR_7070_BUILD_COMPANY_HEADQUARTERS :{BLACK}Build company headquarters / view company headquarters
STR_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Rebuild company headquarters elsewhere for 1% cost of company value
STR_7071_CAN_T_BUILD_COMPANY_HEADQUARTERS:{WHITE}Can't build company headquarters...
STR_7072_VIEW_HQ :{BLACK}View HQ
STR_RELOCATE_HQ :{BLACK}Relocate HQ
STR_7073_WORLD_RECESSION_FINANCIAL :{BIGFONT}{BLACK}World Recession!{}{}Financial experts fear worst as economy slumps!
STR_7074_RECESSION_OVER_UPTURN_IN :{BIGFONT}{BLACK}Recession Over!{}{}Upturn in trade gives confidence to industries as economy strengthens!
STR_7075_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Toggle large/small window size

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@ -159,6 +159,7 @@ static void Place_LandInfo(uint tile)
#if defined(_DEBUG)
DEBUG(misc, 0) ("TILE: %#x (%i,%i)", tile, GET_TILE_X(tile), GET_TILE_Y(tile));
DEBUG(misc, 0) ("TILE: %d ", tile);
DEBUG(misc, 0) ("_map_type_and_height=%#x", _map_type_and_height[tile]);
DEBUG(misc, 0) ("_map2=%#x", _map2[tile]);
DEBUG(misc, 0) ("_map3_lo=%#x", _map3_lo[tile]);

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@ -7,7 +7,7 @@ typedef struct PlayerEconomyEntry {
int32 income;
int32 expenses;
int32 delivered_cargo;
int32 performance_history;
int32 performance_history; // player score (scale 0-1000)
int32 company_value;
} PlayerEconomyEntry;

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@ -364,6 +364,7 @@ static const Widget _other_player_company_widgets[] = {
{ WWT_EMPTY, 0, 0, 0, 0, 0, 0x0, 0},
{ WWT_EMPTY, 0, 0, 0, 0, 0, 0x0, 0},
{ WWT_PUSHTXTBTN, 14, 266, 355, 18, 29, STR_7072_VIEW_HQ, STR_7070_BUILD_COMPANY_HEADQUARTERS},
{ WWT_EMPTY, 0, 0, 0, 0, 0, 0x0, 0},
{ WWT_PUSHTXTBTN, 14, 0, 179, 158, 169, STR_7077_BUY_25_SHARE_IN_COMPANY, STR_7079_BUY_25_SHARE_IN_THIS_COMPANY},
{ WWT_PUSHTXTBTN, 14, 180, 359, 158, 169, STR_7078_SELL_25_SHARE_IN_COMPANY, STR_707A_SELL_25_SHARE_IN_THIS_COMPANY},
{ WWT_LAST},
@ -378,6 +379,7 @@ static const Widget _my_player_company_bh_widgets[] = {
{ WWT_PUSHTXTBTN, 14, 180, 269, 158, 169, STR_7009_PRESIDENT_NAME, STR_7032_CHANGE_THE_PRESIDENT_S},
{ WWT_PUSHTXTBTN, 14, 270, 359, 158, 169, STR_7008_COMPANY_NAME, STR_7033_CHANGE_THE_COMPANY_NAME},
{ WWT_PUSHTXTBTN, 14, 266, 355, 18, 29, STR_7072_VIEW_HQ, STR_7070_BUILD_COMPANY_HEADQUARTERS},
{ WWT_PUSHTXTBTN, 14, 266, 355, 32, 43, STR_RELOCATE_HQ, STR_RELOCATE_COMPANY_HEADQUARTERS},
{ WWT_LAST},
};
@ -474,9 +476,8 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e)
Player *p = DEREF_PLAYER(w->window_number);
uint32 dis;
if (w->widget == _my_player_company_widgets &&
p->location_of_house != 0)
w->widget = _my_player_company_bh_widgets;
if (w->widget != _other_player_company_widgets)
w->widget = (p->location_of_house != 0) ? _my_player_company_bh_widgets : _my_player_company_widgets;
SET_DPARAM16(0, p->name_1);
SET_DPARAM32(1, p->name_2);
@ -554,11 +555,15 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e)
}
} break;
case 8: /* buy 25% */
case 8: /* relocate HQ */
SetObjectToPlaceWnd(0x2D0, 1, w);
SetTileSelectSize(2, 2);
break;
case 9: /* buy 25% */
DoCommandP(0, w->window_number, 0, NULL, CMD_BUY_SHARE_IN_COMPANY | CMD_MSG(STR_707B_CAN_T_BUY_25_SHARE_IN_THIS));
break;
case 9: /* sell 25% */
case 10: /* sell 25% */
DoCommandP(0, w->window_number, 0, NULL, CMD_SELL_SHARE_IN_COMPANY | CMD_MSG(STR_707C_CAN_T_SELL_25_SHARE_IN));
break;
}
@ -570,10 +575,14 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e)
SetWindowDirty(w);
break;
case WE_PLACE_OBJ:
if (DoCommandP(e->place.tile, 0, 0, NULL, CMD_BUILD_COMPANY_HQ | CMD_AUTO | CMD_NO_WATER | CMD_MSG(STR_7071_CAN_T_BUILD_COMPANY_HEADQUARTERS)))
case WE_PLACE_OBJ: {
// you cannot destroy a HQ, only relocate it. So build_HQ is called, just with different flags
TileIndex tile = DEREF_PLAYER(w->window_number)->location_of_house;
if (DoCommandP(e->place.tile, (tile == 0) ? 0 : (1 << 16) | w->window_number, 0, NULL, CMD_BUILD_COMPANY_HQ | CMD_AUTO | CMD_NO_WATER | CMD_MSG(STR_7071_CAN_T_BUILD_COMPANY_HEADQUARTERS)))
ResetObjectToPlace();
break;
}
case WE_DESTROY:
DeleteWindowById(WC_PLAYER_COLOR, w->window_number);

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@ -116,8 +116,11 @@ static int32 ClearTile_Unmovable(uint tile, byte flags)
byte m5 = _map5[tile];
//Town *t;
if (m5 & 0x80)
if (m5 & 0x80) {
if (_current_player == OWNER_WATER)
return DoCommandByTile(tile, OWNER_WATER, 0, flags, CMD_DESTROY_COMPANY_HQ);
return_cmd_error(STR_5804_COMPANY_HEADQUARTERS_IN);
}
if (m5 == 3) // company owned land
return DoCommandByTile(tile, 0, 0, flags, CMD_SELL_LAND_AREA);
@ -331,15 +334,26 @@ restart:
extern int32 CheckFlatLandBelow(uint tile, uint w, uint h, uint flags, uint invalid_dirs, int *);
/* p1 = relocate HQ
p1&0xFF = player whose HQ is up for relocation
*/
int32 CmdBuildCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
uint tile = TILE_FROM_XY(x,y);
Player *p = DEREF_PLAYER(_current_player);
int score;
int32 cost = 0;
if (CheckFlatLandBelow(tile, 2, 2, flags, 0, NULL) == CMD_ERROR)
return CMD_ERROR;
if (p1)
cost = DoCommand(GET_TILE_X(p->location_of_house)*16, GET_TILE_Y(p->location_of_house)*16, p1&0xFF, 0, flags, CMD_DESTROY_COMPANY_HQ);
if (flags & DC_EXEC) {
DEREF_PLAYER(_current_player)->location_of_house = tile;
score = UpdateCompanyRatingAndValue(p, false);
p->location_of_house = tile;
ModifyTile(tile + TILE_XY(0,0),
MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5,
@ -360,11 +374,47 @@ int32 CmdBuildCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2)
MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5,
0x83
);
UpdatePlayerHouse(p, score);
InvalidateWindow(WC_COMPANY, (int)p->index);
}
return 0;
return cost;
}
/* p1 = owner of the HQ */
int32 CmdDestroyCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
uint tile = TILE_FROM_XY(x,y);
Player *p;
if ((int)p1 != OWNER_WATER) // destruction was initiated by player
p = DEREF_PLAYER((byte)p1);
else { // find player that has HQ flooded, and reset their location_of_house
bool dodelete = false;
FOR_ALL_PLAYERS(p) {
if (p->location_of_house == tile) {
dodelete = true;
break;
}
}
if (!dodelete)
return CMD_ERROR;
}
if (flags & DC_EXEC) {
p->location_of_house = 0; // reset HQ position
DoClearSquare(tile + TILE_XY(0,0));
DoClearSquare(tile + TILE_XY(0,1));
DoClearSquare(tile + TILE_XY(1,0));
DoClearSquare(tile + TILE_XY(1,1));
InvalidateWindow(WC_COMPANY, (int)p->index);
}
// cost of relocating company is 1% of company value
return CalculateCompanyValue(p) / 100;
}
static void ChangeTileOwner_Unmovable(uint tile, byte old_player, byte new_player)
{
if (_map_owner[tile] != old_player)