From 3be66a5e79e4046ea318c2a40a29c1eb308fae5a Mon Sep 17 00:00:00 2001 From: terkhen Date: Sun, 25 Apr 2010 13:47:13 +0000 Subject: [PATCH] (svn r19717) -Fix: The cost of the first bridge type was added when building an aqueduct. --- src/tunnelbridge_cmd.cpp | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp index 4e1d763fd8..4df5a9133f 100644 --- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -470,10 +470,13 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u if (c != NULL) bridge_len = CalcBridgeLenCostFactor(bridge_len); - cost.AddCost((int64)bridge_len * _price[PR_BUILD_BRIDGE] * GetBridgeSpec(bridge_type)->price >> 8); + if (transport_type != TRANSPORT_WATER) { + cost.AddCost((int64)bridge_len * _price[PR_BUILD_BRIDGE] * GetBridgeSpec(bridge_type)->price >> 8); + } else { + /* Aqueducts use a separate base cost. */ + cost.AddCost((int64)bridge_len * _price[PR_CLEAR_WATER]); + } - /* Aqueducts are a little more expensive. */ - if (transport_type == TRANSPORT_WATER) cost.AddCost((int64)bridge_len * _price[PR_CLEAR_WATER]); } return cost;