(svn r11079) -Fix: dirty fix to allow big-screenshots with 32bpp-anim

This commit is contained in:
truelight 2007-09-09 23:47:55 +00:00
parent 34e48f7886
commit 3c31722825
1 changed files with 7 additions and 6 deletions

View File

@ -12,7 +12,7 @@ void Blitter_32bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL
{
const SpriteLoader::CommonPixel *src, *src_line;
uint32 *dst, *dst_line;
uint8 *anim, *anim_line;
uint8 *anim, *anim_line, *anim_end;
if (_screen.width != this->anim_buf_width || _screen.height != this->anim_buf_height) {
/* The size of the screen changed; we can assume we can wipe all data from our buffer */
@ -21,6 +21,7 @@ void Blitter_32bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL
this->anim_buf_width = _screen.width;
this->anim_buf_height = _screen.height;
}
anim_end = this->anim_buf + this->anim_buf_width + this->anim_buf_height * this->anim_buf_width;
/* Find where to start reading in the source sprite */
src_line = (const SpriteLoader::CommonPixel *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom);
@ -44,7 +45,7 @@ void Blitter_32bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL
dst += skip;
/* Make sure the anim-buffer is cleared */
memset(anim, 0, skip);
if (anim < anim_end) memset(anim, 0, skip);
anim += skip;
x += skip - 1;
src += ScaleByZoom(1, zoom) * skip;
@ -56,11 +57,11 @@ void Blitter_32bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL
/* In case the m-channel is zero, do not remap this pixel in any way */
if (src->m == 0) {
*dst = ComposeColourRGBA(src->r, src->g, src->b, src->a, *dst);
*anim = 0;
if (anim < anim_end) *anim = 0;
} else {
if (bp->remap[src->m] != 0) {
*dst = ComposeColourPA(this->LookupColourInPalette(bp->remap[src->m]), src->a, *dst);
*anim = bp->remap[src->m];
if (anim < anim_end) *anim = bp->remap[src->m];
}
}
break;
@ -72,14 +73,14 @@ void Blitter_32bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL
/* Make the current color a bit more black, so it looks like this image is transparent */
*dst = MakeTransparent(*dst, 192);
*anim = bp->remap[*anim];
if (anim < anim_end) *anim = bp->remap[*anim];
break;
default:
/* Above 217 is palette animation */
if (src->m >= 217) *dst = ComposeColourPA(this->LookupColourInPalette(src->m), src->a, *dst);
else *dst = ComposeColourRGBA(src->r, src->g, src->b, src->a, *dst);
*anim = src->m;
if (anim < anim_end) *anim = src->m;
break;
}
dst++;