mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r15175) -Feature: Add the option to select the AIs to start in a new game and configure them via the gui.
This commit is contained in:
parent
49c5c71348
commit
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@ -108,6 +108,7 @@ public:
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static char *GetConsoleList(char *p, const char *last);
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static const AIInfoList *GetInfoList();
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static const AIInfoList *GetUniqueInfoList();
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static AIInfo *FindInfo(const char *name, int version);
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static bool ImportLibrary(const char *library, const char *class_name, int version, HSQUIRRELVM vm);
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static void Rescan();
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@ -16,6 +16,9 @@ void AIConfig::ChangeAI(const char *name, int version)
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this->name = (name == NULL) ? NULL : strdup(name);
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this->info = (name == NULL) ? NULL : AI::FindInfo(this->name, version);
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this->version = (info == NULL) ? -1 : info->GetVersion();
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if (this->config_list != NULL) delete this->config_list;
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this->config_list = (info == NULL) ? NULL : new AIConfigItemList();
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if (this->config_list != NULL) this->config_list->push_back(_start_date_config);
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/* The special casing for start_date is here to ensure that the
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* start_date setting won't change even if you chose another AI. */
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@ -46,6 +49,7 @@ AIConfig::AIConfig(const AIConfig *config)
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this->name = (config->name == NULL) ? NULL : strdup(config->name);
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this->info = config->info;
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this->version = config->version;
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this->config_list = NULL;
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for (SettingValueList::const_iterator it = config->settings.begin(); it != config->settings.end(); it++) {
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this->settings[strdup((*it).first)] = (*it).second;
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@ -56,10 +60,8 @@ AIConfig::AIConfig(const AIConfig *config)
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AIConfig::~AIConfig()
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{
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free((void *)this->name);
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for (SettingValueList::iterator it = this->settings.begin(); it != this->settings.end(); it++) {
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free((void*)(*it).first);
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}
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this->settings.clear();
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this->ResetSettings();
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if (this->config_list != NULL) delete this->config_list;
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}
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AIInfo *AIConfig::GetInfo()
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@ -73,6 +75,16 @@ bool AIConfig::ResetInfo()
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return this->info != NULL;
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}
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const AIConfigItemList *AIConfig::GetConfigList()
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{
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if (this->info != NULL) return this->info->GetConfigList();
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if (this->config_list == NULL) {
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this->config_list = new AIConfigItemList();
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this->config_list->push_back(_start_date_config);
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}
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return this->config_list;
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}
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AIConfig *AIConfig::GetConfig(CompanyID company, bool forceNewgameSetting)
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{
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AIConfig **config;
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@ -127,23 +139,17 @@ void AIConfig::SetSetting(const char *name, int value)
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}
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}
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void AIConfig::ResetSettings()
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{
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for (SettingValueList::iterator it = this->settings.begin(); it != this->settings.end(); it++) {
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free((void*)(*it).first);
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}
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this->settings.clear();
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}
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void AIConfig::AddRandomDeviation()
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{
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/* No AI configured, so fall back to some defaults */
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if (this->info == NULL) {
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int base_start_date;
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switch (_settings_game.difficulty.diff_level) {
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case 0: base_start_date = AI::START_NEXT_EASY; break;
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case 1: base_start_date = AI::START_NEXT_MEDIUM; break;
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case 2: base_start_date = AI::START_NEXT_HARD; break;
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case 3: base_start_date = AI::START_NEXT_MEDIUM; break;
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default: NOT_REACHED();
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}
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this->SetSetting("start_date", InteractiveRandomRange(AI::START_NEXT_DEVIATION * 2) - AI::START_NEXT_DEVIATION + base_start_date);
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return;
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}
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for (AIConfigItemList::const_iterator it = this->info->GetConfigList()->begin(); it != this->info->GetConfigList()->end(); it++) {
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for (AIConfigItemList::const_iterator it = this->GetConfigList()->begin(); it != this->GetConfigList()->end(); it++) {
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if ((*it).random_deviation != 0) {
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this->SetSetting((*it).name, InteractiveRandomRange((*it).random_deviation * 2) - (*it).random_deviation + this->GetSetting((*it).name));
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}
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@ -6,6 +6,7 @@
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#define AI_CONFIG_HPP
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#include <map>
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#include "ai_info.hpp"
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#ifndef AI_HPP
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struct ltstr { bool operator()(const char *s1, const char *s2) const { return strcmp(s1, s2) < 0; } };
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@ -19,7 +20,8 @@ public:
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AIConfig() :
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name(NULL),
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version(-1),
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info(NULL)
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info(NULL),
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config_list(NULL)
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{}
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AIConfig(const AIConfig *config);
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~AIConfig();
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@ -44,6 +46,11 @@ public:
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*/
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class AIInfo *GetInfo();
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/**
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* Get the config list for this AIConfig.
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*/
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const AIConfigItemList *GetConfigList();
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/**
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* Get the config of a company.
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*/
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@ -63,6 +70,11 @@ public:
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*/
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void SetSetting(const char *name, int value);
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/**
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* Reset all settings to their default value.
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*/
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void ResetSettings();
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/**
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* Randomize all settings the AI requested to be randomized.
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*/
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@ -100,6 +112,7 @@ private:
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int version;
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class AIInfo *info;
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SettingValueList settings;
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AIConfigItemList *config_list;
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};
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#endif /* AI_CONFIG_HPP */
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@ -249,6 +249,11 @@ void CcAI(bool success, TileIndex tile, uint32 p1, uint32 p2)
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return AI::ai_scanner->GetAIInfoList();
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}
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/* static */ const AIInfoList *AI::GetUniqueInfoList()
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{
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return AI::ai_scanner->GetUniqueAIInfoList();
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}
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/* static */ AIInfo *AI::FindInfo(const char *name, int version)
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{
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return AI::ai_scanner->FindInfo(name, version);
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@ -20,6 +20,10 @@
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#include "../debug.h"
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#include "../command_func.h"
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#include "../network/network.h"
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#include "../string_func.h"
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#include "../textbuf_gui.h"
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#include "../settings_type.h"
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#include "../network/network_content.h"
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#include "ai.hpp"
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#include "api/ai_types.hpp"
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@ -27,10 +31,485 @@
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#include "api/ai_object.hpp"
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#include "api/ai_log.hpp"
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#include "ai_info.hpp"
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#include "ai_config.hpp"
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#include "table/strings.h"
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#include "../table/sprites.h"
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/**
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* Window that let you choose an available AI.
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*/
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struct AIListWindow : public Window {
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/** Enum referring to the widgets of the AI list window */
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enum AIListWindowWidgets {
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AIL_WIDGET_CLOSEBOX = 0, ///< Close window button
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AIL_WIDGET_CAPTION, ///< Window caption
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AIL_WIDGET_LIST, ///< The matrix with all available AIs
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AIL_WIDGET_SCROLLBAR, ///< Scrollbar next to the AI list
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AIL_WIDGET_INFO_BG, ///< Panel to draw some AI information on
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AIL_WIDGET_ACCEPT, ///< Accept button
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AIL_WIDGET_CANCEL, ///< Cancel button
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AIL_WIDGET_CONTENT_DOWNLOAD, ///< Download content button
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AIL_WIDGET_RESIZE, ///< Resize button
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};
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const AIInfoList *ai_info_list;
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int selected;
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CompanyID slot;
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AIListWindow(const WindowDesc *desc, CompanyID slot) : Window(desc, 0),
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selected(0),
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slot(slot)
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{
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this->ai_info_list = AI::GetUniqueInfoList();
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this->resize.step_height = 14;
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this->vscroll.cap = (this->widget[AIL_WIDGET_LIST].bottom - this->widget[AIL_WIDGET_LIST].top) / 14 + 1;
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this->widget[AIL_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1;
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SetVScrollCount(this, this->ai_info_list->size() + 1);
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this->FindWindowPlacementAndResize(desc);
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}
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virtual void OnPaint()
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{
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this->DrawWidgets();
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/* Draw a list of all available AIs. */
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AIInfoList::const_iterator it = this->ai_info_list->begin();
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int i = 1;
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for (; i < this->vscroll.pos; i++) it++;
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int y = this->widget[AIL_WIDGET_LIST].top;
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/* First AI in the list is hardcoded to random */
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if (this->vscroll.pos == 0) {
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DrawStringTruncated(4, y + 3, STR_AI_RANDOM_AI, this->selected == -1 ? TC_WHITE : TC_BLACK, this->width - 8);
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y += 14;
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}
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AIInfo *selected_info = NULL;
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for (; i < this->vscroll.pos + this->vscroll.cap && it != this->ai_info_list->end(); i++, it++) {
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if (this->selected == i - 1) selected_info = (*it).second;
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DoDrawStringTruncated((*it).second->GetName(), 4, y + 3, (this->selected == i - 1) ? TC_WHITE : TC_BLACK, this->width - 8);
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y += 14;
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}
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/* Some info about the currently selected AI. */
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if (selected_info != NULL) {
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int y = this->widget[AIL_WIDGET_INFO_BG].top + 6;
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int x = DrawString(4, y, STR_AI_AUTHOR, TC_BLACK);
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DoDrawStringTruncated(selected_info->GetAuthor(), x + 5, y, TC_BLACK, this->width - x - 8);
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y += 13;
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x = DrawString(4, y, STR_AI_VERSION, TC_BLACK);
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static char buf[8];
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sprintf(buf, "%d", selected_info->GetVersion());
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DoDrawStringTruncated(buf, x + 5, y, TC_BLACK, this->width - x - 8);
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y += 13;
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SetDParamStr(0, selected_info->GetDescription());
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DrawStringMultiLine(4, y, STR_JUST_RAW_STRING, this->width - 8, this->widget[AIL_WIDGET_INFO_BG].bottom - y);
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}
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}
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void ChangeAI()
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{
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if (this->selected == -1) {
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AIConfig::GetConfig(slot)->ChangeAI(NULL);
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} else {
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AIInfoList::const_iterator it = this->ai_info_list->begin();
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for (int i = 0; i < this->selected; i++) it++;
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AIConfig::GetConfig(slot)->ChangeAI((*it).second->GetName(), (*it).second->GetVersion());
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}
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InvalidateWindow(WC_GAME_OPTIONS, 0);
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}
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virtual void OnClick(Point pt, int widget)
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{
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switch (widget) {
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case AIL_WIDGET_LIST: { // Select one of the AIs
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int sel = (pt.y - this->widget[AIL_WIDGET_LIST].top) / 14 + this->vscroll.pos - 1;
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if (sel < (int)this->ai_info_list->size()) {
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this->selected = sel;
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this->SetDirty();
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}
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break;
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}
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case AIL_WIDGET_ACCEPT: {
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this->ChangeAI();
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delete this;
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break;
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}
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case AIL_WIDGET_CANCEL:
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delete this;
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break;
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case AIL_WIDGET_CONTENT_DOWNLOAD:
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if (!_network_available) {
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ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
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} else {
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#if defined(ENABLE_NETWORK)
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ShowNetworkContentListWindow(NULL, CONTENT_TYPE_AI);
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#endif
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}
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break;
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}
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}
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virtual void OnDoubleClick(Point pt, int widget)
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{
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switch (widget) {
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case AIL_WIDGET_LIST: {
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int sel = (pt.y - this->widget[AIL_WIDGET_LIST].top) / 14 + this->vscroll.pos - 1;
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if (sel < (int)this->ai_info_list->size()) {
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this->selected = sel;
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this->ChangeAI();
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delete this;
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}
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break;
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}
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}
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}
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virtual void OnResize(Point new_size, Point delta)
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{
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if (delta.x != 0) {
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ResizeButtons(this, AIL_WIDGET_ACCEPT, AIL_WIDGET_CANCEL);
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}
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this->vscroll.cap += delta.y / 14;
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this->widget[AIL_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1;
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}
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};
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/* Widget definition for the ai list window. */
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static const Widget _ai_list_widgets[] = {
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{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_MAUVE, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // AIL_WIDGET_CLOSEBOX
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{ WWT_CAPTION, RESIZE_RIGHT, COLOUR_MAUVE, 11, 199, 0, 13, STR_AI_LIST_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // AIL_WIDGET_CAPTION
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{ WWT_MATRIX, RESIZE_RB, COLOUR_MAUVE, 0, 187, 14, 125, 0x501, STR_AI_AILIST_TIP}, // AIL_WIDGET_LIST
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{ WWT_SCROLLBAR, RESIZE_LRB, COLOUR_MAUVE, 188, 199, 14, 125, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST }, // AIL_WIDGET_SCROLLBAR
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{ WWT_PANEL, RESIZE_RTB, COLOUR_MAUVE, 0, 199, 126, 209, 0x0, STR_NULL}, // AIL_WIDGET_INFO_BG
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{ WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_MAUVE, 0, 99, 210, 221, STR_AI_ACCEPT, STR_AI_ACCEPT_TIP}, // AIL_WIDGET_ACCEPT
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{ WWT_PUSHTXTBTN, RESIZE_RTB, COLOUR_MAUVE, 100, 199, 210, 221, STR_AI_CANCEL, STR_AI_CANCEL_TIP}, // AIL_WIDGET_CANCEL
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{ WWT_PUSHTXTBTN, RESIZE_RTB, COLOUR_MAUVE, 0, 187, 222, 233, STR_CONTENT_INTRO_BUTTON, STR_CONTENT_INTRO_BUTTON_TIP}, // AIL_WIDGET_DOWNLOAD_CONTENT
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{ WWT_RESIZEBOX, RESIZE_LRTB, COLOUR_MAUVE, 188, 199, 222, 233, STR_NULL, STR_RESIZE_BUTTON}, // AIL_WIDGET_RESIZE
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{ WIDGETS_END},
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};
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/* Window definition for the ai list window. */
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static const WindowDesc _ai_list_desc = {
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WDP_CENTER, WDP_CENTER, 200, 234, 200, 234,
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WC_AI_LIST, WC_NONE,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE,
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_ai_list_widgets
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};
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void ShowAIListWindow(CompanyID slot)
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{
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DeleteWindowByClass(WC_AI_LIST);
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new AIListWindow(&_ai_list_desc, slot);
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}
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/**
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* Window for settings the parameters of an AI.
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*/
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struct AISettingsWindow : public Window {
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/** Enum referring to the widgets of the AI settings window */
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enum AISettingsWindowWidgest {
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AIS_WIDGET_CLOSEBOX = 0, ///< Close window button
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AIS_WIDGET_CAPTION, ///< Window caption
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AIS_WIDGET_BACKGROUND, ///< Panel to draw the settings on
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AIS_WIDGET_SCROLLBAR, ///< Scrollbar to scroll through all settings
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AIS_WIDGET_ACCEPT, ///< Accept button
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AIS_WIDGET_RESET, ///< Reset button
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AIS_WIDGET_RESIZE, ///< Resize button
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};
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CompanyID slot;
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AIConfig *ai_config;
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int clicked_button;
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bool clicked_increase;
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int timeout;
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int clicked_row;
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AISettingsWindow(const WindowDesc *desc, CompanyID slot) : Window(desc, 0),
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slot(slot),
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clicked_button(-1),
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timeout(0)
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{
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this->FindWindowPlacementAndResize(desc);
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this->ai_config = AIConfig::GetConfig(slot);
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this->resize.step_height = 14;
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this->vscroll.cap = (this->widget[AIS_WIDGET_BACKGROUND].bottom - this->widget[AIS_WIDGET_BACKGROUND].top) / 14 + 1;
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this->widget[AIS_WIDGET_BACKGROUND].data = (this->vscroll.cap << 8) + 1;
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SetVScrollCount(this, this->ai_config->GetConfigList()->size());
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this->FindWindowPlacementAndResize(desc);
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}
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virtual void OnPaint()
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{
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this->DrawWidgets();
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AIConfig *config = this->ai_config;
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AIConfigItemList::const_iterator it = config->GetConfigList()->begin();
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int i = 0;
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for (; i < this->vscroll.pos; i++) it++;
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int y = this->widget[AIS_WIDGET_BACKGROUND].top;
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for (; i < this->vscroll.pos + this->vscroll.cap && it != config->GetConfigList()->end(); i++, it++) {
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int current_value = config->GetSetting((*it).name);
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int x = 0;
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if (((*it).flags & AICONFIG_BOOLEAN) != 0) {
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DrawFrameRect(4, y + 2, 23, y + 10, (current_value != 0) ? 6 : 4, (current_value != 0) ? FR_LOWERED : FR_NONE);
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} else {
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DrawArrowButtons(4, y + 2, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + !!this->clicked_increase : 0, current_value > (*it).min_value, current_value < (*it).max_value);
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static char buf[8];
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sprintf(buf, "%d", current_value);
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x = DoDrawStringTruncated(buf, 28, y + 3, TC_ORANGE, this->width - 32);
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}
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DoDrawStringTruncated((*it).description, max(x + 3, 54), y + 3, TC_LIGHT_BLUE, this->width - (4 + max(x + 3, 54)));
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y += 14;
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}
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}
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virtual void OnClick(Point pt, int widget)
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{
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switch (widget) {
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case AIS_WIDGET_BACKGROUND: {
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int num = (pt.y - this->widget[AIS_WIDGET_BACKGROUND].top) / 14 + this->vscroll.pos;
|
||||
if (num >= (int)this->ai_config->GetConfigList()->size()) break;
|
||||
|
||||
AIConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin();
|
||||
for (int i = 0; i < num; i++) it++;
|
||||
AIConfigItem config_item = *it;
|
||||
bool bool_item = (config_item.flags & AICONFIG_BOOLEAN) != 0;
|
||||
|
||||
const int x = pt.x - 4;
|
||||
/* One of the arrows is clicked (or green/red rect in case of bool value) */
|
||||
if (IsInsideMM(x, 0, 21)) {
|
||||
int new_val = this->ai_config->GetSetting(config_item.name);
|
||||
if (bool_item) {
|
||||
new_val = !new_val;
|
||||
} else if (x >= 10) {
|
||||
/* Increase button clicked */
|
||||
new_val += config_item.step_size;
|
||||
if (new_val > config_item.max_value) new_val = config_item.max_value;
|
||||
this->clicked_increase = true;
|
||||
} else {
|
||||
/* Decrease button clicked */
|
||||
new_val -= config_item.step_size;
|
||||
if (new_val < config_item.min_value) new_val = config_item.min_value;
|
||||
this->clicked_increase = false;
|
||||
}
|
||||
|
||||
this->ai_config->SetSetting(config_item.name, new_val);
|
||||
this->clicked_button = num;
|
||||
this->timeout = 5;
|
||||
|
||||
if (_settings_newgame.difficulty.diff_level != 3) {
|
||||
_settings_newgame.difficulty.diff_level = 3;
|
||||
ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
|
||||
}
|
||||
} else if (!bool_item) {
|
||||
/* Display a query box so users can enter a custom value. */
|
||||
this->clicked_row = num;
|
||||
SetDParam(0, this->ai_config->GetSetting(config_item.name));
|
||||
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_CONFIG_PATCHES_QUERY_CAPT, 10, 100, this, CS_NUMERAL, QSF_NONE);
|
||||
}
|
||||
|
||||
this->SetDirty();
|
||||
break;
|
||||
}
|
||||
|
||||
case AIS_WIDGET_ACCEPT:
|
||||
delete this;
|
||||
break;
|
||||
|
||||
case AIS_WIDGET_RESET:
|
||||
this->ai_config->ResetSettings();
|
||||
this->SetDirty();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
virtual void OnQueryTextFinished(char *str)
|
||||
{
|
||||
if (StrEmpty(str)) return;
|
||||
AIConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin();
|
||||
for (int i = 0; i < this->clicked_row; i++) it++;
|
||||
int32 value = atoi(str);
|
||||
this->ai_config->SetSetting((*it).name, value);
|
||||
this->SetDirty();
|
||||
}
|
||||
|
||||
virtual void OnResize(Point new_size, Point delta)
|
||||
{
|
||||
if (delta.x != 0) {
|
||||
ResizeButtons(this, AIS_WIDGET_ACCEPT, AIS_WIDGET_RESET);
|
||||
}
|
||||
|
||||
this->vscroll.cap += delta.y / 14;
|
||||
this->widget[AIS_WIDGET_BACKGROUND].data = (this->vscroll.cap << 8) + 1;
|
||||
}
|
||||
|
||||
virtual void OnTick()
|
||||
{
|
||||
if (this->timeout != 0) {
|
||||
this->timeout--;
|
||||
if (this->timeout == 0) {
|
||||
this->clicked_button = -1;
|
||||
this->SetDirty();
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/* Widget definition for the AI settings window. */
|
||||
static const Widget _ai_settings_widgets[] = {
|
||||
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_MAUVE, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // AIS_WIDGET_CLOSEBOX
|
||||
{ WWT_CAPTION, RESIZE_RIGHT, COLOUR_MAUVE, 11, 199, 0, 13, STR_AI_SETTINGS_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // AIS_WIDGET_CAPTION
|
||||
{ WWT_MATRIX, RESIZE_RB, COLOUR_MAUVE, 0, 187, 14, 195, 0x501, STR_NULL}, // AIS_WIDGET_BACKGROUND
|
||||
{ WWT_SCROLLBAR, RESIZE_LRB, COLOUR_MAUVE, 188, 199, 14, 195, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST }, // AIS_WIDGET_SCROLLBAR
|
||||
{ WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_MAUVE, 0, 93, 196, 207, STR_AI_CLOSE, STR_NULL}, // AIS_WIDGET_ACCEPT
|
||||
{ WWT_PUSHTXTBTN, RESIZE_RTB, COLOUR_MAUVE, 94, 187, 196, 207, STR_AI_RESET, STR_NULL}, // AIS_WIDGET_RESET
|
||||
{ WWT_RESIZEBOX, RESIZE_LRTB, COLOUR_MAUVE, 188, 199, 196, 207, STR_NULL, STR_RESIZE_BUTTON}, // AIS_WIDGET_RESIZE
|
||||
{ WIDGETS_END},
|
||||
};
|
||||
|
||||
/* Window definition for the AI settings window. */
|
||||
static const WindowDesc _ai_settings_desc = {
|
||||
WDP_CENTER, WDP_CENTER, 200, 208, 500, 208,
|
||||
WC_AI_SETTINGS, WC_NONE,
|
||||
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE,
|
||||
_ai_settings_widgets
|
||||
};
|
||||
|
||||
void ShowAISettingsWindow(CompanyID slot)
|
||||
{
|
||||
DeleteWindowByClass(WC_AI_LIST);
|
||||
DeleteWindowByClass(WC_AI_SETTINGS);
|
||||
new AISettingsWindow(&_ai_settings_desc, slot);
|
||||
}
|
||||
|
||||
/* Widget definition for the configure AI window. */
|
||||
static const Widget _ai_config_widgets[] = {
|
||||
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_MAUVE, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // AIC_WIDGET_CLOSEBOX
|
||||
{ WWT_CAPTION, RESIZE_RIGHT, COLOUR_MAUVE, 11, 299, 0, 13, STR_AI_CONFIG_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // AIC_WIDGET_CAPTION
|
||||
{ WWT_PANEL, RESIZE_RB, COLOUR_MAUVE, 0, 299, 14, 171, 0x0, STR_NULL}, // AIC_WIDGET_BACKGROUND
|
||||
{ WWT_MATRIX, RESIZE_RB, COLOUR_MAUVE, 0, 287, 30, 141, 0x501, STR_AI_LIST_TIP}, // AIC_WIDGET_LIST
|
||||
{ WWT_SCROLLBAR, RESIZE_LRB, COLOUR_MAUVE, 288, 299, 30, 141, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST}, // AIC_WIDGET_SCROLLBAR
|
||||
{ WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_YELLOW, 10, 102, 151, 162, STR_AI_CHANGE, STR_AI_CHANGE_TIP}, // AIC_WIDGET_CHANGE
|
||||
{ WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_YELLOW, 103, 195, 151, 162, STR_AI_CONFIGURE, STR_AI_CONFIGURE_TIP}, // AIC_WIDGET_CONFIGURE
|
||||
{ WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_YELLOW, 196, 289, 151, 162, STR_AI_CLOSE, STR_NULL}, // AIC_WIDGET_CLOSE
|
||||
{ WIDGETS_END},
|
||||
};
|
||||
|
||||
/* Window definition for the configure AI window. */
|
||||
static const WindowDesc _ai_config_desc = {
|
||||
WDP_CENTER, WDP_CENTER, 300, 172, 300, 172,
|
||||
WC_GAME_OPTIONS, WC_NONE,
|
||||
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
|
||||
_ai_config_widgets
|
||||
};
|
||||
|
||||
/**
|
||||
* Window to configure which AIs will start.
|
||||
*/
|
||||
struct AIConfigWindow : public Window {
|
||||
/** Enum referring to the widgets of the AI config window */
|
||||
enum AIConfigWindowWidgets {
|
||||
AIC_WIDGET_CLOSEBOX = 0, ///< Close window button
|
||||
AIC_WIDGET_CAPTION, ///< Window caption
|
||||
AIC_WIDGET_BACKGROUND, ///< Window background
|
||||
AIC_WIDGET_LIST, ///< List with currently selected AIs
|
||||
AIC_WIDGET_SCROLLBAR, ///< Scrollbar to scroll through the selected AIs
|
||||
AIC_WIDGET_CHANGE, ///< Select another AI button
|
||||
AIC_WIDGET_CONFIGURE, ///< Change AI settings button
|
||||
AIC_WIDGET_CLOSE, ///< Close window button
|
||||
AIC_WIDGET_RESIZE, ///< Resize button
|
||||
};
|
||||
|
||||
CompanyID selected_slot;
|
||||
|
||||
AIConfigWindow() : Window(&_ai_config_desc)
|
||||
{
|
||||
selected_slot = INVALID_COMPANY;
|
||||
this->resize.step_height = 14;
|
||||
this->vscroll.cap = (this->widget[AIC_WIDGET_LIST].bottom - this->widget[AIC_WIDGET_LIST].top) / 14 + 1;
|
||||
this->widget[AIC_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1;
|
||||
SetVScrollCount(this, MAX_COMPANIES);
|
||||
this->FindWindowPlacementAndResize(&_ai_config_desc);
|
||||
}
|
||||
|
||||
~AIConfigWindow()
|
||||
{
|
||||
DeleteWindowByClass(WC_AI_LIST);
|
||||
DeleteWindowByClass(WC_AI_SETTINGS);
|
||||
}
|
||||
|
||||
virtual void OnPaint()
|
||||
{
|
||||
this->SetWidgetDisabledState(AIC_WIDGET_CHANGE, selected_slot == INVALID_COMPANY);
|
||||
this->SetWidgetDisabledState(AIC_WIDGET_CONFIGURE, selected_slot == INVALID_COMPANY);
|
||||
this->DrawWidgets();
|
||||
|
||||
SetDParam(0, _settings_newgame.difficulty.max_no_competitors);
|
||||
DrawString(10, 18, STR_6805_MAXIMUM_NO_COMPETITORS, TC_FROMSTRING);
|
||||
|
||||
int y = this->widget[AIC_WIDGET_LIST].top;
|
||||
for (int i = this->vscroll.pos; i < this->vscroll.pos + this->vscroll.cap && i < MAX_COMPANIES; i++) {
|
||||
StringID text;
|
||||
|
||||
if (AIConfig::GetConfig((CompanyID)i)->GetInfo() != NULL) {
|
||||
SetDParamStr(0, AIConfig::GetConfig((CompanyID)i)->GetInfo()->GetName());
|
||||
text = STR_JUST_RAW_STRING;
|
||||
} else if (i == 0) {
|
||||
text = STR_AI_HUMAN_PLAYER;
|
||||
} else {
|
||||
text = STR_AI_RANDOM_AI;
|
||||
}
|
||||
DrawStringTruncated(10, y + 3, text, (this->selected_slot == i) ? TC_WHITE : ((i > _settings_newgame.difficulty.max_no_competitors || i == 0) ? TC_SILVER : TC_ORANGE), this->width - 20);
|
||||
y += 14;
|
||||
}
|
||||
}
|
||||
|
||||
virtual void OnClick(Point pt, int widget)
|
||||
{
|
||||
switch (widget) {
|
||||
case AIC_WIDGET_LIST: { // Select a slot
|
||||
uint slot = (pt.y - this->widget[AIC_WIDGET_LIST].top) / 14 + this->vscroll.pos;
|
||||
|
||||
if (slot == 0 || slot > _settings_newgame.difficulty.max_no_competitors) slot = INVALID_COMPANY;
|
||||
this->selected_slot = (CompanyID)slot;
|
||||
this->SetDirty();
|
||||
break;
|
||||
}
|
||||
|
||||
case AIC_WIDGET_CHANGE: // choose other AI
|
||||
ShowAIListWindow((CompanyID)this->selected_slot);
|
||||
break;
|
||||
|
||||
case AIC_WIDGET_CONFIGURE: // change the settings for an AI
|
||||
ShowAISettingsWindow((CompanyID)this->selected_slot);
|
||||
break;
|
||||
|
||||
case AIC_WIDGET_CLOSE:
|
||||
delete this;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
virtual void OnResize(Point new_size, Point delta)
|
||||
{
|
||||
this->vscroll.cap += delta.y / 14;
|
||||
this->widget[AIC_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1;
|
||||
}
|
||||
};
|
||||
|
||||
void ShowAIConfigWindow()
|
||||
{
|
||||
DeleteWindowById(WC_GAME_OPTIONS, 0);
|
||||
new AIConfigWindow();
|
||||
}
|
||||
|
||||
struct AIDebugWindow : public Window {
|
||||
enum AIDebugWindowWidgets {
|
||||
AID_WIDGET_CLOSEBOX = 0,
|
||||
|
|
|
@ -6,5 +6,6 @@
|
|||
#define AI_GUI_HPP
|
||||
|
||||
void ShowAIDebugWindow();
|
||||
void ShowAIConfigWindow();
|
||||
|
||||
#endif /* AI_GUI_HPP */
|
||||
|
|
|
@ -17,6 +17,20 @@
|
|||
#include "../settings_type.h"
|
||||
#include "../openttd.h"
|
||||
|
||||
AIConfigItem _start_date_config = {
|
||||
"start_date",
|
||||
"The amount of days after the start of the last AI, this AI will start (give or take).",
|
||||
AI::START_NEXT_MIN,
|
||||
AI::START_NEXT_MAX,
|
||||
AI::START_NEXT_MEDIUM,
|
||||
AI::START_NEXT_EASY,
|
||||
AI::START_NEXT_MEDIUM,
|
||||
AI::START_NEXT_HARD,
|
||||
AI::START_NEXT_DEVIATION,
|
||||
30,
|
||||
AICONFIG_NONE
|
||||
};
|
||||
|
||||
AIFileInfo::~AIFileInfo()
|
||||
{
|
||||
this->engine->ReleaseObject(this->SQ_instance);
|
||||
|
@ -160,18 +174,9 @@ void AIFileInfo::CheckMethods(SQInteger *res, const char *name)
|
|||
SQInteger res = AIFileInfo::Constructor(vm, info, false);
|
||||
if (res != 0) return res;
|
||||
|
||||
AIConfigItem config;
|
||||
config.name = strdup("start_date");
|
||||
config.description = strdup("The amount of days after the start of the last AI, this AI will start (give or take).");
|
||||
config.min_value = AI::START_NEXT_MIN;
|
||||
config.max_value = AI::START_NEXT_MAX;
|
||||
config.easy_value = AI::START_NEXT_EASY;
|
||||
config.medium_value = AI::START_NEXT_MEDIUM;
|
||||
config.hard_value = AI::START_NEXT_HARD;
|
||||
config.custom_value = AI::START_NEXT_MEDIUM;
|
||||
config.random_deviation = AI::START_NEXT_DEVIATION;
|
||||
config.step_size = 30;
|
||||
config.flags = AICONFIG_NONE;
|
||||
AIConfigItem config = _start_date_config;
|
||||
config.name = strdup(config.name);
|
||||
config.description = strdup(config.description);
|
||||
info->config_list.push_back(config);
|
||||
|
||||
/* Check if we have settings */
|
||||
|
|
|
@ -28,6 +28,8 @@ struct AIConfigItem {
|
|||
AIConfigFlags flags; //!< Flags for the configuration setting.
|
||||
};
|
||||
|
||||
extern AIConfigItem _start_date_config;
|
||||
|
||||
typedef std::list<AIConfigItem> AIConfigItemList;
|
||||
|
||||
class AIFileInfo : public AIObject {
|
||||
|
|
|
@ -49,6 +49,11 @@ public:
|
|||
*/
|
||||
const AIInfoList *GetAIInfoList() { return &this->info_list; }
|
||||
|
||||
/**
|
||||
* Get the list of the newest version of all registered AIs.
|
||||
*/
|
||||
const AIInfoList *GetUniqueAIInfoList() { return &this->info_single_list; }
|
||||
|
||||
/**
|
||||
* Get the engine of the main squirrel handler (it indexes all avialable squirrels).
|
||||
*/
|
||||
|
|
|
@ -20,13 +20,14 @@
|
|||
#include "gfx_func.h"
|
||||
#include "settings_type.h"
|
||||
#include "functions.h"
|
||||
#include "ai/ai_gui.hpp"
|
||||
|
||||
#include "table/strings.h"
|
||||
#include "table/sprites.h"
|
||||
|
||||
static const Widget _select_game_widgets[] = {
|
||||
{ WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN, 0, 335, 0, 13, STR_0307_OPENTTD, STR_NULL},
|
||||
{ WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 335, 14, 194, 0x0, STR_NULL},
|
||||
{ WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 335, 14, 212, 0x0, STR_NULL},
|
||||
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 10, 167, 22, 33, STR_0140_NEW_GAME, STR_02FB_START_A_NEW_GAME},
|
||||
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 168, 325, 22, 33, STR_0141_LOAD_GAME, STR_02FC_LOAD_A_SAVED_GAME},
|
||||
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 10, 167, 40, 51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING},
|
||||
|
@ -45,7 +46,10 @@ static const Widget _select_game_widgets[] = {
|
|||
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 168, 325, 157, 168, STR_NEWGRF_SETTINGS_BUTTON, STR_NULL},
|
||||
|
||||
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 10, 167, 175, 186, STR_CONTENT_INTRO_BUTTON, STR_CONTENT_INTRO_BUTTON_TIP},
|
||||
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 168, 325, 175, 186, STR_0304_QUIT, STR_0305_QUIT_OPENTTD},
|
||||
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 168, 325, 175, 186, STR_AI_SETTINGS_BUTTON, STR_NULL},
|
||||
|
||||
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 104, 231, 193, 204, STR_0304_QUIT, STR_0305_QUIT_OPENTTD},
|
||||
|
||||
{ WIDGETS_END},
|
||||
};
|
||||
|
||||
|
@ -73,6 +77,7 @@ private:
|
|||
SGI_PATCHES_OPTIONS,
|
||||
SGI_GRF_SETTINGS,
|
||||
SGI_CONTENT_DOWNLOAD,
|
||||
SGI_AI_SETTINGS,
|
||||
SGI_EXIT,
|
||||
};
|
||||
|
||||
|
@ -133,14 +138,14 @@ public:
|
|||
ShowNetworkContentListWindow();
|
||||
}
|
||||
break;
|
||||
|
||||
case SGI_AI_SETTINGS: ShowAIConfigWindow(); break;
|
||||
case SGI_EXIT: HandleExitGameRequest(); break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
static const WindowDesc _select_game_desc = {
|
||||
WDP_CENTER, WDP_CENTER, 336, 195, 336, 195,
|
||||
WDP_CENTER, WDP_CENTER, 336, 213, 336, 213,
|
||||
WC_SELECT_GAME, WC_NONE,
|
||||
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
|
||||
_select_game_widgets,
|
||||
|
|
|
@ -3674,11 +3674,32 @@ STR_OSK_KEYBOARD_LAYOUT_CAPS :~!@#$%^&*()_+|Q
|
|||
########
|
||||
|
||||
############ AI GUI
|
||||
STR_AI_SETTINGS_BUTTON :{BLACK}AI settings
|
||||
STR_AI_DEBUG :{WHITE}AI Debug
|
||||
STR_AI_DEBUG_NAME_TIP :{BLACK}Name of the AI
|
||||
STR_AI_DEBUG_RELOAD :{BLACK}Reload AI
|
||||
STR_AI_DEBUG_RELOAD_TIP :{BLACK}Kill the AI, reload the script, and restart the AI
|
||||
STR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI Debug window is only available for the server
|
||||
STR_AI_CONFIG_CAPTION :{WHITE}AI Configuration
|
||||
STR_AI_CHANGE :{BLACK}Select AI
|
||||
STR_AI_CONFIGURE :{BLACK}Configure
|
||||
STR_AI_CHANGE_TIP :{BLACK}Load another AI
|
||||
STR_AI_CONFIGURE_TIP :{BLACK}Configure the parameters of the AI
|
||||
STR_AI_LIST_TIP :{BLACK}All AIs that will be loaded in the next game
|
||||
STR_AI_LIST_CAPTION :{WHITE}Available AIs
|
||||
STR_AI_AILIST_TIP :{BLACK}Click to select an AI
|
||||
STR_AI_ACCEPT :{BLACK}Accept
|
||||
STR_AI_ACCEPT_TIP :{BLACK}Select highlighted AI
|
||||
STR_AI_CANCEL :{BLACK}Cancel
|
||||
STR_AI_CANCEL_TIP :{BLACK}Don't change AI
|
||||
STR_AI_CLOSE :{BLACK}Close
|
||||
STR_AI_RESET :{BLACK}Reset
|
||||
STR_AI_HUMAN_PLAYER :Human player
|
||||
STR_AI_RANDOM_AI :Random AI
|
||||
STR_AI_SETTINGS_CAPTION :{WHITE}AI Parameters
|
||||
STR_AI_AUTHOR :Author:
|
||||
STR_AI_VERSION :Version:
|
||||
STR_AI_DESCRIPTION :Description:
|
||||
########
|
||||
|
||||
############ town controlled noise level
|
||||
|
|
|
@ -97,6 +97,8 @@ enum WindowClass {
|
|||
WC_WAYPOINT_VIEW,
|
||||
WC_SELECT_STATION,
|
||||
WC_AI_DEBUG,
|
||||
WC_AI_LIST,
|
||||
WC_AI_SETTINGS,
|
||||
|
||||
WC_INVALID = 0xFFFF
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue