(svn r15175) -Feature: Add the option to select the AIs to start in a new game and configure them via the gui.

This commit is contained in:
Yexo 2009-01-20 16:49:10 +00:00
parent 49c5c71348
commit 3d35b3c2cc
12 changed files with 581 additions and 36 deletions

View File

@ -108,6 +108,7 @@ public:
static char *GetConsoleList(char *p, const char *last);
static const AIInfoList *GetInfoList();
static const AIInfoList *GetUniqueInfoList();
static AIInfo *FindInfo(const char *name, int version);
static bool ImportLibrary(const char *library, const char *class_name, int version, HSQUIRRELVM vm);
static void Rescan();

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@ -16,6 +16,9 @@ void AIConfig::ChangeAI(const char *name, int version)
this->name = (name == NULL) ? NULL : strdup(name);
this->info = (name == NULL) ? NULL : AI::FindInfo(this->name, version);
this->version = (info == NULL) ? -1 : info->GetVersion();
if (this->config_list != NULL) delete this->config_list;
this->config_list = (info == NULL) ? NULL : new AIConfigItemList();
if (this->config_list != NULL) this->config_list->push_back(_start_date_config);
/* The special casing for start_date is here to ensure that the
* start_date setting won't change even if you chose another AI. */
@ -46,6 +49,7 @@ AIConfig::AIConfig(const AIConfig *config)
this->name = (config->name == NULL) ? NULL : strdup(config->name);
this->info = config->info;
this->version = config->version;
this->config_list = NULL;
for (SettingValueList::const_iterator it = config->settings.begin(); it != config->settings.end(); it++) {
this->settings[strdup((*it).first)] = (*it).second;
@ -56,10 +60,8 @@ AIConfig::AIConfig(const AIConfig *config)
AIConfig::~AIConfig()
{
free((void *)this->name);
for (SettingValueList::iterator it = this->settings.begin(); it != this->settings.end(); it++) {
free((void*)(*it).first);
}
this->settings.clear();
this->ResetSettings();
if (this->config_list != NULL) delete this->config_list;
}
AIInfo *AIConfig::GetInfo()
@ -73,6 +75,16 @@ bool AIConfig::ResetInfo()
return this->info != NULL;
}
const AIConfigItemList *AIConfig::GetConfigList()
{
if (this->info != NULL) return this->info->GetConfigList();
if (this->config_list == NULL) {
this->config_list = new AIConfigItemList();
this->config_list->push_back(_start_date_config);
}
return this->config_list;
}
AIConfig *AIConfig::GetConfig(CompanyID company, bool forceNewgameSetting)
{
AIConfig **config;
@ -127,23 +139,17 @@ void AIConfig::SetSetting(const char *name, int value)
}
}
void AIConfig::ResetSettings()
{
for (SettingValueList::iterator it = this->settings.begin(); it != this->settings.end(); it++) {
free((void*)(*it).first);
}
this->settings.clear();
}
void AIConfig::AddRandomDeviation()
{
/* No AI configured, so fall back to some defaults */
if (this->info == NULL) {
int base_start_date;
switch (_settings_game.difficulty.diff_level) {
case 0: base_start_date = AI::START_NEXT_EASY; break;
case 1: base_start_date = AI::START_NEXT_MEDIUM; break;
case 2: base_start_date = AI::START_NEXT_HARD; break;
case 3: base_start_date = AI::START_NEXT_MEDIUM; break;
default: NOT_REACHED();
}
this->SetSetting("start_date", InteractiveRandomRange(AI::START_NEXT_DEVIATION * 2) - AI::START_NEXT_DEVIATION + base_start_date);
return;
}
for (AIConfigItemList::const_iterator it = this->info->GetConfigList()->begin(); it != this->info->GetConfigList()->end(); it++) {
for (AIConfigItemList::const_iterator it = this->GetConfigList()->begin(); it != this->GetConfigList()->end(); it++) {
if ((*it).random_deviation != 0) {
this->SetSetting((*it).name, InteractiveRandomRange((*it).random_deviation * 2) - (*it).random_deviation + this->GetSetting((*it).name));
}

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@ -6,6 +6,7 @@
#define AI_CONFIG_HPP
#include <map>
#include "ai_info.hpp"
#ifndef AI_HPP
struct ltstr { bool operator()(const char *s1, const char *s2) const { return strcmp(s1, s2) < 0; } };
@ -19,7 +20,8 @@ public:
AIConfig() :
name(NULL),
version(-1),
info(NULL)
info(NULL),
config_list(NULL)
{}
AIConfig(const AIConfig *config);
~AIConfig();
@ -44,6 +46,11 @@ public:
*/
class AIInfo *GetInfo();
/**
* Get the config list for this AIConfig.
*/
const AIConfigItemList *GetConfigList();
/**
* Get the config of a company.
*/
@ -63,6 +70,11 @@ public:
*/
void SetSetting(const char *name, int value);
/**
* Reset all settings to their default value.
*/
void ResetSettings();
/**
* Randomize all settings the AI requested to be randomized.
*/
@ -100,6 +112,7 @@ private:
int version;
class AIInfo *info;
SettingValueList settings;
AIConfigItemList *config_list;
};
#endif /* AI_CONFIG_HPP */

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@ -249,6 +249,11 @@ void CcAI(bool success, TileIndex tile, uint32 p1, uint32 p2)
return AI::ai_scanner->GetAIInfoList();
}
/* static */ const AIInfoList *AI::GetUniqueInfoList()
{
return AI::ai_scanner->GetUniqueAIInfoList();
}
/* static */ AIInfo *AI::FindInfo(const char *name, int version)
{
return AI::ai_scanner->FindInfo(name, version);

View File

@ -20,6 +20,10 @@
#include "../debug.h"
#include "../command_func.h"
#include "../network/network.h"
#include "../string_func.h"
#include "../textbuf_gui.h"
#include "../settings_type.h"
#include "../network/network_content.h"
#include "ai.hpp"
#include "api/ai_types.hpp"
@ -27,10 +31,485 @@
#include "api/ai_object.hpp"
#include "api/ai_log.hpp"
#include "ai_info.hpp"
#include "ai_config.hpp"
#include "table/strings.h"
#include "../table/sprites.h"
/**
* Window that let you choose an available AI.
*/
struct AIListWindow : public Window {
/** Enum referring to the widgets of the AI list window */
enum AIListWindowWidgets {
AIL_WIDGET_CLOSEBOX = 0, ///< Close window button
AIL_WIDGET_CAPTION, ///< Window caption
AIL_WIDGET_LIST, ///< The matrix with all available AIs
AIL_WIDGET_SCROLLBAR, ///< Scrollbar next to the AI list
AIL_WIDGET_INFO_BG, ///< Panel to draw some AI information on
AIL_WIDGET_ACCEPT, ///< Accept button
AIL_WIDGET_CANCEL, ///< Cancel button
AIL_WIDGET_CONTENT_DOWNLOAD, ///< Download content button
AIL_WIDGET_RESIZE, ///< Resize button
};
const AIInfoList *ai_info_list;
int selected;
CompanyID slot;
AIListWindow(const WindowDesc *desc, CompanyID slot) : Window(desc, 0),
selected(0),
slot(slot)
{
this->ai_info_list = AI::GetUniqueInfoList();
this->resize.step_height = 14;
this->vscroll.cap = (this->widget[AIL_WIDGET_LIST].bottom - this->widget[AIL_WIDGET_LIST].top) / 14 + 1;
this->widget[AIL_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1;
SetVScrollCount(this, this->ai_info_list->size() + 1);
this->FindWindowPlacementAndResize(desc);
}
virtual void OnPaint()
{
this->DrawWidgets();
/* Draw a list of all available AIs. */
AIInfoList::const_iterator it = this->ai_info_list->begin();
int i = 1;
for (; i < this->vscroll.pos; i++) it++;
int y = this->widget[AIL_WIDGET_LIST].top;
/* First AI in the list is hardcoded to random */
if (this->vscroll.pos == 0) {
DrawStringTruncated(4, y + 3, STR_AI_RANDOM_AI, this->selected == -1 ? TC_WHITE : TC_BLACK, this->width - 8);
y += 14;
}
AIInfo *selected_info = NULL;
for (; i < this->vscroll.pos + this->vscroll.cap && it != this->ai_info_list->end(); i++, it++) {
if (this->selected == i - 1) selected_info = (*it).second;
DoDrawStringTruncated((*it).second->GetName(), 4, y + 3, (this->selected == i - 1) ? TC_WHITE : TC_BLACK, this->width - 8);
y += 14;
}
/* Some info about the currently selected AI. */
if (selected_info != NULL) {
int y = this->widget[AIL_WIDGET_INFO_BG].top + 6;
int x = DrawString(4, y, STR_AI_AUTHOR, TC_BLACK);
DoDrawStringTruncated(selected_info->GetAuthor(), x + 5, y, TC_BLACK, this->width - x - 8);
y += 13;
x = DrawString(4, y, STR_AI_VERSION, TC_BLACK);
static char buf[8];
sprintf(buf, "%d", selected_info->GetVersion());
DoDrawStringTruncated(buf, x + 5, y, TC_BLACK, this->width - x - 8);
y += 13;
SetDParamStr(0, selected_info->GetDescription());
DrawStringMultiLine(4, y, STR_JUST_RAW_STRING, this->width - 8, this->widget[AIL_WIDGET_INFO_BG].bottom - y);
}
}
void ChangeAI()
{
if (this->selected == -1) {
AIConfig::GetConfig(slot)->ChangeAI(NULL);
} else {
AIInfoList::const_iterator it = this->ai_info_list->begin();
for (int i = 0; i < this->selected; i++) it++;
AIConfig::GetConfig(slot)->ChangeAI((*it).second->GetName(), (*it).second->GetVersion());
}
InvalidateWindow(WC_GAME_OPTIONS, 0);
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case AIL_WIDGET_LIST: { // Select one of the AIs
int sel = (pt.y - this->widget[AIL_WIDGET_LIST].top) / 14 + this->vscroll.pos - 1;
if (sel < (int)this->ai_info_list->size()) {
this->selected = sel;
this->SetDirty();
}
break;
}
case AIL_WIDGET_ACCEPT: {
this->ChangeAI();
delete this;
break;
}
case AIL_WIDGET_CANCEL:
delete this;
break;
case AIL_WIDGET_CONTENT_DOWNLOAD:
if (!_network_available) {
ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
} else {
#if defined(ENABLE_NETWORK)
ShowNetworkContentListWindow(NULL, CONTENT_TYPE_AI);
#endif
}
break;
}
}
virtual void OnDoubleClick(Point pt, int widget)
{
switch (widget) {
case AIL_WIDGET_LIST: {
int sel = (pt.y - this->widget[AIL_WIDGET_LIST].top) / 14 + this->vscroll.pos - 1;
if (sel < (int)this->ai_info_list->size()) {
this->selected = sel;
this->ChangeAI();
delete this;
}
break;
}
}
}
virtual void OnResize(Point new_size, Point delta)
{
if (delta.x != 0) {
ResizeButtons(this, AIL_WIDGET_ACCEPT, AIL_WIDGET_CANCEL);
}
this->vscroll.cap += delta.y / 14;
this->widget[AIL_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1;
}
};
/* Widget definition for the ai list window. */
static const Widget _ai_list_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_MAUVE, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // AIL_WIDGET_CLOSEBOX
{ WWT_CAPTION, RESIZE_RIGHT, COLOUR_MAUVE, 11, 199, 0, 13, STR_AI_LIST_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // AIL_WIDGET_CAPTION
{ WWT_MATRIX, RESIZE_RB, COLOUR_MAUVE, 0, 187, 14, 125, 0x501, STR_AI_AILIST_TIP}, // AIL_WIDGET_LIST
{ WWT_SCROLLBAR, RESIZE_LRB, COLOUR_MAUVE, 188, 199, 14, 125, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST }, // AIL_WIDGET_SCROLLBAR
{ WWT_PANEL, RESIZE_RTB, COLOUR_MAUVE, 0, 199, 126, 209, 0x0, STR_NULL}, // AIL_WIDGET_INFO_BG
{ WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_MAUVE, 0, 99, 210, 221, STR_AI_ACCEPT, STR_AI_ACCEPT_TIP}, // AIL_WIDGET_ACCEPT
{ WWT_PUSHTXTBTN, RESIZE_RTB, COLOUR_MAUVE, 100, 199, 210, 221, STR_AI_CANCEL, STR_AI_CANCEL_TIP}, // AIL_WIDGET_CANCEL
{ WWT_PUSHTXTBTN, RESIZE_RTB, COLOUR_MAUVE, 0, 187, 222, 233, STR_CONTENT_INTRO_BUTTON, STR_CONTENT_INTRO_BUTTON_TIP}, // AIL_WIDGET_DOWNLOAD_CONTENT
{ WWT_RESIZEBOX, RESIZE_LRTB, COLOUR_MAUVE, 188, 199, 222, 233, STR_NULL, STR_RESIZE_BUTTON}, // AIL_WIDGET_RESIZE
{ WIDGETS_END},
};
/* Window definition for the ai list window. */
static const WindowDesc _ai_list_desc = {
WDP_CENTER, WDP_CENTER, 200, 234, 200, 234,
WC_AI_LIST, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE,
_ai_list_widgets
};
void ShowAIListWindow(CompanyID slot)
{
DeleteWindowByClass(WC_AI_LIST);
new AIListWindow(&_ai_list_desc, slot);
}
/**
* Window for settings the parameters of an AI.
*/
struct AISettingsWindow : public Window {
/** Enum referring to the widgets of the AI settings window */
enum AISettingsWindowWidgest {
AIS_WIDGET_CLOSEBOX = 0, ///< Close window button
AIS_WIDGET_CAPTION, ///< Window caption
AIS_WIDGET_BACKGROUND, ///< Panel to draw the settings on
AIS_WIDGET_SCROLLBAR, ///< Scrollbar to scroll through all settings
AIS_WIDGET_ACCEPT, ///< Accept button
AIS_WIDGET_RESET, ///< Reset button
AIS_WIDGET_RESIZE, ///< Resize button
};
CompanyID slot;
AIConfig *ai_config;
int clicked_button;
bool clicked_increase;
int timeout;
int clicked_row;
AISettingsWindow(const WindowDesc *desc, CompanyID slot) : Window(desc, 0),
slot(slot),
clicked_button(-1),
timeout(0)
{
this->FindWindowPlacementAndResize(desc);
this->ai_config = AIConfig::GetConfig(slot);
this->resize.step_height = 14;
this->vscroll.cap = (this->widget[AIS_WIDGET_BACKGROUND].bottom - this->widget[AIS_WIDGET_BACKGROUND].top) / 14 + 1;
this->widget[AIS_WIDGET_BACKGROUND].data = (this->vscroll.cap << 8) + 1;
SetVScrollCount(this, this->ai_config->GetConfigList()->size());
this->FindWindowPlacementAndResize(desc);
}
virtual void OnPaint()
{
this->DrawWidgets();
AIConfig *config = this->ai_config;
AIConfigItemList::const_iterator it = config->GetConfigList()->begin();
int i = 0;
for (; i < this->vscroll.pos; i++) it++;
int y = this->widget[AIS_WIDGET_BACKGROUND].top;
for (; i < this->vscroll.pos + this->vscroll.cap && it != config->GetConfigList()->end(); i++, it++) {
int current_value = config->GetSetting((*it).name);
int x = 0;
if (((*it).flags & AICONFIG_BOOLEAN) != 0) {
DrawFrameRect(4, y + 2, 23, y + 10, (current_value != 0) ? 6 : 4, (current_value != 0) ? FR_LOWERED : FR_NONE);
} else {
DrawArrowButtons(4, y + 2, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + !!this->clicked_increase : 0, current_value > (*it).min_value, current_value < (*it).max_value);
static char buf[8];
sprintf(buf, "%d", current_value);
x = DoDrawStringTruncated(buf, 28, y + 3, TC_ORANGE, this->width - 32);
}
DoDrawStringTruncated((*it).description, max(x + 3, 54), y + 3, TC_LIGHT_BLUE, this->width - (4 + max(x + 3, 54)));
y += 14;
}
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case AIS_WIDGET_BACKGROUND: {
int num = (pt.y - this->widget[AIS_WIDGET_BACKGROUND].top) / 14 + this->vscroll.pos;
if (num >= (int)this->ai_config->GetConfigList()->size()) break;
AIConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin();
for (int i = 0; i < num; i++) it++;
AIConfigItem config_item = *it;
bool bool_item = (config_item.flags & AICONFIG_BOOLEAN) != 0;
const int x = pt.x - 4;
/* One of the arrows is clicked (or green/red rect in case of bool value) */
if (IsInsideMM(x, 0, 21)) {
int new_val = this->ai_config->GetSetting(config_item.name);
if (bool_item) {
new_val = !new_val;
} else if (x >= 10) {
/* Increase button clicked */
new_val += config_item.step_size;
if (new_val > config_item.max_value) new_val = config_item.max_value;
this->clicked_increase = true;
} else {
/* Decrease button clicked */
new_val -= config_item.step_size;
if (new_val < config_item.min_value) new_val = config_item.min_value;
this->clicked_increase = false;
}
this->ai_config->SetSetting(config_item.name, new_val);
this->clicked_button = num;
this->timeout = 5;
if (_settings_newgame.difficulty.diff_level != 3) {
_settings_newgame.difficulty.diff_level = 3;
ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
}
} else if (!bool_item) {
/* Display a query box so users can enter a custom value. */
this->clicked_row = num;
SetDParam(0, this->ai_config->GetSetting(config_item.name));
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_CONFIG_PATCHES_QUERY_CAPT, 10, 100, this, CS_NUMERAL, QSF_NONE);
}
this->SetDirty();
break;
}
case AIS_WIDGET_ACCEPT:
delete this;
break;
case AIS_WIDGET_RESET:
this->ai_config->ResetSettings();
this->SetDirty();
break;
}
}
virtual void OnQueryTextFinished(char *str)
{
if (StrEmpty(str)) return;
AIConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin();
for (int i = 0; i < this->clicked_row; i++) it++;
int32 value = atoi(str);
this->ai_config->SetSetting((*it).name, value);
this->SetDirty();
}
virtual void OnResize(Point new_size, Point delta)
{
if (delta.x != 0) {
ResizeButtons(this, AIS_WIDGET_ACCEPT, AIS_WIDGET_RESET);
}
this->vscroll.cap += delta.y / 14;
this->widget[AIS_WIDGET_BACKGROUND].data = (this->vscroll.cap << 8) + 1;
}
virtual void OnTick()
{
if (this->timeout != 0) {
this->timeout--;
if (this->timeout == 0) {
this->clicked_button = -1;
this->SetDirty();
}
}
}
};
/* Widget definition for the AI settings window. */
static const Widget _ai_settings_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_MAUVE, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // AIS_WIDGET_CLOSEBOX
{ WWT_CAPTION, RESIZE_RIGHT, COLOUR_MAUVE, 11, 199, 0, 13, STR_AI_SETTINGS_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // AIS_WIDGET_CAPTION
{ WWT_MATRIX, RESIZE_RB, COLOUR_MAUVE, 0, 187, 14, 195, 0x501, STR_NULL}, // AIS_WIDGET_BACKGROUND
{ WWT_SCROLLBAR, RESIZE_LRB, COLOUR_MAUVE, 188, 199, 14, 195, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST }, // AIS_WIDGET_SCROLLBAR
{ WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_MAUVE, 0, 93, 196, 207, STR_AI_CLOSE, STR_NULL}, // AIS_WIDGET_ACCEPT
{ WWT_PUSHTXTBTN, RESIZE_RTB, COLOUR_MAUVE, 94, 187, 196, 207, STR_AI_RESET, STR_NULL}, // AIS_WIDGET_RESET
{ WWT_RESIZEBOX, RESIZE_LRTB, COLOUR_MAUVE, 188, 199, 196, 207, STR_NULL, STR_RESIZE_BUTTON}, // AIS_WIDGET_RESIZE
{ WIDGETS_END},
};
/* Window definition for the AI settings window. */
static const WindowDesc _ai_settings_desc = {
WDP_CENTER, WDP_CENTER, 200, 208, 500, 208,
WC_AI_SETTINGS, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE,
_ai_settings_widgets
};
void ShowAISettingsWindow(CompanyID slot)
{
DeleteWindowByClass(WC_AI_LIST);
DeleteWindowByClass(WC_AI_SETTINGS);
new AISettingsWindow(&_ai_settings_desc, slot);
}
/* Widget definition for the configure AI window. */
static const Widget _ai_config_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_MAUVE, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // AIC_WIDGET_CLOSEBOX
{ WWT_CAPTION, RESIZE_RIGHT, COLOUR_MAUVE, 11, 299, 0, 13, STR_AI_CONFIG_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // AIC_WIDGET_CAPTION
{ WWT_PANEL, RESIZE_RB, COLOUR_MAUVE, 0, 299, 14, 171, 0x0, STR_NULL}, // AIC_WIDGET_BACKGROUND
{ WWT_MATRIX, RESIZE_RB, COLOUR_MAUVE, 0, 287, 30, 141, 0x501, STR_AI_LIST_TIP}, // AIC_WIDGET_LIST
{ WWT_SCROLLBAR, RESIZE_LRB, COLOUR_MAUVE, 288, 299, 30, 141, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST}, // AIC_WIDGET_SCROLLBAR
{ WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_YELLOW, 10, 102, 151, 162, STR_AI_CHANGE, STR_AI_CHANGE_TIP}, // AIC_WIDGET_CHANGE
{ WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_YELLOW, 103, 195, 151, 162, STR_AI_CONFIGURE, STR_AI_CONFIGURE_TIP}, // AIC_WIDGET_CONFIGURE
{ WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_YELLOW, 196, 289, 151, 162, STR_AI_CLOSE, STR_NULL}, // AIC_WIDGET_CLOSE
{ WIDGETS_END},
};
/* Window definition for the configure AI window. */
static const WindowDesc _ai_config_desc = {
WDP_CENTER, WDP_CENTER, 300, 172, 300, 172,
WC_GAME_OPTIONS, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_ai_config_widgets
};
/**
* Window to configure which AIs will start.
*/
struct AIConfigWindow : public Window {
/** Enum referring to the widgets of the AI config window */
enum AIConfigWindowWidgets {
AIC_WIDGET_CLOSEBOX = 0, ///< Close window button
AIC_WIDGET_CAPTION, ///< Window caption
AIC_WIDGET_BACKGROUND, ///< Window background
AIC_WIDGET_LIST, ///< List with currently selected AIs
AIC_WIDGET_SCROLLBAR, ///< Scrollbar to scroll through the selected AIs
AIC_WIDGET_CHANGE, ///< Select another AI button
AIC_WIDGET_CONFIGURE, ///< Change AI settings button
AIC_WIDGET_CLOSE, ///< Close window button
AIC_WIDGET_RESIZE, ///< Resize button
};
CompanyID selected_slot;
AIConfigWindow() : Window(&_ai_config_desc)
{
selected_slot = INVALID_COMPANY;
this->resize.step_height = 14;
this->vscroll.cap = (this->widget[AIC_WIDGET_LIST].bottom - this->widget[AIC_WIDGET_LIST].top) / 14 + 1;
this->widget[AIC_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1;
SetVScrollCount(this, MAX_COMPANIES);
this->FindWindowPlacementAndResize(&_ai_config_desc);
}
~AIConfigWindow()
{
DeleteWindowByClass(WC_AI_LIST);
DeleteWindowByClass(WC_AI_SETTINGS);
}
virtual void OnPaint()
{
this->SetWidgetDisabledState(AIC_WIDGET_CHANGE, selected_slot == INVALID_COMPANY);
this->SetWidgetDisabledState(AIC_WIDGET_CONFIGURE, selected_slot == INVALID_COMPANY);
this->DrawWidgets();
SetDParam(0, _settings_newgame.difficulty.max_no_competitors);
DrawString(10, 18, STR_6805_MAXIMUM_NO_COMPETITORS, TC_FROMSTRING);
int y = this->widget[AIC_WIDGET_LIST].top;
for (int i = this->vscroll.pos; i < this->vscroll.pos + this->vscroll.cap && i < MAX_COMPANIES; i++) {
StringID text;
if (AIConfig::GetConfig((CompanyID)i)->GetInfo() != NULL) {
SetDParamStr(0, AIConfig::GetConfig((CompanyID)i)->GetInfo()->GetName());
text = STR_JUST_RAW_STRING;
} else if (i == 0) {
text = STR_AI_HUMAN_PLAYER;
} else {
text = STR_AI_RANDOM_AI;
}
DrawStringTruncated(10, y + 3, text, (this->selected_slot == i) ? TC_WHITE : ((i > _settings_newgame.difficulty.max_no_competitors || i == 0) ? TC_SILVER : TC_ORANGE), this->width - 20);
y += 14;
}
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case AIC_WIDGET_LIST: { // Select a slot
uint slot = (pt.y - this->widget[AIC_WIDGET_LIST].top) / 14 + this->vscroll.pos;
if (slot == 0 || slot > _settings_newgame.difficulty.max_no_competitors) slot = INVALID_COMPANY;
this->selected_slot = (CompanyID)slot;
this->SetDirty();
break;
}
case AIC_WIDGET_CHANGE: // choose other AI
ShowAIListWindow((CompanyID)this->selected_slot);
break;
case AIC_WIDGET_CONFIGURE: // change the settings for an AI
ShowAISettingsWindow((CompanyID)this->selected_slot);
break;
case AIC_WIDGET_CLOSE:
delete this;
break;
}
}
virtual void OnResize(Point new_size, Point delta)
{
this->vscroll.cap += delta.y / 14;
this->widget[AIC_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1;
}
};
void ShowAIConfigWindow()
{
DeleteWindowById(WC_GAME_OPTIONS, 0);
new AIConfigWindow();
}
struct AIDebugWindow : public Window {
enum AIDebugWindowWidgets {
AID_WIDGET_CLOSEBOX = 0,

View File

@ -6,5 +6,6 @@
#define AI_GUI_HPP
void ShowAIDebugWindow();
void ShowAIConfigWindow();
#endif /* AI_GUI_HPP */

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@ -17,6 +17,20 @@
#include "../settings_type.h"
#include "../openttd.h"
AIConfigItem _start_date_config = {
"start_date",
"The amount of days after the start of the last AI, this AI will start (give or take).",
AI::START_NEXT_MIN,
AI::START_NEXT_MAX,
AI::START_NEXT_MEDIUM,
AI::START_NEXT_EASY,
AI::START_NEXT_MEDIUM,
AI::START_NEXT_HARD,
AI::START_NEXT_DEVIATION,
30,
AICONFIG_NONE
};
AIFileInfo::~AIFileInfo()
{
this->engine->ReleaseObject(this->SQ_instance);
@ -160,18 +174,9 @@ void AIFileInfo::CheckMethods(SQInteger *res, const char *name)
SQInteger res = AIFileInfo::Constructor(vm, info, false);
if (res != 0) return res;
AIConfigItem config;
config.name = strdup("start_date");
config.description = strdup("The amount of days after the start of the last AI, this AI will start (give or take).");
config.min_value = AI::START_NEXT_MIN;
config.max_value = AI::START_NEXT_MAX;
config.easy_value = AI::START_NEXT_EASY;
config.medium_value = AI::START_NEXT_MEDIUM;
config.hard_value = AI::START_NEXT_HARD;
config.custom_value = AI::START_NEXT_MEDIUM;
config.random_deviation = AI::START_NEXT_DEVIATION;
config.step_size = 30;
config.flags = AICONFIG_NONE;
AIConfigItem config = _start_date_config;
config.name = strdup(config.name);
config.description = strdup(config.description);
info->config_list.push_back(config);
/* Check if we have settings */

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@ -28,6 +28,8 @@ struct AIConfigItem {
AIConfigFlags flags; //!< Flags for the configuration setting.
};
extern AIConfigItem _start_date_config;
typedef std::list<AIConfigItem> AIConfigItemList;
class AIFileInfo : public AIObject {

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@ -49,6 +49,11 @@ public:
*/
const AIInfoList *GetAIInfoList() { return &this->info_list; }
/**
* Get the list of the newest version of all registered AIs.
*/
const AIInfoList *GetUniqueAIInfoList() { return &this->info_single_list; }
/**
* Get the engine of the main squirrel handler (it indexes all avialable squirrels).
*/

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@ -20,13 +20,14 @@
#include "gfx_func.h"
#include "settings_type.h"
#include "functions.h"
#include "ai/ai_gui.hpp"
#include "table/strings.h"
#include "table/sprites.h"
static const Widget _select_game_widgets[] = {
{ WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN, 0, 335, 0, 13, STR_0307_OPENTTD, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 335, 14, 194, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 335, 14, 212, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 10, 167, 22, 33, STR_0140_NEW_GAME, STR_02FB_START_A_NEW_GAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 168, 325, 22, 33, STR_0141_LOAD_GAME, STR_02FC_LOAD_A_SAVED_GAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 10, 167, 40, 51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING},
@ -45,7 +46,10 @@ static const Widget _select_game_widgets[] = {
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 168, 325, 157, 168, STR_NEWGRF_SETTINGS_BUTTON, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 10, 167, 175, 186, STR_CONTENT_INTRO_BUTTON, STR_CONTENT_INTRO_BUTTON_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 168, 325, 175, 186, STR_0304_QUIT, STR_0305_QUIT_OPENTTD},
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 168, 325, 175, 186, STR_AI_SETTINGS_BUTTON, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 104, 231, 193, 204, STR_0304_QUIT, STR_0305_QUIT_OPENTTD},
{ WIDGETS_END},
};
@ -73,6 +77,7 @@ private:
SGI_PATCHES_OPTIONS,
SGI_GRF_SETTINGS,
SGI_CONTENT_DOWNLOAD,
SGI_AI_SETTINGS,
SGI_EXIT,
};
@ -133,14 +138,14 @@ public:
ShowNetworkContentListWindow();
}
break;
case SGI_AI_SETTINGS: ShowAIConfigWindow(); break;
case SGI_EXIT: HandleExitGameRequest(); break;
}
}
};
static const WindowDesc _select_game_desc = {
WDP_CENTER, WDP_CENTER, 336, 195, 336, 195,
WDP_CENTER, WDP_CENTER, 336, 213, 336, 213,
WC_SELECT_GAME, WC_NONE,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_select_game_widgets,

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@ -3674,11 +3674,32 @@ STR_OSK_KEYBOARD_LAYOUT_CAPS :~!@#$%^&*()_+|Q
########
############ AI GUI
STR_AI_SETTINGS_BUTTON :{BLACK}AI settings
STR_AI_DEBUG :{WHITE}AI Debug
STR_AI_DEBUG_NAME_TIP :{BLACK}Name of the AI
STR_AI_DEBUG_RELOAD :{BLACK}Reload AI
STR_AI_DEBUG_RELOAD_TIP :{BLACK}Kill the AI, reload the script, and restart the AI
STR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI Debug window is only available for the server
STR_AI_CONFIG_CAPTION :{WHITE}AI Configuration
STR_AI_CHANGE :{BLACK}Select AI
STR_AI_CONFIGURE :{BLACK}Configure
STR_AI_CHANGE_TIP :{BLACK}Load another AI
STR_AI_CONFIGURE_TIP :{BLACK}Configure the parameters of the AI
STR_AI_LIST_TIP :{BLACK}All AIs that will be loaded in the next game
STR_AI_LIST_CAPTION :{WHITE}Available AIs
STR_AI_AILIST_TIP :{BLACK}Click to select an AI
STR_AI_ACCEPT :{BLACK}Accept
STR_AI_ACCEPT_TIP :{BLACK}Select highlighted AI
STR_AI_CANCEL :{BLACK}Cancel
STR_AI_CANCEL_TIP :{BLACK}Don't change AI
STR_AI_CLOSE :{BLACK}Close
STR_AI_RESET :{BLACK}Reset
STR_AI_HUMAN_PLAYER :Human player
STR_AI_RANDOM_AI :Random AI
STR_AI_SETTINGS_CAPTION :{WHITE}AI Parameters
STR_AI_AUTHOR :Author:
STR_AI_VERSION :Version:
STR_AI_DESCRIPTION :Description:
########
############ town controlled noise level

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@ -97,6 +97,8 @@ enum WindowClass {
WC_WAYPOINT_VIEW,
WC_SELECT_STATION,
WC_AI_DEBUG,
WC_AI_LIST,
WC_AI_SETTINGS,
WC_INVALID = 0xFFFF
};