Feature: Build objects by area

This commit is contained in:
Tyler Trahan 2022-02-02 17:24:52 -07:00 committed by Michael Lutz
parent bd357656ba
commit 3d45bc4abe
10 changed files with 137 additions and 14 deletions

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@ -186,6 +186,7 @@ enum Commands : uint16 {
CMD_REMOVE_SIGNALS, ///< remove a signal
CMD_TERRAFORM_LAND, ///< terraform a tile
CMD_BUILD_OBJECT, ///< build an object
CMD_BUILD_OBJECT_AREA, ///< build an area of objects
CMD_BUILD_TUNNEL, ///< build a tunnel
CMD_REMOVE_FROM_RAIL_STATION, ///< remove a (rectangle of) tiles from a rail station

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@ -87,6 +87,7 @@ struct CompanyProperties {
uint32 terraform_limit; ///< Amount of tileheights we can (still) terraform (times 65536).
uint32 clear_limit; ///< Amount of tiles we can (still) clear (times 65536).
uint32 tree_limit; ///< Amount of trees we can (still) plant (times 65536).
uint32 build_object_limit; ///< Amount of tiles we can (still) build objects on (times 65536).
/**
* If \c true, the company is (also) controlled by the computer (a NoAI program).
@ -110,7 +111,7 @@ struct CompanyProperties {
face(0), money(0), money_fraction(0), current_loan(0), colour(0), block_preview(0),
location_of_HQ(0), last_build_coordinate(0), share_owners(), inaugurated_year(0),
months_of_bankruptcy(0), bankrupt_asked(0), bankrupt_timeout(0), bankrupt_value(0),
terraform_limit(0), clear_limit(0), tree_limit(0), is_ai(false), engine_renew_list(nullptr) {}
terraform_limit(0), clear_limit(0), tree_limit(0), build_object_limit(0), is_ai(false), engine_renew_list(nullptr) {}
};
struct Company : CompanyProperties, CompanyPool::PoolItem<&_company_pool> {

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@ -63,9 +63,10 @@ Company::Company(uint16 name_1, bool is_ai)
this->name_1 = name_1;
this->location_of_HQ = INVALID_TILE;
this->is_ai = is_ai;
this->terraform_limit = (uint32)_settings_game.construction.terraform_frame_burst << 16;
this->clear_limit = (uint32)_settings_game.construction.clear_frame_burst << 16;
this->tree_limit = (uint32)_settings_game.construction.tree_frame_burst << 16;
this->terraform_limit = (uint32)_settings_game.construction.terraform_frame_burst << 16;
this->clear_limit = (uint32)_settings_game.construction.clear_frame_burst << 16;
this->tree_limit = (uint32)_settings_game.construction.tree_frame_burst << 16;
this->build_object_limit = (uint32)_settings_game.construction.build_object_frame_burst << 16;
std::fill(this->share_owners.begin(), this->share_owners.end(), INVALID_OWNER);
InvalidateWindowData(WC_PERFORMANCE_DETAIL, 0, INVALID_COMPANY);
@ -267,9 +268,10 @@ void SubtractMoneyFromCompanyFract(CompanyID company, const CommandCost &cst)
void UpdateLandscapingLimits()
{
for (Company *c : Company::Iterate()) {
c->terraform_limit = std::min<uint64>((uint64)c->terraform_limit + _settings_game.construction.terraform_per_64k_frames, (uint64)_settings_game.construction.terraform_frame_burst << 16);
c->clear_limit = std::min<uint64>((uint64)c->clear_limit + _settings_game.construction.clear_per_64k_frames, (uint64)_settings_game.construction.clear_frame_burst << 16);
c->tree_limit = std::min<uint64>((uint64)c->tree_limit + _settings_game.construction.tree_per_64k_frames, (uint64)_settings_game.construction.tree_frame_burst << 16);
c->terraform_limit = std::min<uint64>((uint64)c->terraform_limit + _settings_game.construction.terraform_per_64k_frames, (uint64)_settings_game.construction.terraform_frame_burst << 16);
c->clear_limit = std::min<uint64>((uint64)c->clear_limit + _settings_game.construction.clear_per_64k_frames, (uint64)_settings_game.construction.clear_frame_burst << 16);
c->tree_limit = std::min<uint64>((uint64)c->tree_limit + _settings_game.construction.tree_per_64k_frames, (uint64)_settings_game.construction.tree_frame_burst << 16);
c->build_object_limit = std::min<uint64>((uint64)c->build_object_limit + _settings_game.construction.build_object_per_64k_frames, (uint64)_settings_game.construction.build_object_frame_burst << 16);
}
}

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@ -378,7 +378,7 @@ STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Road con
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Tramway construction
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant trees. Shift toggles building/showing cost estimate
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Place sign
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Place object. Shift toggles building/showing cost estimate
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Place object. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
# Scenario editor file menu
###length 7
@ -2816,7 +2816,7 @@ STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Purchase
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}Object Selection
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Select object to build. Shift toggles building/showing cost estimate
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Select object to build. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Select class of the object to build
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Preview of the object
STR_OBJECT_BUILD_SIZE :{BLACK}Size: {GOLD}{NUM} x {NUM} tiles
@ -4925,6 +4925,7 @@ STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}Object i
STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}... company headquarters in the way
STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Can't purchase this land area...
STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... you already own it!
STR_ERROR_BUILD_OBJECT_LIMIT_REACHED :{WHITE}... object construction limit reached
# Group related errors
STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Can't create group...

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@ -311,6 +311,7 @@ CommandCost CmdBuildObject(DoCommandFlag flags, TileIndex tile, ObjectType type,
}
int hq_score = 0;
uint build_object_size = 1;
switch (type) {
case OBJECT_TRANSMITTER:
case OBJECT_LIGHTHOUSE:
@ -349,20 +350,85 @@ CommandCost CmdBuildObject(DoCommandFlag flags, TileIndex tile, ObjectType type,
return CMD_ERROR;
default: // i.e. NewGRF provided.
build_object_size = size_x * size_y;
break;
}
/* Don't allow building more objects if the company has reached its limit. */
Company *c = Company::GetIfValid(_current_company);
if (c != nullptr && GB(c->build_object_limit, 16, 16) < build_object_size) {
return_cmd_error(STR_ERROR_BUILD_OBJECT_LIMIT_REACHED);
}
if (flags & DC_EXEC) {
BuildObject(type, tile, _current_company == OWNER_DEITY ? OWNER_NONE : _current_company, nullptr, view);
/* Make sure the HQ starts at the right size. */
if (type == OBJECT_HQ) UpdateCompanyHQ(tile, hq_score);
/* Subtract the tile from the build limit. */
if (c != nullptr) c->build_object_limit -= build_object_size << 16;
}
cost.AddCost(ObjectSpec::Get(type)->GetBuildCost() * size_x * size_y);
cost.AddCost(spec->GetBuildCost() * build_object_size);
return cost;
}
/**
* Construct multiple objects in an area
* @param flags of operation to conduct
* @param tile end tile of area dragging
* @param start_tile start tile of area dragging
* @param type the object type to build
* @param view the view for the object
* @param diagonal Whether to use the Orthogonal (0) or Diagonal (1) iterator.
* @return the cost of this operation or an error
*/
CommandCost CmdBuildObjectArea(DoCommandFlag flags, TileIndex tile, TileIndex start_tile, ObjectType type, uint8 view, bool diagonal)
{
if (start_tile >= MapSize()) return CMD_ERROR;
if (type >= NUM_OBJECTS) return CMD_ERROR;
const ObjectSpec *spec = ObjectSpec::Get(type);
if (view >= spec->views) return CMD_ERROR;
if (spec->size != OBJECT_SIZE_1X1) return CMD_ERROR;
Money money = GetAvailableMoneyForCommand();
CommandCost cost(EXPENSES_CONSTRUCTION);
CommandCost last_error = CMD_ERROR;
bool had_success = false;
const Company *c = Company::GetIfValid(_current_company);
int limit = (c == nullptr ? INT32_MAX : GB(c->build_object_limit, 16, 16));
TileIterator *iter = diagonal ? (TileIterator *)new DiagonalTileIterator(tile, start_tile) : new OrthogonalTileIterator(tile, start_tile);
for (; *iter != INVALID_TILE; ++(*iter)) {
TileIndex t = *iter;
CommandCost ret = Command<CMD_BUILD_OBJECT>::Do(flags & ~DC_EXEC, t, type, view);
/* If we've reached the limit, stop building (or testing). */
if (c != nullptr && --limit <= 0) break;
if (ret.Failed()) {
last_error = ret;
continue;
}
had_success = true;
if (flags & DC_EXEC) {
money -= ret.GetCost();
/* If we run out of money, stop building. */
if (ret.GetCost() > 0 && money < 0) break;
Command<CMD_BUILD_OBJECT>::Do(flags, t, type, view);
}
cost.AddCost(ret);
}
delete iter;
return had_success ? cost : last_error;
}
static Foundation GetFoundation_Object(TileIndex tile, Slope tileh);

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@ -14,7 +14,9 @@
#include "object_type.h"
CommandCost CmdBuildObject(DoCommandFlag flags, TileIndex tile, ObjectType type, uint8 view);
CommandCost CmdBuildObjectArea(DoCommandFlag flags, TileIndex tile, TileIndex start_tile, ObjectType type, uint8 view, bool diagonal);
DEF_CMD_TRAIT(CMD_BUILD_OBJECT, CmdBuildObject, CMD_DEITY | CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION)
DEF_CMD_TRAIT(CMD_BUILD_OBJECT_AREA, CmdBuildObjectArea, CMD_DEITY | CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION)
#endif /* OBJECT_CMD_H */

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@ -458,7 +458,7 @@ public:
}
if (_selected_object_index != -1) {
SetObjectToPlaceWnd(SPR_CURSOR_TRANSMITTER, PAL_NONE, HT_RECT, this);
SetObjectToPlaceWnd(SPR_CURSOR_TRANSMITTER, PAL_NONE, HT_RECT | HT_DIAGONAL, this);
}
this->UpdateButtons(_selected_object_class, _selected_object_index, _selected_object_view);
@ -543,9 +543,38 @@ public:
void OnPlaceObject(Point pt, TileIndex tile) override
{
ObjectClass *objclass = ObjectClass::Get(_selected_object_class);
Command<CMD_BUILD_OBJECT>::Post(STR_ERROR_CAN_T_BUILD_OBJECT, CcPlaySound_CONSTRUCTION_OTHER,
tile, objclass->GetSpec(_selected_object_index)->Index(), _selected_object_view);
const ObjectSpec *spec = ObjectClass::Get(_selected_object_class)->GetSpec(_selected_object_index);
if (spec->size == OBJECT_SIZE_1X1) {
VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_BUILD_OBJECT);
} else {
Command<CMD_BUILD_OBJECT>::Post(STR_ERROR_CAN_T_BUILD_OBJECT, CcPlaySound_CONSTRUCTION_OTHER, tile, spec->Index(), _selected_object_view);
}
}
void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) override
{
VpSelectTilesWithMethod(pt.x, pt.y, select_method);
}
void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) override
{
if (pt.x == -1) return;
switch (select_proc) {
default: NOT_REACHED();
case DDSP_BUILD_OBJECT:
if (!_settings_game.construction.freeform_edges) {
/* When end_tile is MP_VOID, the error tile will not be visible to the
* user. This happens when terraforming at the southern border. */
if (TileX(end_tile) == MapMaxX()) end_tile += TileDiffXY(-1, 0);
if (TileY(end_tile) == MapMaxY()) end_tile += TileDiffXY(0, -1);
}
const ObjectSpec *spec = ObjectClass::Get(_selected_object_class)->GetSpec(_selected_object_index);
Command<CMD_BUILD_OBJECT_AREA>::Post(STR_ERROR_CAN_T_BUILD_OBJECT, CcPlaySound_CONSTRUCTION_OTHER,
end_tile, start_tile, spec->Index(), _selected_object_view, (_ctrl_pressed ? true : false));
break;
}
}
void OnPlaceObjectAbort() override

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@ -355,6 +355,8 @@ struct ConstructionSettings {
uint16 clear_frame_burst; ///< how many tiles may, over a short period, be cleared?
uint32 tree_per_64k_frames; ///< how many trees may, over a long period, be planted per 65536 frames?
uint16 tree_frame_burst; ///< how many trees may, over a short period, be planted?
uint32 build_object_per_64k_frames; ///< how many tiles may, over a long period, have objects built on them per 65536 frames?
uint16 build_object_frame_burst; ///< how many tiles may, over a short period, have objects built on them?
};
/** Settings related to the AI. */

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@ -415,6 +415,24 @@ max = 1 << 15
interval = 1
cat = SC_EXPERT
[SDT_VAR]
var = construction.build_object_per_64k_frames
type = SLE_UINT32
def = 32 << 16
min = 0
max = 1 << 30
interval = 1
cat = SC_EXPERT
[SDT_VAR]
var = construction.build_object_frame_burst
type = SLE_UINT16
def = 2048
min = 0
max = 1 << 15
interval = 1
cat = SC_EXPERT
[SDT_BOOL]
var = construction.autoslope
from = SLV_75

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@ -123,6 +123,7 @@ enum ViewportDragDropSelectionProcess {
DDSP_CREATE_RIVER, ///< Create rivers
DDSP_PLANT_TREES, ///< Plant trees
DDSP_BUILD_BRIDGE, ///< Bridge placement
DDSP_BUILD_OBJECT, ///< Build an object
/* Rail specific actions */
DDSP_PLACE_RAIL, ///< Rail placement