Feature: make "join game" button join the game, instead of first showing a lobby window (#9467)

Nobody really paid attention to the lobby window, and it completely
missed its purpose. Most people don't even wait for companies to
show up, but just hit "New Company".
This in turn means people create a lot of unneeded companies, while
they "just want to watch the game" or join another company.

Instead, "Join Game" now just joins the game as spectators.
This commit is contained in:
Patric Stout 2021-08-14 23:07:18 +02:00 committed by GitHub
parent db13eebf29
commit 3d55ea2d4d
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 4 additions and 443 deletions

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@ -2086,31 +2086,6 @@ STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP :{BLACK}Other pl
STR_NETWORK_START_SERVER_NEW_GAME_NAME_OSKTITLE :{BLACK}Enter a name for the network game
# Network game lobby
STR_NETWORK_GAME_LOBBY_CAPTION :{WHITE}Multiplayer game lobby
STR_NETWORK_GAME_LOBBY_PREPARE_TO_JOIN :{BLACK}Preparing to join: {ORANGE}{RAW_STRING}
STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP :{BLACK}A list of all companies currently in this game. You can either join one or start a new one if there is a free company slot
STR_NETWORK_GAME_LOBBY_COMPANY_INFO :{SILVER}COMPANY INFO
STR_NETWORK_GAME_LOBBY_COMPANY_NAME :{SILVER}Company name: {WHITE}{RAW_STRING}
STR_NETWORK_GAME_LOBBY_INAUGURATION_YEAR :{SILVER}Inauguration: {WHITE}{NUM}
STR_NETWORK_GAME_LOBBY_VALUE :{SILVER}Company value: {WHITE}{CURRENCY_LONG}
STR_NETWORK_GAME_LOBBY_CURRENT_BALANCE :{SILVER}Current balance: {WHITE}{CURRENCY_LONG}
STR_NETWORK_GAME_LOBBY_LAST_YEARS_INCOME :{SILVER}Last year's income: {WHITE}{CURRENCY_LONG}
STR_NETWORK_GAME_LOBBY_PERFORMANCE :{SILVER}Performance: {WHITE}{NUM}
STR_NETWORK_GAME_LOBBY_VEHICLES :{SILVER}Vehicles: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {SHIP}, {NUM} {PLANE}
STR_NETWORK_GAME_LOBBY_STATIONS :{SILVER}Stations: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {SHIP}, {NUM} {PLANE}
STR_NETWORK_GAME_LOBBY_PLAYERS :{SILVER}Players: {WHITE}{RAW_STRING}
STR_NETWORK_GAME_LOBBY_NEW_COMPANY :{BLACK}New company
STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP :{BLACK}Create a new company
STR_NETWORK_GAME_LOBBY_SPECTATE_GAME :{BLACK}Spectate game
STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP :{BLACK}Watch the game as a spectator
STR_NETWORK_GAME_LOBBY_JOIN_COMPANY :{BLACK}Join company
STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP :{BLACK}Help manage this company
# Network connecting window
STR_NETWORK_CONNECTING_CAPTION :{WHITE}Connecting...

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@ -38,7 +38,7 @@ enum PacketGameType {
PACKET_CLIENT_JOIN, ///< The client telling the server it wants to join.
PACKET_SERVER_ERROR, ///< Server sending an error message to the client.
/* Packets used for the pre-game lobby. */
/* Packets used for the pre-game lobby (unused, but remain for backward/forward compatibility). */
PACKET_CLIENT_COMPANY_INFO, ///< Request information about all companies.
PACKET_SERVER_COMPANY_INFO, ///< Information about a single company.

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@ -657,42 +657,6 @@ void NetworkQueryServer(const std::string &connection_string)
new TCPQueryConnecter(connection_string);
}
/** Non blocking connection to query servers for their game and company info. */
class TCPLobbyQueryConnecter : TCPServerConnecter {
private:
std::string connection_string;
public:
TCPLobbyQueryConnecter(const std::string &connection_string) : TCPServerConnecter(connection_string, NETWORK_DEFAULT_PORT), connection_string(connection_string) {}
void OnFailure() override
{
CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY);
ShowErrorMessage(STR_NETWORK_ERROR_NOCONNECTION, INVALID_STRING_ID, WL_ERROR);
}
void OnConnect(SOCKET s) override
{
_networking = true;
new ClientNetworkGameSocketHandler(s, this->connection_string);
MyClient::SendInformationQuery(true);
}
};
/**
* Query a server to fetch the game-info for the lobby.
* @param connection_string the address to query.
*/
void NetworkQueryLobbyServer(const std::string &connection_string)
{
if (!_network_available) return;
NetworkInitialize();
new TCPLobbyQueryConnecter(connection_string);
}
/**
* Validates an address entered as a string and adds the server to
* the list. If you use this function, the games will be marked

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@ -569,11 +569,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_GAME_INFO(Packe
{
if (this->status != STATUS_COMPANY_INFO && this->status != STATUS_GAME_INFO) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
NetworkGameList *item = GetLobbyGameInfo();
if (item == nullptr) {
/* This is not the lobby, so add it to the game list. */
item = NetworkGameListAddItem(this->connection_string);
}
NetworkGameList *item = NetworkGameListAddItem(this->connection_string);
/* Clear any existing GRFConfig chain. */
ClearGRFConfigList(&item->info.grfconfig);
@ -584,9 +580,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_GAME_INFO(Packe
/* Ensure we consider the server online. */
item->online = true;
/* It could be either window, but only one is open, so redraw both. */
UpdateNetworkGameWindow();
SetWindowDirty(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY);
/* We will receive company info next, so keep connection open. */
if (this->status == STATUS_COMPANY_INFO) return NETWORK_RECV_STATUS_OKAY;
@ -597,39 +591,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_COMPANY_INFO(Pa
{
if (this->status != STATUS_COMPANY_INFO) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
byte company_info_version = p->Recv_uint8();
if (!this->HasClientQuit() && company_info_version == NETWORK_COMPANY_INFO_VERSION) {
/* We have received all data... (there are no more packets coming) */
if (!p->Recv_bool()) return NETWORK_RECV_STATUS_CLOSE_QUERY;
CompanyID current = (Owner)p->Recv_uint8();
if (current >= MAX_COMPANIES) return NETWORK_RECV_STATUS_CLOSE_QUERY;
NetworkCompanyInfo *company_info = GetLobbyCompanyInfo(current);
if (company_info == nullptr) return NETWORK_RECV_STATUS_CLOSE_QUERY;
company_info->company_name = p->Recv_string(NETWORK_COMPANY_NAME_LENGTH);
company_info->inaugurated_year = p->Recv_uint32();
company_info->company_value = p->Recv_uint64();
company_info->money = p->Recv_uint64();
company_info->income = p->Recv_uint64();
company_info->performance = p->Recv_uint16();
company_info->use_password = p->Recv_bool();
for (uint i = 0; i < NETWORK_VEH_END; i++) {
company_info->num_vehicle[i] = p->Recv_uint16();
}
for (uint i = 0; i < NETWORK_VEH_END; i++) {
company_info->num_station[i] = p->Recv_uint16();
}
company_info->ai = p->Recv_bool();
company_info->clients = p->Recv_string(NETWORK_CLIENTS_LENGTH);
SetWindowDirty(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY);
return NETWORK_RECV_STATUS_OKAY;
}
/* Unused, but this packet is part of the "this will never change" packet group. */
return NETWORK_RECV_STATUS_CLOSE_QUERY;
}

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@ -53,7 +53,6 @@
#include "../safeguards.h"
static void ShowNetworkStartServerWindow();
static void ShowNetworkLobbyWindow(NetworkGameList *ngl);
static const int NETWORK_LIST_REFRESH_DELAY = 30; ///< Time, in seconds, between updates of the network list.
@ -770,7 +769,7 @@ public:
case WID_NG_JOIN: // Join Game
if (this->server != nullptr) {
ShowNetworkLobbyWindow(this->server);
NetworkClientConnectGame(this->server->connection_string, COMPANY_SPECTATOR);
}
break;
@ -990,7 +989,6 @@ static WindowDesc _network_game_window_desc(
void ShowNetworkGameWindow()
{
static bool first = true;
CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY);
CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_START);
/* Only show once */
@ -1266,328 +1264,10 @@ static void ShowNetworkStartServerWindow()
if (!NetworkValidateOurClientName()) return;
CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY);
new NetworkStartServerWindow(&_network_start_server_window_desc);
}
struct NetworkLobbyWindow : public Window {
CompanyID company; ///< Selected company
NetworkGameList *server; ///< Selected server
NetworkCompanyInfo company_info[MAX_COMPANIES];
Scrollbar *vscroll;
NetworkLobbyWindow(WindowDesc *desc, NetworkGameList *ngl) :
Window(desc), company(INVALID_COMPANY), server(ngl)
{
this->CreateNestedTree();
this->vscroll = this->GetScrollbar(WID_NL_SCROLLBAR);
this->FinishInitNested(WN_NETWORK_WINDOW_LOBBY);
}
CompanyID NetworkLobbyFindCompanyIndex(byte pos) const
{
/* Scroll through all this->company_info and get the 'pos' item that is not empty. */
for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
if (!this->company_info[i].company_name.empty()) {
if (pos-- == 0) return i;
}
}
return COMPANY_FIRST;
}
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
switch (widget) {
case WID_NL_HEADER:
size->height = WD_MATRIX_TOP + FONT_HEIGHT_NORMAL + WD_MATRIX_BOTTOM;
break;
case WID_NL_MATRIX:
resize->height = WD_MATRIX_TOP + std::max<uint>(std::max(GetSpriteSize(SPR_LOCK).height, GetSpriteSize(SPR_PROFIT_LOT).height), FONT_HEIGHT_NORMAL) + WD_MATRIX_BOTTOM;
size->height = 10 * resize->height;
break;
case WID_NL_DETAILS:
size->height = 30 + 11 * FONT_HEIGHT_NORMAL;
break;
}
}
void SetStringParameters(int widget) const override
{
switch (widget) {
case WID_NL_TEXT:
SetDParamStr(0, this->server->info.server_name);
break;
}
}
void DrawWidget(const Rect &r, int widget) const override
{
switch (widget) {
case WID_NL_DETAILS:
this->DrawDetails(r);
break;
case WID_NL_MATRIX:
this->DrawMatrix(r);
break;
}
}
void OnPaint() override
{
const NetworkGameInfo *gi = &this->server->info;
/* Join button is disabled when no company is selected and for AI companies. */
this->SetWidgetDisabledState(WID_NL_JOIN, this->company == INVALID_COMPANY || GetLobbyCompanyInfo(this->company)->ai);
/* Cannot start new company if there are too many. */
this->SetWidgetDisabledState(WID_NL_NEW, gi->companies_on >= gi->companies_max);
this->vscroll->SetCount(gi->companies_on);
/* Draw window widgets */
this->DrawWidgets();
}
void DrawMatrix(const Rect &r) const
{
bool rtl = _current_text_dir == TD_RTL;
uint left = r.left + WD_FRAMERECT_LEFT;
uint right = r.right - WD_FRAMERECT_RIGHT;
uint text_offset = (this->resize.step_height - WD_MATRIX_TOP - WD_MATRIX_BOTTOM - FONT_HEIGHT_NORMAL) / 2 + WD_MATRIX_TOP;
Dimension lock_size = GetSpriteSize(SPR_LOCK);
int lock_width = lock_size.width;
int lock_y_offset = (this->resize.step_height - WD_MATRIX_TOP - WD_MATRIX_BOTTOM - lock_size.height) / 2 + WD_MATRIX_TOP;
Dimension profit_size = GetSpriteSize(SPR_PROFIT_LOT);
int profit_width = lock_size.width;
int profit_y_offset = (this->resize.step_height - WD_MATRIX_TOP - WD_MATRIX_BOTTOM - profit_size.height) / 2 + WD_MATRIX_TOP;
uint text_left = left + (rtl ? lock_width + profit_width + 4 : 0);
uint text_right = right - (rtl ? 0 : lock_width + profit_width + 4);
uint profit_left = rtl ? left : right - profit_width;
uint lock_left = rtl ? left + profit_width + 2 : right - profit_width - lock_width - 2;
int y = r.top;
/* Draw company list */
int pos = this->vscroll->GetPosition();
while (pos < this->server->info.companies_on) {
byte company = NetworkLobbyFindCompanyIndex(pos);
bool income = false;
if (this->company == company) {
GfxFillRect(r.left + WD_BEVEL_LEFT, y + 1, r.right - WD_BEVEL_RIGHT, y + this->resize.step_height - 2, PC_GREY); // show highlighted item with a different colour
}
DrawString(text_left, text_right, y + text_offset, this->company_info[company].company_name, TC_BLACK);
if (this->company_info[company].use_password != 0) DrawSprite(SPR_LOCK, PAL_NONE, lock_left, y + lock_y_offset);
/* If the company's income was positive puts a green dot else a red dot */
if (this->company_info[company].income >= 0) income = true;
DrawSprite(income ? SPR_PROFIT_LOT : SPR_PROFIT_NEGATIVE, PAL_NONE, profit_left, y + profit_y_offset);
pos++;
y += this->resize.step_height;
if (pos >= this->vscroll->GetPosition() + this->vscroll->GetCapacity()) break;
}
}
void DrawDetails(const Rect &r) const
{
const int detail_height = 12 + FONT_HEIGHT_NORMAL + 12;
/* Draw info about selected company when it is selected in the left window. */
GfxFillRect(r.left + 1, r.top + 1, r.right - 1, r.top + detail_height - 1, PC_DARK_BLUE);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + 12, STR_NETWORK_GAME_LOBBY_COMPANY_INFO, TC_FROMSTRING, SA_HOR_CENTER);
if (this->company == INVALID_COMPANY || this->company_info[this->company].company_name.empty()) return;
int y = r.top + detail_height + 4;
const NetworkGameInfo *gi = &this->server->info;
SetDParam(0, gi->clients_on);
SetDParam(1, gi->clients_max);
SetDParam(2, gi->companies_on);
SetDParam(3, gi->companies_max);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_CLIENTS);
y += FONT_HEIGHT_NORMAL;
SetDParamStr(0, this->company_info[this->company].company_name);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_COMPANY_NAME);
y += FONT_HEIGHT_NORMAL;
SetDParam(0, this->company_info[this->company].inaugurated_year);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_INAUGURATION_YEAR); // inauguration year
y += FONT_HEIGHT_NORMAL;
SetDParam(0, this->company_info[this->company].company_value);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_VALUE); // company value
y += FONT_HEIGHT_NORMAL;
SetDParam(0, this->company_info[this->company].money);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_CURRENT_BALANCE); // current balance
y += FONT_HEIGHT_NORMAL;
SetDParam(0, this->company_info[this->company].income);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_LAST_YEARS_INCOME); // last year's income
y += FONT_HEIGHT_NORMAL;
SetDParam(0, this->company_info[this->company].performance);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_PERFORMANCE); // performance
y += FONT_HEIGHT_NORMAL;
SetDParam(0, this->company_info[this->company].num_vehicle[NETWORK_VEH_TRAIN]);
SetDParam(1, this->company_info[this->company].num_vehicle[NETWORK_VEH_LORRY]);
SetDParam(2, this->company_info[this->company].num_vehicle[NETWORK_VEH_BUS]);
SetDParam(3, this->company_info[this->company].num_vehicle[NETWORK_VEH_SHIP]);
SetDParam(4, this->company_info[this->company].num_vehicle[NETWORK_VEH_PLANE]);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_VEHICLES); // vehicles
y += FONT_HEIGHT_NORMAL;
SetDParam(0, this->company_info[this->company].num_station[NETWORK_VEH_TRAIN]);
SetDParam(1, this->company_info[this->company].num_station[NETWORK_VEH_LORRY]);
SetDParam(2, this->company_info[this->company].num_station[NETWORK_VEH_BUS]);
SetDParam(3, this->company_info[this->company].num_station[NETWORK_VEH_SHIP]);
SetDParam(4, this->company_info[this->company].num_station[NETWORK_VEH_PLANE]);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_STATIONS); // stations
y += FONT_HEIGHT_NORMAL;
SetDParamStr(0, this->company_info[this->company].clients);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_PLAYERS); // players
}
void OnClick(Point pt, int widget, int click_count) override
{
switch (widget) {
case WID_NL_CANCEL: // Cancel button
ShowNetworkGameWindow();
break;
case WID_NL_MATRIX: { // Company list
uint id_v = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_NL_MATRIX);
this->company = (id_v >= this->server->info.companies_on) ? INVALID_COMPANY : NetworkLobbyFindCompanyIndex(id_v);
this->SetDirty();
/* FIXME the disabling should go into some InvalidateData, which is called instead of the SetDirty */
if (click_count > 1 && !this->IsWidgetDisabled(WID_NL_JOIN)) this->OnClick(pt, WID_NL_JOIN, 1);
break;
}
case WID_NL_JOIN: // Join company
/* Button can be clicked only when it is enabled. */
NetworkClientConnectGame(this->server->connection_string, this->company);
break;
case WID_NL_NEW: // New company
NetworkClientConnectGame(this->server->connection_string, COMPANY_NEW_COMPANY);
break;
case WID_NL_SPECTATE: // Spectate game
NetworkClientConnectGame(this->server->connection_string, COMPANY_SPECTATOR);
break;
case WID_NL_REFRESH: // Refresh
/* Clear the information so removed companies don't remain */
for (auto &company : this->company_info) company = {};
NetworkQueryLobbyServer(this->server->connection_string);
break;
}
}
void OnResize() override
{
this->vscroll->SetCapacityFromWidget(this, WID_NL_MATRIX);
}
};
static const NWidgetPart _nested_network_lobby_window_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_LIGHT_BLUE),
NWidget(WWT_CAPTION, COLOUR_LIGHT_BLUE), SetDataTip(STR_NETWORK_GAME_LOBBY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE, WID_NL_BACKGROUND),
NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NL_TEXT), SetDataTip(STR_NETWORK_GAME_LOBBY_PREPARE_TO_JOIN, STR_NULL), SetResize(1, 0), SetPadding(10, 10, 0, 10),
NWidget(NWID_SPACER), SetMinimalSize(0, 3),
NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10),
/* Company list. */
NWidget(NWID_VERTICAL),
NWidget(WWT_PANEL, COLOUR_WHITE, WID_NL_HEADER), SetMinimalSize(146, 0), SetResize(1, 0), SetFill(1, 0), EndContainer(),
NWidget(WWT_MATRIX, COLOUR_LIGHT_BLUE, WID_NL_MATRIX), SetMinimalSize(146, 0), SetResize(1, 1), SetFill(1, 1), SetMatrixDataTip(1, 0, STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP), SetScrollbar(WID_NL_SCROLLBAR),
EndContainer(),
NWidget(NWID_VSCROLLBAR, COLOUR_LIGHT_BLUE, WID_NL_SCROLLBAR),
NWidget(NWID_SPACER), SetMinimalSize(5, 0), SetResize(0, 1),
/* Company info. */
NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE, WID_NL_DETAILS), SetMinimalSize(232, 0), SetResize(1, 1), SetFill(1, 1), EndContainer(),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 9),
/* Buttons. */
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 3, 10),
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 3, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NL_JOIN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_GAME_LOBBY_JOIN_COMPANY, STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NL_NEW), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_GAME_LOBBY_NEW_COMPANY, STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP),
EndContainer(),
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 3, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NL_SPECTATE), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_GAME_LOBBY_SPECTATE_GAME, STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NL_REFRESH), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_REFRESH, STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP),
EndContainer(),
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 3, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NL_CANCEL), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_BUTTON_CANCEL, STR_NULL),
NWidget(NWID_SPACER), SetFill(1, 1),
EndContainer(),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 8),
EndContainer(),
};
static WindowDesc _network_lobby_window_desc(
WDP_CENTER, nullptr, 0, 0,
WC_NETWORK_WINDOW, WC_NONE,
0,
_nested_network_lobby_window_widgets, lengthof(_nested_network_lobby_window_widgets)
);
/**
* Show the networklobbywindow with the selected server.
* @param ngl Selected game pointer which is passed to the new window.
*/
static void ShowNetworkLobbyWindow(NetworkGameList *ngl)
{
if (!NetworkValidateOurClientName()) return;
CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_START);
CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
_settings_client.network.last_joined = ngl->connection_string;
NetworkQueryLobbyServer(ngl->connection_string);
new NetworkLobbyWindow(&_network_lobby_window_desc, ngl);
}
/**
* Get the company information of a given company to fill for the lobby.
* @param company the company to get the company info struct from.
* @return the company info struct to write the (downloaded) data to.
*/
NetworkCompanyInfo *GetLobbyCompanyInfo(CompanyID company)
{
NetworkLobbyWindow *lobby = dynamic_cast<NetworkLobbyWindow*>(FindWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY));
return (lobby != nullptr && company < MAX_COMPANIES) ? &lobby->company_info[company] : nullptr;
}
/**
* Get the game information for the lobby.
* @return the game info struct to write the (downloaded) data to.
*/
NetworkGameList *GetLobbyGameInfo()
{
NetworkLobbyWindow *lobby = dynamic_cast<NetworkLobbyWindow *>(FindWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY));
return lobby != nullptr ? lobby->server : nullptr;
}
/* The window below gives information about the connected clients
* and also makes able to kick them (if server) and stuff like that. */

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@ -37,8 +37,6 @@ struct NetworkCompanyInfo : NetworkCompanyStats {
std::string clients; ///< The clients that control this company (Name1, name2, ..)
};
NetworkCompanyInfo *GetLobbyCompanyInfo(CompanyID company);
NetworkGameList *GetLobbyGameInfo();
void ShowNetworkAskRelay(const std::string &connection_string, const std::string &token);
#endif /* NETWORK_GUI_H */

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@ -94,7 +94,6 @@ extern uint8 _network_reconnect;
extern CompanyMask _network_company_passworded;
void NetworkQueryServer(const std::string &connection_string);
void NetworkQueryLobbyServer(const std::string &connection_string);
void GetBindAddresses(NetworkAddressList *addresses, uint16 port);
struct NetworkGameList *NetworkAddServer(const std::string &connection_string, bool manually = true, bool never_expire = false);

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@ -75,21 +75,6 @@ enum NetworkStartServerWidgets {
WID_NSS_CANCEL, ///< 'Cancel' button.
};
/** Widgets of the #NetworkLobbyWindow class. */
enum NetworkLobbyWidgets {
WID_NL_BACKGROUND, ///< Background of the window.
WID_NL_TEXT, ///< Heading text.
WID_NL_HEADER, ///< Header above list of companies.
WID_NL_MATRIX, ///< List of companies.
WID_NL_SCROLLBAR, ///< Scroll bar.
WID_NL_DETAILS, ///< Company details.
WID_NL_JOIN, ///< 'Join company' button.
WID_NL_NEW, ///< 'New company' button.
WID_NL_SPECTATE, ///< 'Spectate game' button.
WID_NL_REFRESH, ///< 'Refresh server' button.
WID_NL_CANCEL, ///< 'Cancel' button.
};
/** Widgets of the #NetworkClientListWindow class. */
enum ClientListWidgets {
WID_CL_PANEL, ///< Panel of the window.

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@ -25,7 +25,6 @@ enum WindowNumberEnum {
WN_CONFIRM_POPUP_QUERY_BOOTSTRAP, ///< Query popup confirm for bootstrap.
WN_NETWORK_WINDOW_GAME = 0, ///< Network game window.
WN_NETWORK_WINDOW_LOBBY, ///< Network lobby window.
WN_NETWORK_WINDOW_CONTENT_LIST, ///< Network content list.
WN_NETWORK_WINDOW_START, ///< Network start server.
@ -459,7 +458,6 @@ enum WindowClass {
/**
* Network window; %Window numbers:
* - #WN_NETWORK_WINDOW_GAME = #NetworkGameWidgets
* - #WN_NETWORK_WINDOW_LOBBY = #NetworkLobbyWidgets
* - #WN_NETWORK_WINDOW_CONTENT_LIST = #NetworkContentListWidgets
* - #WN_NETWORK_WINDOW_START = #NetworkStartServerWidgets
*/