(svn r8361) -Codechange: make sure the range of the dates coming from the network are valid in OpenTTD

-Codechange: use_password is a boolean variable
-Codechange: move range checking for server_lang and map_set to Recv_NetworkGameInfo
This commit is contained in:
rubidium 2007-01-22 21:38:16 +00:00
parent 5f72bb18ca
commit 3e10a726e5
3 changed files with 9 additions and 7 deletions

View File

@ -27,7 +27,7 @@ typedef struct NetworkGameInfo {
bool version_compatible; ///< Can we connect to this server or not? (based on server_revision)
bool compatible; ///< Can we connect to this server or not? (based on server_revision _and_ grf_match
byte server_lang; ///< Language of the server (we should make a nice table for this)
byte use_password; ///< Is set to != 0 if it uses a password
bool use_password; ///< Is this server passworded?
char server_password[NETWORK_PASSWORD_LENGTH]; ///< On the server: the game password, on the client: != "" if server has password
byte clients_max; ///< Max clients allowed on server
byte clients_on; ///< Current count of clients on server

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@ -245,6 +245,8 @@ void NetworkUDPSocketHandler::Send_NetworkGameInfo(Packet *p, const NetworkGameI
*/
void NetworkUDPSocketHandler::Recv_NetworkGameInfo(Packet *p, NetworkGameInfo *info)
{
static const Date MAX_DATE = ConvertYMDToDate(MAX_YEAR, 11, 31); // December is month 11
info->game_info_version = NetworkRecv_uint8(this, p);
/*
@ -272,8 +274,8 @@ void NetworkUDPSocketHandler::Recv_NetworkGameInfo(Packet *p, NetworkGameInfo *i
}
} /* Fallthrough */
case 3:
info->game_date = NetworkRecv_uint32(this, p);
info->start_date = NetworkRecv_uint32(this, p);
info->game_date = clamp(NetworkRecv_uint32(this, p), 0, MAX_DATE);
info->start_date = clamp(NetworkRecv_uint32(this, p), 0, MAX_DATE);
/* Fallthrough */
case 2:
info->companies_max = NetworkRecv_uint8 (this, p);
@ -284,7 +286,7 @@ void NetworkUDPSocketHandler::Recv_NetworkGameInfo(Packet *p, NetworkGameInfo *i
NetworkRecv_string(this, p, info->server_name, sizeof(info->server_name));
NetworkRecv_string(this, p, info->server_revision, sizeof(info->server_revision));
info->server_lang = NetworkRecv_uint8 (this, p);
info->use_password = NetworkRecv_uint8 (this, p);
info->use_password = (NetworkRecv_uint8 (this, p) != 0);
info->clients_max = NetworkRecv_uint8 (this, p);
info->clients_on = NetworkRecv_uint8 (this, p);
info->spectators_on = NetworkRecv_uint8 (this, p);
@ -297,6 +299,9 @@ void NetworkUDPSocketHandler::Recv_NetworkGameInfo(Packet *p, NetworkGameInfo *i
info->map_height = NetworkRecv_uint16(this, p);
info->map_set = NetworkRecv_uint8 (this, p);
info->dedicated = (NetworkRecv_uint8(this, p) != 0);
if (info->server_lang >= NETWORK_NUM_LANGUAGES) info->server_lang = 0;
if (info->map_set >= NUM_LANDSCAPE) info->map_set = 0;
}
}

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@ -330,9 +330,6 @@ DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_SERVER_RESPONSE)
}
}
if (item->info.server_lang >= NETWORK_NUM_LANGUAGES) item->info.server_lang = 0;
if (item->info.map_set >= NUM_LANDSCAPE ) item->info.map_set = 0;
if (item->info.hostname[0] == '\0')
snprintf(item->info.hostname, sizeof(item->info.hostname), "%s", inet_ntoa(client_addr->sin_addr));