(svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore().

This commit is contained in:
alberth 2010-11-21 12:47:04 +00:00
parent 5f8afaadb7
commit 3e27739287
20 changed files with 148 additions and 159 deletions

View File

@ -439,14 +439,14 @@ bool AfterLoadGame()
TileIndex map_size = MapSize();
if (CheckSavegameVersion(98)) GamelogOldver();
if (IsSavegameVersionBefore(98)) GamelogOldver();
GamelogTestRevision();
GamelogTestMode();
if (CheckSavegameVersion(98)) GamelogGRFAddList(_grfconfig);
if (IsSavegameVersionBefore(98)) GamelogGRFAddList(_grfconfig);
if (CheckSavegameVersion(119)) {
if (IsSavegameVersionBefore(119)) {
_pause_mode = (_pause_mode == 2) ? PM_PAUSED_NORMAL : PM_UNPAUSED;
} else if (_network_dedicated && (_pause_mode & PM_PAUSED_ERROR) != 0) {
DEBUG(net, 0, "The loading savegame was paused due to an error state.");
@ -466,7 +466,7 @@ bool AfterLoadGame()
}
/* in very old versions, size of train stations was stored differently */
if (CheckSavegameVersion(2)) {
if (IsSavegameVersionBefore(2)) {
Station *st;
FOR_ALL_STATIONS(st) {
if (st->train_station.tile != 0 && st->train_station.h == 0) {
@ -505,7 +505,7 @@ bool AfterLoadGame()
}
}
if (CheckSavegameVersion(84)) {
if (IsSavegameVersionBefore(84)) {
Company *c;
FOR_ALL_COMPANIES(c) {
c->name = CopyFromOldName(c->name_1);
@ -531,7 +531,7 @@ bool AfterLoadGame()
/* From this point the old names array is cleared. */
ResetOldNames();
if (CheckSavegameVersion(106)) {
if (IsSavegameVersionBefore(106)) {
/* no station is determined by 'tile == INVALID_TILE' now (instead of '0') */
Station *st;
FOR_ALL_STATIONS(st) {
@ -543,7 +543,7 @@ bool AfterLoadGame()
/* the same applies to Company::location_of_HQ */
Company *c;
FOR_ALL_COMPANIES(c) {
if (c->location_of_HQ == 0 || (CheckSavegameVersion(4) && c->location_of_HQ == 0xFFFF)) {
if (c->location_of_HQ == 0 || (IsSavegameVersionBefore(4) && c->location_of_HQ == 0xFFFF)) {
c->location_of_HQ = INVALID_TILE;
}
}
@ -576,14 +576,14 @@ bool AfterLoadGame()
}
/* The value of _date_fract got divided, so make sure that old games are converted correctly. */
if (IsSavegameVersionBefore(11, 1) || (CheckSavegameVersion(147) && _date_fract > DAY_TICKS)) _date_fract /= 885;
if (IsSavegameVersionBefore(11, 1) || (IsSavegameVersionBefore(147) && _date_fract > DAY_TICKS)) _date_fract /= 885;
/* Update current year
* must be done before loading sprites as some newgrfs check it */
SetDate(_date, _date_fract);
/* Force dynamic engines off when loading older savegames */
if (CheckSavegameVersion(95)) _settings_game.vehicle.dynamic_engines = 0;
if (IsSavegameVersionBefore(95)) _settings_game.vehicle.dynamic_engines = 0;
/* Load the sprites */
GfxLoadSprites();
@ -610,7 +610,7 @@ bool AfterLoadGame()
/* Oilrig was moved from id 15 to 9. We have to do this conversion
* here as AfterLoadVehicles can check it indirectly via the newgrf
* code. */
if (CheckSavegameVersion(139)) {
if (IsSavegameVersionBefore(139)) {
Station *st;
FOR_ALL_STATIONS(st) {
if (st->airport.tile != INVALID_TILE && st->airport.type == 15) {
@ -642,7 +642,7 @@ bool AfterLoadGame()
* This problem appears in savegame version 21 too, see r3455. But after loading the
* savegame and saving again, the buggy map array could be converted to new savegame
* version. It didn't show up before r12070. */
if (CheckSavegameVersion(87)) UpdateVoidTiles();
if (IsSavegameVersionBefore(87)) UpdateVoidTiles();
/* If Load Scenario / New (Scenario) Game is used,
* a company does not exist yet. So create one here.
@ -659,7 +659,7 @@ bool AfterLoadGame()
cp->current_station = cp->front->last_station_visited;
}
if (CheckSavegameVersion(72)) {
if (IsSavegameVersionBefore(72)) {
/* Locks in very old savegames had OWNER_WATER as owner */
for (TileIndex t = 0; t < MapSize(); t++) {
switch (GetTileType(t)) {
@ -730,7 +730,7 @@ bool AfterLoadGame()
switch (GetStationType(t)) {
case STATION_TRUCK:
case STATION_BUS:
if (CheckSavegameVersion(6)) {
if (IsSavegameVersionBefore(6)) {
/* From this version on there can be multiple road stops of the
* same type per station. Convert the existing stops to the new
* internal data structure. */
@ -801,20 +801,20 @@ bool AfterLoadGame()
}
/* Force the freeform edges to false for old savegames. */
if (CheckSavegameVersion(111)) {
if (IsSavegameVersionBefore(111)) {
_settings_game.construction.freeform_edges = false;
}
/* From version 9.0, we update the max passengers of a town (was sometimes negative
* before that. */
if (CheckSavegameVersion(9)) {
if (IsSavegameVersionBefore(9)) {
Town *t;
FOR_ALL_TOWNS(t) UpdateTownMaxPass(t);
}
/* From version 16.0, we included autorenew on engines, which are now saved, but
* of course, we do need to initialize them for older savegames. */
if (CheckSavegameVersion(16)) {
if (IsSavegameVersionBefore(16)) {
Company *c;
FOR_ALL_COMPANIES(c) {
c->engine_renew_list = NULL;
@ -835,7 +835,7 @@ bool AfterLoadGame()
}
}
if (CheckSavegameVersion(48)) {
if (IsSavegameVersionBefore(48)) {
for (TileIndex t = 0; t < map_size; t++) {
switch (GetTileType(t)) {
case MP_RAILWAY:
@ -863,9 +863,9 @@ bool AfterLoadGame()
}
}
if (CheckSavegameVersion(61)) {
if (IsSavegameVersionBefore(61)) {
/* Added the RoadType */
bool old_bridge = CheckSavegameVersion(42);
bool old_bridge = IsSavegameVersionBefore(42);
for (TileIndex t = 0; t < map_size; t++) {
switch (GetTileType(t)) {
case MP_ROAD:
@ -902,9 +902,9 @@ bool AfterLoadGame()
}
}
if (CheckSavegameVersion(114)) {
bool fix_roadtypes = !CheckSavegameVersion(61);
bool old_bridge = CheckSavegameVersion(42);
if (IsSavegameVersionBefore(114)) {
bool fix_roadtypes = !IsSavegameVersionBefore(61);
bool old_bridge = IsSavegameVersionBefore(42);
for (TileIndex t = 0; t < map_size; t++) {
switch (GetTileType(t)) {
@ -969,7 +969,7 @@ bool AfterLoadGame()
}
}
if (CheckSavegameVersion(42)) {
if (IsSavegameVersionBefore(42)) {
Vehicle *v;
for (TileIndex t = 0; t < map_size; t++) {
@ -1051,7 +1051,7 @@ bool AfterLoadGame()
}
/* Elrails got added in rev 24 */
if (CheckSavegameVersion(24)) {
if (IsSavegameVersionBefore(24)) {
RailType min_rail = RAILTYPE_ELECTRIC;
Train *v;
@ -1106,7 +1106,7 @@ bool AfterLoadGame()
FOR_ALL_COMPANIES(c) c->settings.renew_keep_length = false;
}
if (CheckSavegameVersion(123)) {
if (IsSavegameVersionBefore(123)) {
/* Waypoints became subclasses of stations ... */
MoveWaypointsToBaseStations();
/* ... and buoys were moved to waypoints. */
@ -1115,7 +1115,7 @@ bool AfterLoadGame()
/* From version 15, we moved a semaphore bit from bit 2 to bit 3 in m4, making
* room for PBS. Now in version 21 move it back :P. */
if (CheckSavegameVersion(21) && !CheckSavegameVersion(15)) {
if (IsSavegameVersionBefore(21) && !IsSavegameVersionBefore(15)) {
for (TileIndex t = 0; t < map_size; t++) {
switch (GetTileType(t)) {
case MP_RAILWAY:
@ -1145,14 +1145,14 @@ bool AfterLoadGame()
}
}
if (CheckSavegameVersion(25)) {
if (IsSavegameVersionBefore(25)) {
RoadVehicle *rv;
FOR_ALL_ROADVEHICLES(rv) {
rv->vehstatus &= ~0x40;
}
}
if (CheckSavegameVersion(26)) {
if (IsSavegameVersionBefore(26)) {
Station *st;
FOR_ALL_STATIONS(st) {
st->last_vehicle_type = VEH_INVALID;
@ -1161,7 +1161,7 @@ bool AfterLoadGame()
YapfNotifyTrackLayoutChange(INVALID_TILE, INVALID_TRACK);
if (CheckSavegameVersion(34)) {
if (IsSavegameVersionBefore(34)) {
Company *c;
FOR_ALL_COMPANIES(c) ResetCompanyLivery(c);
}
@ -1172,11 +1172,11 @@ bool AfterLoadGame()
c->avail_roadtypes = GetCompanyRoadtypes(c->index);
}
if (!CheckSavegameVersion(27)) AfterLoadStations();
if (!IsSavegameVersionBefore(27)) AfterLoadStations();
/* Time starts at 0 instead of 1920.
* Account for this in older games by adding an offset */
if (CheckSavegameVersion(31)) {
if (IsSavegameVersionBefore(31)) {
Station *st;
Waypoint *wp;
Engine *e;
@ -1201,7 +1201,7 @@ bool AfterLoadGame()
/* From 32 on we save the industry who made the farmland.
* To give this prettyness to old savegames, we remove all farmfields and
* plant new ones. */
if (CheckSavegameVersion(32)) {
if (IsSavegameVersionBefore(32)) {
Industry *i;
for (TileIndex t = 0; t < map_size; t++) {
@ -1225,7 +1225,7 @@ bool AfterLoadGame()
}
/* Setting no refit flags to all orders in savegames from before refit in orders were added */
if (CheckSavegameVersion(36)) {
if (IsSavegameVersionBefore(36)) {
Order *order;
Vehicle *v;
@ -1240,14 +1240,14 @@ bool AfterLoadGame()
/* from version 38 we have optional elrails, since we cannot know the
* preference of a user, let elrails enabled; it can be disabled manually */
if (CheckSavegameVersion(38)) _settings_game.vehicle.disable_elrails = false;
if (IsSavegameVersionBefore(38)) _settings_game.vehicle.disable_elrails = false;
/* do the same as when elrails were enabled/disabled manually just now */
SettingsDisableElrail(_settings_game.vehicle.disable_elrails);
InitializeRailGUI();
/* From version 53, the map array was changed for house tiles to allow
* space for newhouses grf features. A new byte, m7, was also added. */
if (CheckSavegameVersion(53)) {
if (IsSavegameVersionBefore(53)) {
for (TileIndex t = 0; t < map_size; t++) {
if (IsTileType(t, MP_HOUSE)) {
if (GB(_m[t].m3, 6, 2) != TOWN_HOUSE_COMPLETED) {
@ -1284,7 +1284,7 @@ bool AfterLoadGame()
/* Check and update house and town values */
UpdateHousesAndTowns();
if (CheckSavegameVersion(43)) {
if (IsSavegameVersionBefore(43)) {
for (TileIndex t = 0; t < map_size; t++) {
if (IsTileType(t, MP_INDUSTRY)) {
switch (GetIndustryGfx(t)) {
@ -1311,7 +1311,7 @@ bool AfterLoadGame()
}
}
if (CheckSavegameVersion(45)) {
if (IsSavegameVersionBefore(45)) {
Vehicle *v;
/* Originally just the fact that some cargo had been paid for was
* stored to stop people cheating and cashing in several times. This
@ -1325,14 +1325,14 @@ bool AfterLoadGame()
/* Buoys do now store the owner of the previous water tile, which can never
* be OWNER_NONE. So replace OWNER_NONE with OWNER_WATER. */
if (CheckSavegameVersion(46)) {
if (IsSavegameVersionBefore(46)) {
Waypoint *wp;
FOR_ALL_WAYPOINTS(wp) {
if ((wp->facilities & FACIL_DOCK) != 0 && IsTileOwner(wp->xy, OWNER_NONE) && TileHeight(wp->xy) == 0) SetTileOwner(wp->xy, OWNER_WATER);
}
}
if (CheckSavegameVersion(50)) {
if (IsSavegameVersionBefore(50)) {
Aircraft *v;
/* Aircraft units changed from 8 mph to 1 km-ish/h */
FOR_ALL_AIRCRAFT(v) {
@ -1345,9 +1345,9 @@ bool AfterLoadGame()
}
}
if (CheckSavegameVersion(49)) FOR_ALL_COMPANIES(c) c->face = ConvertFromOldCompanyManagerFace(c->face);
if (IsSavegameVersionBefore(49)) FOR_ALL_COMPANIES(c) c->face = ConvertFromOldCompanyManagerFace(c->face);
if (CheckSavegameVersion(52)) {
if (IsSavegameVersionBefore(52)) {
for (TileIndex t = 0; t < map_size; t++) {
if (IsStatueTile(t)) {
_m[t].m2 = CalcClosestTownFromTile(t)->index;
@ -1358,7 +1358,7 @@ bool AfterLoadGame()
/* A setting containing the proportion of towns that grow twice as
* fast was added in version 54. From version 56 this is now saved in the
* town as cities can be built specifically in the scenario editor. */
if (CheckSavegameVersion(56)) {
if (IsSavegameVersionBefore(56)) {
Town *t;
FOR_ALL_TOWNS(t) {
@ -1368,7 +1368,7 @@ bool AfterLoadGame()
}
}
if (CheckSavegameVersion(57)) {
if (IsSavegameVersionBefore(57)) {
Vehicle *v;
/* Added a FIFO queue of vehicles loading at stations */
FOR_ALL_VEHICLES(v) {
@ -1382,7 +1382,7 @@ bool AfterLoadGame()
ClrBit(v->vehicle_flags, VF_LOADING_FINISHED);
}
}
} else if (CheckSavegameVersion(59)) {
} else if (IsSavegameVersionBefore(59)) {
/* For some reason non-loading vehicles could be in the station's loading vehicle list */
Station *st;
@ -1396,7 +1396,7 @@ bool AfterLoadGame()
}
}
if (CheckSavegameVersion(58)) {
if (IsSavegameVersionBefore(58)) {
/* Setting difficulty number_industries other than zero get bumped to +1
* since a new option (very low at position1) has been added */
if (_settings_game.difficulty.number_industries > 0) {
@ -1407,7 +1407,7 @@ bool AfterLoadGame()
_settings_game.difficulty.number_towns++;
}
if (CheckSavegameVersion(64)) {
if (IsSavegameVersionBefore(64)) {
/* copy the signal type/variant and move signal states bits */
for (TileIndex t = 0; t < map_size; t++) {
if (IsTileType(t, MP_RAILWAY) && HasSignals(t)) {
@ -1419,7 +1419,7 @@ bool AfterLoadGame()
}
}
if (CheckSavegameVersion(69)) {
if (IsSavegameVersionBefore(69)) {
/* In some old savegames a bit was cleared when it should not be cleared */
RoadVehicle *rv;
FOR_ALL_ROADVEHICLES(rv) {
@ -1429,7 +1429,7 @@ bool AfterLoadGame()
}
}
if (CheckSavegameVersion(70)) {
if (IsSavegameVersionBefore(70)) {
/* Added variables to support newindustries */
Industry *i;
FOR_ALL_INDUSTRIES(i) i->founder = OWNER_NONE;
@ -1437,7 +1437,7 @@ bool AfterLoadGame()
/* From version 82, old style canals (above sealevel (0), WATER owner) are no longer supported.
Replace the owner for those by OWNER_NONE. */
if (CheckSavegameVersion(82)) {
if (IsSavegameVersionBefore(82)) {
for (TileIndex t = 0; t < map_size; t++) {
if (IsTileType(t, MP_WATER) &&
GetWaterTileType(t) == WATER_TILE_CLEAR &&
@ -1454,7 +1454,7 @@ bool AfterLoadGame()
* someone can remove canals owned by somebody else and it prevents
* making floods using the removal of ship depots.
*/
if (CheckSavegameVersion(83)) {
if (IsSavegameVersionBefore(83)) {
for (TileIndex t = 0; t < map_size; t++) {
if (IsTileType(t, MP_WATER) && IsShipDepot(t)) {
_m[t].m4 = (TileHeight(t) == 0) ? OWNER_WATER : OWNER_NONE;
@ -1462,7 +1462,7 @@ bool AfterLoadGame()
}
}
if (CheckSavegameVersion(74)) {
if (IsSavegameVersionBefore(74)) {
Station *st;
FOR_ALL_STATIONS(st) {
for (CargoID c = 0; c < NUM_CARGO; c++) {
@ -1472,7 +1472,7 @@ bool AfterLoadGame()
}
}
if (CheckSavegameVersion(78)) {
if (IsSavegameVersionBefore(78)) {
Industry *i;
uint j;
FOR_ALL_INDUSTRIES(i) {
@ -1490,7 +1490,7 @@ bool AfterLoadGame()
* grassy trees were always drawn fully grassy. Furthermore, trees on rough
* land used to have zero density, now they have full density. Therefore,
* make all grassy/rough land trees have a density of 3. */
if (CheckSavegameVersion(81)) {
if (IsSavegameVersionBefore(81)) {
for (TileIndex t = 0; t < map_size; t++) {
if (GetTileType(t) == MP_TREES) {
TreeGround groundType = (TreeGround)GB(_m[t].m2, 4, 2);
@ -1500,7 +1500,7 @@ bool AfterLoadGame()
}
if (CheckSavegameVersion(93)) {
if (IsSavegameVersionBefore(93)) {
/* Rework of orders. */
Order *order;
FOR_ALL_ORDERS(order) order->ConvertFromOldSavegame();
@ -1517,7 +1517,7 @@ bool AfterLoadGame()
FOR_VEHICLE_ORDERS(v, order) order->SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS);
}
}
} else if (CheckSavegameVersion(94)) {
} else if (IsSavegameVersionBefore(94)) {
/* Unload and transfer are now mutual exclusive. */
Order *order;
FOR_ALL_ORDERS(order) {
@ -1536,7 +1536,7 @@ bool AfterLoadGame()
}
}
if (CheckSavegameVersion(84)) {
if (IsSavegameVersionBefore(84)) {
/* Set all share owners to INVALID_COMPANY for
* 1) all inactive companies
* (when inactive companies were stored in the savegame - TTD, TTDP and some
@ -1553,7 +1553,7 @@ bool AfterLoadGame()
}
/* The water class was moved/unified. */
if (CheckSavegameVersion(146)) {
if (IsSavegameVersionBefore(146)) {
for (TileIndex t = 0; t < map_size; t++) {
switch (GetTileType(t)) {
case MP_STATION:
@ -1587,7 +1587,7 @@ bool AfterLoadGame()
}
}
if (CheckSavegameVersion(86)) {
if (IsSavegameVersionBefore(86)) {
for (TileIndex t = 0; t < map_size; t++) {
/* Move river flag and update canals to use water class */
if (IsTileType(t, MP_WATER)) {
@ -1618,7 +1618,7 @@ bool AfterLoadGame()
}
}
if (CheckSavegameVersion(87)) {
if (IsSavegameVersionBefore(87)) {
for (TileIndex t = 0; t < map_size; t++) {
/* skip oil rigs at borders! */
if ((IsTileType(t, MP_WATER) || IsBuoyTile(t)) &&
@ -1656,13 +1656,13 @@ bool AfterLoadGame()
}
/* Convert old PF settings to new */
if (_settings_game.pf.yapf.rail_use_yapf || CheckSavegameVersion(28)) {
if (_settings_game.pf.yapf.rail_use_yapf || IsSavegameVersionBefore(28)) {
_settings_game.pf.pathfinder_for_trains = VPF_YAPF;
} else {
_settings_game.pf.pathfinder_for_trains = VPF_NPF;
}
if (_settings_game.pf.yapf.road_use_yapf || CheckSavegameVersion(28)) {
if (_settings_game.pf.yapf.road_use_yapf || IsSavegameVersionBefore(28)) {
_settings_game.pf.pathfinder_for_roadvehs = VPF_YAPF;
} else {
_settings_game.pf.pathfinder_for_roadvehs = VPF_NPF;
@ -1675,7 +1675,7 @@ bool AfterLoadGame()
}
}
if (CheckSavegameVersion(88)) {
if (IsSavegameVersionBefore(88)) {
/* Profits are now with 8 bit fract */
Vehicle *v;
FOR_ALL_VEHICLES(v) {
@ -1685,7 +1685,7 @@ bool AfterLoadGame()
}
}
if (CheckSavegameVersion(91)) {
if (IsSavegameVersionBefore(91)) {
/* Increase HouseAnimationFrame from 5 to 7 bits */
for (TileIndex t = 0; t < map_size; t++) {
if (IsTileType(t, MP_HOUSE) && GetHouseType(t) >= NEW_HOUSE_OFFSET) {
@ -1695,7 +1695,7 @@ bool AfterLoadGame()
}
}
if (CheckSavegameVersion(62)) {
if (IsSavegameVersionBefore(62)) {
/* Remove all trams from savegames without tram support.
* There would be trams without tram track under causing crashes sooner or later. */
RoadVehicle *v;
@ -1709,7 +1709,7 @@ bool AfterLoadGame()
}
}
if (CheckSavegameVersion(99)) {
if (IsSavegameVersionBefore(99)) {
for (TileIndex t = 0; t < map_size; t++) {
/* Set newly introduced WaterClass of industry tiles */
if (IsTileType(t, MP_STATION) && IsOilRig(t)) {
@ -1733,7 +1733,7 @@ bool AfterLoadGame()
/* Move the signal variant back up one bit for PBS. We don't convert the old PBS
* format here, as an old layout wouldn't work properly anyway. To be safe, we
* clear any possible PBS reservations as well. */
if (CheckSavegameVersion(100)) {
if (IsSavegameVersionBefore(100)) {
for (TileIndex t = 0; t < map_size; t++) {
switch (GetTileType(t)) {
case MP_RAILWAY:
@ -1771,21 +1771,21 @@ bool AfterLoadGame()
}
/* Reserve all tracks trains are currently on. */
if (CheckSavegameVersion(101)) {
if (IsSavegameVersionBefore(101)) {
const Train *t;
FOR_ALL_TRAINS(t) {
if (t->First() == t) t->ReserveTrackUnderConsist();
}
}
if (CheckSavegameVersion(102)) {
if (IsSavegameVersionBefore(102)) {
for (TileIndex t = 0; t < map_size; t++) {
/* Now all crossings should be in correct state */
if (IsLevelCrossingTile(t)) UpdateLevelCrossing(t, false);
}
}
if (CheckSavegameVersion(103)) {
if (IsSavegameVersionBefore(103)) {
/* Non-town-owned roads now store the closest town */
UpdateNearestTownForRoadTiles(false);
@ -1803,7 +1803,7 @@ bool AfterLoadGame()
}
}
if (CheckSavegameVersion(104)) {
if (IsSavegameVersionBefore(104)) {
Aircraft *a;
FOR_ALL_AIRCRAFT(a) {
/* Set engine_type of shadow and rotor */
@ -1830,7 +1830,7 @@ bool AfterLoadGame()
}
}
if (CheckSavegameVersion(112)) {
if (IsSavegameVersionBefore(112)) {
for (TileIndex t = 0; t < map_size; t++) {
/* Check for HQ bit being set, instead of using map accessor,
* since we've already changed it code-wise */
@ -1842,7 +1842,7 @@ bool AfterLoadGame()
}
}
}
if (CheckSavegameVersion(144)) {
if (IsSavegameVersionBefore(144)) {
for (TileIndex t = 0; t < map_size; t++) {
if (!IsTileType(t, MP_OBJECT)) continue;
@ -1857,7 +1857,7 @@ bool AfterLoadGame()
}
}
if (CheckSavegameVersion(147) && Object::GetNumItems() == 0) {
if (IsSavegameVersionBefore(147) && Object::GetNumItems() == 0) {
/* Make real objects for object tiles. */
for (TileIndex t = 0; t < map_size; t++) {
if (!IsTileType(t, MP_OBJECT)) continue;
@ -1895,7 +1895,7 @@ bool AfterLoadGame()
}
}
if (CheckSavegameVersion(113)) {
if (IsSavegameVersionBefore(113)) {
/* allow_town_roads is added, set it if town_layout wasn't TL_NO_ROADS */
if (_settings_game.economy.town_layout == 0) { // was TL_NO_ROADS
_settings_game.economy.allow_town_roads = false;
@ -1925,7 +1925,7 @@ bool AfterLoadGame()
}
}
if (CheckSavegameVersion(114)) {
if (IsSavegameVersionBefore(114)) {
/* There could be (deleted) stations with invalid owner, set owner to OWNER NONE.
* The conversion affects oil rigs and buoys too, but it doesn't matter as
* they have st->owner == OWNER_NONE already. */
@ -1936,14 +1936,14 @@ bool AfterLoadGame()
}
/* Trains could now stop in a specific location. */
if (CheckSavegameVersion(117)) {
if (IsSavegameVersionBefore(117)) {
Order *o;
FOR_ALL_ORDERS(o) {
if (o->IsType(OT_GOTO_STATION)) o->SetStopLocation(OSL_PLATFORM_FAR_END);
}
}
if (CheckSavegameVersion(120)) {
if (IsSavegameVersionBefore(120)) {
extern VehicleDefaultSettings _old_vds;
Company *c;
FOR_ALL_COMPANIES(c) {
@ -1951,7 +1951,7 @@ bool AfterLoadGame()
}
}
if (CheckSavegameVersion(121)) {
if (IsSavegameVersionBefore(121)) {
/* Delete small ufos heading for non-existing vehicles */
Vehicle *v;
FOR_ALL_DISASTERVEHICLES(v) {
@ -1979,7 +1979,7 @@ bool AfterLoadGame()
}
}
if (CheckSavegameVersion(122)) {
if (IsSavegameVersionBefore(122)) {
/* Animated tiles would sometimes not be actually animated or
* in case of old savegames duplicate. */
@ -2003,7 +2003,7 @@ bool AfterLoadGame()
}
}
if (CheckSavegameVersion(124)) {
if (IsSavegameVersionBefore(124)) {
/* The train station tile area was added */
Waypoint *wp;
FOR_ALL_WAYPOINTS(wp) {
@ -2019,7 +2019,7 @@ bool AfterLoadGame()
}
}
if (CheckSavegameVersion(125)) {
if (IsSavegameVersionBefore(125)) {
/* Convert old subsidies */
Subsidy *s;
FOR_ALL_SUBSIDIES(s) {
@ -2079,7 +2079,7 @@ bool AfterLoadGame()
}
}
if (CheckSavegameVersion(126)) {
if (IsSavegameVersionBefore(126)) {
/* Recompute inflation based on old unround loan limit
* Note: Max loan is 500000. With an inflation of 4% across 170 years
* that results in a max loan of about 0.7 * 2^31.
@ -2097,12 +2097,12 @@ bool AfterLoadGame()
}
}
if (CheckSavegameVersion(127)) {
if (IsSavegameVersionBefore(127)) {
Station *st;
FOR_ALL_STATIONS(st) UpdateStationAcceptance(st, false);
}
if (CheckSavegameVersion(128)) {
if (IsSavegameVersionBefore(128)) {
const Depot *d;
FOR_ALL_DEPOTS(d) {
_m[d->xy].m2 = d->index;
@ -2112,7 +2112,7 @@ bool AfterLoadGame()
/* The behaviour of force_proceed has been changed. Now
* it counts signals instead of some random time out. */
if (CheckSavegameVersion(131)) {
if (IsSavegameVersionBefore(131)) {
Train *t;
FOR_ALL_TRAINS(t) {
if (t->force_proceed != TFP_NONE) {
@ -2123,7 +2123,7 @@ bool AfterLoadGame()
/* The bits for the tree ground and tree density have
* been swapped (m2 bits 7..6 and 5..4. */
if (CheckSavegameVersion(135)) {
if (IsSavegameVersionBefore(135)) {
for (TileIndex t = 0; t < map_size; t++) {
if (IsTileType(t, MP_CLEAR)) {
if (GetRawClearGround(t) == CLEAR_SNOW) {
@ -2143,7 +2143,7 @@ bool AfterLoadGame()
}
/* Wait counter and load/unload ticks got split. */
if (CheckSavegameVersion(136)) {
if (IsSavegameVersionBefore(136)) {
Aircraft *a;
FOR_ALL_AIRCRAFT(a) {
a->turn_counter = a->current_order.IsType(OT_LOADING) ? 0 : a->load_unload_ticks;
@ -2156,7 +2156,7 @@ bool AfterLoadGame()
}
/* Airport tile animation uses animation frame instead of other graphics id */
if (CheckSavegameVersion(137)) {
if (IsSavegameVersionBefore(137)) {
struct AirportTileConversion {
byte old_start;
byte num_frames;
@ -2192,7 +2192,7 @@ bool AfterLoadGame()
}
}
if (CheckSavegameVersion(139)) {
if (IsSavegameVersionBefore(139)) {
Train *t;
FOR_ALL_TRAINS(t) {
/* Copy old GOINGUP / GOINGDOWN flags. */
@ -2206,7 +2206,7 @@ bool AfterLoadGame()
}
}
if (CheckSavegameVersion(140)) {
if (IsSavegameVersionBefore(140)) {
Station *st;
FOR_ALL_STATIONS(st) {
if (st->airport.tile != INVALID_TILE) {
@ -2216,7 +2216,7 @@ bool AfterLoadGame()
}
}
if (CheckSavegameVersion(141)) {
if (IsSavegameVersionBefore(141)) {
for (TileIndex t = 0; t < map_size; t++) {
/* Reset tropic zone for VOID tiles, they shall not have any. */
if (IsTileType(t, MP_VOID)) SetTropicZone(t, TROPICZONE_NORMAL);
@ -2231,7 +2231,7 @@ bool AfterLoadGame()
FOR_ALL_DEPOTS(d) MakeDefaultName(d);
}
if (CheckSavegameVersion(142)) {
if (IsSavegameVersionBefore(142)) {
Depot *d;
FOR_ALL_DEPOTS(d) d->build_date = _date;
}
@ -2241,7 +2241,7 @@ bool AfterLoadGame()
* another airport in the same station so we don't allow that anymore.
* For old savegames with such aircraft we just throw them in the air and
* treat the aircraft like they were flying already. */
if (CheckSavegameVersion(146)) {
if (IsSavegameVersionBefore(146)) {
Aircraft *v;
FOR_ALL_AIRCRAFT(v) {
if (!v->IsNormalAircraft()) continue;
@ -2257,7 +2257,7 @@ bool AfterLoadGame()
}
/* Move the animation frame to the same location (m7) for all objects. */
if (CheckSavegameVersion(147)) {
if (IsSavegameVersionBefore(147)) {
for (TileIndex t = 0; t < map_size; t++) {
switch (GetTileType(t)) {
case MP_HOUSE:
@ -2289,7 +2289,7 @@ bool AfterLoadGame()
}
/* Add (random) colour to all objects. */
if (CheckSavegameVersion(148)) {
if (IsSavegameVersionBefore(148)) {
Object *o;
FOR_ALL_OBJECTS(o) {
Owner owner = GetTileOwner(o->location.tile);
@ -2297,7 +2297,7 @@ bool AfterLoadGame()
}
}
if (CheckSavegameVersion(149)) {
if (IsSavegameVersionBefore(149)) {
for (TileIndex t = 0; t < map_size; t++) {
if (!IsTileType(t, MP_STATION)) continue;
if (!IsBuoy(t) && !IsOilRig(t) && !(IsDock(t) && GetTileSlope(t, NULL) == SLOPE_FLAT)) {
@ -2319,7 +2319,7 @@ bool AfterLoadGame()
}
}
if (CheckSavegameVersion(152)) {
if (IsSavegameVersionBefore(152)) {
_industry_builder.Reset(); // Initialize industry build data.
/* The moment vehicles go from hidden to visible changed. This means
@ -2377,7 +2377,7 @@ bool AfterLoadGame()
}
}
if (CheckSavegameVersion(153)) {
if (IsSavegameVersionBefore(153)) {
RoadVehicle *rv;
FOR_ALL_ROADVEHICLES(rv) {
bool loading = rv->current_order.IsType(OT_LOADING) || rv->current_order.IsType(OT_LEAVESTATION);

View File

@ -34,9 +34,9 @@ static void Save_ANIT()
static void Load_ANIT()
{
/* Before version 80 we did NOT have a variable length animated tile table */
if (CheckSavegameVersion(80)) {
if (IsSavegameVersionBefore(80)) {
/* In pre version 6, we has 16bit per tile, now we have 32bit per tile, convert it ;) */
SlArray(_animated_tile_list, 256, CheckSavegameVersion(6) ? (SLE_FILE_U16 | SLE_VAR_U32) : SLE_UINT32);
SlArray(_animated_tile_list, 256, IsSavegameVersionBefore(6) ? (SLE_FILE_U16 | SLE_VAR_U32) : SLE_UINT32);
for (_animated_tile_count = 0; _animated_tile_count < 256; _animated_tile_count++) {
if (_animated_tile_list[_animated_tile_count] == 0) break;

View File

@ -42,9 +42,9 @@ static void Load_ERNW()
SlObject(er, _engine_renew_desc);
/* Advanced vehicle lists, ungrouped vehicles got added */
if (CheckSavegameVersion(60)) {
if (IsSavegameVersionBefore(60)) {
er->group_id = ALL_GROUP;
} else if (CheckSavegameVersion(71)) {
} else if (IsSavegameVersionBefore(71)) {
if (er->group_id == DEFAULT_GROUP) er->group_id = ALL_GROUP;
}
}

View File

@ -17,7 +17,7 @@
/* static */ void CargoPacket::AfterLoad()
{
if (CheckSavegameVersion(44)) {
if (IsSavegameVersionBefore(44)) {
Vehicle *v;
/* If we remove a station while cargo from it is still enroute, payment calculation will assume
* 0, 0 to be the source of the cargo, resulting in very high payments usually. v->source_xy
@ -54,7 +54,7 @@
}
}
if (CheckSavegameVersion(120)) {
if (IsSavegameVersionBefore(120)) {
/* CargoPacket's source should be either INVALID_STATION or a valid station */
CargoPacket *cp;
FOR_ALL_CARGOPACKETS(cp) {
@ -62,7 +62,7 @@
}
}
if (!CheckSavegameVersion(68)) {
if (!IsSavegameVersionBefore(68)) {
/* Only since version 68 we have cargo packets. Savegames from before used
* 'new CargoPacket' + cargolist.Append so their caches are already
* correct and do not need rebuilding. */

View File

@ -266,7 +266,7 @@ static void SaveLoad_PLYR_common(Company *c, CompanyProperties *cprops)
}
/* Keep backwards compatible for savegames, so load the old AI block */
if (CheckSavegameVersion(107) && cprops->is_ai) {
if (IsSavegameVersionBefore(107) && cprops->is_ai) {
CompanyOldAI old_ai;
char nothing;
@ -285,7 +285,7 @@ static void SaveLoad_PLYR_common(Company *c, CompanyProperties *cprops)
}
/* Write each livery entry. */
int num_liveries = CheckSavegameVersion(63) ? LS_END - 4 : (CheckSavegameVersion(85) ? LS_END - 2: LS_END);
int num_liveries = IsSavegameVersionBefore(63) ? LS_END - 4 : (IsSavegameVersionBefore(85) ? LS_END - 2: LS_END);
if (c != NULL) {
for (i = 0; i < num_liveries; i++) {
SlObject(&c->livery[i], _company_livery_desc);
@ -345,7 +345,7 @@ static void Check_PLYR()
SaveLoad_PLYR_common(NULL, cprops);
/* We do not load old custom names */
if (CheckSavegameVersion(84))
if (IsSavegameVersionBefore(84))
{
if (GB(cprops->name_1, 11, 5) == 15) {
cprops->name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE;

View File

@ -47,7 +47,7 @@ static void Load_DEPT()
SlObject(depot, _depot_desc);
/* Set the town 'pointer' so we can restore it later. */
if (CheckSavegameVersion(141)) depot->town = (Town *)(size_t)_town_index;
if (IsSavegameVersionBefore(141)) depot->town = (Town *)(size_t)_town_index;
}
}
@ -57,7 +57,7 @@ static void Ptrs_DEPT()
FOR_ALL_DEPOTS(depot) {
SlObject(depot, _depot_desc);
if (CheckSavegameVersion(141)) depot->town = Town::Get((size_t)depot->town);
if (IsSavegameVersionBefore(141)) depot->town = Town::Get((size_t)depot->town);
}
}

View File

@ -19,7 +19,7 @@
static void Load_PRIC()
{
/* Old games store 49 base prices, very old games store them as int32 */
int vt = CheckSavegameVersion(65) ? SLE_FILE_I32 : SLE_FILE_I64;
int vt = IsSavegameVersionBefore(65) ? SLE_FILE_I32 : SLE_FILE_I64;
SlArray(NULL, 49, vt | SLE_VAR_NULL);
SlArray(NULL, 49, SLE_FILE_U16 | SLE_VAR_NULL);
}
@ -27,8 +27,8 @@ static void Load_PRIC()
/** Cargo payment rates in pre 126 savegames */
static void Load_CAPR()
{
uint num_cargo = CheckSavegameVersion(55) ? 12 : NUM_CARGO;
int vt = CheckSavegameVersion(65) ? SLE_FILE_I32 : SLE_FILE_I64;
uint num_cargo = IsSavegameVersionBefore(55) ? 12 : NUM_CARGO;
int vt = IsSavegameVersionBefore(65) ? SLE_FILE_I32 : SLE_FILE_I64;
SlArray(NULL, num_cargo, vt | SLE_VAR_NULL);
SlArray(NULL, num_cargo, SLE_FILE_U16 | SLE_VAR_NULL);
}
@ -59,7 +59,7 @@ static void Save_ECMY()
static void Load_ECMY()
{
SlObject(&_economy, _economy_desc);
StartupIndustryDailyChanges(CheckSavegameVersion(102)); // old savegames will need to be initialized
StartupIndustryDailyChanges(IsSavegameVersionBefore(102)); // old savegames will need to be initialized
}
static const SaveLoad _cargopayment_desc[] = {

View File

@ -101,7 +101,7 @@ static void Load_MAP2()
for (TileIndex i = 0; i != size;) {
SlArray(buf, MAP_SL_BUF_SIZE,
/* In those versions the m2 was 8 bits */
CheckSavegameVersion(5) ? SLE_FILE_U8 | SLE_VAR_U16 : SLE_UINT16
IsSavegameVersionBefore(5) ? SLE_FILE_U8 | SLE_VAR_U16 : SLE_UINT16
);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m2 = buf[j];
}
@ -193,7 +193,7 @@ static void Load_MAP6()
SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
if (CheckSavegameVersion(42)) {
if (IsSavegameVersionBefore(42)) {
for (TileIndex i = 0; i != size;) {
/* 1024, otherwise we overflow on 64x64 maps! */
SlArray(buf, 1024, SLE_UINT8);

View File

@ -122,7 +122,7 @@ static void SaveLoad_DATE()
static void Check_DATE()
{
SlGlobList(_date_check_desc);
if (CheckSavegameVersion(31)) {
if (IsSavegameVersionBefore(31)) {
_load_check_data.current_date += DAYS_TILL_ORIGINAL_BASE_YEAR;
}
}

View File

@ -78,7 +78,7 @@ static void Load_NGRF_common(GRFConfig *&grfconfig)
while (SlIterateArray() != -1) {
GRFConfig *c = new GRFConfig();
SlObject(c, _grfconfig_desc);
if (CheckSavegameVersion(101)) c->SetSuitablePalette();
if (IsSavegameVersionBefore(101)) c->SetSuitablePalette();
AppendToGRFConfigList(&grfconfig, c);
}
}

View File

@ -52,7 +52,7 @@ static void Ptrs_OBJS()
Object *o;
FOR_ALL_OBJECTS(o) {
SlObject(o, _object_desc);
if (CheckSavegameVersion(148) && !IsTileType(o->location.tile, MP_OBJECT)) {
if (IsSavegameVersionBefore(148) && !IsTileType(o->location.tile, MP_OBJECT)) {
/* Due to a small bug stale objects could remain. */
delete o;
} else {

View File

@ -23,7 +23,7 @@ void Order::ConvertFromOldSavegame()
this->flags = 0;
/* First handle non-stop - use value from savegame if possible, else use value from config file */
if (_settings_client.gui.sg_new_nonstop || (CheckSavegameVersion(22) && _settings_client.gui.new_nonstop)) {
if (_settings_client.gui.sg_new_nonstop || (IsSavegameVersionBefore(22) && _settings_client.gui.new_nonstop)) {
/* OFB_NON_STOP */
this->SetNonStopType((old_flags & 8) ? ONSF_NO_STOP_AT_ANY_STATION : ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS);
} else {
@ -44,7 +44,7 @@ void Order::ConvertFromOldSavegame()
this->SetLoadType(OLF_LOAD_IF_POSSIBLE);
} else {
/* old OTTD versions stored full_load_any in config file - assume it was enabled when loading */
this->SetLoadType(_settings_client.gui.sg_full_load_any || CheckSavegameVersion(22) ? OLF_FULL_LOAD_ANY : OLFB_FULL_LOAD);
this->SetLoadType(_settings_client.gui.sg_full_load_any || IsSavegameVersionBefore(22) ? OLF_FULL_LOAD_ANY : OLFB_FULL_LOAD);
}
if (this->IsType(OT_GOTO_STATION)) this->SetStopLocation(OSL_PLATFORM_FAR_END);
@ -134,7 +134,7 @@ static void Load_ORDR()
* (in the old days, the orderlist was 5000 items big) */
size_t len = SlGetFieldLength();
if (CheckSavegameVersion(5)) {
if (IsSavegameVersionBefore(5)) {
/* Pre-version 5 had another layout for orders
* (uint16 instead of uint32) */
len /= sizeof(uint16);

View File

@ -686,7 +686,7 @@ static inline byte SlCalcConvFileLen(VarType conv)
/** Return the size in bytes of a reference (pointer) */
static inline size_t SlCalcRefLen()
{
return CheckSavegameVersion(69) ? 2 : 4;
return IsSavegameVersionBefore(69) ? 2 : 4;
}
void SlSetArrayIndex(uint index)
@ -1200,7 +1200,7 @@ static inline size_t SlCalcListLen(const void *list)
{
std::list<void *> *l = (std::list<void *> *) list;
int type_size = CheckSavegameVersion(69) ? 2 : 4;
int type_size = IsSavegameVersionBefore(69) ? 2 : 4;
/* Each entry is saved as type_size bytes, plus type_size bytes are used for the length
* of the list */
return l->size() * type_size + type_size;
@ -1237,11 +1237,11 @@ static void SlList(void *list, SLRefType conv)
}
case SLA_LOAD_CHECK:
case SLA_LOAD: {
size_t length = CheckSavegameVersion(69) ? SlReadUint16() : SlReadUint32();
size_t length = IsSavegameVersionBefore(69) ? SlReadUint16() : SlReadUint32();
/* Load each reference and push to the end of the list */
for (size_t i = 0; i < length; i++) {
size_t data = CheckSavegameVersion(69) ? SlReadUint16() : SlReadUint32();
size_t data = IsSavegameVersionBefore(69) ? SlReadUint16() : SlReadUint32();
l->push_back((void *)data);
}
break;
@ -1359,7 +1359,7 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld)
break;
case SLA_LOAD_CHECK:
case SLA_LOAD:
*(size_t *)ptr = CheckSavegameVersion(69) ? SlReadUint16() : SlReadUint32();
*(size_t *)ptr = IsSavegameVersionBefore(69) ? SlReadUint16() : SlReadUint32();
break;
case SLA_PTRS:
*(void **)ptr = IntToReference(*(size_t *)ptr, (SLRefType)conv);
@ -2463,7 +2463,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, boo
GamelogReset();
if (CheckSavegameVersion(4)) {
if (IsSavegameVersionBefore(4)) {
/*
* NewGRFs were introduced between 0.3,4 and 0.3.5, which both
* shared savegame version 4. Anything before that 'obviously'

View File

@ -460,17 +460,6 @@ static inline bool IsSavegameVersionBefore(uint16 major, byte minor = 0)
return _sl_version < major || (minor > 0 && _sl_version == major && _sl_minor_version < minor);
}
/**
* Checks if the savegame is below \a version.
* @param version First version that is too large.
* @return Savegame version equal or larger than \a version.
*/
static inline bool CheckSavegameVersion(uint16 version)
{
extern uint16 _sl_version;
return _sl_version < version;
}
/**
* Checks if some version from/to combination falls within the range of the
* active savegame version.

View File

@ -50,7 +50,7 @@ static void Load_SIGN()
* - we can't use IsValidCompany() now, so this is fixed in AfterLoadGame()
* All signs that were saved are valid (including those with just 'Sign' and INVALID_OWNER).
* - so set owner to OWNER_NONE if needed (signs from pre-version 6.1 would be lost) */
if (IsSavegameVersionBefore(6, 1) || (CheckSavegameVersion(83) && si->owner == INVALID_OWNER)) {
if (IsSavegameVersionBefore(6, 1) || (IsSavegameVersionBefore(83) && si->owner == INVALID_OWNER)) {
si->owner = OWNER_NONE;
}
}

View File

@ -258,15 +258,15 @@ static void Load_STNS()
_waiting_acceptance = 0;
uint num_cargo = CheckSavegameVersion(55) ? 12 : NUM_CARGO;
uint num_cargo = IsSavegameVersionBefore(55) ? 12 : NUM_CARGO;
for (CargoID i = 0; i < num_cargo; i++) {
GoodsEntry *ge = &st->goods[i];
SlObject(ge, GetGoodsDesc());
if (CheckSavegameVersion(68)) {
if (IsSavegameVersionBefore(68)) {
SB(ge->acceptance_pickup, GoodsEntry::ACCEPTANCE, 1, HasBit(_waiting_acceptance, 15));
if (GB(_waiting_acceptance, 0, 12) != 0) {
/* In old versions, enroute_from used 0xFF as INVALID_STATION */
StationID source = (CheckSavegameVersion(7) && _cargo_source == 0xFF) ? INVALID_STATION : _cargo_source;
StationID source = (IsSavegameVersionBefore(7) && _cargo_source == 0xFF) ? INVALID_STATION : _cargo_source;
/* Don't construct the packet with station here, because that'll fail with old savegames */
ge->cargo.Append(new CargoPacket(GB(_waiting_acceptance, 0, 12), _cargo_days, source, _cargo_source_xy, _cargo_source_xy, _cargo_feeder_share));
@ -288,11 +288,11 @@ static void Load_STNS()
static void Ptrs_STNS()
{
/* Don't run when savegame version is higher than or equal to 123. */
if (!CheckSavegameVersion(123)) return;
if (!IsSavegameVersionBefore(123)) return;
Station *st;
FOR_ALL_STATIONS(st) {
if (!CheckSavegameVersion(68)) {
if (!IsSavegameVersionBefore(68)) {
for (CargoID i = 0; i < NUM_CARGO; i++) {
GoodsEntry *ge = &st->goods[i];
SlObject(ge, GetGoodsDesc());
@ -432,7 +432,7 @@ static void Load_STNN()
static void Ptrs_STNN()
{
/* Don't run when savegame version lower than 123. */
if (CheckSavegameVersion(123)) return;
if (IsSavegameVersionBefore(123)) return;
Station *st;
FOR_ALL_STATIONS(st) {

View File

@ -56,7 +56,7 @@ char *CopyFromOldName(StringID id)
/* Is this name an (old) custom name? */
if (GB(id, 11, 5) != 15) return NULL;
if (CheckSavegameVersion(37)) {
if (IsSavegameVersionBefore(37)) {
/* Old names were 24/32 characters long, so 128 characters should be
* plenty to allow for expansion when converted to UTF-8. */
char tmp[128];

View File

@ -268,7 +268,7 @@ void AfterLoadVehicles(bool part_of_load)
FOR_ALL_VEHICLES(v) {
if (v->orders.old != NULL) {
if (CheckSavegameVersion(105)) { // Pre-105 didn't save an OrderList
if (IsSavegameVersionBefore(105)) { // Pre-105 didn't save an OrderList
if (mapping[v->orders.old] == NULL) {
/* This adds the whole shared vehicle chain for case b */
v->orders.list = mapping[v->orders.old] = new OrderList(v->orders.old, v);
@ -297,7 +297,7 @@ void AfterLoadVehicles(bool part_of_load)
}
}
if (CheckSavegameVersion(105)) {
if (IsSavegameVersionBefore(105)) {
/* Before 105 there was no order for shared orders, thus it messed up horribly */
FOR_ALL_VEHICLES(v) {
if (v->First() != v || v->orders.list != NULL || v->previous_shared != NULL || v->next_shared == NULL) continue;
@ -344,7 +344,7 @@ void AfterLoadVehicles(bool part_of_load)
}
/* Stop non-front engines */
if (CheckSavegameVersion(112)) {
if (IsSavegameVersionBefore(112)) {
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_TRAIN) {
Train *t = Train::From(v);
@ -739,11 +739,11 @@ void Load_VEHS()
}
/* Old savegames used 'last_station_visited = 0xFF' */
if (CheckSavegameVersion(5) && v->last_station_visited == 0xFF) {
if (IsSavegameVersionBefore(5) && v->last_station_visited == 0xFF) {
v->last_station_visited = INVALID_STATION;
}
if (CheckSavegameVersion(5)) {
if (IsSavegameVersionBefore(5)) {
/* Convert the current_order.type (which is a mix of type and flags, because
* in those versions, they both were 4 bits big) to type and flags */
v->current_order.flags = GB(v->current_order.type, 4, 4);
@ -751,7 +751,7 @@ void Load_VEHS()
}
/* Advanced vehicle lists got added */
if (CheckSavegameVersion(60)) v->group_id = DEFAULT_GROUP;
if (IsSavegameVersionBefore(60)) v->group_id = DEFAULT_GROUP;
}
}

View File

@ -68,7 +68,7 @@ void MoveWaypointsToBaseStations()
* waypoints to make way for storing the index in m2. The custom graphics
* id which was stored in m4 is now saved as a grf/id reference in the
* waypoint struct. */
if (CheckSavegameVersion(17)) {
if (IsSavegameVersionBefore(17)) {
for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) {
if (wp->delete_ctr != 0) continue; // The waypoint was deleted
@ -108,7 +108,7 @@ void MoveWaypointsToBaseStations()
TileIndex t = wp->xy;
if (IsTileType(t, MP_RAILWAY) && GetRailTileType(t) == 2 /* RAIL_TILE_WAYPOINT */ && _m[t].m2 == wp->index) {
/* The tile might've been reserved! */
bool reserved = !CheckSavegameVersion(100) && HasBit(_m[t].m5, 4);
bool reserved = !IsSavegameVersionBefore(100) && HasBit(_m[t].m5, 4);
/* The tile really has our waypoint, so reassign the map array */
MakeRailWaypoint(t, GetTileOwner(t), new_wp->index, (Axis)GB(_m[t].m5, 0, 1), 0, GetRailType(t));
@ -185,10 +185,10 @@ static void Ptrs_WAYP()
for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) {
SlObject(wp, _old_waypoint_desc);
if (CheckSavegameVersion(12)) {
if (IsSavegameVersionBefore(12)) {
wp->town_cn = (wp->string_id & 0xC000) == 0xC000 ? (wp->string_id >> 8) & 0x3F : 0;
wp->town = ClosestTownFromTile(wp->xy, UINT_MAX);
} else if (CheckSavegameVersion(122)) {
} else if (IsSavegameVersionBefore(122)) {
/* Only for versions 12 .. 122 */
if (!Town::IsValidID(wp->town_index)) {
/* Upon a corrupted waypoint we'll likely get here. The next step will be to
@ -201,7 +201,7 @@ static void Ptrs_WAYP()
}
wp->town = Town::Get(wp->town_index);
}
if (CheckSavegameVersion(84)) {
if (IsSavegameVersionBefore(84)) {
wp->name = CopyFromOldName(wp->string_id);
}
}

View File

@ -1189,7 +1189,7 @@ static void PrepareOldDiffCustom()
*/
static void HandleOldDiffCustom(bool savegame)
{
uint options_to_load = GAME_DIFFICULTY_NUM - ((savegame && CheckSavegameVersion(4)) ? 1 : 0);
uint options_to_load = GAME_DIFFICULTY_NUM - ((savegame && IsSavegameVersionBefore(4)) ? 1 : 0);
if (!savegame) {
/* If we did read to old_diff_custom, then at least one value must be non 0. */