mirror of https://github.com/OpenTTD/OpenTTD.git
Codechange: Allocate houses dynamically instead of from a fixed array.
This uses vectors for HouseSpecs and global/town building counts.
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@ -26,6 +26,7 @@
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#include "void_map.h"
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#include "town.h"
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#include "newgrf.h"
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#include "newgrf_house.h"
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#include "core/random_func.hpp"
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#include "core/backup_type.hpp"
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#include "progress.h"
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@ -311,6 +312,7 @@ void GenerateWorld(GenWorldMode mode, uint size_x, uint size_y, bool reset_setti
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/* Load the right landscape stuff, and the NewGRFs! */
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GfxLoadSprites();
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InitializeBuildingCounts();
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LoadStringWidthTable();
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/* Re-init the windowing system */
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15
src/house.h
15
src/house.h
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@ -31,12 +31,6 @@ static const HouseID INVALID_HOUSE_ID = 0xFFFF;
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static const uint HOUSE_NUM_ACCEPTS = 16; ///< Max number of cargoes accepted by a tile
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/**
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* There can only be as many classes as there are new houses, plus one for
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* NO_CLASS, as the original houses don't have classes.
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*/
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static const uint HOUSE_CLASS_MAX = NUM_HOUSES - NEW_HOUSE_OFFSET + 1;
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enum BuildingFlags {
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TILE_NO_FLAG = 0,
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TILE_SIZE_1x1 = 1U << 0,
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@ -123,14 +117,11 @@ struct HouseSpec {
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uint8_t minimum_life; ///< The minimum number of years this house will survive before the town rebuilds it
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CargoTypes watched_cargoes; ///< Cargo types watched for acceptance.
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HouseID Index() const;
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Money GetRemovalCost() const;
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static inline HouseSpec *Get(size_t house_id)
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{
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assert(house_id < NUM_HOUSES);
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extern HouseSpec _house_specs[];
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return &_house_specs[house_id];
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}
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static std::vector<HouseSpec> &Specs();
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static HouseSpec *Get(size_t house_id);
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};
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/**
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@ -148,7 +148,6 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settin
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InitializeTrees();
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InitializeIndustries();
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InitializeObjects();
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InitializeBuildingCounts();
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InitializeNPF();
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@ -165,7 +165,11 @@ void HouseOverrideManager::SetEntitySpec(const HouseSpec *hs)
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return;
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}
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*HouseSpec::Get(house_id) = *hs;
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auto &house_specs = HouseSpec::Specs();
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/* Now that we know we can use the given id, copy the spec to its final destination. */
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if (house_id >= house_specs.size()) house_specs.resize(house_id + 1);
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house_specs[house_id] = *hs;
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/* Now add the overrides. */
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for (int i = 0; i < this->max_offset; i++) {
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@ -24,8 +24,8 @@
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#include "safeguards.h"
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static BuildingCounts<uint32_t> _building_counts;
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static std::array<HouseClassMapping, HOUSE_CLASS_MAX> _class_mapping;
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static BuildingCounts<uint32_t> _building_counts{};
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static std::vector<HouseClassMapping> _class_mapping{};
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HouseOverrideManager _house_mngr(NEW_HOUSE_OFFSET, NUM_HOUSES, INVALID_HOUSE_ID);
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@ -40,6 +40,48 @@ static const GRFFile *GetHouseSpecGrf(HouseID house_id)
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return (hs != nullptr) ? hs->grf_prop.grffile : nullptr;
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}
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extern const HouseSpec _original_house_specs[NEW_HOUSE_OFFSET];
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std::vector<HouseSpec> _house_specs;
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/**
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* Get a reference to all HouseSpecs.
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* @return Reference to vector of all HouseSpecs.
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*/
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std::vector<HouseSpec> &HouseSpec::Specs()
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{
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return _house_specs;
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}
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/**
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* Get the spec for a house ID.
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* @param house_id The ID of the house.
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* @return The HouseSpec associated with the ID.
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*/
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HouseSpec *HouseSpec::Get(size_t house_id)
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{
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/* Empty house if index is out of range -- this might happen if NewGRFs are changed. */
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static HouseSpec empty = {};
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assert(house_id < NUM_HOUSES);
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if (house_id >= _house_specs.size()) return ∅
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return &_house_specs[house_id];
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}
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/* Reset and initialise house specs. */
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void ResetHouses()
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{
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_house_specs.clear();
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_house_specs.reserve(std::size(_original_house_specs));
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ResetHouseClassIDs();
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/* Copy default houses. */
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_house_specs.insert(std::end(_house_specs), std::begin(_original_house_specs), std::end(_original_house_specs));
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/* Reset any overrides that have been set. */
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_house_mngr.ResetOverride();
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}
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/**
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* Construct a resolver for a house.
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* @param house_id House to query.
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@ -74,32 +116,47 @@ uint32_t HouseResolverObject::GetDebugID() const
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void ResetHouseClassIDs()
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{
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_class_mapping = {};
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_class_mapping.clear();
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/* Add initial entry for HOUSE_NO_CLASS. */
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_class_mapping.emplace_back();
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}
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HouseClassID AllocateHouseClassID(uint8_t grf_class_id, uint32_t grfid)
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{
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/* Start from 1 because 0 means that no class has been assigned. */
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for (int i = 1; i != lengthof(_class_mapping); i++) {
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HouseClassMapping *map = &_class_mapping[i];
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auto it = std::find_if(std::next(std::begin(_class_mapping)), std::end(_class_mapping), [grf_class_id, grfid](const HouseClassMapping &map) { return map.class_id == grf_class_id && map.grfid == grfid; });
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if (map->class_id == grf_class_id && map->grfid == grfid) return (HouseClassID)i;
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/* HouseClass not found, allocate a new one. */
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if (it == std::end(_class_mapping)) it = _class_mapping.insert(it, {.grfid = grfid, .class_id = grf_class_id});
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if (map->class_id == 0 && map->grfid == 0) {
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map->class_id = grf_class_id;
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map->grfid = grfid;
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return (HouseClassID)i;
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}
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}
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return HOUSE_NO_CLASS;
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return static_cast<HouseClassID>(std::distance(std::begin(_class_mapping), it));
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}
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/**
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* Initialise building counts for a town.
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* @param t Town cache to initialise.
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*/
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void InitializeBuildingCounts(Town *t)
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{
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t->cache.building_counts.id_count.clear();
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t->cache.building_counts.class_count.clear();
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t->cache.building_counts.id_count.resize(HouseSpec::Specs().size());
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t->cache.building_counts.class_count.resize(_class_mapping.size());
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}
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/**
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* Initialise global building counts and all town building counts.
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*/
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void InitializeBuildingCounts()
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{
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memset(&_building_counts, 0, sizeof(_building_counts));
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_building_counts.id_count.clear();
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_building_counts.class_count.clear();
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_building_counts.id_count.resize(HouseSpec::Specs().size());
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_building_counts.class_count.resize(_class_mapping.size());
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for (Town *t : Town::Iterate()) {
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memset(&t->cache.building_counts, 0, sizeof(t->cache.building_counts));
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InitializeBuildingCounts(t);
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}
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}
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@ -91,6 +91,7 @@ void ResetHouseClassIDs();
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HouseClassID AllocateHouseClassID(uint8_t grf_class_id, uint32_t grfid);
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void InitializeBuildingCounts();
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void InitializeBuildingCounts(Town *t);
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void IncreaseBuildingCount(Town *t, HouseID house_id);
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void DecreaseBuildingCount(Town *t, HouseID house_id);
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@ -1817,7 +1817,7 @@ static_assert(lengthof(_town_draw_tile_data) == (NEW_HOUSE_OFFSET) * 4 * 4);
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bf, ba, true, GRFFileProps(INVALID_HOUSE_ID), 0, {COLOUR_BEGIN, COLOUR_BEGIN, COLOUR_BEGIN, COLOUR_BEGIN}, \
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16, NO_EXTRA_FLAG, HOUSE_NO_CLASS, {0, 2, 0, 0}, 0, 0, 0}
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/** House specifications from original data */
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static const HouseSpec _original_house_specs[] = {
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extern const HouseSpec _original_house_specs[] = {
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/**
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* remove_rating_decrease
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* | mail_generation
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@ -19,8 +19,8 @@
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template <typename T>
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struct BuildingCounts {
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T id_count[NUM_HOUSES];
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T class_count[HOUSE_CLASS_MAX];
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std::vector<T> id_count;
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std::vector<T> class_count;
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};
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static const uint CUSTOM_TOWN_NUMBER_DIFFICULTY = 4; ///< value for custom town number in difficulty settings
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@ -1941,6 +1941,7 @@ static void DoCreateTown(Town *t, TileIndex tile, uint32_t townnameparts, TownSi
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UpdateTownRadius(t);
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t->flags = 0;
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t->cache.population = 0;
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InitializeBuildingCounts(t);
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/* Spread growth across ticks so even if there are many
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* similar towns they're unlikely to grow all in one tick */
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t->grow_counter = t->index % Ticks::TOWN_GROWTH_TICKS;
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@ -3969,17 +3970,3 @@ extern const TileTypeProcs _tile_type_town_procs = {
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GetFoundation_Town, // get_foundation_proc
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TerraformTile_Town, // terraform_tile_proc
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};
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HouseSpec _house_specs[NUM_HOUSES];
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void ResetHouses()
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{
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ResetHouseClassIDs();
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auto insert = std::copy(std::begin(_original_house_specs), std::end(_original_house_specs), std::begin(_house_specs));
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std::fill(insert, std::end(_house_specs), HouseSpec{});
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/* Reset any overrides that have been set. */
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_house_mngr.ResetOverride();
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}
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