From 3eddb9c23fcc4aac9fc32bd6e923eada4bdcd9e5 Mon Sep 17 00:00:00 2001 From: frosch Date: Fri, 21 Oct 2011 19:10:35 +0000 Subject: [PATCH] (svn r23049) -Fix [FS#4810]: Use the same forest-check for the vegetation-map colour as for nearby station names. --- src/industry.h | 2 ++ src/industry_cmd.cpp | 24 ++++++++++++++++++++++++ src/smallmap_gui.cpp | 2 +- src/station_cmd.cpp | 25 +------------------------ 4 files changed, 28 insertions(+), 25 deletions(-) diff --git a/src/industry.h b/src/industry.h index d11b864434..b31bbd01e2 100644 --- a/src/industry.h +++ b/src/industry.h @@ -138,6 +138,8 @@ void PlantRandomFarmField(const Industry *i); void ReleaseDisastersTargetingIndustry(IndustryID); +bool IsTileForestIndustry(TileIndex tile); + #define FOR_ALL_INDUSTRIES_FROM(var, start) FOR_ALL_ITEMS_FROM(Industry, industry_index, var, start) #define FOR_ALL_INDUSTRIES(var) FOR_ALL_INDUSTRIES_FROM(var, 0) diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp index ed9d2bfbc9..f60b6f1cd7 100644 --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -911,6 +911,30 @@ static void ChangeTileOwner_Industry(TileIndex tile, Owner old_owner, Owner new_ if (i->founder == old_owner) i->founder = (new_owner == INVALID_OWNER) ? OWNER_NONE : new_owner; } +/** + * Check whether the tile is a forest. + * @param tile the tile to investigate. + * @return true if and only if the tile is a forest + */ +bool IsTileForestIndustry(TileIndex tile) +{ + /* Check for industry tile */ + if (!IsTileType(tile, MP_INDUSTRY)) return false; + + const Industry *ind = Industry::GetByTile(tile); + + /* Check for organic industry (i.e. not processing or extractive) */ + if ((GetIndustrySpec(ind->type)->life_type & INDUSTRYLIFE_ORGANIC) == 0) return false; + + /* Check for wood production */ + for (uint i = 0; i < lengthof(ind->produced_cargo); i++) { + /* The industry produces wood. */ + if (ind->produced_cargo[i] != CT_INVALID && CargoSpec::Get(ind->produced_cargo[i])->label == 'WOOD') return true; + } + + return false; +} + static const byte _plantfarmfield_type[] = {1, 1, 1, 1, 1, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6}; static bool IsBadFarmFieldTile(TileIndex tile) diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp index 7989c5daae..871fff2523 100644 --- a/src/smallmap_gui.cpp +++ b/src/smallmap_gui.cpp @@ -532,7 +532,7 @@ static inline uint32 GetSmallMapVegetationPixels(TileIndex tile, TileType t) return (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) < 3) ? MKCOLOUR_XXXX(PC_BARE_LAND) : _vegetation_clear_bits[GetClearGround(tile)]; case MP_INDUSTRY: - return GetIndustrySpec(Industry::GetByTile(tile)->type)->check_proc == CHECK_FOREST ? MKCOLOUR_XXXX(PC_GREEN) : MKCOLOUR_XXXX(PC_DARK_RED); + return IsTileForestIndustry(tile) ? MKCOLOUR_XXXX(PC_GREEN) : MKCOLOUR_XXXX(PC_DARK_RED); case MP_TREES: if (GetTreeGround(tile) == TREE_GROUND_SNOW_DESERT || GetTreeGround(tile) == TREE_GROUND_ROUGH_SNOW) { diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp index 18afebe7d6..02d00238c6 100644 --- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -180,29 +180,6 @@ static bool CMSATree(TileIndex tile) return IsTileType(tile, MP_TREES); } -/** - * Check whether the tile is a forest. - * @param tile the tile to investigate. - * @return true if and only if the tile is a forest - */ -static bool CMSAForest(TileIndex tile) -{ - /* No industry */ - if (!IsTileType(tile, MP_INDUSTRY)) return false; - - const Industry *ind = Industry::GetByTile(tile); - - /* No extractive industry */ - if ((GetIndustrySpec(ind->type)->life_type & INDUSTRYLIFE_ORGANIC) == 0) return false; - - for (uint i = 0; i < lengthof(ind->produced_cargo); i++) { - /* The industry produces wood. */ - if (ind->produced_cargo[i] != CT_INVALID && CargoSpec::Get(ind->produced_cargo[i])->label == 'WOOD') return true; - } - - return false; -} - #define M(x) ((x) - STR_SV_STNAME) enum StationNaming { @@ -322,7 +299,7 @@ static StringID GenerateStationName(Station *st, TileIndex tile, StationNaming n /* Check woods */ if (HasBit(free_names, M(STR_SV_STNAME_WOODS)) && ( CountMapSquareAround(tile, CMSATree) >= 8 || - CountMapSquareAround(tile, CMSAForest) >= 2) + CountMapSquareAround(tile, IsTileForestIndustry) >= 2) ) { return _settings_game.game_creation.landscape == LT_TROPIC ? STR_SV_STNAME_FOREST : STR_SV_STNAME_WOODS; }