mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r8649) [0.5] -Fix (8630): accidentally removed strings that were still in use for by 0.5 and forgot to add new languages to langs*.vcproj.
This commit is contained in:
parent
23e62bfb15
commit
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@ -614,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
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STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} achieves '{STRING}' status!
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STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} of {COMPANY} achieves '{STRING}' status!
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STR_021F :{BLUE}{COMMA}
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STR_0220_CREATE_SCENARIO :{BLACK}Create Scenario
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STR_0221_OPENTTD :{YELLOW}OpenTTD
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STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario Editor
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STR_0223_LAND_GENERATION :{WHITE}Land Generation
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STR_0224 :{BLACK}{UPARROW}
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STR_0225 :{BLACK}{DOWNARROW}
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STR_0226_RANDOM_LAND :{BLACK}Random Land
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STR_0227_RESET_LAND :{BLACK}Reset Land
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STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise
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STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise
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STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generate random land
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STR_022B_RESET_LANDSCAPE :{BLACK}Reset landscape
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STR_022C_RESET_LANDSCAPE :{WHITE}Reset Landscape
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Use Heightmap
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Use Heightmap
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Are you sure you want to reset the landscape?
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Landscape generation
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STR_022F_TOWN_GENERATION :{BLACK}Town generation
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STR_0230_INDUSTRY_GENERATION :{BLACK}Industry generation
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@ -616,16 +616,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
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STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} conquista o status de '{STRING}'!
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STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} conquista o status de '{STRING}'!
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STR_021F :{BLUE}{COMMA}
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STR_0220_CREATE_SCENARIO :{BLACK}Criar Cenário
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STR_0221_OPENTTD :{YELLOW}OpenTTD
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STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de Cenário
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STR_0223_LAND_GENERATION :{WHITE}Gerar Terreno
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STR_0224 :{BLACK}{UPARROW}
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STR_0225 :{BLACK}{DOWNARROW}
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STR_0226_RANDOM_LAND :{BLACK}Terreno Aleatório
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STR_0227_RESET_LAND :{BLACK}Limpar Terreno
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STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar área de terreno a baixar/levantar
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STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuir área de terreno a baixar/levantar
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STR_022A_GENERATE_RANDOM_LAND :{BLACK}Gerar terreno aleatório
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STR_022B_RESET_LANDSCAPE :{BLACK}Limpar terreno
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STR_022C_RESET_LANDSCAPE :{WHITE}Limpar Terreno
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar mapa de altitudes
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar mapa de altitudes
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Tem a certeza que deseja limpar o terreno?
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Gerar terreno
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STR_022F_TOWN_GENERATION :{BLACK}Gerar cidades
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STR_0230_INDUSTRY_GENERATION :{BLACK}Gerar indústrias
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@ -615,16 +615,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
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STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} достигна статус '{STRING}'!
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STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} от {COMPANY} достигна статус '{STRING}'!
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STR_021F :{BLUE}{COMMA}
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STR_0220_CREATE_SCENARIO :{BLACK}Създай сценарий
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STR_0221_OPENTTD :{YELLOW}OpenTTD
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STR_0222_SCENARIO_EDITOR :{YELLOW}Редактор на сценарии
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STR_0223_LAND_GENERATION :{WHITE}Генератор на терен
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STR_0224 :{BLACK}{UPARROW}
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STR_0225 :{BLACK}{DOWNARROW}
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STR_0226_RANDOM_LAND :{BLACK}Случаен терен
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STR_0227_RESET_LAND :{BLACK}Изчисти терена
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STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Увеличи площа на терена, за да го понижиш/повишиш
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STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Намали площа на терена, за да го понижиш/повишиш
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STR_022A_GENERATE_RANDOM_LAND :{BLACK}Генерирай случаен терен
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STR_022B_RESET_LANDSCAPE :{BLACK}Изчисти терена
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STR_022C_RESET_LANDSCAPE :{WHITE}Изчисти терена
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Ползвай топо-карта
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Ползвай топо-карта
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Желаете ли да изчистите терена?
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Създаване на терен
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STR_022F_TOWN_GENERATION :{BLACK}Създаване на град
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STR_0230_INDUSTRY_GENERATION :{BLACK}Създаване на индустрия
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@ -614,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
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STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} asoleix l'estat '{STRING}' !
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STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} asoleix l'estat '{STRING}' !
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STR_021F :{BLUE}{COMMA}
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STR_0220_CREATE_SCENARIO :{BLACK}Crea un Escenari
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STR_0221_OPENTTD :{YELLOW}OpenTTD
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STR_0222_SCENARIO_EDITOR :{YELLOW}Editor d'Escenaris
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STR_0223_LAND_GENERATION :{WHITE}Generador de Terreny
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STR_0224 :{BLACK}{UPARROW}
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STR_0225 :{BLACK}{DOWNARROW}
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STR_0226_RANDOM_LAND :{BLACK}Terreny Aleatori
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STR_0227_RESET_LAND :{BLACK}Restableix Terreny
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STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Augmenta la mida de l'àrea de terreny a rebaixar/elevar
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STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Disminueix la mida de l'àrea de terreny a rebaixar/elevar
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STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genera un terreny aleatori
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STR_022B_RESET_LANDSCAPE :{BLACK}Restableix paisatge
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STR_022C_RESET_LANDSCAPE :{WHITE}Restablir Paisatge
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Utilitza un mapa d'alçades
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Utilitza un mapa d'alçades
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Estàs segur que vols restablir el paisatge?
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Generació de Paisatges
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STR_022F_TOWN_GENERATION :{BLACK}Generació de Poblacions
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STR_0230_INDUSTRY_GENERATION :{BLACK}Generació d'indústries
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@ -728,16 +728,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
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STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} získal titul '{STRING}'!
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STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} získal titul '{STRING}'!
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STR_021F :{BLUE}{COMMA}
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STR_0220_CREATE_SCENARIO :{BLACK}Vytvořit mapu
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STR_0221_OPENTTD :{YELLOW}OpenTTD
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STR_0222_SCENARIO_EDITOR :{YELLOW}Editor mapy
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STR_0223_LAND_GENERATION :{WHITE}Generovat zemi
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STR_0224 :{BLACK}{UPARROW}
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STR_0225 :{BLACK}{DOWNARROW}
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STR_0226_RANDOM_LAND :{BLACK}Náhodná země
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STR_0227_RESET_LAND :{BLACK}Vymaž zemi
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STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Zvětšit oblast země pro snížení/zvýšení
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STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Zmenšit oblast země pro snížení/zvýšení
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STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generovat náhodnou zemi
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STR_022B_RESET_LANDSCAPE :{BLACK}Smazat krajinu
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STR_022C_RESET_LANDSCAPE :{WHITE}Smazat krajinu
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Použít výškovou mapu
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Použít výškovou mapu
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Urcite chceš smazat krajinu?
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Generování krajiny
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STR_022F_TOWN_GENERATION :{BLACK}Generování měst
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STR_0230_INDUSTRY_GENERATION :{BLACK}Generování průmyslu
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@ -614,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
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STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} får '{STRING}' status!
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STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} fra {COMPANY} får '{STRING}' status!
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STR_021F :{BLUE}{COMMA}
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STR_0220_CREATE_SCENARIO :{BLACK}Lav et scenarie
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STR_0221_OPENTTD :{YELLOW}OpenTTD
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STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarieeditor
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STR_0223_LAND_GENERATION :{WHITE}Land generering
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STR_0224 :{BLACK}{UPARROW}
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STR_0225 :{BLACK}{DOWNARROW}
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STR_0226_RANDOM_LAND :{BLACK}Tilfældigt land
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STR_0227_RESET_LAND :{BLACK}Nulstil land
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STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Forstør landområdet der skal sænkes/hæves
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STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Formindsk landområdet der skal sænkes/hæves
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STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generer tilfældigt land
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STR_022B_RESET_LANDSCAPE :{BLACK}Nulstil landskab
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STR_022C_RESET_LANDSCAPE :{WHITE}Nulstil landskab
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Brug højdekort
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Brug højdekort
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Er du sikker på, at du vil nulstille landskabet?
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskabsgenerering
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STR_022F_TOWN_GENERATION :{BLACK}Bygenerering
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STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering
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@ -614,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
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STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} bereikt '{STRING}' status!
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STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} van {COMPANY} bereikt '{STRING}' status!
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STR_021F :{BLUE}{COMMA}
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STR_0220_CREATE_SCENARIO :{BLACK}Maak scenario
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STR_0221_OPENTTD :{YELLOW}OpenTTD
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STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario editor
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STR_0223_LAND_GENERATION :{WHITE}Landontwikkeling
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STR_0224 :{BLACK}{UPARROW}
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STR_0225 :{BLACK}{DOWNARROW}
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STR_0226_RANDOM_LAND :{BLACK}Willekeurig land
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STR_0227_RESET_LAND :{BLACK}Verwijder land
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STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Vergroot het stuk land om te verhogen/verlagen
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STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Verklein het stuk land om te verhogen/verlagen
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STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genereer willekeurig land
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STR_022B_RESET_LANDSCAPE :{BLACK}Verwijder landschap
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STR_022C_RESET_LANDSCAPE :{WHITE}Verwijder landschap
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Gebruik hoogtekaart
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Gebruik hoogtekaart
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Weet je zeker dat je het land wilt verwijderen?
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Landschapproductie
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STR_022F_TOWN_GENERATION :{BLACK}Stadproductie
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STR_0230_INDUSTRY_GENERATION :{BLACK}Industrieproductie
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@ -615,16 +615,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
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STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} atingis staton de '{STRING}'!
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STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} atingis staton de '{STRING}'!
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STR_021F :{BLUE}{COMMA}
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STR_0220_CREATE_SCENARIO :{BLACK}Kreu Scenaron
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STR_0221_OPENTTD :{YELLOW}OpenTTD
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STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarkreilon
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STR_0223_LAND_GENERATION :{WHITE}Landa Generado
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STR_0224 :{BLACK}{UPARROW}
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STR_0225 :{BLACK}{DOWNARROW}
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STR_0226_RANDOM_LAND :{BLACK}Hazarda Lando
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STR_0227_RESET_LAND :{BLACK}Reigu Landon
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STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Grandigu landparton por (mal)altigi
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STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Malgrandigu landparton por (mal)altigi
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STR_022A_GENERATE_RANDOM_LAND :{BLACK}Kreu landon hazarde
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STR_022B_RESET_LANDSCAPE :{BLACK}Reigu landaspekton
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STR_022C_RESET_LANDSCAPE :{WHITE}Reigu Landaspekton
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Uzu Altecmapon
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Uzu Altecmapon
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Ĉu vi certas ke vi volas reigi la landaspekton?
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Landaspekta generado
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STR_022F_TOWN_GENERATION :{BLACK}Urba generado
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STR_0230_INDUSTRY_GENERATION :{BLACK}Industria generado
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STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} saavutas '{STRING}' staatuse!
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STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} {COMPANY}'st saavutas '{STRING}' staatuse!
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STR_021F :{BLUE}{COMMA}
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STR_0220_CREATE_SCENARIO :{BLACK}Loo stsenaarium
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STR_0221_OPENTTD :{YELLOW}OpenTTD
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STR_0222_SCENARIO_EDITOR :{YELLOW}Kaardiredaktor
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STR_0223_LAND_GENERATION :{WHITE}Maastiku loomine
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STR_0224 :{BLACK}{UPARROW}
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STR_0225 :{BLACK}{DOWNARROW}
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STR_0226_RANDOM_LAND :{BLACK}Juhuslik kaart
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STR_0227_RESET_LAND :{BLACK}Nulli kaart
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STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Suurenda kõrgendatava/madaldatava maa-ala pindala
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STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Vähenda kõrgendatava/madaldatava maa-ala pindala
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STR_022A_GENERATE_RANDOM_LAND :{BLACK}Juhusliku kaardi loomine
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STR_022B_RESET_LANDSCAPE :{BLACK}Nulli maastik
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STR_022C_RESET_LANDSCAPE :{WHITE}Nulli maastik
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Kasuta Kõrguskaarti
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Kasuta Kõrguskaarti
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Oled sa kindel, et sa tahad maastikku nullida?
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Maastiku loomine
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STR_022F_TOWN_GENERATION :{BLACK}Linnade loomine
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STR_0230_INDUSTRY_GENERATION :{BLACK}Tööstuste loomine
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STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} saavuttaa arvon '{STRING}'!
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STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} yhtiöstä {COMPANY} saavuttaa arvon '{STRING}'!
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STR_021F :{BLUE}{COMMA}
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STR_0220_CREATE_SCENARIO :{BLACK}Luo skenaario
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STR_0221_OPENTTD :{YELLOW}OpenTTD
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STR_0222_SCENARIO_EDITOR :{YELLOW}Skenaariomuokkain
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STR_0223_LAND_GENERATION :{WHITE}Maanrakennus
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STR_0224 :{BLACK}{UPARROW}
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STR_0225 :{BLACK}{DOWNARROW}
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STR_0226_RANDOM_LAND :{BLACK}Satunnainen maa
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STR_0227_RESET_LAND :{BLACK}Nollaa maa
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STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Suurenna madallettavan/korotettavan maa-alueen kokoa.
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STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Pienennä madallettavan/korotettavan maa-alueen kokoa.
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STR_022A_GENERATE_RANDOM_LAND :{BLACK}Luo satunnainen maa
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STR_022B_RESET_LANDSCAPE :{BLACK}Nollaa maasto
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STR_022C_RESET_LANDSCAPE :{WHITE}Nollaa maasto
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Käytä korkeuskarttaa
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Käytä korkeuskarttaa
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Nollataanko maasto?
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Luo maasto
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STR_022F_TOWN_GENERATION :{BLACK}Luo kaupunkeja
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STR_0230_INDUSTRY_GENERATION :{BLACK}Luo teollisuutta
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@ -615,16 +615,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
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STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} atteint le niveau de '{STRING}' !
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STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} atteint le niveau de '{STRING}' !
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STR_021F :{BLUE}{COMMA}
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STR_0220_CREATE_SCENARIO :{BLACK}Créer Scénario
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STR_0221_OPENTTD :{YELLOW}OpenTTD
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STR_0222_SCENARIO_EDITOR :{YELLOW}Éditeur de Scénario
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STR_0223_LAND_GENERATION :{WHITE}Génération de terrain
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STR_0224 :{BLACK}{UPARROW}
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STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Générer un terrain
|
||||
STR_0227_RESET_LAND :{BLACK}RAZ du terrain
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Augmenter la quantité de terre à modifier
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuer la quantité de terre à modifier
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Générer une terre aléatoire
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Réinitialiser le terrain
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Réinitialiser le terrain
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Carte d'altitude
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Utiliser une carte d'altitude
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Voulez-vous vraiment réinitialiser le terrain?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Créer le terrain
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Créer les villes
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Créer les industries
|
||||
|
|
|
@ -597,16 +597,20 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
|||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}¡{COMPANY} logra o status de '{STRING}'!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}¡{PLAYERNAME} de {COMPANY} logra o status '{STRING}'!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Crear Escenario
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de Escenario
|
||||
STR_0223_LAND_GENERATION :{WHITE}Xeración de Terreo
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Terreo Aleatorio
|
||||
STR_0227_RESET_LAND :{BLACK}Reiniciar Terreo
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumenta-lo tamaño de terreo a baixar/subir
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Disminuí-lo tamaño de terreo a baixar/subir
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Xerar terreo aleatorio
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Reiniciar paisaxe
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Reiniciar paisaxe
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}¿Está seguro de querer reinicia-la paisaxe?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Xeración de paisaxe
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Xeración de cidades
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Xeración de industrias
|
||||
|
|
|
@ -615,16 +615,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
|||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} erreicht '{STRING}' Status!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} von {COMPANY} erreicht '{STRING}' Status!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Szenario erstellen
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Szenario bearbeiten
|
||||
STR_0223_LAND_GENERATION :{WHITE}Land erstellen
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Zufälliges Land
|
||||
STR_0227_RESET_LAND :{BLACK}Land wiederherstellen
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Landfläche zum Anheben / Absenken vergrößern
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Landfläche zum Anheben / Absenken verkleinern
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Erzeuge Land durch Zufall
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Landfläche wiederherstellen
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Landfläche wiederherstellen
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Reliefkarte nutzen
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Reliefkarte nutzen
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Bist du sicher, dass die Landschaft zurückgesetzt werden soll?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landfläche erzeugen
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Stadt errichten
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrie errichten
|
||||
|
|
|
@ -680,16 +680,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
|||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} elérte a '{STRING}' rangot!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} - {COMPANY} elérte a '{STRING}' rangot!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Saját pálya készítése
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}pályaszerkesztő
|
||||
STR_0223_LAND_GENERATION :{WHITE}Táj szerkesztése
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Véletlenszerű táj
|
||||
STR_0227_RESET_LAND :{BLACK}Táj törlése
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Az emelendő/süllyesztendő földterület növelése
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Az emelendő/süllyesztendő földterület csökkentése
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Véletlenszerű táj készítése
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}A táj törlése
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Táj törlése
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Magasságtérkép használata
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Magasságtérkép használata
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Biztosan le akarod törölni az egész tájat?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Táj szerkesztése
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Városkészítés
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Gazdasági épület készítése
|
||||
|
|
|
@ -592,16 +592,20 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
|||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} öðlast '{STRING}' titil!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} úr {COMPANY} öðlast '{STRING}' titil!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Búa til kort
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Kortagerð
|
||||
STR_0223_LAND_GENERATION :{WHITE}Landslagsgerð
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Handahófskennt land
|
||||
STR_0227_RESET_LAND :{BLACK}Eyða landi
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Stækka svæði til að lækka/hækka
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Minnka svæði til að lækka/hækka
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Mynda til land af handahófi
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Eyða landi
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Eyða landi
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Ertu viss um að þú viljir eyða landinu?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landslagsgerð
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Bæjargerð
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Iðnaðargerð
|
||||
|
|
|
@ -614,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
|||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} raggiunge lo status di '{STRING}'!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} di {COMPANY} raggiunge lo status di '{STRING}'!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Crea Scenario
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor Scenario
|
||||
STR_0223_LAND_GENERATION :{WHITE}Genera Terreno
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Terreno Casuale
|
||||
STR_0227_RESET_LAND :{BLACK}Azzerra Terreno
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumenta ampiezza del terreno da abbassare/alzare
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrementa ampiezza del terreno da abbassare/alzare
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genera terreno casuale
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Azzerra paesaggio
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Azzerra Paesaggio
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usa Heightmap
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usa Heightmap
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Sei sicuro di voler azzerrare il paesaggio?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generazione paesaggio
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Generazione città
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Generazione industrie
|
||||
|
|
|
@ -614,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
|||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} は「{STRING}」に当たった!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME}({COMPANY})は「{STRING}」に当たった!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}シナリオを作成
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}シナリオエディタ
|
||||
STR_0223_LAND_GENERATION :{WHITE}地形の作成
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}ランダムな地形
|
||||
STR_0227_RESET_LAND :{BLACK}地形をリセット
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}上げる/下げる地域のサイズを拡大します
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}上げる/下げる地域のサイズを縮小します
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}ランダムな地形を作成します
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}地形をリセットします
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}地形のリセット
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}ハイトマップを使用
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}ハイトマップを使用
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}地形をリセットしてもよろしいですか?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}地形の作成
|
||||
STR_022F_TOWN_GENERATION :{BLACK}市町村の建設
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}産業の建設
|
||||
|
|
|
@ -609,16 +609,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
|||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} oppnår '{STRING}'-status!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} fra {COMPANY} oppnår '{STRING}'-status!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Lag scenario
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarioredigerer
|
||||
STR_0223_LAND_GENERATION :{WHITE}Landgenerering
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Tilfeldig landforming
|
||||
STR_0227_RESET_LAND :{BLACK}Tilbakestill land
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Øk størrelse av landareal å heve/senke
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Mink størrelse av landareal å heve/senke
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generer tilfeldig landskap
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Tilbakestill landskap
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Tilbakestill landskap
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Bruk høydekart
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Bruk høydekart
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Er du sikkert på du vil tilbakestille landskapet?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskapsgenerering
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Bygenerering
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering
|
||||
|
|
|
@ -614,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
|||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} oppnår status som '{STRING}'!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} frå {COMPANY} oppnår status som '{STRING}'!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Lag scenario
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarioredigering
|
||||
STR_0223_LAND_GENERATION :{WHITE}Landgenerering
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Tilfeldig landforming
|
||||
STR_0227_RESET_LAND :{BLACK}Nullstill land
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Øk storleiken på landarealet som skal hevast/senkast
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Mink storleiken på landarealet som skal hevast/senkast
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generer tilfeldig landskap
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Nullstill landskap
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Nullstill landskap
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Bruk høgdekart
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Bruk høgdekart
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Er du sikker på at du vil nullstille landskapet?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskapsgenerering
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Bygenerering
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering
|
||||
|
|
|
@ -667,16 +667,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
|||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} osiąga status: '{STRING}'!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} osiągnęło status '{STRING}'!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Tworzenie Scenariusza
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Edytor Scenariuszy
|
||||
STR_0223_LAND_GENERATION :{WHITE}Tworzenie terenu
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Przypadkowy ląd
|
||||
STR_0227_RESET_LAND :{BLACK}Kasowanie lądu
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Zwiększ powierzchnie do podwyższenia/obniżenia
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Zmniejsz powierzchnie do podwyższenia/obniżenia
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Tworzenie przypadkowego lądu
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Resetuj krajobraz
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Resetuj krajobraz
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Użyj mapy wysokości
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Użyj mapy wysokości
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Jesteś pewien że chcesz zrestartować krajobraz?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Tworzenie krajobrazu
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Tworzenie miast
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Tworzenie przedsiębiorstw
|
||||
|
|
|
@ -614,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
|||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} conquista '{STRING}' desempenho!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} conquista '{STRING}' desempenho!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Criar Cenário
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de Cenário
|
||||
STR_0223_LAND_GENERATION :{WHITE}Gerar Terreno
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Terreno Aleatório
|
||||
STR_0227_RESET_LAND :{BLACK}Repor Terreno
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar área de terreno a baixar/levantar
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuir área de terreno a baixar/levantar
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Gerar terreno aleatório
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Repor terreno
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Repor Terreno
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar mapa de alturas
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar mapa de alturas
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Tem a certeza que deseja repor o terreno?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}A gerar terreno
|
||||
STR_022F_TOWN_GENERATION :{BLACK}A gerar cidades
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}A gerar indústrias
|
||||
|
|
|
@ -612,16 +612,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
|||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} a dobandit titlul de '{STRING}'!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} al {COMPANY} dobandeste titlul de '{STRING}'!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Creeazã scenariu
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor scenarii
|
||||
STR_0223_LAND_GENERATION :{WHITE}Generator suprafatã uscat
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Uscat aleatoriu
|
||||
STR_0227_RESET_LAND :{BLACK}Reseteazã terenul
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Mãreste aria de editare a terenului
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Micsoreazã aria de editare a terenului
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genereazã teren aleator
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Reseteazã peisajul
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Resetare peisaj
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Foloseste harta de inaltimi
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Foloseste harta inaltimi
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Esti sigur cã vrei sa resetezi peisajul?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generare peisaj
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Generare oras
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Generare industrii
|
||||
|
|
|
@ -616,16 +616,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
|||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} достиг статуса '{STRING}'!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} из {COMPANY} достиг статуса '{STRING}'!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Создать сценарий
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Редактор сценариев
|
||||
STR_0223_LAND_GENERATION :{WHITE}Генератор карты
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Случайная Карта
|
||||
STR_0227_RESET_LAND :{BLACK}Сбросить карту
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Увеличить площадь изменения рельефа
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Уменьшить площадь изменения рельефа
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Создать случайную карту
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Сбросить карту
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Сбросить карту
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Исп. РЕЛЬЕФ
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Исп. РЕЛЬЕФ
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Вы уверены что хотите сбросить землю?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Создание ландшафта
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Создание города
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Создание промышленности
|
||||
|
|
|
@ -678,16 +678,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
|||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} ziskal oznacenie '{STRING}' !
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} ziskal oznacenie '{STRING}' !
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Vytvorit scenar
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor scenarov
|
||||
STR_0223_LAND_GENERATION :{WHITE}Generovanie uzemia
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Nahodne uzemie
|
||||
STR_0227_RESET_LAND :{BLACK}Zresetovat uzemie
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Pre zvysenie/znizenie oblasti je potrebne zvacsit uzemie
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Pre zvysenie/znizenie oblasti je potrebne zmensit uzemie
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Vygenerovat nahodne uzemie
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Zresetovat uzemie
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Zresetovat Uzemie
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Pouzit vyskovu mapu
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Pouzit vyskovu mapu
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Si si isty ze chces zresetovat uzemie ?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Vytvorenie uzemia
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Vytvorenie mesta
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Vytvorenie priemyslu
|
||||
|
|
|
@ -656,16 +656,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
|||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} dosega naslov '{STRING}'!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} iz podjetja {COMPANY} prejema naslov '{STRING}'!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Ustvari Scenarij
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Urejevalnik scenarijev
|
||||
STR_0223_LAND_GENERATION :{WHITE}Generator terena
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Nakljucni teren
|
||||
STR_0227_RESET_LAND :{BLACK}Ponastavi teren
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Povečaj območje za nižanje/višanje terena
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Zmanjšaj območje za nižanje/višanje terena
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Ustvari naključni teren
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Zbriši pokrajino
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Zbriši pokrajino
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Uporabi višinsko karto
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Uporabi višinsko karto
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Zagotovo zelis uniciti pokrajino?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generator pokrajine
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Generator mest
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Generator industrije
|
||||
|
|
|
@ -615,16 +615,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
|||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} logra el estado '{STRING}'!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} logra el estado '{STRING}'!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Crear Escenario
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de escenarios
|
||||
STR_0223_LAND_GENERATION :{WHITE}Generación de terrenos
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Terreno al azar
|
||||
STR_0227_RESET_LAND :{BLACK}Reponer terreno
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar el tamaño del bloque de terreno a bajar/subir
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Reducir tamaño del bloque de terreno a bajar/subir
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generar terreno al azar
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Hacer reset del paisaje
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Hacer reset del paisaje
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar Mapa de alturas
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar Mapa de alturas
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}¿Está seguro que desea realizar un reset al paisaje?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generación de paisaje
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Generación de poblaciones
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Generación de industria
|
||||
|
|
|
@ -613,16 +613,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
|||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} uppnår '{STRING}' status!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} från {COMPANY} uppnår '{STRING}' status!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Nytt scenario
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario-editor
|
||||
STR_0223_LAND_GENERATION :{WHITE}Skapa mark
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Slumpmässig mark
|
||||
STR_0227_RESET_LAND :{BLACK}Återställ mark
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Öka storlek av yta att höja/sänka
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Minska storlek av yta att höja/sänka
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generera slumpmässig mark
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Återställ landskapet
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Återställ landskapet
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Använd höjdkarta
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Använd höjdkarta
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Vill du verkligen återställa landskapet?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Skapa landskap
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Bygg städer
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Bygg industrier
|
||||
|
|
|
@ -614,16 +614,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
|||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} '{STRING}' ünvanını kazandı!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} - {COMPANY} '{STRING}' unvanını kazandı!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Senaryo Yap
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Senaryo Editörü
|
||||
STR_0223_LAND_GENERATION :{WHITE}Yer Yapımı
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Rastgele Yerler
|
||||
STR_0227_RESET_LAND :{BLACK}Yerleri Sıfırla
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}yükseltme/alçaltma alanını arttır
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}yükseltme/alçaltma alanını arttır
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Rastgele harita yap
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Haritayı sıfırla
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Haritayı Sıfırla
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Yükseklik Haritasi Kullan
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Yükseklik Haritasi Kullan
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Her taraf su olsun mu?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Harita yapımı
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Şehir yapımı
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Fabrika yapımı
|
||||
|
|
|
@ -722,16 +722,22 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
|||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} досягла статусу '{STRING}'!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}Гравець {PLAYERNAME} з {COMPANY} досяг статусу '{STRING}'
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Створити сценарій
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Редактор сценарію
|
||||
STR_0223_LAND_GENERATION :{WHITE}Створити ландшафт
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Випадковий ландшафт
|
||||
STR_0227_RESET_LAND :{BLACK}Очистити ділянку
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Збільшити область ділянки для підняття/опускання
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Зменшити область ділянки для підняття/опускання
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Створити випадкову ділянку
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Очистити ландшафт
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Очистити ландшафт
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Викортстовувати рельєф
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Взяти з карти висот
|
||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Ви дійсно бажаєте очистити ландшафт?
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Створення ландшафту
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Створення міст
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Створення виробництва
|
||||
|
|
37
langs.vcproj
37
langs.vcproj
|
@ -256,6 +256,19 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="lang\korean.txt"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Generating korean language file"
|
||||
CommandLine="strgen\debug\strgen.exe -s lang -d lang "$(InputPath)"
|
||||
"
|
||||
Outputs="lang\korean.lng"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="lang\lithuanian.txt"
|
||||
>
|
||||
|
@ -353,6 +366,18 @@
|
|||
Outputs="lang\russian.lng"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\lang\simplified_chinese.txt">
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Generating simplified chinese language file"
|
||||
CommandLine="strgen\debug\strgen.exe -s lang -d lang "$(InputPath)"
|
||||
"
|
||||
Outputs="lang\simplified_chinese.lng"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\lang\slovak.txt">
|
||||
<FileConfiguration
|
||||
|
@ -405,6 +430,18 @@
|
|||
Outputs="lang\swedish.lng"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\lang\traditional_chinese.txt">
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Generating traditional chinese language file"
|
||||
CommandLine="strgen\debug\strgen.exe -s lang -d lang "$(InputPath)"
|
||||
"
|
||||
Outputs="lang\traditional_chinese.lng"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\lang\turkish.txt">
|
||||
<FileConfiguration
|
||||
|
|
|
@ -297,6 +297,20 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="lang\korean.txt"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Generating korean language file"
|
||||
CommandLine="strgen\debug\strgen.exe -s lang -d lang "$(InputPath)"
"
|
||||
Outputs="lang\korean.lng"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="lang\lithuanian.txt"
|
||||
>
|
||||
|
@ -409,6 +423,20 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\lang\simplified_chinese.txt"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Generating simplified chinese language file"
|
||||
CommandLine="strgen\debug\strgen.exe -s lang -d lang "$(InputPath)"
"
|
||||
Outputs="lang\simplified_chinese.lng"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\lang\slovak.txt"
|
||||
>
|
||||
|
@ -465,6 +493,20 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\lang\traditional_chinese.txt"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Generating traditional chinese language file"
|
||||
CommandLine="strgen\debug\strgen.exe -s lang -d lang "$(InputPath)"
"
|
||||
Outputs="lang\traditional_chinese.lng"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\lang\turkish.txt"
|
||||
>
|
||||
|
|
Loading…
Reference in New Issue