diff --git a/vehicle.c b/vehicle.c index ea540c8bda..e91511f6ed 100644 --- a/vehicle.c +++ b/vehicle.c @@ -168,6 +168,12 @@ static Vehicle *InitializeVehicle(Vehicle *v) v->next = NULL; v->next_hash = 0xffff; v->string_id = 0; + /* random_bits is used to pick out a random sprite for vehicles + which are technical the same (newgrf stuff). + Because RandomRange() results in desyncs, and because it does + not really matter that one client has other visual vehicles then + the other, it can be InteractiveRandomRange() without any problem + */ v->random_bits = InteractiveRandomRange(256); return v; }