(svn r19304) -Fix [FS#3652]: disable sound when a sound error happen instead crashing

This commit is contained in:
glx 2010-03-02 23:11:23 +00:00
parent 4559dfe7e7
commit 4167a5b647
1 changed files with 16 additions and 8 deletions

View File

@ -33,7 +33,7 @@ static void PrepareHeader(WAVEHDR *hdr)
hdr->dwBufferLength = _bufsize * 4;
hdr->dwFlags = 0;
hdr->lpData = MallocT<char>(_bufsize * 4);
if (waveOutPrepareHeader(_waveout, hdr, sizeof(WAVEHDR)) != MMSYSERR_NOERROR) usererror("waveOutPrepareHeader failed");
if (waveOutPrepareHeader(_waveout, hdr, sizeof(WAVEHDR)) != MMSYSERR_NOERROR) throw "waveOutPrepareHeader failed";
}
static DWORD WINAPI SoundThread(LPVOID arg)
@ -42,7 +42,10 @@ static DWORD WINAPI SoundThread(LPVOID arg)
for (WAVEHDR *hdr = _wave_hdr; hdr != endof(_wave_hdr); hdr++) {
if ((hdr->dwFlags & WHDR_INQUEUE) != 0) continue;
MxMixSamples(hdr->lpData, hdr->dwBufferLength / 4);
if (waveOutWrite(_waveout, hdr, sizeof(WAVEHDR)) != MMSYSERR_NOERROR) usererror("waveOutWrite failed");
if (waveOutWrite(_waveout, hdr, sizeof(WAVEHDR)) != MMSYSERR_NOERROR) {
MessageBox(NULL, _T("Sounds are disabled until restart."), _T("waveOutWrite failed"), MB_ICONINFORMATION);
return 0;
}
}
WaitForSingleObject(_event, INFINITE);
} while (_waveout != NULL);
@ -62,16 +65,21 @@ const char *SoundDriver_Win32::Start(const char * const *parm)
_bufsize = GetDriverParamInt(parm, "bufsize", (GB(GetVersion(), 0, 8) > 5) ? 8192 : 4096);
if (NULL == (_event = CreateEvent(NULL, FALSE, FALSE, NULL))) return "Failed to create event";
try {
if (NULL == (_event = CreateEvent(NULL, FALSE, FALSE, NULL))) throw "Failed to create event";
if (waveOutOpen(&_waveout, WAVE_MAPPER, &wfex, (DWORD_PTR)_event, 0, CALLBACK_EVENT) != MMSYSERR_NOERROR) return "waveOutOpen failed";
if (waveOutOpen(&_waveout, WAVE_MAPPER, &wfex, (DWORD_PTR)_event, 0, CALLBACK_EVENT) != MMSYSERR_NOERROR) throw "waveOutOpen failed";
MxInitialize(wfex.nSamplesPerSec);
MxInitialize(wfex.nSamplesPerSec);
PrepareHeader(&_wave_hdr[0]);
PrepareHeader(&_wave_hdr[1]);
PrepareHeader(&_wave_hdr[0]);
PrepareHeader(&_wave_hdr[1]);
if (NULL == (_thread = CreateThread(NULL, 8192, SoundThread, 0, 0, &_threadId))) return "Failed to create thread";
if (NULL == (_thread = CreateThread(NULL, 8192, SoundThread, 0, 0, &_threadId))) throw "Failed to create thread";
} catch (char *error) {
this->Stop();
return error;
}
return NULL;
}