mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r26317) -Fix [FS#5897]: Check whether NewGRF change vehicle capacity when they are not supposed to, and truncate cargo appropiately if they are allowed to.
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@ -160,7 +160,7 @@ static void TransferCargo(Vehicle *old_veh, Vehicle *new_head, bool part_of_chai
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}
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/* Update train weight etc., the old vehicle will be sold anyway */
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if (part_of_chain && new_head->type == VEH_TRAIN) Train::From(new_head)->ConsistChanged(true);
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if (part_of_chain && new_head->type == VEH_TRAIN) Train::From(new_head)->ConsistChanged(CCF_LOADUNLOAD);
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}
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/**
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@ -627,7 +627,7 @@ bool SettingsDisableElrail(int32 p1)
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FOR_ALL_TRAINS(t) {
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/* power and acceleration is cached only for front engines */
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if (t->IsFrontEngine()) {
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t->ConsistChanged(true);
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t->ConsistChanged(CCF_TRACK);
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}
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}
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@ -2877,6 +2877,7 @@ STR_NEWGRF_LIST_MISSING :{RED}Missing fi
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STR_NEWGRF_BROKEN :{WHITE}Behaviour of NewGRF '{0:RAW_STRING}' is likely to cause desyncs and/or crashes
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STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}It changed powered-wagon state for '{1:ENGINE}' when not inside a depot
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STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}It changed vehicle length for '{1:ENGINE}' when not inside a depot
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STR_NEWGRF_BROKEN_CAPACITY :{WHITE}It changed vehicle capacity for '{1:ENGINE}' when not inside a depot or refitting
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STR_BROKEN_VEHICLE_LENGTH :{WHITE}Train '{VEHICLE}' belonging to '{COMPANY}' has invalid length. It is probably caused by problems with NewGRFs. Game may desync or crash
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STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:RAW_STRING}' provides incorrect information
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@ -46,6 +46,7 @@ enum GRFBugs {
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GBUG_VEH_REFIT, ///< Articulated vehicles carry different cargoes resp. are differently refittable than specified in purchase list
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GBUG_VEH_POWERED_WAGON, ///< Powered wagon changed poweredness state when not inside a depot
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GBUG_UNKNOWN_CB_RESULT, ///< A callback returned an unknown/invalid result
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GBUG_VEH_CAPACITY, ///< Capacity of vehicle changes when not refitting or arranging
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};
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/** Status of post-gameload GRF compatibility check */
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@ -1276,7 +1276,7 @@ static void CheckCaches()
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}
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switch (v->type) {
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case VEH_TRAIN: Train::From(v)->ConsistChanged(true); break;
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case VEH_TRAIN: Train::From(v)->ConsistChanged(CCF_TRACK); break;
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case VEH_ROAD: RoadVehUpdateCache(RoadVehicle::From(v)); break;
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case VEH_AIRCRAFT: UpdateAircraftCache(Aircraft::From(v)); break;
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case VEH_SHIP: Ship::From(v)->UpdateCache(); break;
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@ -1718,7 +1718,7 @@ CommandCost CmdConvertRail(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
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if (flags & DC_EXEC) {
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/* Railtype changed, update trains as when entering different track */
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for (Train **v = affected_trains.Begin(); v != affected_trains.End(); v++) {
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(*v)->ConsistChanged(true);
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(*v)->ConsistChanged(CCF_TRACK);
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}
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}
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@ -1221,7 +1221,7 @@ bool AfterLoadGame()
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}
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FOR_ALL_TRAINS(v) {
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if (v->IsFrontEngine() || v->IsFreeWagon()) v->ConsistChanged(true);
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if (v->IsFrontEngine() || v->IsFreeWagon()) v->ConsistChanged(CCF_TRACK);
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}
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}
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@ -376,7 +376,7 @@ void AfterLoadVehicles(bool part_of_load)
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Train *t = Train::From(v);
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if (t->IsFrontEngine() || t->IsFreeWagon()) {
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t->gcache.last_speed = t->cur_speed; // update displayed train speed
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t->ConsistChanged(false);
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t->ConsistChanged(CCF_SAVELOAD);
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}
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break;
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}
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@ -547,7 +547,7 @@ void FixupTrainLengths()
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}
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/* Update all cached properties after moving the vehicle chain around. */
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Train::From(v)->ConsistChanged(true);
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Train::From(v)->ConsistChanged(CCF_TRACK);
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}
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}
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}
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@ -869,7 +869,7 @@ static bool UpdateConsists(int32 p1)
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Train *t;
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FOR_ALL_TRAINS(t) {
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/* Update the consist of all trains so the maximum speed is set correctly. */
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if (t->IsFrontEngine() || t->IsFreeWagon()) t->ConsistChanged(true);
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if (t->IsFrontEngine() || t->IsFreeWagon()) t->ConsistChanged(CCF_TRACK);
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}
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InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
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return true;
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18
src/train.h
18
src/train.h
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@ -12,6 +12,8 @@
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#ifndef TRAIN_H
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#define TRAIN_H
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#include "core/enum_type.hpp"
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#include "newgrf_engine.h"
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#include "cargotype.h"
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#include "rail.h"
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@ -41,6 +43,20 @@ enum TrainForceProceeding {
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};
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typedef SimpleTinyEnumT<TrainForceProceeding, byte> TrainForceProceedingByte;
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/** Flags for Train::ConsistChanged */
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enum ConsistChangeFlags {
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CCF_LENGTH = 0x01, ///< Allow vehicles to change length.
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CCF_CAPACITY = 0x02, ///< Allow vehicles to change capacity.
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CCF_TRACK = 0, ///< Valid changes while vehicle is driving, and possibly changing tracks.
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CCF_LOADUNLOAD = 0, ///< Valid changes while vehicle is loading/unloading.
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CCF_AUTOREFIT = CCF_CAPACITY, ///< Valid changes for autorefitting in stations.
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CCF_REFIT = CCF_LENGTH | CCF_CAPACITY, ///< Valid changes for refitting in a depot.
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CCF_ARRANGE = CCF_LENGTH | CCF_CAPACITY, ///< Valid changes for arranging the consist in a depot.
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CCF_SAVELOAD = CCF_LENGTH, ///< Valid changes when loading a savegame. (Everything that is not stored in the save.)
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};
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DECLARE_ENUM_AS_BIT_SET(ConsistChangeFlags)
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byte FreightWagonMult(CargoID cargo);
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void CheckTrainsLengths();
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@ -115,7 +131,7 @@ struct Train FINAL : public GroundVehicle<Train, VEH_TRAIN> {
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int GetCurveSpeedLimit() const;
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void ConsistChanged(bool same_length);
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void ConsistChanged(ConsistChangeFlags allowed_changes);
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int UpdateSpeed();
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@ -122,9 +122,9 @@ void CheckTrainsLengths()
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* Recalculates the cached stuff of a train. Should be called each time a vehicle is added
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* to/removed from the chain, and when the game is loaded.
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* Note: this needs to be called too for 'wagon chains' (in the depot, without an engine)
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* @param same_length should length of vehicles stay the same?
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* @param allowed_changes Stuff that is allowed to change.
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*/
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void Train::ConsistChanged(bool same_length)
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void Train::ConsistChanged(ConsistChangeFlags allowed_changes)
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{
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uint16 max_speed = UINT16_MAX;
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@ -207,8 +207,15 @@ void Train::ConsistChanged(bool same_length)
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}
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uint16 new_cap = e_u->DetermineCapacity(u);
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u->refit_cap = min(new_cap, u->refit_cap);
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u->cargo_cap = new_cap;
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if (allowed_changes & CCF_CAPACITY) {
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/* Update vehicle capacity. */
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if (u->cargo_cap > new_cap) u->cargo.Truncate(new_cap);
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u->refit_cap = min(new_cap, u->refit_cap);
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u->cargo_cap = new_cap;
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} else {
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/* Verify capacity hasn't changed. */
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if (new_cap != u->cargo_cap) ShowNewGrfVehicleError(u->engine_type, STR_NEWGRF_BROKEN, STR_NEWGRF_BROKEN_CAPACITY, GBUG_VEH_CAPACITY, true);
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}
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u->vcache.cached_cargo_age_period = GetVehicleProperty(u, PROP_TRAIN_CARGO_AGE_PERIOD, e_u->info.cargo_age_period);
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/* check the vehicle length (callback) */
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@ -227,11 +234,13 @@ void Train::ConsistChanged(bool same_length)
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if (veh_len == CALLBACK_FAILED) veh_len = rvi_u->shorten_factor;
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veh_len = VEHICLE_LENGTH - Clamp(veh_len, 0, VEHICLE_LENGTH - 1);
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/* verify length hasn't changed */
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if (same_length && veh_len != u->gcache.cached_veh_length) VehicleLengthChanged(u);
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/* update vehicle length? */
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if (!same_length) u->gcache.cached_veh_length = veh_len;
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if (allowed_changes & CCF_LENGTH) {
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/* Update vehicle length. */
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u->gcache.cached_veh_length = veh_len;
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} else {
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/* Verify length hasn't changed. */
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if (veh_len != u->gcache.cached_veh_length) VehicleLengthChanged(u);
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}
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this->gcache.cached_total_length += u->gcache.cached_veh_length;
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this->InvalidateNewGRFCache();
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@ -632,7 +641,7 @@ static CommandCost CmdBuildRailWagon(TileIndex tile, DoCommandFlag flags, const
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_new_vehicle_id = v->index;
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VehicleUpdatePosition(v);
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v->First()->ConsistChanged(false);
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v->First()->ConsistChanged(CCF_ARRANGE);
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UpdateTrainGroupID(v->First());
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CheckConsistencyOfArticulatedVehicle(v);
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@ -774,7 +783,7 @@ CommandCost CmdBuildRailVehicle(TileIndex tile, DoCommandFlag flags, const Engin
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AddArticulatedParts(v);
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}
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v->ConsistChanged(false);
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v->ConsistChanged(CCF_ARRANGE);
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UpdateTrainGroupID(v);
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if (!HasBit(data, 0) && !(flags & DC_AUTOREPLACE)) { // check if the cars should be added to the new vehicle
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@ -1120,7 +1129,7 @@ static void NormaliseTrainHead(Train *head)
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if (head == NULL) return;
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/* Tell the 'world' the train changed. */
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head->ConsistChanged(false);
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head->ConsistChanged(CCF_ARRANGE);
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UpdateTrainGroupID(head);
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/* Not a front engine, i.e. a free wagon chain. No need to do more. */
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@ -1824,7 +1833,7 @@ void ReverseTrainDirection(Train *v)
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ClrBit(v->flags, VRF_REVERSING);
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/* recalculate cached data */
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v->ConsistChanged(true);
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v->ConsistChanged(CCF_TRACK);
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/* update all images */
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for (Train *u = v; u != NULL; u = u->Next()) u->UpdateViewport(false, false);
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@ -1908,7 +1917,7 @@ CommandCost CmdReverseTrainDirection(TileIndex tile, DoCommandFlag flags, uint32
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if (flags & DC_EXEC) {
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ToggleBit(v->flags, VRF_REVERSE_DIRECTION);
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front->ConsistChanged(false);
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front->ConsistChanged(CCF_ARRANGE);
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SetWindowDirty(WC_VEHICLE_DEPOT, front->tile);
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SetWindowDirty(WC_VEHICLE_DETAILS, front->index);
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SetWindowDirty(WC_VEHICLE_VIEW, front->index);
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@ -3271,7 +3280,7 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse)
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v->tile = gp.new_tile;
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if (GetTileRailType(gp.new_tile) != GetTileRailType(gp.old_tile)) {
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v->First()->ConsistChanged(true);
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v->First()->ConsistChanged(CCF_TRACK);
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}
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v->track = chosen_track;
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@ -3437,7 +3446,7 @@ static void DeleteLastWagon(Train *v)
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if (first != v) {
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/* Recalculate cached train properties */
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first->ConsistChanged(false);
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first->ConsistChanged(CCF_ARRANGE);
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/* Update the depot window if the first vehicle is in depot -
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* if v == first, then it is updated in PreDestructor() */
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if (first->track == TRACK_BIT_DEPOT) {
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@ -1355,7 +1355,7 @@ void VehicleEnterDepot(Vehicle *v)
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t->wait_counter = 0;
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t->force_proceed = TFP_NONE;
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ClrBit(t->flags, VRF_TOGGLE_REVERSE);
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t->ConsistChanged(true);
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t->ConsistChanged(CCF_ARRANGE);
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break;
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}
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@ -463,7 +463,7 @@ CommandCost CmdRefitVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
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/* Update the cached variables */
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switch (v->type) {
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case VEH_TRAIN:
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Train::From(front)->ConsistChanged(auto_refit);
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Train::From(front)->ConsistChanged(auto_refit ? CCF_AUTOREFIT : CCF_REFIT);
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break;
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case VEH_ROAD:
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RoadVehUpdateCache(RoadVehicle::From(front), auto_refit);
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