mirror of https://github.com/OpenTTD/OpenTTD.git
parent
92bbe45dd0
commit
41d526415c
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@ -40,11 +40,13 @@ static inline bool IsAircraftInHangarStopped(const Vehicle* v)
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return IsAircraftInHangar(v) && v->vehstatus & VS_STOPPED;
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}
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uint16 AircraftDefaultCargoCapacity(CargoID cid, EngineID engine_type);
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uint16 AircraftDefaultCargoCapacity(CargoID cid, const AircraftVehicleInfo*);
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void CcBuildAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2);
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void CcCloneAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2);
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void HandleAircraftEnterHangar(Vehicle *v);
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void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height);
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void UpdateAirplanesOnNewStation(const Station *st);
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#endif /* AIRCRAFT_H */
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@ -34,7 +34,7 @@ static const byte _airport_terminal_state[] = {2, 3, 4, 5, 6, 7, 19, 20, 0, 0, 8
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static const byte _airport_terminal_flag[] = {0, 1, 2, 3, 4, 5, 22, 23, 0, 0, 6, 7, 24, 25};
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static bool AirportMove(Vehicle *v, const AirportFTAClass *apc);
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static bool AirportSetBlocks(Vehicle *v, AirportFTA *current_pos, const AirportFTAClass *apc);
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static bool AirportSetBlocks(Vehicle *v, const AirportFTA *current_pos, const AirportFTAClass *apc);
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static bool AirportHasBlock(Vehicle *v, const AirportFTA *current_pos, const AirportFTAClass *apc);
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static bool AirportFindFreeTerminal(Vehicle *v, const AirportFTAClass *apc);
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static bool AirportFindFreeHelipad(Vehicle *v, const AirportFTAClass *apc);
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@ -130,11 +130,9 @@ int GetAircraftImage(const Vehicle* v, Direction direction)
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SpriteID GetRotorImage(const Vehicle *v)
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{
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const Vehicle *w;
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assert(v->subtype == AIR_HELICOPTER);
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w = v->next->next;
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const Vehicle *w = v->next->next;
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if (is_custom_sprite(v->spritenum)) {
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SpriteID spritenum = GetCustomRotorSprite(v, false);
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if (spritenum != 0) return spritenum;
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@ -205,10 +203,8 @@ static int32 EstimateAircraftCost(const AircraftVehicleInfo *avi)
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* @param engine Which engine to find a cargo capacity for.
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* @return New cargo capacity value.
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*/
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uint16 AircraftDefaultCargoCapacity(CargoID cid, EngineID engine_type)
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uint16 AircraftDefaultCargoCapacity(CargoID cid, const AircraftVehicleInfo *avi)
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{
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const AircraftVehicleInfo *avi = AircraftVehInfo(engine_type);
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assert(cid != CT_INVALID);
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/* An aircraft can carry twice as much goods as normal cargo,
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@ -233,9 +229,6 @@ uint16 AircraftDefaultCargoCapacity(CargoID cid, EngineID engine_type)
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*/
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int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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Vehicle *vl[3];
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UnitID unit_num;
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if (!IsEngineBuildable(p1, VEH_Aircraft, _current_player)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE);
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const AircraftVehicleInfo *avi = AircraftVehInfo(p1);
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@ -257,19 +250,16 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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/* Allocate 2 or 3 vehicle structs, depending on type
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* vl[0] = aircraft, vl[1] = shadow, [vl[2] = rotor] */
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Vehicle *vl[3];
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if (!AllocateVehicles(vl, avi->subtype & AIR_CTOL ? 2 : 3)) {
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return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
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}
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unit_num = HASBIT(p2, 0) ? 0 : GetFreeUnitNumber(VEH_Aircraft);
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UnitID unit_num = HASBIT(p2, 0) ? 0 : GetFreeUnitNumber(VEH_Aircraft);
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if (unit_num > _patches.max_aircraft)
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return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
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if (flags & DC_EXEC) {
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CargoID cargo;
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uint x;
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uint y;
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Vehicle *v = vl[0]; // aircraft
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Vehicle *u = vl[1]; // shadow
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@ -282,8 +272,8 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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v->tile = tile;
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// u->tile = 0;
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x = TileX(tile) * TILE_SIZE + 5;
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y = TileY(tile) * TILE_SIZE + 3;
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uint x = TileX(tile) * TILE_SIZE + 5;
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uint y = TileY(tile) * TILE_SIZE + 3;
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v->x_pos = u->x_pos = x;
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v->y_pos = u->y_pos = y;
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@ -336,7 +326,7 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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* passengers, we select the cargo type from the refit mask.
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* This is a fairly nasty hack to get around the fact that TTD
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* has no default cargo type specifier for planes... */
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cargo = FindFirstRefittableCargo(p1);
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CargoID cargo = FindFirstRefittableCargo(p1);
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if (cargo != CT_INVALID && cargo != CT_PASSENGERS) {
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uint16 callback = CALLBACK_FAILED;
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@ -348,7 +338,7 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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if (callback == CALLBACK_FAILED) {
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/* Callback failed, or not executed; use the default cargo capacity */
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v->cargo_cap = AircraftDefaultCargoCapacity(v->cargo_type, v->engine_type);
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v->cargo_cap = AircraftDefaultCargoCapacity(v->cargo_type, avi);
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} else {
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v->cargo_cap = callback;
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}
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@ -450,11 +440,9 @@ static void DoDeleteAircraft(Vehicle *v)
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*/
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int32 CmdSellAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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Vehicle *v;
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if (!IsValidVehicleID(p1)) return CMD_ERROR;
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v = GetVehicle(p1);
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Vehicle *v = GetVehicle(p1);
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if (v->type != VEH_Aircraft || !CheckOwnership(v->owner)) return CMD_ERROR;
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if (!IsAircraftInHangarStopped(v)) return_cmd_error(STR_A01B_AIRCRAFT_MUST_BE_STOPPED);
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@ -477,12 +465,9 @@ int32 CmdSellAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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*/
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int32 CmdStartStopAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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Vehicle *v;
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uint16 callback;
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if (!IsValidVehicleID(p1)) return CMD_ERROR;
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v = GetVehicle(p1);
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Vehicle *v = GetVehicle(p1);
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if (v->type != VEH_Aircraft || !CheckOwnership(v->owner)) return CMD_ERROR;
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@ -492,7 +477,7 @@ int32 CmdStartStopAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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/* Check if this aircraft can be started/stopped. The callback will fail or
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* return 0xFF if it can. */
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callback = GetVehicleCallback(CBID_VEHICLE_START_STOP_CHECK, 0, 0, v->engine_type, v);
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uint16 callback = GetVehicleCallback(CBID_VEHICLE_START_STOP_CHECK, 0, 0, v->engine_type, v);
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if (callback != CALLBACK_FAILED && callback != 0xFF) {
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StringID error = GetGRFStringID(GetEngineGRFID(v->engine_type), 0xD000 + callback);
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return_cmd_error(error);
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@ -521,8 +506,6 @@ int32 CmdStartStopAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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*/
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int32 CmdSendAircraftToHangar(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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Vehicle *v;
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if (p2 & DEPOT_MASS_SEND) {
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/* Mass goto depot requested */
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if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR;
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@ -531,7 +514,7 @@ int32 CmdSendAircraftToHangar(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
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if (!IsValidVehicleID(p1)) return CMD_ERROR;
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v = GetVehicle(p1);
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Vehicle *v = GetVehicle(p1);
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if (v->type != VEH_Aircraft || !CheckOwnership(v->owner) || IsAircraftInHangar(v)) return CMD_ERROR;
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@ -560,16 +543,13 @@ int32 CmdSendAircraftToHangar(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
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const Station *st = GetStation(next_airport_index);
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/* If the station is not a valid airport or if it has no hangars */
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if (!st->IsValid() || st->airport_tile == 0 || st->Airport()->nof_depots == 0) {
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StationID station;
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// the aircraft has to search for a hangar on its own
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station = FindNearestHangar(v);
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StationID station = FindNearestHangar(v);
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next_airport_has_hangar = false;
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if (station == INVALID_STATION) return CMD_ERROR;
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st = GetStation(station);
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next_airport_index = station;
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}
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if (flags & DC_EXEC) {
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@ -599,29 +579,23 @@ int32 CmdSendAircraftToHangar(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
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*/
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int32 CmdRefitAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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Vehicle *v;
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int pass, mail;
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int32 cost;
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CargoID new_cid = GB(p2, 0, 8);
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byte new_subtype = GB(p2, 8, 8);
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const AircraftVehicleInfo *avi;
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uint16 callback = CALLBACK_FAILED;
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if (!IsValidVehicleID(p1)) return CMD_ERROR;
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v = GetVehicle(p1);
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Vehicle *v = GetVehicle(p1);
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if (v->type != VEH_Aircraft || !CheckOwnership(v->owner)) return CMD_ERROR;
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if (!IsAircraftInHangarStopped(v)) return_cmd_error(STR_A01B_AIRCRAFT_MUST_BE_STOPPED);
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avi = AircraftVehInfo(v->engine_type);
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/* Check cargo */
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CargoID new_cid = GB(p2, 0, 8);
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if (new_cid > NUM_CARGO || !CanRefitTo(v->engine_type, new_cid)) return CMD_ERROR;
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SET_EXPENSES_TYPE(EXPENSES_AIRCRAFT_RUN);
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/* Check the refit capacity callback */
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uint16 callback = CALLBACK_FAILED;
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if (HASBIT(EngInfo(v->engine_type)->callbackmask, CBM_REFIT_CAPACITY)) {
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/* Back up the existing cargo type */
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CargoID temp_cid = v->cargo_type;
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@ -636,26 +610,28 @@ int32 CmdRefitAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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v->cargo_subtype = temp_subtype;
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}
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const AircraftVehicleInfo *avi = AircraftVehInfo(v->engine_type);
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uint pass;
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if (callback == CALLBACK_FAILED) {
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/* If the callback failed, or wasn't executed, use the aircraft's
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* default cargo capacity */
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pass = AircraftDefaultCargoCapacity(new_cid, v->engine_type);
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pass = AircraftDefaultCargoCapacity(new_cid, avi);
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} else {
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pass = callback;
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}
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_returned_refit_capacity = pass;
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cost = 0;
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int32 cost = 0;
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if (IsHumanPlayer(v->owner) && new_cid != v->cargo_type) {
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cost = GetRefitCost(v->engine_type);
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}
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if (flags & DC_EXEC) {
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Vehicle *u;
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v->cargo_cap = pass;
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u = v->next;
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mail = (new_cid != CT_PASSENGERS) ? 0 : avi->mail_capacity;
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Vehicle *u = v->next;
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uint mail = new_cid != CT_PASSENGERS ? 0 : avi->mail_capacity;
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u->cargo_cap = mail;
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if (v->cargo_type == new_cid) {
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v->cargo_count = min(pass, v->cargo_count);
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@ -677,8 +653,6 @@ int32 CmdRefitAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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static void CheckIfAircraftNeedsService(Vehicle *v)
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{
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const Station* st;
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if (_patches.servint_aircraft == 0) return;
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if (!VehicleNeedsService(v)) return;
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if (v->vehstatus & VS_STOPPED) return;
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@ -694,7 +668,7 @@ static void CheckIfAircraftNeedsService(Vehicle *v)
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return;
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}
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st = GetStation(v->current_order.dest);
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const Station *st = GetStation(v->current_order.dest);
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// only goto depot if the target airport has terminals (eg. it is airport)
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if (st->IsValid() && st->airport_tile != 0 && st->Airport()->terminals != NULL) {
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// printf("targetairport = %d, st->index = %d\n", v->u.air.targetairport, st->index);
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@ -711,8 +685,6 @@ static void CheckIfAircraftNeedsService(Vehicle *v)
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void OnNewDay_Aircraft(Vehicle *v)
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{
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int32 cost;
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if (!IsNormalAircraft(v)) return;
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if ((++v->day_counter & 7) == 0) DecreaseVehicleValue(v);
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@ -725,7 +697,7 @@ void OnNewDay_Aircraft(Vehicle *v)
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if (v->vehstatus & VS_STOPPED) return;
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cost = AircraftVehInfo(v->engine_type)->running_cost * _price.aircraft_running / 364;
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int32 cost = AircraftVehInfo(v->engine_type)->running_cost * _price.aircraft_running / 364;
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v->profit_this_year -= cost >> 8;
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@ -761,11 +733,7 @@ static void AgeAircraftCargo(Vehicle *v)
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static void HelicopterTickHandler(Vehicle *v)
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{
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Vehicle *u;
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int tick,spd;
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SpriteID img;
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u = v->next->next;
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Vehicle *u = v->next->next;
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if (u->vehstatus & VS_HIDDEN) return;
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@ -786,9 +754,10 @@ static void HelicopterTickHandler(Vehicle *v)
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u->cur_speed--;
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}
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tick = ++u->tick_counter;
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spd = u->cur_speed >> 4;
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int tick = ++u->tick_counter;
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int spd = u->cur_speed >> 4;
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SpriteID img;
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if (spd == 0) {
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u->u.air.state = HRS_ROTOR_STOPPED;
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img = GetRotorImage(v);
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@ -811,10 +780,6 @@ static void HelicopterTickHandler(Vehicle *v)
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static void SetAircraftPosition(Vehicle *v, int x, int y, int z)
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{
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Vehicle *u;
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int safe_x;
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int safe_y;
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v->x_pos = x;
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v->y_pos = y;
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v->z_pos = z;
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@ -826,10 +791,10 @@ static void SetAircraftPosition(Vehicle *v, int x, int y, int z)
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VehiclePositionChanged(v);
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EndVehicleMove(v);
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u = v->next;
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Vehicle *u = v->next;
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safe_x = clamp(x, 0, MapMaxX() * TILE_SIZE);
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safe_y = clamp(y - 1, 0, MapMaxY() * TILE_SIZE);
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int safe_x = clamp(x, 0, MapMaxX() * TILE_SIZE);
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int safe_y = clamp(y - 1, 0, MapMaxY() * TILE_SIZE);
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u->x_pos = x;
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u->y_pos = y - ((v->z_pos-GetSlopeZ(safe_x, safe_y)) >> 3);;
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@ -858,12 +823,10 @@ static void SetAircraftPosition(Vehicle *v, int x, int y, int z)
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*/
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void HandleAircraftEnterHangar(Vehicle *v)
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{
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Vehicle *u;
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v->subspeed = 0;
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v->progress = 0;
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u = v->next;
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Vehicle *u = v->next;
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u->vehstatus |= VS_HIDDEN;
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u = u->next;
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if (u != NULL) {
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@ -937,7 +900,13 @@ static byte GetAircraftFlyingAltitude(const Vehicle *v)
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* other by providing them with vertical seperation
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*/
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switch (v->direction) {
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case DIR_N: case DIR_NE: case DIR_E: case DIR_SE: base_altitude += 15; break;
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case DIR_N:
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case DIR_NE:
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case DIR_E:
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case DIR_SE:
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base_altitude += 15;
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break;
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default: break;
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}
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@ -949,25 +918,13 @@ static byte GetAircraftFlyingAltitude(const Vehicle *v)
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static bool AircraftController(Vehicle *v)
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{
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Station *st;
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Vehicle *u;
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byte z, maxz, curz;
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Direction newdir;
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GetNewVehiclePosResult gp;
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uint dist;
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int x,y;
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st = GetStation(v->u.air.targetairport);
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const Station *st = GetStation(v->u.air.targetairport);
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// prevent going to 0,0 if airport is deleted.
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{
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TileIndex tile = st->airport_tile;
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if (tile == 0) tile = st->xy;
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// xy of destination
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x = TileX(tile) * TILE_SIZE;
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y = TileY(tile) * TILE_SIZE;
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}
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TileIndex tile = st->airport_tile;
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if (tile == 0) tile = st->xy;
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int x = TileX(tile) * TILE_SIZE;
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int y = TileY(tile) * TILE_SIZE;
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// get airport moving data
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const AirportFTAClass *afc = st->Airport();
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@ -975,7 +932,7 @@ static bool AircraftController(Vehicle *v)
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// Helicopter raise
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if (amd->flag & AMED_HELI_RAISE) {
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u = v->next->next;
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Vehicle *u = v->next->next;
|
||||
|
||||
// Make sure the rotors don't rotate too fast
|
||||
if (u->cur_speed > 32) {
|
||||
|
@ -1013,10 +970,10 @@ static bool AircraftController(Vehicle *v)
|
|||
v->tile = st->airport_tile;
|
||||
|
||||
// Find altitude of landing position.
|
||||
z = GetSlopeZ(x, y) + 1 + afc->delta_z;
|
||||
uint z = GetSlopeZ(x, y) + 1 + afc->delta_z;
|
||||
|
||||
if (z == v->z_pos) {
|
||||
u = v->next->next;
|
||||
Vehicle *u = v->next->next;
|
||||
|
||||
// Increase speed of rotors. When speed is 80, we've landed.
|
||||
if (u->cur_speed >= 80) return true;
|
||||
|
@ -1031,7 +988,7 @@ static bool AircraftController(Vehicle *v)
|
|||
}
|
||||
|
||||
// Get distance from destination pos to current pos.
|
||||
dist = myabs(x + amd->x - v->x_pos) + myabs(y + amd->y - v->y_pos);
|
||||
uint dist = myabs(x + amd->x - v->x_pos) + myabs(y + amd->y - v->y_pos);
|
||||
|
||||
// Need exact position?
|
||||
if (!(amd->flag & AMED_EXACTPOS) && dist <= (amd->flag & AMED_SLOWTURN ? 8U : 4U))
|
||||
|
@ -1039,10 +996,8 @@ static bool AircraftController(Vehicle *v)
|
|||
|
||||
// At final pos?
|
||||
if (dist == 0) {
|
||||
DirDiff dirdiff;
|
||||
|
||||
// Change direction smoothly to final direction.
|
||||
dirdiff = DirDifference(amd->direction, v->direction);
|
||||
DirDiff dirdiff = DirDifference(amd->direction, v->direction);
|
||||
// if distance is 0, and plane points in right direction, no point in calling
|
||||
// UpdateAircraftSpeed(). So do it only afterwards
|
||||
if (dirdiff == DIRDIFF_SAME) {
|
||||
|
@ -1064,7 +1019,7 @@ static bool AircraftController(Vehicle *v)
|
|||
if (v->load_unload_time_rem != 0) v->load_unload_time_rem--;
|
||||
|
||||
// Turn. Do it slowly if in the air.
|
||||
newdir = GetDirectionTowards(v, x + amd->x, y + amd->y);
|
||||
Direction newdir = GetDirectionTowards(v, x + amd->x, y + amd->y);
|
||||
if (newdir != v->direction) {
|
||||
if (amd->flag & AMED_SLOWTURN) {
|
||||
if (v->load_unload_time_rem == 0) v->load_unload_time_rem = 8;
|
||||
|
@ -1076,6 +1031,7 @@ static bool AircraftController(Vehicle *v)
|
|||
}
|
||||
|
||||
// Move vehicle.
|
||||
GetNewVehiclePosResult gp;
|
||||
GetNewVehiclePos(v, &gp);
|
||||
v->tile = gp.new_tile;
|
||||
|
||||
|
@ -1083,12 +1039,10 @@ static bool AircraftController(Vehicle *v)
|
|||
if (amd->flag & (AMED_TAKEOFF | AMED_SLOWTURN | AMED_LAND)) v->tile = 0;
|
||||
|
||||
// Adjust Z for land or takeoff?
|
||||
z = v->z_pos;
|
||||
uint z = v->z_pos;
|
||||
|
||||
if (amd->flag & AMED_TAKEOFF) {
|
||||
z += 2;
|
||||
maxz = GetAircraftFlyingAltitude(v);
|
||||
if (z > maxz) z = maxz;
|
||||
z = min(z + 2, GetAircraftFlyingAltitude(v));
|
||||
}
|
||||
|
||||
if (amd->flag & AMED_LAND) {
|
||||
|
@ -1100,7 +1054,7 @@ static bool AircraftController(Vehicle *v)
|
|||
return false;
|
||||
}
|
||||
|
||||
curz = GetSlopeZ(x, y) + 1;
|
||||
uint curz = GetSlopeZ(x, y) + 1;
|
||||
|
||||
if (curz > z) {
|
||||
z++;
|
||||
|
@ -1114,7 +1068,7 @@ static bool AircraftController(Vehicle *v)
|
|||
|
||||
// We've landed. Decrase speed when we're reaching end of runway.
|
||||
if (amd->flag & AMED_BRAKE) {
|
||||
curz = GetSlopeZ(x, y) + 1;
|
||||
uint curz = GetSlopeZ(x, y) + 1;
|
||||
|
||||
if (z > curz) {
|
||||
z--;
|
||||
|
@ -1132,17 +1086,13 @@ static bool AircraftController(Vehicle *v)
|
|||
|
||||
static void HandleCrashedAircraft(Vehicle *v)
|
||||
{
|
||||
uint32 r;
|
||||
Station *st;
|
||||
int z;
|
||||
|
||||
v->u.air.crashed_counter++;
|
||||
|
||||
st = GetStation(v->u.air.targetairport);
|
||||
Station *st = GetStation(v->u.air.targetairport);
|
||||
|
||||
// make aircraft crash down to the ground
|
||||
if (v->u.air.crashed_counter < 500 && st->airport_tile==0 && ((v->u.air.crashed_counter % 3) == 0) ) {
|
||||
z = GetSlopeZ(v->x_pos, v->y_pos);
|
||||
uint z = GetSlopeZ(v->x_pos, v->y_pos);
|
||||
v->z_pos -= 1;
|
||||
if (v->z_pos == z) {
|
||||
v->u.air.crashed_counter = 500;
|
||||
|
@ -1151,6 +1101,7 @@ static void HandleCrashedAircraft(Vehicle *v)
|
|||
}
|
||||
|
||||
if (v->u.air.crashed_counter < 650) {
|
||||
uint32 r;
|
||||
if (CHANCE16R(1,32,r)) {
|
||||
static const DirDiff delta[] = {
|
||||
DIRDIFF_45LEFT, DIRDIFF_SAME, DIRDIFF_SAME, DIRDIFF_45RIGHT
|
||||
|
@ -1232,8 +1183,6 @@ static void HandleAircraftSmoke(Vehicle *v)
|
|||
|
||||
static void ProcessAircraftOrder(Vehicle *v)
|
||||
{
|
||||
const Order *order;
|
||||
|
||||
switch (v->current_order.type) {
|
||||
case OT_GOTO_DEPOT:
|
||||
if (!(v->current_order.flags & OF_PART_OF_ORDERS)) return;
|
||||
|
@ -1250,7 +1199,7 @@ static void ProcessAircraftOrder(Vehicle *v)
|
|||
|
||||
if (v->cur_order_index >= v->num_orders) v->cur_order_index = 0;
|
||||
|
||||
order = GetVehicleOrder(v, v->cur_order_index);
|
||||
const Order *order = GetVehicleOrder(v, v->cur_order_index);
|
||||
|
||||
if (order == NULL) {
|
||||
v->current_order.type = OT_NOTHING;
|
||||
|
@ -1325,10 +1274,6 @@ static void HandleAircraftLoading(Vehicle *v, int mode)
|
|||
|
||||
static void CrashAirplane(Vehicle *v)
|
||||
{
|
||||
uint16 amt;
|
||||
Station *st;
|
||||
StringID newsitem;
|
||||
|
||||
v->vehstatus |= VS_CRASHED;
|
||||
v->u.air.crashed_counter = 0;
|
||||
|
||||
|
@ -1336,13 +1281,14 @@ static void CrashAirplane(Vehicle *v)
|
|||
|
||||
InvalidateWindow(WC_VEHICLE_VIEW, v->index);
|
||||
|
||||
amt = 2;
|
||||
uint amt = 2;
|
||||
if (v->cargo_type == CT_PASSENGERS) amt += v->cargo_count;
|
||||
SetDParam(0, amt);
|
||||
|
||||
v->cargo_count = 0;
|
||||
v->next->cargo_count = 0;
|
||||
st = GetStation(v->u.air.targetairport);
|
||||
const Station *st = GetStation(v->u.air.targetairport);
|
||||
StringID newsitem;
|
||||
if (st->airport_tile == 0) {
|
||||
newsitem = STR_PLANE_CRASH_OUT_OF_FUEL;
|
||||
} else {
|
||||
|
@ -1361,14 +1307,10 @@ static void CrashAirplane(Vehicle *v)
|
|||
|
||||
static void MaybeCrashAirplane(Vehicle *v)
|
||||
{
|
||||
Station *st;
|
||||
uint16 prob;
|
||||
uint i;
|
||||
|
||||
st = GetStation(v->u.air.targetairport);
|
||||
Station *st = GetStation(v->u.air.targetairport);
|
||||
|
||||
//FIXME -- MaybeCrashAirplane -> increase crashing chances of very modern airplanes on smaller than AT_METROPOLITAN airports
|
||||
prob = 0x10000 / 1500;
|
||||
uint16 prob = 0x10000 / 1500;
|
||||
if (st->Airport()->flags & AirportFTAClass::SHORT_STRIP &&
|
||||
AircraftVehInfo(v->engine_type)->subtype & AIR_FAST &&
|
||||
!_cheats.no_jetcrash.value) {
|
||||
|
@ -1378,7 +1320,7 @@ static void MaybeCrashAirplane(Vehicle *v)
|
|||
if (GB(Random(), 0, 16) > prob) return;
|
||||
|
||||
// Crash the airplane. Remove all goods stored at the station.
|
||||
for (i = 0; i != NUM_CARGO; i++) {
|
||||
for (uint i = 0; i != NUM_CARGO; i++) {
|
||||
st->goods[i].rating = 1;
|
||||
SB(st->goods[i].waiting_acceptance, 0, 12, 0);
|
||||
}
|
||||
|
@ -1389,12 +1331,9 @@ static void MaybeCrashAirplane(Vehicle *v)
|
|||
// we've landed and just arrived at a terminal
|
||||
static void AircraftEntersTerminal(Vehicle *v)
|
||||
{
|
||||
Station *st;
|
||||
Order old_order;
|
||||
|
||||
if (v->current_order.type == OT_GOTO_DEPOT) return;
|
||||
|
||||
st = GetStation(v->u.air.targetairport);
|
||||
Station *st = GetStation(v->u.air.targetairport);
|
||||
v->last_station_visited = v->u.air.targetairport;
|
||||
|
||||
/* Check if station was ever visited before */
|
||||
|
@ -1412,7 +1351,7 @@ static void AircraftEntersTerminal(Vehicle *v)
|
|||
0);
|
||||
}
|
||||
|
||||
old_order = v->current_order;
|
||||
Order old_order = v->current_order;
|
||||
v->BeginLoading();
|
||||
v->current_order.flags = 0;
|
||||
|
||||
|
@ -1625,7 +1564,8 @@ static void AircraftEventHandler_General(Vehicle *v, const AirportFTAClass *apc)
|
|||
assert("OK, you shouldn't be here, check your Airport Scheme!" && 0);
|
||||
}
|
||||
|
||||
static void AircraftEventHandler_TakeOff(Vehicle *v, const AirportFTAClass *apc) {
|
||||
static void AircraftEventHandler_TakeOff(Vehicle *v, const AirportFTAClass *apc)
|
||||
{
|
||||
PlayAircraftSound(v); // play takeoffsound for airplanes
|
||||
v->u.air.state = STARTTAKEOFF;
|
||||
}
|
||||
|
@ -1666,12 +1606,8 @@ static void AircraftEventHandler_HeliTakeOff(Vehicle *v, const AirportFTAClass *
|
|||
|
||||
static void AircraftEventHandler_Flying(Vehicle *v, const AirportFTAClass *apc)
|
||||
{
|
||||
Station *st;
|
||||
byte landingtype;
|
||||
AirportFTA *current;
|
||||
uint16 tcur_speed, tsubspeed;
|
||||
Station *st = GetStation(v->u.air.targetairport);
|
||||
|
||||
st = GetStation(v->u.air.targetairport);
|
||||
// runway busy or not allowed to use this airstation, circle
|
||||
if (apc->flags & (v->subtype == AIR_HELICOPTER ? AirportFTAClass::HELICOPTERS : AirportFTAClass::AIRPLANES) &&
|
||||
st->airport_tile != 0 &&
|
||||
|
@ -1679,15 +1615,15 @@ static void AircraftEventHandler_Flying(Vehicle *v, const AirportFTAClass *apc)
|
|||
// {32,FLYING,NOTHING_block,37}, {32,LANDING,N,33}, {32,HELILANDING,N,41},
|
||||
// if it is an airplane, look for LANDING, for helicopter HELILANDING
|
||||
// it is possible to choose from multiple landing runways, so loop until a free one is found
|
||||
landingtype = (v->subtype == AIR_HELICOPTER) ? HELILANDING : LANDING;
|
||||
current = apc->layout[v->u.air.pos].next;
|
||||
byte landingtype = (v->subtype == AIR_HELICOPTER) ? HELILANDING : LANDING;
|
||||
const AirportFTA *current = apc->layout[v->u.air.pos].next;
|
||||
while (current != NULL) {
|
||||
if (current->heading == landingtype) {
|
||||
// save speed before, since if AirportHasBlock is false, it resets them to 0
|
||||
// we don't want that for plane in air
|
||||
// hack for speed thingie
|
||||
tcur_speed = v->cur_speed;
|
||||
tsubspeed = v->subspeed;
|
||||
uint16 tcur_speed = v->cur_speed;
|
||||
uint16 tsubspeed = v->subspeed;
|
||||
if (!AirportHasBlock(v, current, apc)) {
|
||||
v->u.air.state = landingtype; // LANDING / HELILANDING
|
||||
// it's a bit dirty, but I need to set position to next position, otherwise
|
||||
|
@ -1709,12 +1645,12 @@ static void AircraftEventHandler_Flying(Vehicle *v, const AirportFTAClass *apc)
|
|||
|
||||
static void AircraftEventHandler_Landing(Vehicle *v, const AirportFTAClass *apc)
|
||||
{
|
||||
const Player* p = GetPlayer(v->owner);
|
||||
AircraftLandAirplane(v); // maybe crash airplane
|
||||
v->u.air.state = ENDLANDING;
|
||||
// check if the aircraft needs to be replaced or renewed and send it to a hangar if needed
|
||||
if (v->current_order.type != OT_GOTO_DEPOT && v->owner == _local_player) {
|
||||
// only the vehicle owner needs to calculate the rest (locally)
|
||||
const Player* p = GetPlayer(v->owner);
|
||||
if (EngineHasReplacementForPlayer(p, v->engine_type) ||
|
||||
(p->engine_renew && v->age - v->max_age > (p->engine_renew_months * 30))) {
|
||||
// send the aircraft to the hangar at next airport
|
||||
|
@ -1814,19 +1750,16 @@ static void AirportGoToNextPosition(Vehicle *v, const AirportFTAClass *apc)
|
|||
// gets pos from vehicle and next orders
|
||||
static bool AirportMove(Vehicle *v, const AirportFTAClass *apc)
|
||||
{
|
||||
AirportFTA *current;
|
||||
byte prev_pos;
|
||||
|
||||
// error handling
|
||||
if (v->u.air.pos >= apc->nofelements) {
|
||||
DEBUG(misc, 0, "[Ap] position %d is not valid for current airport. Max position is %d", v->u.air.pos, apc->nofelements-1);
|
||||
assert(v->u.air.pos < apc->nofelements);
|
||||
}
|
||||
|
||||
current = &apc->layout[v->u.air.pos];
|
||||
const AirportFTA *current = &apc->layout[v->u.air.pos];
|
||||
// we have arrived in an important state (eg terminal, hangar, etc.)
|
||||
if (current->heading == v->u.air.state) {
|
||||
prev_pos = v->u.air.pos; // location could be changed in state, so save it before-hand
|
||||
byte prev_pos = v->u.air.pos; // location could be changed in state, so save it before-hand
|
||||
_aircraft_state_handlers[v->u.air.state](v, apc);
|
||||
if (v->u.air.state != FLYING) v->u.air.previous_pos = prev_pos;
|
||||
return true;
|
||||
|
@ -1885,18 +1818,17 @@ static bool AirportHasBlock(Vehicle *v, const AirportFTA *current_pos, const Air
|
|||
}
|
||||
|
||||
// returns true on success. Eg, next block was free and we have occupied it
|
||||
static bool AirportSetBlocks(Vehicle *v, AirportFTA *current_pos, const AirportFTAClass *apc)
|
||||
static bool AirportSetBlocks(Vehicle *v, const AirportFTA *current_pos, const AirportFTAClass *apc)
|
||||
{
|
||||
AirportFTA *next = &apc->layout[current_pos->next_position];
|
||||
AirportFTA *reference = &apc->layout[v->u.air.pos];
|
||||
const AirportFTA *next = &apc->layout[current_pos->next_position];
|
||||
const AirportFTA *reference = &apc->layout[v->u.air.pos];
|
||||
|
||||
// if the next position is in another block, check it and wait until it is free
|
||||
if ((apc->layout[current_pos->position].block & next->block) != next->block) {
|
||||
uint64 airport_flags = next->block;
|
||||
Station* st = GetStation(v->u.air.targetairport);
|
||||
//search for all all elements in the list with the same state, and blocks != N
|
||||
// this means more blocks should be checked/set
|
||||
AirportFTA *current = current_pos;
|
||||
const AirportFTA *current = current_pos;
|
||||
if (current == reference) current = current->next;
|
||||
while (current != NULL) {
|
||||
if (current->heading == current_pos->heading && current->block != 0) {
|
||||
|
@ -1910,6 +1842,7 @@ static bool AirportSetBlocks(Vehicle *v, AirportFTA *current_pos, const AirportF
|
|||
// checking, because it has been set by the airplane before
|
||||
if (current_pos->block == next->block) airport_flags ^= next->block;
|
||||
|
||||
Station* st = GetStation(v->u.air.targetairport);
|
||||
if (HASBITS(st->airport_flags, airport_flags)) {
|
||||
v->cur_speed = 0;
|
||||
v->subspeed = 0;
|
||||
|
@ -1940,9 +1873,8 @@ static bool FreeTerminal(Vehicle *v, byte i, byte last_terminal)
|
|||
static uint GetNumTerminals(const AirportFTAClass *apc)
|
||||
{
|
||||
uint num = 0;
|
||||
uint i;
|
||||
|
||||
for (i = apc->terminals[0]; i > 0; i--) num += apc->terminals[i];
|
||||
for (uint i = apc->terminals[0]; i > 0; i--) num += apc->terminals[i];
|
||||
|
||||
return num;
|
||||
}
|
||||
|
@ -1960,28 +1892,25 @@ static bool AirportFindFreeTerminal(Vehicle *v, const AirportFTAClass *apc)
|
|||
* fails, then attempt fails and plane waits
|
||||
*/
|
||||
if (apc->terminals[0] > 1) {
|
||||
Station *st = GetStation(v->u.air.targetairport);
|
||||
AirportFTA *temp = apc->layout[v->u.air.pos].next;
|
||||
const Station *st = GetStation(v->u.air.targetairport);
|
||||
const AirportFTA *temp = apc->layout[v->u.air.pos].next;
|
||||
|
||||
while (temp != NULL) {
|
||||
if (temp->heading == 255) {
|
||||
if (!HASBITS(st->airport_flags, temp->block)) {
|
||||
int target_group;
|
||||
int i;
|
||||
int group_start = 0;
|
||||
int group_end;
|
||||
|
||||
//read which group do we want to go to?
|
||||
//(the first free group)
|
||||
target_group = temp->next_position + 1;
|
||||
uint target_group = temp->next_position + 1;
|
||||
|
||||
//at what terminal does the group start?
|
||||
//that means, sum up all terminals of
|
||||
//groups with lower number
|
||||
for (i = 1; i < target_group; i++)
|
||||
uint group_start = 0;
|
||||
for (uint i = 1; i < target_group; i++) {
|
||||
group_start += apc->terminals[i];
|
||||
}
|
||||
|
||||
group_end = group_start + apc->terminals[target_group];
|
||||
uint group_end = group_start + apc->terminals[target_group];
|
||||
if (FreeTerminal(v, group_start, group_end)) return true;
|
||||
}
|
||||
} else {
|
||||
|
@ -2000,9 +1929,8 @@ static bool AirportFindFreeTerminal(Vehicle *v, const AirportFTAClass *apc)
|
|||
static uint GetNumHelipads(const AirportFTAClass *apc)
|
||||
{
|
||||
uint num = 0;
|
||||
uint i;
|
||||
|
||||
for (i = apc->helipads[0]; i > 0; i--) num += apc->helipads[i];
|
||||
for (uint i = apc->helipads[0]; i > 0; i--) num += apc->helipads[i];
|
||||
|
||||
return num;
|
||||
}
|
||||
|
@ -2021,22 +1949,20 @@ static bool AirportFindFreeHelipad(Vehicle *v, const AirportFTAClass *apc)
|
|||
while (temp != NULL) {
|
||||
if (temp->heading == 255) {
|
||||
if (!HASBITS(st->airport_flags, temp->block)) {
|
||||
int target_group;
|
||||
int i;
|
||||
int group_start = 0;
|
||||
int group_end;
|
||||
|
||||
//read which group do we want to go to?
|
||||
//(the first free group)
|
||||
target_group = temp->next_position + 1;
|
||||
uint target_group = temp->next_position + 1;
|
||||
|
||||
//at what terminal does the group start?
|
||||
//that means, sum up all terminals of
|
||||
//groups with lower number
|
||||
for (i = 1; i < target_group; i++)
|
||||
uint group_start = 0;
|
||||
for (uint i = 1; i < target_group; i++) {
|
||||
group_start += apc->helipads[i];
|
||||
}
|
||||
|
||||
group_end = group_start + apc->helipads[target_group];
|
||||
uint group_end = group_start + apc->helipads[target_group];
|
||||
if (FreeTerminal(v, group_start, group_end)) return true;
|
||||
}
|
||||
} else {
|
||||
|
@ -2085,15 +2011,13 @@ static void AircraftEventHandler(Vehicle *v, int loop)
|
|||
|
||||
void Aircraft_Tick(Vehicle *v)
|
||||
{
|
||||
int i;
|
||||
|
||||
if (!IsNormalAircraft(v)) return;
|
||||
|
||||
if (v->subtype == AIR_HELICOPTER) HelicopterTickHandler(v);
|
||||
|
||||
AgeAircraftCargo(v);
|
||||
|
||||
for (i = 0; i != 6; i++) {
|
||||
for (uint i = 0; i != 6; i++) {
|
||||
AircraftEventHandler(v, i);
|
||||
if (v->type != VEH_Aircraft) // In case it was deleted
|
||||
break;
|
||||
|
@ -2104,15 +2028,13 @@ void Aircraft_Tick(Vehicle *v)
|
|||
// need to be called to load aircraft from old version
|
||||
void UpdateOldAircraft(void)
|
||||
{
|
||||
Station *st;
|
||||
Vehicle *v_oldstyle;
|
||||
GetNewVehiclePosResult gp;
|
||||
|
||||
// set airport_flags to 0 for all airports just to be sure
|
||||
Station *st;
|
||||
FOR_ALL_STATIONS(st) {
|
||||
st->airport_flags = 0; // reset airport
|
||||
}
|
||||
|
||||
Vehicle *v_oldstyle;
|
||||
FOR_ALL_VEHICLES(v_oldstyle) {
|
||||
// airplane has another vehicle with subtype 4 (shadow), helicopter also has 3 (rotor)
|
||||
// skip those
|
||||
|
@ -2127,6 +2049,7 @@ void UpdateOldAircraft(void)
|
|||
v_oldstyle->vehstatus &= ~VS_STOPPED; // make airplane moving
|
||||
v_oldstyle->u.air.state = FLYING;
|
||||
AircraftNextAirportPos_and_Order(v_oldstyle); // move it to the entry point of the airport
|
||||
GetNewVehiclePosResult gp;
|
||||
GetNewVehiclePos(v_oldstyle, &gp); // get the position of the plane (to be used for setting)
|
||||
v_oldstyle->tile = 0; // aircraft in air is tile=0
|
||||
|
||||
|
@ -2139,14 +2062,12 @@ void UpdateOldAircraft(void)
|
|||
}
|
||||
}
|
||||
|
||||
void UpdateAirplanesOnNewStation(Station *st)
|
||||
void UpdateAirplanesOnNewStation(const Station *st)
|
||||
{
|
||||
GetNewVehiclePosResult gp;
|
||||
Vehicle *v;
|
||||
byte takeofftype;
|
||||
uint16 cnt;
|
||||
// only 1 station is updated per function call, so it is enough to get entry_point once
|
||||
const AirportFTAClass *ap = st->Airport();
|
||||
|
||||
Vehicle *v;
|
||||
FOR_ALL_VEHICLES(v) {
|
||||
if (v->type == VEH_Aircraft && IsNormalAircraft(v)) {
|
||||
if (v->u.air.targetairport == st->index) { // if heading to this airport
|
||||
|
@ -2158,15 +2079,16 @@ void UpdateAirplanesOnNewStation(Station *st)
|
|||
v->u.air.state = FLYING;
|
||||
// landing plane needs to be reset to flying height (only if in pause mode upgrade,
|
||||
// in normal mode, plane is reset in AircraftController. It doesn't hurt for FLYING
|
||||
GetNewVehiclePosResult gp;
|
||||
GetNewVehiclePos(v, &gp);
|
||||
// set new position x,y,z
|
||||
SetAircraftPosition(v, gp.x, gp.y, GetAircraftFlyingAltitude(v));
|
||||
} else {
|
||||
assert(v->u.air.state == ENDTAKEOFF || v->u.air.state == HELITAKEOFF);
|
||||
takeofftype = (v->subtype == AIR_HELICOPTER) ? HELITAKEOFF : ENDTAKEOFF;
|
||||
byte takeofftype = (v->subtype == AIR_HELICOPTER) ? HELITAKEOFF : ENDTAKEOFF;
|
||||
// search in airportdata for that heading
|
||||
// easiest to do, since this doesn't happen a lot
|
||||
for (cnt = 0; cnt < ap->nofelements; cnt++) {
|
||||
for (uint cnt = 0; cnt < ap->nofelements; cnt++) {
|
||||
if (ap->layout[cnt].heading == takeofftype) {
|
||||
v->u.air.pos = ap->layout[cnt].position;
|
||||
break;
|
||||
|
|
|
@ -288,11 +288,10 @@ AirportFTAClass::~AirportFTAClass()
|
|||
* know one element from the other by differing 'position' identifiers */
|
||||
static uint16 AirportGetNofElements(const AirportFTAbuildup *apFA)
|
||||
{
|
||||
int i;
|
||||
uint16 nofelements = 0;
|
||||
int temp = apFA[0].position;
|
||||
|
||||
for (i = 0; i < MAX_ELEMENTS; i++) {
|
||||
for (uint i = 0; i < MAX_ELEMENTS; i++) {
|
||||
if (temp != apFA[i].position) {
|
||||
nofelements++;
|
||||
temp = apFA[i].position;
|
||||
|
@ -307,12 +306,11 @@ static uint16 AirportGetNofElements(const AirportFTAbuildup *apFA)
|
|||
* groups there are, and then the number of terminals for each group */
|
||||
static byte AirportGetTerminalCount(const byte *terminals, byte *groups)
|
||||
{
|
||||
byte i;
|
||||
byte nof_terminals = 0;
|
||||
*groups = 0;
|
||||
|
||||
if (terminals != NULL) {
|
||||
i = terminals[0];
|
||||
uint i = terminals[0];
|
||||
*groups = i;
|
||||
while (i-- > 0) {
|
||||
terminals++;
|
||||
|
@ -326,12 +324,11 @@ static byte AirportGetTerminalCount(const byte *terminals, byte *groups)
|
|||
|
||||
static AirportFTA* AirportBuildAutomata(uint nofelements, const AirportFTAbuildup *apFA)
|
||||
{
|
||||
AirportFTA *current;
|
||||
AirportFTA *FAutomata = MallocT<AirportFTA>(nofelements);
|
||||
uint16 internalcounter = 0;
|
||||
|
||||
for (uint i = 0; i < nofelements; i++) {
|
||||
current = &FAutomata[i];
|
||||
AirportFTA *current = &FAutomata[i];
|
||||
current->position = apFA[internalcounter].position;
|
||||
current->heading = apFA[internalcounter].heading;
|
||||
current->block = apFA[internalcounter].block;
|
||||
|
@ -349,7 +346,7 @@ static AirportFTA* AirportBuildAutomata(uint nofelements, const AirportFTAbuildu
|
|||
current->next = newNode;
|
||||
current = current->next;
|
||||
internalcounter++;
|
||||
} // while
|
||||
}
|
||||
current->next = NULL;
|
||||
internalcounter++;
|
||||
}
|
||||
|
@ -365,9 +362,8 @@ static byte AirportTestFTA(uint nofelements, const AirportFTA *layout, const byt
|
|||
uint position = layout[i].position;
|
||||
if (position != next_position) return i;
|
||||
const AirportFTA *first = &layout[i];
|
||||
const AirportFTA *current = first;
|
||||
|
||||
for (; current != NULL; current = current->next) {
|
||||
for (const AirportFTA *current = first; current != NULL; current = current->next) {
|
||||
/* A heading must always be valid. The only exceptions are
|
||||
* - multiple choices as start, identified by a special value of 255
|
||||
* - terminal group which is identified by a special value of 255 */
|
||||
|
@ -434,9 +430,7 @@ static void AirportPrintOut(uint nofelements, const AirportFTA *layout, bool ful
|
|||
if (!full_report) printf("(P = Current Position; NP = Next Position)\n");
|
||||
|
||||
for (uint i = 0; i < nofelements; i++) {
|
||||
const AirportFTA *current = &layout[i];
|
||||
|
||||
for (; current != NULL; current = current->next) {
|
||||
for (const AirportFTA *current = &layout[i]; current != NULL; current = current->next) {
|
||||
if (full_report) {
|
||||
byte heading = (current->heading == 255) ? MAX_HEADINGS + 1 : current->heading;
|
||||
printf("\tPos:%2d NPos:%2d Heading:%15s Block:%2d\n", current->position,
|
||||
|
|
|
@ -505,7 +505,7 @@ static int DrawAircraftPurchaseInfo(int x, int y, EngineID engine_number, const
|
|||
/* Note, if the default capacity is selected by the refit capacity
|
||||
* callback, then the capacity shown is likely to be incorrect. */
|
||||
SetDParam(0, cargo);
|
||||
SetDParam(1, AircraftDefaultCargoCapacity(cargo, engine_number));
|
||||
SetDParam(1, AircraftDefaultCargoCapacity(cargo, avi));
|
||||
SetDParam(2, STR_9842_REFITTABLE);
|
||||
DrawString(x, y, STR_PURCHASE_INFO_CAPACITY, 0);
|
||||
}
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
|
||||
#include "stdafx.h"
|
||||
#include "openttd.h"
|
||||
#include "aircraft.h"
|
||||
#include "bridge_map.h"
|
||||
#include "debug.h"
|
||||
#include "functions.h"
|
||||
|
@ -72,9 +73,6 @@ DEFINE_OLD_POOL(Station, Station, StationPoolNewBlock, StationPoolCleanBlock)
|
|||
DEFINE_OLD_POOL(RoadStop, RoadStop, RoadStopPoolNewBlock, NULL)
|
||||
|
||||
|
||||
extern void UpdateAirplanesOnNewStation(Station *st);
|
||||
|
||||
|
||||
RoadStop* GetRoadStopByTile(TileIndex tile, RoadStop::Type type)
|
||||
{
|
||||
const Station* st = GetStationByTile(tile);
|
||||
|
|
Loading…
Reference in New Issue