(svn r8822) -Fix

Variable scope, const
This commit is contained in:
tron 2007-02-20 06:39:09 +00:00
parent 92bbe45dd0
commit 41d526415c
5 changed files with 119 additions and 203 deletions

View File

@ -40,11 +40,13 @@ static inline bool IsAircraftInHangarStopped(const Vehicle* v)
return IsAircraftInHangar(v) && v->vehstatus & VS_STOPPED;
}
uint16 AircraftDefaultCargoCapacity(CargoID cid, EngineID engine_type);
uint16 AircraftDefaultCargoCapacity(CargoID cid, const AircraftVehicleInfo*);
void CcBuildAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2);
void CcCloneAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2);
void HandleAircraftEnterHangar(Vehicle *v);
void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height);
void UpdateAirplanesOnNewStation(const Station *st);
#endif /* AIRCRAFT_H */

View File

@ -34,7 +34,7 @@ static const byte _airport_terminal_state[] = {2, 3, 4, 5, 6, 7, 19, 20, 0, 0, 8
static const byte _airport_terminal_flag[] = {0, 1, 2, 3, 4, 5, 22, 23, 0, 0, 6, 7, 24, 25};
static bool AirportMove(Vehicle *v, const AirportFTAClass *apc);
static bool AirportSetBlocks(Vehicle *v, AirportFTA *current_pos, const AirportFTAClass *apc);
static bool AirportSetBlocks(Vehicle *v, const AirportFTA *current_pos, const AirportFTAClass *apc);
static bool AirportHasBlock(Vehicle *v, const AirportFTA *current_pos, const AirportFTAClass *apc);
static bool AirportFindFreeTerminal(Vehicle *v, const AirportFTAClass *apc);
static bool AirportFindFreeHelipad(Vehicle *v, const AirportFTAClass *apc);
@ -130,11 +130,9 @@ int GetAircraftImage(const Vehicle* v, Direction direction)
SpriteID GetRotorImage(const Vehicle *v)
{
const Vehicle *w;
assert(v->subtype == AIR_HELICOPTER);
w = v->next->next;
const Vehicle *w = v->next->next;
if (is_custom_sprite(v->spritenum)) {
SpriteID spritenum = GetCustomRotorSprite(v, false);
if (spritenum != 0) return spritenum;
@ -205,10 +203,8 @@ static int32 EstimateAircraftCost(const AircraftVehicleInfo *avi)
* @param engine Which engine to find a cargo capacity for.
* @return New cargo capacity value.
*/
uint16 AircraftDefaultCargoCapacity(CargoID cid, EngineID engine_type)
uint16 AircraftDefaultCargoCapacity(CargoID cid, const AircraftVehicleInfo *avi)
{
const AircraftVehicleInfo *avi = AircraftVehInfo(engine_type);
assert(cid != CT_INVALID);
/* An aircraft can carry twice as much goods as normal cargo,
@ -233,9 +229,6 @@ uint16 AircraftDefaultCargoCapacity(CargoID cid, EngineID engine_type)
*/
int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *vl[3];
UnitID unit_num;
if (!IsEngineBuildable(p1, VEH_Aircraft, _current_player)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE);
const AircraftVehicleInfo *avi = AircraftVehInfo(p1);
@ -257,19 +250,16 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/* Allocate 2 or 3 vehicle structs, depending on type
* vl[0] = aircraft, vl[1] = shadow, [vl[2] = rotor] */
Vehicle *vl[3];
if (!AllocateVehicles(vl, avi->subtype & AIR_CTOL ? 2 : 3)) {
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
}
unit_num = HASBIT(p2, 0) ? 0 : GetFreeUnitNumber(VEH_Aircraft);
UnitID unit_num = HASBIT(p2, 0) ? 0 : GetFreeUnitNumber(VEH_Aircraft);
if (unit_num > _patches.max_aircraft)
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
if (flags & DC_EXEC) {
CargoID cargo;
uint x;
uint y;
Vehicle *v = vl[0]; // aircraft
Vehicle *u = vl[1]; // shadow
@ -282,8 +272,8 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
v->tile = tile;
// u->tile = 0;
x = TileX(tile) * TILE_SIZE + 5;
y = TileY(tile) * TILE_SIZE + 3;
uint x = TileX(tile) * TILE_SIZE + 5;
uint y = TileY(tile) * TILE_SIZE + 3;
v->x_pos = u->x_pos = x;
v->y_pos = u->y_pos = y;
@ -336,7 +326,7 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* passengers, we select the cargo type from the refit mask.
* This is a fairly nasty hack to get around the fact that TTD
* has no default cargo type specifier for planes... */
cargo = FindFirstRefittableCargo(p1);
CargoID cargo = FindFirstRefittableCargo(p1);
if (cargo != CT_INVALID && cargo != CT_PASSENGERS) {
uint16 callback = CALLBACK_FAILED;
@ -348,7 +338,7 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (callback == CALLBACK_FAILED) {
/* Callback failed, or not executed; use the default cargo capacity */
v->cargo_cap = AircraftDefaultCargoCapacity(v->cargo_type, v->engine_type);
v->cargo_cap = AircraftDefaultCargoCapacity(v->cargo_type, avi);
} else {
v->cargo_cap = callback;
}
@ -450,11 +440,9 @@ static void DoDeleteAircraft(Vehicle *v)
*/
int32 CmdSellAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
if (!IsValidVehicleID(p1)) return CMD_ERROR;
v = GetVehicle(p1);
Vehicle *v = GetVehicle(p1);
if (v->type != VEH_Aircraft || !CheckOwnership(v->owner)) return CMD_ERROR;
if (!IsAircraftInHangarStopped(v)) return_cmd_error(STR_A01B_AIRCRAFT_MUST_BE_STOPPED);
@ -477,12 +465,9 @@ int32 CmdSellAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
*/
int32 CmdStartStopAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
uint16 callback;
if (!IsValidVehicleID(p1)) return CMD_ERROR;
v = GetVehicle(p1);
Vehicle *v = GetVehicle(p1);
if (v->type != VEH_Aircraft || !CheckOwnership(v->owner)) return CMD_ERROR;
@ -492,7 +477,7 @@ int32 CmdStartStopAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/* Check if this aircraft can be started/stopped. The callback will fail or
* return 0xFF if it can. */
callback = GetVehicleCallback(CBID_VEHICLE_START_STOP_CHECK, 0, 0, v->engine_type, v);
uint16 callback = GetVehicleCallback(CBID_VEHICLE_START_STOP_CHECK, 0, 0, v->engine_type, v);
if (callback != CALLBACK_FAILED && callback != 0xFF) {
StringID error = GetGRFStringID(GetEngineGRFID(v->engine_type), 0xD000 + callback);
return_cmd_error(error);
@ -521,8 +506,6 @@ int32 CmdStartStopAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
*/
int32 CmdSendAircraftToHangar(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
if (p2 & DEPOT_MASS_SEND) {
/* Mass goto depot requested */
if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR;
@ -531,7 +514,7 @@ int32 CmdSendAircraftToHangar(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
if (!IsValidVehicleID(p1)) return CMD_ERROR;
v = GetVehicle(p1);
Vehicle *v = GetVehicle(p1);
if (v->type != VEH_Aircraft || !CheckOwnership(v->owner) || IsAircraftInHangar(v)) return CMD_ERROR;
@ -560,16 +543,13 @@ int32 CmdSendAircraftToHangar(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
const Station *st = GetStation(next_airport_index);
/* If the station is not a valid airport or if it has no hangars */
if (!st->IsValid() || st->airport_tile == 0 || st->Airport()->nof_depots == 0) {
StationID station;
// the aircraft has to search for a hangar on its own
station = FindNearestHangar(v);
StationID station = FindNearestHangar(v);
next_airport_has_hangar = false;
if (station == INVALID_STATION) return CMD_ERROR;
st = GetStation(station);
next_airport_index = station;
}
if (flags & DC_EXEC) {
@ -599,29 +579,23 @@ int32 CmdSendAircraftToHangar(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
*/
int32 CmdRefitAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
int pass, mail;
int32 cost;
CargoID new_cid = GB(p2, 0, 8);
byte new_subtype = GB(p2, 8, 8);
const AircraftVehicleInfo *avi;
uint16 callback = CALLBACK_FAILED;
if (!IsValidVehicleID(p1)) return CMD_ERROR;
v = GetVehicle(p1);
Vehicle *v = GetVehicle(p1);
if (v->type != VEH_Aircraft || !CheckOwnership(v->owner)) return CMD_ERROR;
if (!IsAircraftInHangarStopped(v)) return_cmd_error(STR_A01B_AIRCRAFT_MUST_BE_STOPPED);
avi = AircraftVehInfo(v->engine_type);
/* Check cargo */
CargoID new_cid = GB(p2, 0, 8);
if (new_cid > NUM_CARGO || !CanRefitTo(v->engine_type, new_cid)) return CMD_ERROR;
SET_EXPENSES_TYPE(EXPENSES_AIRCRAFT_RUN);
/* Check the refit capacity callback */
uint16 callback = CALLBACK_FAILED;
if (HASBIT(EngInfo(v->engine_type)->callbackmask, CBM_REFIT_CAPACITY)) {
/* Back up the existing cargo type */
CargoID temp_cid = v->cargo_type;
@ -636,26 +610,28 @@ int32 CmdRefitAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
v->cargo_subtype = temp_subtype;
}
const AircraftVehicleInfo *avi = AircraftVehInfo(v->engine_type);
uint pass;
if (callback == CALLBACK_FAILED) {
/* If the callback failed, or wasn't executed, use the aircraft's
* default cargo capacity */
pass = AircraftDefaultCargoCapacity(new_cid, v->engine_type);
pass = AircraftDefaultCargoCapacity(new_cid, avi);
} else {
pass = callback;
}
_returned_refit_capacity = pass;
cost = 0;
int32 cost = 0;
if (IsHumanPlayer(v->owner) && new_cid != v->cargo_type) {
cost = GetRefitCost(v->engine_type);
}
if (flags & DC_EXEC) {
Vehicle *u;
v->cargo_cap = pass;
u = v->next;
mail = (new_cid != CT_PASSENGERS) ? 0 : avi->mail_capacity;
Vehicle *u = v->next;
uint mail = new_cid != CT_PASSENGERS ? 0 : avi->mail_capacity;
u->cargo_cap = mail;
if (v->cargo_type == new_cid) {
v->cargo_count = min(pass, v->cargo_count);
@ -677,8 +653,6 @@ int32 CmdRefitAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
static void CheckIfAircraftNeedsService(Vehicle *v)
{
const Station* st;
if (_patches.servint_aircraft == 0) return;
if (!VehicleNeedsService(v)) return;
if (v->vehstatus & VS_STOPPED) return;
@ -694,7 +668,7 @@ static void CheckIfAircraftNeedsService(Vehicle *v)
return;
}
st = GetStation(v->current_order.dest);
const Station *st = GetStation(v->current_order.dest);
// only goto depot if the target airport has terminals (eg. it is airport)
if (st->IsValid() && st->airport_tile != 0 && st->Airport()->terminals != NULL) {
// printf("targetairport = %d, st->index = %d\n", v->u.air.targetairport, st->index);
@ -711,8 +685,6 @@ static void CheckIfAircraftNeedsService(Vehicle *v)
void OnNewDay_Aircraft(Vehicle *v)
{
int32 cost;
if (!IsNormalAircraft(v)) return;
if ((++v->day_counter & 7) == 0) DecreaseVehicleValue(v);
@ -725,7 +697,7 @@ void OnNewDay_Aircraft(Vehicle *v)
if (v->vehstatus & VS_STOPPED) return;
cost = AircraftVehInfo(v->engine_type)->running_cost * _price.aircraft_running / 364;
int32 cost = AircraftVehInfo(v->engine_type)->running_cost * _price.aircraft_running / 364;
v->profit_this_year -= cost >> 8;
@ -761,11 +733,7 @@ static void AgeAircraftCargo(Vehicle *v)
static void HelicopterTickHandler(Vehicle *v)
{
Vehicle *u;
int tick,spd;
SpriteID img;
u = v->next->next;
Vehicle *u = v->next->next;
if (u->vehstatus & VS_HIDDEN) return;
@ -786,9 +754,10 @@ static void HelicopterTickHandler(Vehicle *v)
u->cur_speed--;
}
tick = ++u->tick_counter;
spd = u->cur_speed >> 4;
int tick = ++u->tick_counter;
int spd = u->cur_speed >> 4;
SpriteID img;
if (spd == 0) {
u->u.air.state = HRS_ROTOR_STOPPED;
img = GetRotorImage(v);
@ -811,10 +780,6 @@ static void HelicopterTickHandler(Vehicle *v)
static void SetAircraftPosition(Vehicle *v, int x, int y, int z)
{
Vehicle *u;
int safe_x;
int safe_y;
v->x_pos = x;
v->y_pos = y;
v->z_pos = z;
@ -826,10 +791,10 @@ static void SetAircraftPosition(Vehicle *v, int x, int y, int z)
VehiclePositionChanged(v);
EndVehicleMove(v);
u = v->next;
Vehicle *u = v->next;
safe_x = clamp(x, 0, MapMaxX() * TILE_SIZE);
safe_y = clamp(y - 1, 0, MapMaxY() * TILE_SIZE);
int safe_x = clamp(x, 0, MapMaxX() * TILE_SIZE);
int safe_y = clamp(y - 1, 0, MapMaxY() * TILE_SIZE);
u->x_pos = x;
u->y_pos = y - ((v->z_pos-GetSlopeZ(safe_x, safe_y)) >> 3);;
@ -858,12 +823,10 @@ static void SetAircraftPosition(Vehicle *v, int x, int y, int z)
*/
void HandleAircraftEnterHangar(Vehicle *v)
{
Vehicle *u;
v->subspeed = 0;
v->progress = 0;
u = v->next;
Vehicle *u = v->next;
u->vehstatus |= VS_HIDDEN;
u = u->next;
if (u != NULL) {
@ -937,7 +900,13 @@ static byte GetAircraftFlyingAltitude(const Vehicle *v)
* other by providing them with vertical seperation
*/
switch (v->direction) {
case DIR_N: case DIR_NE: case DIR_E: case DIR_SE: base_altitude += 15; break;
case DIR_N:
case DIR_NE:
case DIR_E:
case DIR_SE:
base_altitude += 15;
break;
default: break;
}
@ -949,25 +918,13 @@ static byte GetAircraftFlyingAltitude(const Vehicle *v)
static bool AircraftController(Vehicle *v)
{
Station *st;
Vehicle *u;
byte z, maxz, curz;
Direction newdir;
GetNewVehiclePosResult gp;
uint dist;
int x,y;
st = GetStation(v->u.air.targetairport);
const Station *st = GetStation(v->u.air.targetairport);
// prevent going to 0,0 if airport is deleted.
{
TileIndex tile = st->airport_tile;
if (tile == 0) tile = st->xy;
// xy of destination
x = TileX(tile) * TILE_SIZE;
y = TileY(tile) * TILE_SIZE;
}
TileIndex tile = st->airport_tile;
if (tile == 0) tile = st->xy;
int x = TileX(tile) * TILE_SIZE;
int y = TileY(tile) * TILE_SIZE;
// get airport moving data
const AirportFTAClass *afc = st->Airport();
@ -975,7 +932,7 @@ static bool AircraftController(Vehicle *v)
// Helicopter raise
if (amd->flag & AMED_HELI_RAISE) {
u = v->next->next;
Vehicle *u = v->next->next;
// Make sure the rotors don't rotate too fast
if (u->cur_speed > 32) {
@ -1013,10 +970,10 @@ static bool AircraftController(Vehicle *v)
v->tile = st->airport_tile;
// Find altitude of landing position.
z = GetSlopeZ(x, y) + 1 + afc->delta_z;
uint z = GetSlopeZ(x, y) + 1 + afc->delta_z;
if (z == v->z_pos) {
u = v->next->next;
Vehicle *u = v->next->next;
// Increase speed of rotors. When speed is 80, we've landed.
if (u->cur_speed >= 80) return true;
@ -1031,7 +988,7 @@ static bool AircraftController(Vehicle *v)
}
// Get distance from destination pos to current pos.
dist = myabs(x + amd->x - v->x_pos) + myabs(y + amd->y - v->y_pos);
uint dist = myabs(x + amd->x - v->x_pos) + myabs(y + amd->y - v->y_pos);
// Need exact position?
if (!(amd->flag & AMED_EXACTPOS) && dist <= (amd->flag & AMED_SLOWTURN ? 8U : 4U))
@ -1039,10 +996,8 @@ static bool AircraftController(Vehicle *v)
// At final pos?
if (dist == 0) {
DirDiff dirdiff;
// Change direction smoothly to final direction.
dirdiff = DirDifference(amd->direction, v->direction);
DirDiff dirdiff = DirDifference(amd->direction, v->direction);
// if distance is 0, and plane points in right direction, no point in calling
// UpdateAircraftSpeed(). So do it only afterwards
if (dirdiff == DIRDIFF_SAME) {
@ -1064,7 +1019,7 @@ static bool AircraftController(Vehicle *v)
if (v->load_unload_time_rem != 0) v->load_unload_time_rem--;
// Turn. Do it slowly if in the air.
newdir = GetDirectionTowards(v, x + amd->x, y + amd->y);
Direction newdir = GetDirectionTowards(v, x + amd->x, y + amd->y);
if (newdir != v->direction) {
if (amd->flag & AMED_SLOWTURN) {
if (v->load_unload_time_rem == 0) v->load_unload_time_rem = 8;
@ -1076,6 +1031,7 @@ static bool AircraftController(Vehicle *v)
}
// Move vehicle.
GetNewVehiclePosResult gp;
GetNewVehiclePos(v, &gp);
v->tile = gp.new_tile;
@ -1083,12 +1039,10 @@ static bool AircraftController(Vehicle *v)
if (amd->flag & (AMED_TAKEOFF | AMED_SLOWTURN | AMED_LAND)) v->tile = 0;
// Adjust Z for land or takeoff?
z = v->z_pos;
uint z = v->z_pos;
if (amd->flag & AMED_TAKEOFF) {
z += 2;
maxz = GetAircraftFlyingAltitude(v);
if (z > maxz) z = maxz;
z = min(z + 2, GetAircraftFlyingAltitude(v));
}
if (amd->flag & AMED_LAND) {
@ -1100,7 +1054,7 @@ static bool AircraftController(Vehicle *v)
return false;
}
curz = GetSlopeZ(x, y) + 1;
uint curz = GetSlopeZ(x, y) + 1;
if (curz > z) {
z++;
@ -1114,7 +1068,7 @@ static bool AircraftController(Vehicle *v)
// We've landed. Decrase speed when we're reaching end of runway.
if (amd->flag & AMED_BRAKE) {
curz = GetSlopeZ(x, y) + 1;
uint curz = GetSlopeZ(x, y) + 1;
if (z > curz) {
z--;
@ -1132,17 +1086,13 @@ static bool AircraftController(Vehicle *v)
static void HandleCrashedAircraft(Vehicle *v)
{
uint32 r;
Station *st;
int z;
v->u.air.crashed_counter++;
st = GetStation(v->u.air.targetairport);
Station *st = GetStation(v->u.air.targetairport);
// make aircraft crash down to the ground
if (v->u.air.crashed_counter < 500 && st->airport_tile==0 && ((v->u.air.crashed_counter % 3) == 0) ) {
z = GetSlopeZ(v->x_pos, v->y_pos);
uint z = GetSlopeZ(v->x_pos, v->y_pos);
v->z_pos -= 1;
if (v->z_pos == z) {
v->u.air.crashed_counter = 500;
@ -1151,6 +1101,7 @@ static void HandleCrashedAircraft(Vehicle *v)
}
if (v->u.air.crashed_counter < 650) {
uint32 r;
if (CHANCE16R(1,32,r)) {
static const DirDiff delta[] = {
DIRDIFF_45LEFT, DIRDIFF_SAME, DIRDIFF_SAME, DIRDIFF_45RIGHT
@ -1232,8 +1183,6 @@ static void HandleAircraftSmoke(Vehicle *v)
static void ProcessAircraftOrder(Vehicle *v)
{
const Order *order;
switch (v->current_order.type) {
case OT_GOTO_DEPOT:
if (!(v->current_order.flags & OF_PART_OF_ORDERS)) return;
@ -1250,7 +1199,7 @@ static void ProcessAircraftOrder(Vehicle *v)
if (v->cur_order_index >= v->num_orders) v->cur_order_index = 0;
order = GetVehicleOrder(v, v->cur_order_index);
const Order *order = GetVehicleOrder(v, v->cur_order_index);
if (order == NULL) {
v->current_order.type = OT_NOTHING;
@ -1325,10 +1274,6 @@ static void HandleAircraftLoading(Vehicle *v, int mode)
static void CrashAirplane(Vehicle *v)
{
uint16 amt;
Station *st;
StringID newsitem;
v->vehstatus |= VS_CRASHED;
v->u.air.crashed_counter = 0;
@ -1336,13 +1281,14 @@ static void CrashAirplane(Vehicle *v)
InvalidateWindow(WC_VEHICLE_VIEW, v->index);
amt = 2;
uint amt = 2;
if (v->cargo_type == CT_PASSENGERS) amt += v->cargo_count;
SetDParam(0, amt);
v->cargo_count = 0;
v->next->cargo_count = 0;
st = GetStation(v->u.air.targetairport);
const Station *st = GetStation(v->u.air.targetairport);
StringID newsitem;
if (st->airport_tile == 0) {
newsitem = STR_PLANE_CRASH_OUT_OF_FUEL;
} else {
@ -1361,14 +1307,10 @@ static void CrashAirplane(Vehicle *v)
static void MaybeCrashAirplane(Vehicle *v)
{
Station *st;
uint16 prob;
uint i;
st = GetStation(v->u.air.targetairport);
Station *st = GetStation(v->u.air.targetairport);
//FIXME -- MaybeCrashAirplane -> increase crashing chances of very modern airplanes on smaller than AT_METROPOLITAN airports
prob = 0x10000 / 1500;
uint16 prob = 0x10000 / 1500;
if (st->Airport()->flags & AirportFTAClass::SHORT_STRIP &&
AircraftVehInfo(v->engine_type)->subtype & AIR_FAST &&
!_cheats.no_jetcrash.value) {
@ -1378,7 +1320,7 @@ static void MaybeCrashAirplane(Vehicle *v)
if (GB(Random(), 0, 16) > prob) return;
// Crash the airplane. Remove all goods stored at the station.
for (i = 0; i != NUM_CARGO; i++) {
for (uint i = 0; i != NUM_CARGO; i++) {
st->goods[i].rating = 1;
SB(st->goods[i].waiting_acceptance, 0, 12, 0);
}
@ -1389,12 +1331,9 @@ static void MaybeCrashAirplane(Vehicle *v)
// we've landed and just arrived at a terminal
static void AircraftEntersTerminal(Vehicle *v)
{
Station *st;
Order old_order;
if (v->current_order.type == OT_GOTO_DEPOT) return;
st = GetStation(v->u.air.targetairport);
Station *st = GetStation(v->u.air.targetairport);
v->last_station_visited = v->u.air.targetairport;
/* Check if station was ever visited before */
@ -1412,7 +1351,7 @@ static void AircraftEntersTerminal(Vehicle *v)
0);
}
old_order = v->current_order;
Order old_order = v->current_order;
v->BeginLoading();
v->current_order.flags = 0;
@ -1625,7 +1564,8 @@ static void AircraftEventHandler_General(Vehicle *v, const AirportFTAClass *apc)
assert("OK, you shouldn't be here, check your Airport Scheme!" && 0);
}
static void AircraftEventHandler_TakeOff(Vehicle *v, const AirportFTAClass *apc) {
static void AircraftEventHandler_TakeOff(Vehicle *v, const AirportFTAClass *apc)
{
PlayAircraftSound(v); // play takeoffsound for airplanes
v->u.air.state = STARTTAKEOFF;
}
@ -1666,12 +1606,8 @@ static void AircraftEventHandler_HeliTakeOff(Vehicle *v, const AirportFTAClass *
static void AircraftEventHandler_Flying(Vehicle *v, const AirportFTAClass *apc)
{
Station *st;
byte landingtype;
AirportFTA *current;
uint16 tcur_speed, tsubspeed;
Station *st = GetStation(v->u.air.targetairport);
st = GetStation(v->u.air.targetairport);
// runway busy or not allowed to use this airstation, circle
if (apc->flags & (v->subtype == AIR_HELICOPTER ? AirportFTAClass::HELICOPTERS : AirportFTAClass::AIRPLANES) &&
st->airport_tile != 0 &&
@ -1679,15 +1615,15 @@ static void AircraftEventHandler_Flying(Vehicle *v, const AirportFTAClass *apc)
// {32,FLYING,NOTHING_block,37}, {32,LANDING,N,33}, {32,HELILANDING,N,41},
// if it is an airplane, look for LANDING, for helicopter HELILANDING
// it is possible to choose from multiple landing runways, so loop until a free one is found
landingtype = (v->subtype == AIR_HELICOPTER) ? HELILANDING : LANDING;
current = apc->layout[v->u.air.pos].next;
byte landingtype = (v->subtype == AIR_HELICOPTER) ? HELILANDING : LANDING;
const AirportFTA *current = apc->layout[v->u.air.pos].next;
while (current != NULL) {
if (current->heading == landingtype) {
// save speed before, since if AirportHasBlock is false, it resets them to 0
// we don't want that for plane in air
// hack for speed thingie
tcur_speed = v->cur_speed;
tsubspeed = v->subspeed;
uint16 tcur_speed = v->cur_speed;
uint16 tsubspeed = v->subspeed;
if (!AirportHasBlock(v, current, apc)) {
v->u.air.state = landingtype; // LANDING / HELILANDING
// it's a bit dirty, but I need to set position to next position, otherwise
@ -1709,12 +1645,12 @@ static void AircraftEventHandler_Flying(Vehicle *v, const AirportFTAClass *apc)
static void AircraftEventHandler_Landing(Vehicle *v, const AirportFTAClass *apc)
{
const Player* p = GetPlayer(v->owner);
AircraftLandAirplane(v); // maybe crash airplane
v->u.air.state = ENDLANDING;
// check if the aircraft needs to be replaced or renewed and send it to a hangar if needed
if (v->current_order.type != OT_GOTO_DEPOT && v->owner == _local_player) {
// only the vehicle owner needs to calculate the rest (locally)
const Player* p = GetPlayer(v->owner);
if (EngineHasReplacementForPlayer(p, v->engine_type) ||
(p->engine_renew && v->age - v->max_age > (p->engine_renew_months * 30))) {
// send the aircraft to the hangar at next airport
@ -1814,19 +1750,16 @@ static void AirportGoToNextPosition(Vehicle *v, const AirportFTAClass *apc)
// gets pos from vehicle and next orders
static bool AirportMove(Vehicle *v, const AirportFTAClass *apc)
{
AirportFTA *current;
byte prev_pos;
// error handling
if (v->u.air.pos >= apc->nofelements) {
DEBUG(misc, 0, "[Ap] position %d is not valid for current airport. Max position is %d", v->u.air.pos, apc->nofelements-1);
assert(v->u.air.pos < apc->nofelements);
}
current = &apc->layout[v->u.air.pos];
const AirportFTA *current = &apc->layout[v->u.air.pos];
// we have arrived in an important state (eg terminal, hangar, etc.)
if (current->heading == v->u.air.state) {
prev_pos = v->u.air.pos; // location could be changed in state, so save it before-hand
byte prev_pos = v->u.air.pos; // location could be changed in state, so save it before-hand
_aircraft_state_handlers[v->u.air.state](v, apc);
if (v->u.air.state != FLYING) v->u.air.previous_pos = prev_pos;
return true;
@ -1885,18 +1818,17 @@ static bool AirportHasBlock(Vehicle *v, const AirportFTA *current_pos, const Air
}
// returns true on success. Eg, next block was free and we have occupied it
static bool AirportSetBlocks(Vehicle *v, AirportFTA *current_pos, const AirportFTAClass *apc)
static bool AirportSetBlocks(Vehicle *v, const AirportFTA *current_pos, const AirportFTAClass *apc)
{
AirportFTA *next = &apc->layout[current_pos->next_position];
AirportFTA *reference = &apc->layout[v->u.air.pos];
const AirportFTA *next = &apc->layout[current_pos->next_position];
const AirportFTA *reference = &apc->layout[v->u.air.pos];
// if the next position is in another block, check it and wait until it is free
if ((apc->layout[current_pos->position].block & next->block) != next->block) {
uint64 airport_flags = next->block;
Station* st = GetStation(v->u.air.targetairport);
//search for all all elements in the list with the same state, and blocks != N
// this means more blocks should be checked/set
AirportFTA *current = current_pos;
const AirportFTA *current = current_pos;
if (current == reference) current = current->next;
while (current != NULL) {
if (current->heading == current_pos->heading && current->block != 0) {
@ -1910,6 +1842,7 @@ static bool AirportSetBlocks(Vehicle *v, AirportFTA *current_pos, const AirportF
// checking, because it has been set by the airplane before
if (current_pos->block == next->block) airport_flags ^= next->block;
Station* st = GetStation(v->u.air.targetairport);
if (HASBITS(st->airport_flags, airport_flags)) {
v->cur_speed = 0;
v->subspeed = 0;
@ -1940,9 +1873,8 @@ static bool FreeTerminal(Vehicle *v, byte i, byte last_terminal)
static uint GetNumTerminals(const AirportFTAClass *apc)
{
uint num = 0;
uint i;
for (i = apc->terminals[0]; i > 0; i--) num += apc->terminals[i];
for (uint i = apc->terminals[0]; i > 0; i--) num += apc->terminals[i];
return num;
}
@ -1960,28 +1892,25 @@ static bool AirportFindFreeTerminal(Vehicle *v, const AirportFTAClass *apc)
* fails, then attempt fails and plane waits
*/
if (apc->terminals[0] > 1) {
Station *st = GetStation(v->u.air.targetairport);
AirportFTA *temp = apc->layout[v->u.air.pos].next;
const Station *st = GetStation(v->u.air.targetairport);
const AirportFTA *temp = apc->layout[v->u.air.pos].next;
while (temp != NULL) {
if (temp->heading == 255) {
if (!HASBITS(st->airport_flags, temp->block)) {
int target_group;
int i;
int group_start = 0;
int group_end;
//read which group do we want to go to?
//(the first free group)
target_group = temp->next_position + 1;
uint target_group = temp->next_position + 1;
//at what terminal does the group start?
//that means, sum up all terminals of
//groups with lower number
for (i = 1; i < target_group; i++)
uint group_start = 0;
for (uint i = 1; i < target_group; i++) {
group_start += apc->terminals[i];
}
group_end = group_start + apc->terminals[target_group];
uint group_end = group_start + apc->terminals[target_group];
if (FreeTerminal(v, group_start, group_end)) return true;
}
} else {
@ -2000,9 +1929,8 @@ static bool AirportFindFreeTerminal(Vehicle *v, const AirportFTAClass *apc)
static uint GetNumHelipads(const AirportFTAClass *apc)
{
uint num = 0;
uint i;
for (i = apc->helipads[0]; i > 0; i--) num += apc->helipads[i];
for (uint i = apc->helipads[0]; i > 0; i--) num += apc->helipads[i];
return num;
}
@ -2021,22 +1949,20 @@ static bool AirportFindFreeHelipad(Vehicle *v, const AirportFTAClass *apc)
while (temp != NULL) {
if (temp->heading == 255) {
if (!HASBITS(st->airport_flags, temp->block)) {
int target_group;
int i;
int group_start = 0;
int group_end;
//read which group do we want to go to?
//(the first free group)
target_group = temp->next_position + 1;
uint target_group = temp->next_position + 1;
//at what terminal does the group start?
//that means, sum up all terminals of
//groups with lower number
for (i = 1; i < target_group; i++)
uint group_start = 0;
for (uint i = 1; i < target_group; i++) {
group_start += apc->helipads[i];
}
group_end = group_start + apc->helipads[target_group];
uint group_end = group_start + apc->helipads[target_group];
if (FreeTerminal(v, group_start, group_end)) return true;
}
} else {
@ -2085,15 +2011,13 @@ static void AircraftEventHandler(Vehicle *v, int loop)
void Aircraft_Tick(Vehicle *v)
{
int i;
if (!IsNormalAircraft(v)) return;
if (v->subtype == AIR_HELICOPTER) HelicopterTickHandler(v);
AgeAircraftCargo(v);
for (i = 0; i != 6; i++) {
for (uint i = 0; i != 6; i++) {
AircraftEventHandler(v, i);
if (v->type != VEH_Aircraft) // In case it was deleted
break;
@ -2104,15 +2028,13 @@ void Aircraft_Tick(Vehicle *v)
// need to be called to load aircraft from old version
void UpdateOldAircraft(void)
{
Station *st;
Vehicle *v_oldstyle;
GetNewVehiclePosResult gp;
// set airport_flags to 0 for all airports just to be sure
Station *st;
FOR_ALL_STATIONS(st) {
st->airport_flags = 0; // reset airport
}
Vehicle *v_oldstyle;
FOR_ALL_VEHICLES(v_oldstyle) {
// airplane has another vehicle with subtype 4 (shadow), helicopter also has 3 (rotor)
// skip those
@ -2127,6 +2049,7 @@ void UpdateOldAircraft(void)
v_oldstyle->vehstatus &= ~VS_STOPPED; // make airplane moving
v_oldstyle->u.air.state = FLYING;
AircraftNextAirportPos_and_Order(v_oldstyle); // move it to the entry point of the airport
GetNewVehiclePosResult gp;
GetNewVehiclePos(v_oldstyle, &gp); // get the position of the plane (to be used for setting)
v_oldstyle->tile = 0; // aircraft in air is tile=0
@ -2139,14 +2062,12 @@ void UpdateOldAircraft(void)
}
}
void UpdateAirplanesOnNewStation(Station *st)
void UpdateAirplanesOnNewStation(const Station *st)
{
GetNewVehiclePosResult gp;
Vehicle *v;
byte takeofftype;
uint16 cnt;
// only 1 station is updated per function call, so it is enough to get entry_point once
const AirportFTAClass *ap = st->Airport();
Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_Aircraft && IsNormalAircraft(v)) {
if (v->u.air.targetairport == st->index) { // if heading to this airport
@ -2158,15 +2079,16 @@ void UpdateAirplanesOnNewStation(Station *st)
v->u.air.state = FLYING;
// landing plane needs to be reset to flying height (only if in pause mode upgrade,
// in normal mode, plane is reset in AircraftController. It doesn't hurt for FLYING
GetNewVehiclePosResult gp;
GetNewVehiclePos(v, &gp);
// set new position x,y,z
SetAircraftPosition(v, gp.x, gp.y, GetAircraftFlyingAltitude(v));
} else {
assert(v->u.air.state == ENDTAKEOFF || v->u.air.state == HELITAKEOFF);
takeofftype = (v->subtype == AIR_HELICOPTER) ? HELITAKEOFF : ENDTAKEOFF;
byte takeofftype = (v->subtype == AIR_HELICOPTER) ? HELITAKEOFF : ENDTAKEOFF;
// search in airportdata for that heading
// easiest to do, since this doesn't happen a lot
for (cnt = 0; cnt < ap->nofelements; cnt++) {
for (uint cnt = 0; cnt < ap->nofelements; cnt++) {
if (ap->layout[cnt].heading == takeofftype) {
v->u.air.pos = ap->layout[cnt].position;
break;

View File

@ -288,11 +288,10 @@ AirportFTAClass::~AirportFTAClass()
* know one element from the other by differing 'position' identifiers */
static uint16 AirportGetNofElements(const AirportFTAbuildup *apFA)
{
int i;
uint16 nofelements = 0;
int temp = apFA[0].position;
for (i = 0; i < MAX_ELEMENTS; i++) {
for (uint i = 0; i < MAX_ELEMENTS; i++) {
if (temp != apFA[i].position) {
nofelements++;
temp = apFA[i].position;
@ -307,12 +306,11 @@ static uint16 AirportGetNofElements(const AirportFTAbuildup *apFA)
* groups there are, and then the number of terminals for each group */
static byte AirportGetTerminalCount(const byte *terminals, byte *groups)
{
byte i;
byte nof_terminals = 0;
*groups = 0;
if (terminals != NULL) {
i = terminals[0];
uint i = terminals[0];
*groups = i;
while (i-- > 0) {
terminals++;
@ -326,12 +324,11 @@ static byte AirportGetTerminalCount(const byte *terminals, byte *groups)
static AirportFTA* AirportBuildAutomata(uint nofelements, const AirportFTAbuildup *apFA)
{
AirportFTA *current;
AirportFTA *FAutomata = MallocT<AirportFTA>(nofelements);
uint16 internalcounter = 0;
for (uint i = 0; i < nofelements; i++) {
current = &FAutomata[i];
AirportFTA *current = &FAutomata[i];
current->position = apFA[internalcounter].position;
current->heading = apFA[internalcounter].heading;
current->block = apFA[internalcounter].block;
@ -349,7 +346,7 @@ static AirportFTA* AirportBuildAutomata(uint nofelements, const AirportFTAbuildu
current->next = newNode;
current = current->next;
internalcounter++;
} // while
}
current->next = NULL;
internalcounter++;
}
@ -365,9 +362,8 @@ static byte AirportTestFTA(uint nofelements, const AirportFTA *layout, const byt
uint position = layout[i].position;
if (position != next_position) return i;
const AirportFTA *first = &layout[i];
const AirportFTA *current = first;
for (; current != NULL; current = current->next) {
for (const AirportFTA *current = first; current != NULL; current = current->next) {
/* A heading must always be valid. The only exceptions are
* - multiple choices as start, identified by a special value of 255
* - terminal group which is identified by a special value of 255 */
@ -434,9 +430,7 @@ static void AirportPrintOut(uint nofelements, const AirportFTA *layout, bool ful
if (!full_report) printf("(P = Current Position; NP = Next Position)\n");
for (uint i = 0; i < nofelements; i++) {
const AirportFTA *current = &layout[i];
for (; current != NULL; current = current->next) {
for (const AirportFTA *current = &layout[i]; current != NULL; current = current->next) {
if (full_report) {
byte heading = (current->heading == 255) ? MAX_HEADINGS + 1 : current->heading;
printf("\tPos:%2d NPos:%2d Heading:%15s Block:%2d\n", current->position,

View File

@ -505,7 +505,7 @@ static int DrawAircraftPurchaseInfo(int x, int y, EngineID engine_number, const
/* Note, if the default capacity is selected by the refit capacity
* callback, then the capacity shown is likely to be incorrect. */
SetDParam(0, cargo);
SetDParam(1, AircraftDefaultCargoCapacity(cargo, engine_number));
SetDParam(1, AircraftDefaultCargoCapacity(cargo, avi));
SetDParam(2, STR_9842_REFITTABLE);
DrawString(x, y, STR_PURCHASE_INFO_CAPACITY, 0);
}

View File

@ -4,6 +4,7 @@
#include "stdafx.h"
#include "openttd.h"
#include "aircraft.h"
#include "bridge_map.h"
#include "debug.h"
#include "functions.h"
@ -72,9 +73,6 @@ DEFINE_OLD_POOL(Station, Station, StationPoolNewBlock, StationPoolCleanBlock)
DEFINE_OLD_POOL(RoadStop, RoadStop, RoadStopPoolNewBlock, NULL)
extern void UpdateAirplanesOnNewStation(Station *st);
RoadStop* GetRoadStopByTile(TileIndex tile, RoadStop::Type type)
{
const Station* st = GetStationByTile(tile);