Feature: Settings to scale cargo production of towns and industries (#10606)

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Tyler Trahan 2024-01-30 15:11:46 -05:00 committed by GitHub
parent 96651b5ada
commit 41f2eed425
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10 changed files with 179 additions and 30 deletions

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@ -15,6 +15,8 @@
#include "cargo_type.h"
#include "vehicle_type.h"
#include "company_type.h"
#include "settings_type.h"
#include "core/random_func.hpp"
void ResetPriceBaseMultipliers();
void SetPriceBaseMultiplier(Price price, int factor);
@ -49,4 +51,48 @@ inline bool EconomyIsInRecession()
return _economy.fluct <= 0;
}
/**
* Scale a number by the inverse of the cargo scale setting, e.g. a scale of 25% multiplies the number by 4.
* @param num The number to scale.
* @param town Are we scaling town production, or industry production?
* @return The number scaled by the inverse of the cargo scale setting, minimum of 1.
*/
static uint ScaleByInverseCargoScale(uint num, bool town)
{
uint16_t percentage = (town ? _settings_game.economy.town_cargo_scale : _settings_game.economy.industry_cargo_scale);
/* We might not need to do anything. */
if (percentage == 100) return num;
/* Never return 0, since we often divide by this number. */
return std::max((num * 100) / percentage, 1u);
}
/**
* Scale a number by the cargo scale setting.
* @param num The number to scale.
* @param town Are we scaling town production, or industry production?
* @return The number scaled by the current cargo scale setting. May be 0.
*/
inline uint ScaleByCargoScale(uint num, bool town)
{
/* Don't bother scaling in the menu, especially since settings don't exist when starting OpenTTD and trying to read them crashes the game. */
if (_game_mode == GM_MENU) return num;
if (num == 0) return num;
uint16_t percentage = (town ? _settings_game.economy.town_cargo_scale : _settings_game.economy.industry_cargo_scale);
/* We might not need to do anything. */
if (percentage == 100) return num;
uint scaled = (num * percentage) / 100;
/* We might round down to 0, so we compensate with a random chance approximately equal to the economy scale,
* e.g. at 25% scale there's a 1/4 chance to round up to 1. */
if (scaled == 0 && Chance16(1, ScaleByInverseCargoScale(1, town))) return 1;
return scaled;
}
#endif /* ECONOMY_FUNC_H */

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@ -24,6 +24,21 @@ enum EconomyType : uint8_t {
ET_END = 3,
};
/**
* Minimum allowed value of town_cargo_scale/industry_cargo_scale.
* Below 13, callback-based industries would produce less than once per month. We round up to 15% because it's a nicer number.
* Towns use the same minimum to match, and because below this small towns often produce no cargo.
*/
static const int MIN_CARGO_SCALE = 15;
/**
* Maximum allowed value of town_cargo_scale/industry_cargo_scale.
* Above 340, callback-based industries would produce more than once per day, which GRFs do not expect.
* Towns use the same maximum to match.
*/
static const int MAX_CARGO_SCALE = 300;
/** Default value of town_cargo_scale/industry_cargo_scale. */
static const int DEF_CARGO_SCALE = 100;
/** Data of the economy. */
struct Economy {
Money max_loan; ///< NOSAVE: Maximum possible loan

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@ -1132,7 +1132,24 @@ static void ChopLumberMillTrees(Industry *i)
TileIndex tile = i->location.tile;
if (CircularTileSearch(&tile, 40, SearchLumberMillTrees, nullptr)) { // 40x40 tiles to search.
i->produced[0].waiting = ClampTo<uint16_t>(i->produced[0].waiting + 45); // Found a tree, add according value to waiting cargo.
i->produced[0].waiting = ClampTo<uint16_t>(i->produced[0].waiting + ScaleByCargoScale(45, false)); // Found a tree, add according value to waiting cargo.
}
}
/**
* Helper for ProduceIndustryGoods that scales and produces cargos.
* @param i The industry
* @param scale Should we scale production of this cargo directly?
*/
static void ProduceIndustryGoodsHelper(Industry *i, bool scale)
{
for (auto &p : i->produced) {
if (!IsValidCargoID(p.cargo)) continue;
uint16_t amount = p.rate;
if (scale) amount = ScaleByCargoScale(amount, false);
p.waiting = ClampTo<uint16_t>(p.waiting + amount);
}
}
@ -1155,15 +1172,23 @@ static void ProduceIndustryGoods(Industry *i)
i->counter--;
/* produce some cargo */
/* If using an industry callback, scale the callback interval by cargo scale percentage. */
if (HasBit(indsp->callback_mask, CBM_IND_PRODUCTION_256_TICKS)) {
if (i->counter % ScaleByInverseCargoScale(Ticks::INDUSTRY_PRODUCE_TICKS, false) == 0) {
IndustryProductionCallback(i, 1);
ProduceIndustryGoodsHelper(i, false);
}
}
/*
* All other production and special effects happen every 256 ticks, and cargo production is just scaled by the cargo scale percentage.
* This keeps a slow trickle of production to avoid confusion at low scale factors when the industry seems to be doing nothing for a long period of time.
*/
if ((i->counter % Ticks::INDUSTRY_PRODUCE_TICKS) == 0) {
if (HasBit(indsp->callback_mask, CBM_IND_PRODUCTION_256_TICKS)) IndustryProductionCallback(i, 1);
/* Handle non-callback cargo production. */
if (!HasBit(indsp->callback_mask, CBM_IND_PRODUCTION_256_TICKS)) ProduceIndustryGoodsHelper(i, true);
IndustryBehaviour indbehav = indsp->behaviour;
for (auto &p : i->produced) {
if (!IsValidCargoID(p.cargo)) continue;
p.waiting = ClampTo<uint16_t>(p.waiting + p.rate);
}
if ((indbehav & INDUSTRYBEH_PLANT_FIELDS) != 0) {
uint16_t cb_res = CALLBACK_FAILED;
@ -1825,7 +1850,7 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type,
}
for (auto &p : i->produced) {
p.history[LAST_MONTH].production += p.rate * 8;
p.history[LAST_MONTH].production += ScaleByCargoScale(p.rate * 8, false);
}
}

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@ -1169,7 +1169,7 @@ static void UpdateIndustryProduction(Industry *i)
for (auto &p : i->produced) {
if (IsValidCargoID(p.cargo)) {
p.history[LAST_MONTH].production = 8 * p.rate;
p.history[LAST_MONTH].production = ScaleByCargoScale(8 * p.rate, false);
}
}
}

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@ -1524,6 +1524,12 @@ STR_CONFIG_SETTING_MINUTES_PER_YEAR_VALUE :{NUM}
###setting-zero-is-special
STR_CONFIG_SETTING_MINUTES_PER_YEAR_FROZEN :0 (calendar time frozen)
STR_CONFIG_SETTING_TOWN_CARGO_SCALE :Scale town cargo production: {STRING2}
STR_CONFIG_SETTING_TOWN_CARGO_SCALE_HELPTEXT :Scale the cargo production of towns by this percentage.
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE :Scale industry cargo production: {STRING2}
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE_HELPTEXT :Scale the cargo production of industries by this percentage.
STR_CONFIG_SETTING_CARGO_SCALE_VALUE :{NUM}%
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Autorenew vehicle when it gets old: {STRING2}
STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :When enabled, a vehicle nearing its end of life gets automatically replaced when the renew conditions are fulfilled

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@ -688,7 +688,13 @@ static void TileLoop_Object(TileIndex tile)
/* Top town buildings generate 250, so the top HQ type makes 256. */
if (GB(r, 0, 8) < (256 / 4 / (6 - level))) {
uint amt = GB(r, 0, 8) / 8 / 4 + 1;
/* Production is halved during recessions. */
if (EconomyIsInRecession()) amt = (amt + 1) >> 1;
/* Scale by cargo scale setting. */
amt = ScaleByCargoScale(amt, true);
MoveGoodsToStation(CT_PASSENGERS, amt, SourceType::Headquarters, GetTileOwner(tile), stations.GetStations());
}
@ -697,7 +703,13 @@ static void TileLoop_Object(TileIndex tile)
* equations. */
if (GB(r, 8, 8) < (196 / 4 / (6 - level))) {
uint amt = GB(r, 8, 8) / 8 / 4 + 1;
/* Production is halved during recessions. */
if (EconomyIsInRecession()) amt = (amt + 1) >> 1;
/* Scale by cargo scale setting. */
amt = ScaleByCargoScale(amt, true);
MoveGoodsToStation(CT_MAIL, amt, SourceType::Headquarters, GetTileOwner(tile), stations.GetStations());
}
}

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@ -2201,6 +2201,7 @@ static SettingsContainer &GetSettingsTree()
SettingsPage *towns = environment->Add(new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT_TOWNS));
{
towns->Add(new SettingEntry("economy.town_cargo_scale"));
towns->Add(new SettingEntry("economy.town_growth_rate"));
towns->Add(new SettingEntry("economy.allow_town_roads"));
towns->Add(new SettingEntry("economy.allow_town_level_crossings"));
@ -2213,6 +2214,7 @@ static SettingsContainer &GetSettingsTree()
SettingsPage *industries = environment->Add(new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES));
{
industries->Add(new SettingEntry("economy.industry_cargo_scale"));
industries->Add(new SettingEntry("difficulty.industry_density"));
industries->Add(new SettingEntry("construction.raw_industry_construction"));
industries->Add(new SettingEntry("construction.industry_platform"));

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@ -561,6 +561,8 @@ struct EconomySettings {
bool infrastructure_maintenance; ///< enable monthly maintenance fee for owner infrastructure
TimekeepingUnits timekeeping_units; ///< time units to use for the game economy, either calendar or wallclock
uint16_t minutes_per_calendar_year; ///< minutes per calendar year. Special value 0 means that calendar time is frozen.
uint16_t town_cargo_scale; ///< scale cargo production of towns by this percentage.
uint16_t industry_cargo_scale; ///< scale cargo production of industries by this percentage.
};
struct LinkGraphSettings {

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@ -315,3 +315,29 @@ strval = STR_CONFIG_SETTING_MINUTES_PER_YEAR_VALUE
pre_cb = [](auto) { return _game_mode == GM_MENU || _settings_game.economy.timekeeping_units == 1; }
post_cb = ChangeMinutesPerYear
cat = SC_BASIC
[SDT_VAR]
var = economy.town_cargo_scale
type = SLE_UINT16
flags = SF_NO_NETWORK
def = DEF_CARGO_SCALE
min = MIN_CARGO_SCALE
max = MAX_CARGO_SCALE
interval = 1
str = STR_CONFIG_SETTING_TOWN_CARGO_SCALE
strhelp = STR_CONFIG_SETTING_TOWN_CARGO_SCALE_HELPTEXT
strval = STR_CONFIG_SETTING_CARGO_SCALE_VALUE
cat = SC_BASIC
[SDT_VAR]
var = economy.industry_cargo_scale
type = SLE_UINT16
flags = SF_NO_NETWORK
def = DEF_CARGO_SCALE
min = MIN_CARGO_SCALE
max = MAX_CARGO_SCALE
interval = 1
str = STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE
strhelp = STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE_HELPTEXT
strval = STR_CONFIG_SETTING_CARGO_SCALE_VALUE
cat = SC_BASIC

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@ -521,6 +521,34 @@ static void AdvanceHouseConstruction(TileIndex tile)
}
/**
* Generate cargo for a house, scaled by the current economy scale.
* @param t The current town.
* @param ct Type of cargo to generate, usually CT_PASSENGERS or CT_MAIL.
* @param amount The number of cargo units.
* @param stations Available stations for this house.
* @param affected_by_recession Is this cargo halved during recessions?
*/
static void TownGenerateCargo(Town *t, CargoID ct, uint amount, StationFinder &stations, bool affected_by_recession)
{
if (amount == 0) return;
/* All production is halved during a recession (except for NewGRF-supplied town cargo). */
if (affected_by_recession && EconomyIsInRecession()) {
amount = (amount + 1) >> 1;
}
/* Scale by cargo scale setting. */
amount = ScaleByCargoScale(amount, true);
/* Actually generate cargo and update town statistics. */
uint moved = MoveGoodsToStation(ct, amount, SourceType::Town, t->index, stations.GetStations());
t->supplied[ct].new_max += amount;
t->supplied[ct].new_act += moved;
}
/**
* Tile callback function.
*
* Tile callback function. Periodic tick handler for the tiles of a town.
* @param tile been asked to do its stuff
*/
@ -565,11 +593,8 @@ static void TileLoop_Town(TileIndex tile)
uint amt = GB(callback, 0, 8);
if (amt == 0) continue;
uint moved = MoveGoodsToStation(cargo, amt, SourceType::Town, t->index, stations.GetStations());
const CargoSpec *cs = CargoSpec::Get(cargo);
t->supplied[cs->Index()].new_max += amt;
t->supplied[cs->Index()].new_act += moved;
/* NewGRF-supplied town cargos are not affected by recessions. */
TownGenerateCargo(t, cargo, amt, stations, false);
}
} else {
switch (_settings_game.economy.town_cargogen_mode) {
@ -577,18 +602,12 @@ static void TileLoop_Town(TileIndex tile)
/* Original (quadratic) cargo generation algorithm */
if (GB(r, 0, 8) < hs->population) {
uint amt = GB(r, 0, 8) / 8 + 1;
if (EconomyIsInRecession()) amt = (amt + 1) >> 1;
t->supplied[CT_PASSENGERS].new_max += amt;
t->supplied[CT_PASSENGERS].new_act += MoveGoodsToStation(CT_PASSENGERS, amt, SourceType::Town, t->index, stations.GetStations());
TownGenerateCargo(t, CT_PASSENGERS, amt, stations, true);
}
if (GB(r, 8, 8) < hs->mail_generation) {
uint amt = GB(r, 8, 8) / 8 + 1;
if (EconomyIsInRecession()) amt = (amt + 1) >> 1;
t->supplied[CT_MAIL].new_max += amt;
t->supplied[CT_MAIL].new_act += MoveGoodsToStation(CT_MAIL, amt, SourceType::Town, t->index, stations.GetStations());
TownGenerateCargo(t, CT_MAIL, amt, stations, true);
}
break;
@ -603,18 +622,14 @@ static void TileLoop_Town(TileIndex tile)
/* Mask random value by potential pax and count number of actual pax */
uint amt = CountBits(r & genmask);
/* Adjust and apply */
if (EconomyIsInRecession()) amt = (amt + 1) >> 1;
t->supplied[CT_PASSENGERS].new_max += amt;
t->supplied[CT_PASSENGERS].new_act += MoveGoodsToStation(CT_PASSENGERS, amt, SourceType::Town, t->index, stations.GetStations());
TownGenerateCargo(t, CT_PASSENGERS, amt, stations, true);
/* Do the same for mail, with a fresh random */
r = Random();
genmax = (hs->mail_generation + 7) / 8;
genmask = (genmax >= 32) ? 0xFFFFFFFF : ((1 << genmax) - 1);
amt = CountBits(r & genmask);
if (EconomyIsInRecession()) amt = (amt + 1) >> 1;
t->supplied[CT_MAIL].new_max += amt;
t->supplied[CT_MAIL].new_act += MoveGoodsToStation(CT_MAIL, amt, SourceType::Town, t->index, stations.GetStations());
TownGenerateCargo(t, CT_MAIL, amt, stations, true);
}
break;
@ -1868,8 +1883,8 @@ void UpdateTownRadius(Town *t)
*/
void UpdateTownMaxPass(Town *t)
{
t->supplied[CT_PASSENGERS].old_max = t->cache.population >> 3;
t->supplied[CT_MAIL].old_max = t->cache.population >> 4;
t->supplied[CT_PASSENGERS].old_max = ScaleByCargoScale(t->cache.population >> 3, true);
t->supplied[CT_MAIL].old_max = ScaleByCargoScale(t->cache.population >> 4, true);
}
static void UpdateTownGrowthRate(Town *t);