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Add: a TextColour flag to ignore colour changes from strings
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@ -316,7 +316,7 @@ static void SetColourRemap(TextColour colour)
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* would be invisible at best, but it actually makes it illegible. */
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bool no_shade = (colour & TC_NO_SHADE) != 0 || colour == TC_BLACK;
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bool raw_colour = (colour & TC_IS_PALETTE_COLOUR) != 0;
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colour &= ~(TC_NO_SHADE | TC_IS_PALETTE_COLOUR);
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colour &= ~(TC_NO_SHADE | TC_IS_PALETTE_COLOUR | TC_FORCED);
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_string_colourremap[1] = raw_colour ? (byte)colour : _string_colourmap[colour];
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_string_colourremap[2] = no_shade ? 0 : 1;
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@ -46,7 +46,7 @@ struct FontState {
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inline void SetColour(TextColour c)
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{
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assert(c >= TC_BLUE && c <= TC_BLACK);
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this->cur_colour = c;
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if ((this->cur_colour & TC_FORCED) == 0) this->cur_colour = c;
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}
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/**
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@ -267,6 +267,7 @@ enum TextColour {
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TC_IS_PALETTE_COLOUR = 0x100, ///< Colour value is already a real palette colour index, not an index of a StringColour.
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TC_NO_SHADE = 0x200, ///< Do not add shading to this text colour.
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TC_FORCED = 0x400, ///< Ignore colour changes from strings.
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};
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DECLARE_ENUM_AS_BIT_SET(TextColour)
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