(svn r1799) -Codechange: [ Multistop ] Added debug class "ms" and more debugging

output for multistops
This commit is contained in:
celestar 2005-02-05 12:10:09 +00:00
parent 4b71f9126e
commit 422ebcf8e0
4 changed files with 13 additions and 5 deletions

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@ -1206,6 +1206,7 @@ static const byte _roadveh_data_2[4] = { 0,1,8,9 };
static inline void ClearSlot(Vehicle *v, RoadStop *rs)
{
DEBUG(ms, 3) ("Multistop: Clearing slot %d at 0x%x", v->u.road.slotindex, rs->xy);
v->u.road.slot = NULL;
v->u.road.slot_age = 0;
rs->slot[v->u.road.slotindex] = INVALID_SLOT;
@ -1513,7 +1514,7 @@ again:
//we have arrived at the wrong station
//XXX The question is .. what to do? Actually we shouldn't be here
//but I guess we need to clear the slot
DEBUG(misc, 1) ("Multistop: Wrong station, force a slot clearing. Vehicle %d at 0x%x, should go to 0x%x of station %d (%x), destination 0x%x", v->unitnumber, v->tile, v->u.road.slot->xy, st->index, st->xy, v->dest_tile);
DEBUG(ms, 1) ("Multistop: Wrong station, force a slot clearing. Vehicle %d at 0x%x, should go to 0x%x of station %d (%x), destination 0x%x", v->unitnumber, v->tile, v->u.road.slot->xy, st->index, st->xy, v->dest_tile);
ClearSlot(v, v->u.road.slot);
}
@ -1696,6 +1697,7 @@ void OnNewDay_RoadVeh(Vehicle *v)
if ( rs == NULL )
goto no_stop;
DEBUG(ms, 2) ("Multistop: Attempting to obtain a slot for vehicle %d at station %d (0x%x)", v->unitnumber, st->index, st->xy);
do {
stop->dist = 0xFFFFFFFF;
@ -1703,6 +1705,7 @@ void OnNewDay_RoadVeh(Vehicle *v)
//to one tile BEFORE the stop in question and doesn't
//regard the direction of the exit
stop->dist = RoadFindPathToStation(v, rs->xy);
DEBUG(ms, 3) ("Multistop: Distance to stop at 0x%x is %d", rs->xy, stop->dist);
stop->rs = rs;
if (stop->dist < mindist) {
@ -1724,6 +1727,7 @@ void OnNewDay_RoadVeh(Vehicle *v)
if ((stop->rs->slot[i] == INVALID_SLOT) && (stop->dist < 120)) {
//Hooray we found a free slot. Assign it
DEBUG(ms, 1) ("Multistop: Slot %d at 0x%x assigned to vehicle %d", i, stop->rs->xy, v->unitnumber);
stop->rs->slot[i] = v->index;
v->u.road.slot = stop->rs;
@ -1742,8 +1746,10 @@ void OnNewDay_RoadVeh(Vehicle *v)
have_slot:
//now we couldn't assign a slot for one reason or another.
//so we just go to the nearest station
if (v->u.road.slot == NULL)
v->dest_tile = firststop->rs->xy;
if (v->u.road.slot == NULL) {
DEBUG(ms, 1) ("Multistop: No free slot found for vehicle %d, going to default station", v->unitnumber);
v->dest_tile = firststop->rs->xy;
}
}
free(firststop);

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@ -2441,7 +2441,7 @@ static void StationHandleBigTick(Station *st)
Vehicle *v = GetVehicle(rs->slot[k]);
if (v->u.road.slot != rs) {
DEBUG(misc, 1) ("Bus Slot Desync! cleaning up (Don't panic)");
DEBUG(ms, 0) ("Multistop: Bus Slot Desync! cleaning up (Don't panic)");
v->u.road.slot = NULL;
v->u.road.slot_age = 0;
rs->slot[k] = INVALID_SLOT;
@ -2457,7 +2457,7 @@ static void StationHandleBigTick(Station *st)
Vehicle *v = GetVehicle(rs->slot[k]);
if (v->u.road.slot != rs) {
DEBUG(misc, 1) ("Truck Slot Desync! cleaning up (Don't panic)");
DEBUG(ms, 0) ("Multistop: Truck Slot Desync! cleaning up (Don't panic)");
v->u.road.slot = NULL;
v->u.road.slot_age = 0;
rs->slot[k] = INVALID_SLOT;

1
ttd.c
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@ -468,6 +468,7 @@ void SetDebugString(const char *s)
else if IS_LVL("ai") p = &_debug_ai_level;
else if IS_LVL("net") p = &_debug_net_level;
else if IS_LVL("map") p = &_debug_map_level;
else if IS_LVL("ms") p = &_debug_ms_level;
else {
ShowInfoF("Unknown debug level '%.*s'", s-t, t);
return;

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@ -459,6 +459,7 @@ VARDEF int _debug_grf_level;
VARDEF int _debug_ai_level;
VARDEF int _debug_net_level;
VARDEF int _debug_map_level;
VARDEF int _debug_ms_level;
/* Forking stuff */
VARDEF bool _dedicated_forks;