mirror of https://github.com/OpenTTD/OpenTTD.git
Codechange: let SettingDesc extend SettingDescBase
This commit is contained in:
parent
ac99a38175
commit
425d50372f
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@ -75,7 +75,7 @@ const SaveLoad *GetLinkGraphJobDesc()
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int setting = 0;
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const SettingDesc *desc = GetSettingDescription(setting);
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while (desc->save.cmd != SL_END) {
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if (desc->desc.name != nullptr && strncmp(desc->desc.name, prefix, prefixlen) == 0) {
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if (desc->name != nullptr && strncmp(desc->name, prefix, prefixlen) == 0) {
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SaveLoad sl = desc->save;
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sl.address_proc = proc;
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saveloads.push_back(sl);
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@ -18,7 +18,7 @@
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/* static */ bool ScriptGameSettings::IsValid(const char *setting)
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{
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const SettingDesc *sd = GetSettingFromName(setting);
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return sd != nullptr && sd->desc.cmd != SDT_STDSTRING;
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return sd != nullptr && sd->cmd != SDT_STDSTRING;
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}
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/* static */ int32 ScriptGameSettings::GetValue(const char *setting)
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@ -28,7 +28,7 @@
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const SettingDesc *sd = GetSettingFromName(setting);
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void *ptr = GetVariableAddress(&_settings_game, &sd->save);
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if (sd->desc.cmd == SDT_BOOLX) return *(bool*)ptr;
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if (sd->cmd == SDT_BOOLX) return *(bool*)ptr;
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return (int32)ReadValue(ptr, sd->save.conv);
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}
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@ -40,7 +40,7 @@
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const SettingDesc *sd = GetSettingFromName(setting);
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if ((sd->save.conv & SLF_NO_NETWORK_SYNC) != 0) return false;
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if (sd->desc.cmd != SDT_BOOLX && sd->desc.cmd != SDT_NUMX) return false;
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if (sd->cmd != SDT_BOOLX && sd->cmd != SDT_NUMX) return false;
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return ScriptObject::DoCommand(0, GetSettingIndex(sd), value, CMD_CHANGE_SETTING);
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}
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@ -434,7 +434,7 @@ static const void *StringToVal(const SettingDescBase *desc, const char *orig_str
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*/
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static void Write_ValidateSetting(void *ptr, const SettingDesc *sd, int32 val)
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{
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const SettingDescBase *sdb = &sd->desc;
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const SettingDescBase *sdb = sd;
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if (sdb->cmd != SDT_BOOLX &&
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sdb->cmd != SDT_NUMX &&
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@ -508,11 +508,11 @@ static void Write_ValidateStdString(void *ptr, const SettingDesc *sd, const char
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case SLE_VAR_STR:
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case SLE_VAR_STRQ:
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if (p != nullptr) {
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if (sd->desc.max != 0 && strlen(p) >= sd->desc.max) {
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if (sd->max != 0 && strlen(p) >= sd->max) {
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/* In case a maximum length is imposed by the setting, the length
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* includes the '\0' termination for network transfer purposes.
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* Also ensure the string is valid after chopping of some bytes. */
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std::string str(p, sd->desc.max - 1);
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std::string str(p, sd->max - 1);
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dst->assign(str_validate(str, SVS_NONE));
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} else {
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dst->assign(p);
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@ -541,11 +541,11 @@ static void IniLoadSettings(IniFile *ini, const SettingDesc *sd, const char *grp
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IniGroup *group_def = ini->GetGroup(grpname);
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for (; sd->save.cmd != SL_END; sd++) {
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const SettingDescBase *sdb = &sd->desc;
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const SettingDescBase *sdb = sd;
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const SaveLoad *sld = &sd->save;
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if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
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if (sd->desc.startup != only_startup) continue;
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if (sd->startup != only_startup) continue;
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/* For settings.xx.yy load the settings from [xx] yy = ? */
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std::string s{ sdb->name };
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@ -593,8 +593,8 @@ static void IniLoadSettings(IniFile *ini, const SettingDesc *sd, const char *grp
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/* Use default */
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LoadIntList((const char*)sdb->def, ptr, sld->length, GetVarMemType(sld->conv));
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} else if (sd->desc.proc_cnvt != nullptr) {
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sd->desc.proc_cnvt((const char*)p);
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} else if (sd->proc_cnvt != nullptr) {
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sd->proc_cnvt((const char*)p);
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}
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break;
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}
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@ -623,7 +623,7 @@ static void IniSaveSettings(IniFile *ini, const SettingDesc *sd, const char *grp
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void *ptr;
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for (; sd->save.cmd != SL_END; sd++) {
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const SettingDescBase *sdb = &sd->desc;
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const SettingDescBase *sdb = sd;
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const SaveLoad *sld = &sd->save;
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/* If the setting is not saved to the configuration
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@ -802,13 +802,13 @@ void IniSaveWindowSettings(IniFile *ini, const char *grpname, void *desc)
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*/
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bool SettingDesc::IsEditable(bool do_command) const
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{
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if (!do_command && !(this->save.conv & SLF_NO_NETWORK_SYNC) && _networking && !_network_server && !(this->desc.flags & SGF_PER_COMPANY)) return false;
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if ((this->desc.flags & SGF_NETWORK_ONLY) && !_networking && _game_mode != GM_MENU) return false;
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if ((this->desc.flags & SGF_NO_NETWORK) && _networking) return false;
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if ((this->desc.flags & SGF_NEWGAME_ONLY) &&
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if (!do_command && !(this->save.conv & SLF_NO_NETWORK_SYNC) && _networking && !_network_server && !(this->flags & SGF_PER_COMPANY)) return false;
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if ((this->flags & SGF_NETWORK_ONLY) && !_networking && _game_mode != GM_MENU) return false;
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if ((this->flags & SGF_NO_NETWORK) && _networking) return false;
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if ((this->flags & SGF_NEWGAME_ONLY) &&
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(_game_mode == GM_NORMAL ||
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(_game_mode == GM_EDITOR && !(this->desc.flags & SGF_SCENEDIT_TOO)))) return false;
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if ((this->desc.flags & SGF_SCENEDIT_ONLY) && _game_mode != GM_EDITOR) return false;
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(_game_mode == GM_EDITOR && !(this->flags & SGF_SCENEDIT_TOO)))) return false;
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if ((this->flags & SGF_SCENEDIT_ONLY) && _game_mode != GM_EDITOR) return false;
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return true;
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}
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@ -818,7 +818,7 @@ bool SettingDesc::IsEditable(bool do_command) const
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*/
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SettingType SettingDesc::GetType() const
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{
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if (this->desc.flags & SGF_PER_COMPANY) return ST_COMPANY;
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if (this->flags & SGF_PER_COMPANY) return ST_COMPANY;
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return (this->save.conv & SLF_NOT_IN_SAVE) ? ST_CLIENT : ST_GAME;
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}
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@ -1892,14 +1892,14 @@ CommandCost CmdChangeSetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
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if (oldval == newval) return CommandCost();
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if (sd->desc.proc != nullptr && !sd->desc.proc(newval)) {
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if (sd->proc != nullptr && !sd->proc(newval)) {
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WriteValue(var, sd->save.conv, (int64)oldval);
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return CommandCost();
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}
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if (sd->desc.flags & SGF_NO_NETWORK) {
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if (sd->flags & SGF_NO_NETWORK) {
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GamelogStartAction(GLAT_SETTING);
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GamelogSetting(sd->desc.name, oldval, newval);
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GamelogSetting(sd->name, oldval, newval);
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GamelogStopAction();
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}
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@ -1937,7 +1937,7 @@ CommandCost CmdChangeCompanySetting(TileIndex tile, DoCommandFlag flags, uint32
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if (oldval == newval) return CommandCost();
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if (sd->desc.proc != nullptr && !sd->desc.proc(newval)) {
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if (sd->proc != nullptr && !sd->proc(newval)) {
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WriteValue(var, sd->save.conv, (int64)oldval);
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return CommandCost();
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}
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@ -1955,7 +1955,7 @@ CommandCost CmdChangeCompanySetting(TileIndex tile, DoCommandFlag flags, uint32
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*/
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uint GetSettingIndex(const SettingDesc *sd)
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{
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assert((sd->desc.flags & SGF_PER_COMPANY) == 0);
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assert((sd->flags & SGF_PER_COMPANY) == 0);
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return sd - _settings;
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}
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@ -1968,14 +1968,14 @@ uint GetSettingIndex(const SettingDesc *sd)
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*/
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bool SetSettingValue(const SettingDesc *sd, int32 value, bool force_newgame)
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{
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if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
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if ((sd->flags & SGF_PER_COMPANY) != 0) {
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if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) {
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return DoCommandP(0, sd - _company_settings, value, CMD_CHANGE_COMPANY_SETTING);
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}
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void *var = GetVariableAddress(&_settings_client.company, &sd->save);
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Write_ValidateSetting(var, sd, value);
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if (sd->desc.proc != nullptr) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
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if (sd->proc != nullptr) sd->proc((int32)ReadValue(var, sd->save.conv));
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return true;
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}
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@ -1991,7 +1991,7 @@ bool SetSettingValue(const SettingDesc *sd, int32 value, bool force_newgame)
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void *var2 = GetVariableAddress(&_settings_newgame, &sd->save);
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Write_ValidateSetting(var2, sd, value);
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}
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if (sd->desc.proc != nullptr) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
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if (sd->proc != nullptr) sd->proc((int32)ReadValue(var, sd->save.conv));
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SetWindowClassesDirty(WC_GAME_OPTIONS);
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@ -2023,7 +2023,7 @@ void SetDefaultCompanySettings(CompanyID cid)
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const SettingDesc *sd;
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for (sd = _company_settings; sd->save.cmd != SL_END; sd++) {
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void *var = GetVariableAddress(&c->settings, &sd->save);
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Write_ValidateSetting(var, sd, (int32)(size_t)sd->desc.def);
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Write_ValidateSetting(var, sd, (int32)(size_t)sd->def);
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}
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}
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@ -2051,7 +2051,7 @@ void SyncCompanySettings()
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uint GetCompanySettingIndex(const char *name)
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{
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const SettingDesc *sd = GetSettingFromName(name);
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assert(sd != nullptr && (sd->desc.flags & SGF_PER_COMPANY) != 0);
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assert(sd != nullptr && (sd->flags & SGF_PER_COMPANY) != 0);
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return sd - _company_settings;
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}
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@ -2072,7 +2072,7 @@ bool SetSettingValue(const SettingDesc *sd, const char *value, bool force_newgam
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void *ptr = GetVariableAddress((_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game, &sd->save);
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Write_ValidateStdString(ptr, sd, value);
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if (sd->desc.proc != nullptr) sd->desc.proc(0);
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if (sd->proc != nullptr) sd->proc(0);
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if (_save_config) SaveToConfig();
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return true;
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@ -2090,13 +2090,13 @@ const SettingDesc *GetSettingFromName(const char *name)
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/* First check all full names */
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for (const SettingDesc *sd = _settings; sd->save.cmd != SL_END; sd++) {
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if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
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if (strcmp(sd->desc.name, name) == 0) return sd;
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if (strcmp(sd->name, name) == 0) return sd;
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}
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/* Then check the shortcut variant of the name. */
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for (const SettingDesc *sd = _settings; sd->save.cmd != SL_END; sd++) {
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if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
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const char *short_name = strchr(sd->desc.name, '.');
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const char *short_name = strchr(sd->name, '.');
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if (short_name != nullptr) {
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short_name++;
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if (strcmp(short_name, name) == 0) return sd;
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@ -2107,7 +2107,7 @@ const SettingDesc *GetSettingFromName(const char *name)
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/* And finally the company-based settings */
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for (const SettingDesc *sd = _company_settings; sd->save.cmd != SL_END; sd++) {
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if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
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if (strcmp(sd->desc.name, name) == 0) return sd;
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if (strcmp(sd->name, name) == 0) return sd;
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}
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return nullptr;
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@ -2125,7 +2125,7 @@ void IConsoleSetSetting(const char *name, const char *value, bool force_newgame)
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}
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bool success;
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if (sd->desc.cmd == SDT_STDSTRING) {
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if (sd->cmd == SDT_STDSTRING) {
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success = SetSettingValue(sd, value, force_newgame);
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} else {
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uint32 val;
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@ -2173,17 +2173,17 @@ void IConsoleGetSetting(const char *name, bool force_newgame)
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ptr = GetVariableAddress((_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game, &sd->save);
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if (sd->desc.cmd == SDT_STDSTRING) {
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if (sd->cmd == SDT_STDSTRING) {
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IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s'", name, reinterpret_cast<const std::string *>(ptr)->c_str());
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} else {
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if (sd->desc.cmd == SDT_BOOLX) {
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if (sd->cmd == SDT_BOOLX) {
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seprintf(value, lastof(value), (*(const bool*)ptr != 0) ? "on" : "off");
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} else {
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seprintf(value, lastof(value), sd->desc.min < 0 ? "%d" : "%u", (int32)ReadValue(ptr, sd->save.conv));
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seprintf(value, lastof(value), sd->min < 0 ? "%d" : "%u", (int32)ReadValue(ptr, sd->save.conv));
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}
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IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s' (min: %s%d, max: %u)",
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name, value, (sd->desc.flags & SGF_0ISDISABLED) ? "(0) " : "", sd->desc.min, sd->desc.max);
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name, value, (sd->flags & SGF_0ISDISABLED) ? "(0) " : "", sd->min, sd->max);
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}
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}
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@ -2198,18 +2198,18 @@ void IConsoleListSettings(const char *prefilter)
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for (const SettingDesc *sd = _settings; sd->save.cmd != SL_END; sd++) {
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if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
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if (prefilter != nullptr && strstr(sd->desc.name, prefilter) == nullptr) continue;
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if (prefilter != nullptr && strstr(sd->name, prefilter) == nullptr) continue;
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char value[80];
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const void *ptr = GetVariableAddress(&GetGameSettings(), &sd->save);
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if (sd->desc.cmd == SDT_BOOLX) {
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if (sd->cmd == SDT_BOOLX) {
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seprintf(value, lastof(value), (*(const bool *)ptr != 0) ? "on" : "off");
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} else if (sd->desc.cmd == SDT_STDSTRING) {
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} else if (sd->cmd == SDT_STDSTRING) {
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seprintf(value, lastof(value), "%s", reinterpret_cast<const std::string *>(ptr)->c_str());
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} else {
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seprintf(value, lastof(value), sd->desc.min < 0 ? "%d" : "%u", (int32)ReadValue(ptr, sd->save.conv));
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seprintf(value, lastof(value), sd->min < 0 ? "%d" : "%u", (int32)ReadValue(ptr, sd->save.conv));
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}
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IConsolePrintF(CC_DEFAULT, "%s = %s", sd->desc.name, value);
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IConsolePrintF(CC_DEFAULT, "%s = %s", sd->name, value);
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}
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IConsolePrintF(CC_WARNING, "Use 'setting' command to change a value");
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@ -843,7 +843,7 @@ struct SettingEntry : BaseSettingEntry {
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*/
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inline StringID GetHelpText() const
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{
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return this->setting->desc.str_help;
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return this->setting->str_help;
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}
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void SetValueDParams(uint first_param, int32 value) const;
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@ -1036,7 +1036,7 @@ void SettingEntry::Init(byte level)
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/* Sets the given setting entry to its default value */
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void SettingEntry::ResetAll()
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{
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int32 default_value = ReadValue(&this->setting->desc.def, this->setting->save.conv);
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int32 default_value = ReadValue(&this->setting->def, this->setting->save.conv);
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SetSettingValue(this->setting, default_value);
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}
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@ -1080,8 +1080,8 @@ bool SettingEntry::IsVisibleByRestrictionMode(RestrictionMode mode) const
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GameSettings *settings_ptr = &GetGameSettings();
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const SettingDesc *sd = this->setting;
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if (mode == RM_BASIC) return (this->setting->desc.cat & SC_BASIC_LIST) != 0;
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if (mode == RM_ADVANCED) return (this->setting->desc.cat & SC_ADVANCED_LIST) != 0;
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if (mode == RM_BASIC) return (this->setting->cat & SC_BASIC_LIST) != 0;
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if (mode == RM_ADVANCED) return (this->setting->cat & SC_ADVANCED_LIST) != 0;
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/* Read the current value. */
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const void *var = ResolveVariableAddress(settings_ptr, sd);
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@ -1093,7 +1093,7 @@ bool SettingEntry::IsVisibleByRestrictionMode(RestrictionMode mode) const
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/* This entry shall only be visible, if the value deviates from its default value. */
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/* Read the default value. */
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filter_value = ReadValue(&sd->desc.def, sd->save.conv);
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filter_value = ReadValue(&sd->def, sd->save.conv);
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} else {
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assert(mode == RM_CHANGED_AGAINST_NEW);
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/* This entry shall only be visible, if the value deviates from
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@ -1127,7 +1127,7 @@ bool SettingEntry::UpdateFilterState(SettingFilter &filter, bool force_visible)
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/* Process the search text filter for this item. */
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filter.string.ResetState();
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const SettingDescBase *sdb = &sd->desc;
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const SettingDescBase *sdb = sd;
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SetDParam(0, STR_EMPTY);
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filter.string.AddLine(sdb->str);
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@ -1153,7 +1153,7 @@ bool SettingEntry::UpdateFilterState(SettingFilter &filter, bool force_visible)
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static const void *ResolveVariableAddress(const GameSettings *settings_ptr, const SettingDesc *sd)
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{
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if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
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if ((sd->flags & SGF_PER_COMPANY) != 0) {
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if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) {
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return GetVariableAddress(&Company::Get(_local_company)->settings, &sd->save);
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} else {
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@ -1171,7 +1171,7 @@ static const void *ResolveVariableAddress(const GameSettings *settings_ptr, cons
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*/
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void SettingEntry::SetValueDParams(uint first_param, int32 value) const
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{
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const SettingDescBase *sdb = &this->setting->desc;
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const SettingDescBase *sdb = this->setting;
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if (sdb->cmd == SDT_BOOLX) {
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SetDParam(first_param++, value != 0 ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF);
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} else {
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@ -1198,7 +1198,7 @@ void SettingEntry::SetValueDParams(uint first_param, int32 value) const
|
|||
void SettingEntry::DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const
|
||||
{
|
||||
const SettingDesc *sd = this->setting;
|
||||
const SettingDescBase *sdb = &sd->desc;
|
||||
const SettingDescBase *sdb = sd;
|
||||
const void *var = ResolveVariableAddress(settings_ptr, sd);
|
||||
int state = this->flags & SEF_BUTTONS_MASK;
|
||||
|
||||
|
@ -2091,7 +2091,7 @@ struct GameSettingsWindow : Window {
|
|||
DrawString(r.left, r.right, y, STR_CONFIG_SETTING_TYPE);
|
||||
y += FONT_HEIGHT_NORMAL;
|
||||
|
||||
int32 default_value = ReadValue(&sd->desc.def, sd->save.conv);
|
||||
int32 default_value = ReadValue(&sd->def, sd->save.conv);
|
||||
this->last_clicked->SetValueDParams(0, default_value);
|
||||
DrawString(r.left, r.right, y, STR_CONFIG_SETTING_DEFAULT_VALUE);
|
||||
y += FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
|
||||
|
@ -2195,8 +2195,8 @@ struct GameSettingsWindow : Window {
|
|||
int32 value = (int32)ReadValue(var, sd->save.conv);
|
||||
|
||||
/* clicked on the icon on the left side. Either scroller, bool on/off or dropdown */
|
||||
if (x < SETTING_BUTTON_WIDTH && (sd->desc.flags & SGF_MULTISTRING)) {
|
||||
const SettingDescBase *sdb = &sd->desc;
|
||||
if (x < SETTING_BUTTON_WIDTH && (sd->flags & SGF_MULTISTRING)) {
|
||||
const SettingDescBase *sdb = sd;
|
||||
this->SetDisplayedHelpText(pe);
|
||||
|
||||
if (this->valuedropdown_entry == pe) {
|
||||
|
@ -2234,7 +2234,7 @@ struct GameSettingsWindow : Window {
|
|||
this->SetDirty();
|
||||
} else if (x < SETTING_BUTTON_WIDTH) {
|
||||
this->SetDisplayedHelpText(pe);
|
||||
const SettingDescBase *sdb = &sd->desc;
|
||||
const SettingDescBase *sdb = sd;
|
||||
int32 oldvalue = value;
|
||||
|
||||
switch (sdb->cmd) {
|
||||
|
@ -2291,10 +2291,10 @@ struct GameSettingsWindow : Window {
|
|||
}
|
||||
} else {
|
||||
/* Only open editbox if clicked for the second time, and only for types where it is sensible for. */
|
||||
if (this->last_clicked == pe && sd->desc.cmd != SDT_BOOLX && !(sd->desc.flags & SGF_MULTISTRING)) {
|
||||
if (this->last_clicked == pe && sd->cmd != SDT_BOOLX && !(sd->flags & SGF_MULTISTRING)) {
|
||||
int64 value64 = value;
|
||||
/* Show the correct currency-translated value */
|
||||
if (sd->desc.flags & SGF_CURRENCY) value64 *= _currency->rate;
|
||||
if (sd->flags & SGF_CURRENCY) value64 *= _currency->rate;
|
||||
|
||||
this->valuewindow_entry = pe;
|
||||
SetDParam(0, value64);
|
||||
|
@ -2327,11 +2327,11 @@ struct GameSettingsWindow : Window {
|
|||
long long llvalue = atoll(str);
|
||||
|
||||
/* Save the correct currency-translated value */
|
||||
if (sd->desc.flags & SGF_CURRENCY) llvalue /= _currency->rate;
|
||||
if (sd->flags & SGF_CURRENCY) llvalue /= _currency->rate;
|
||||
|
||||
value = (int32)ClampToI32(llvalue);
|
||||
} else {
|
||||
value = (int32)(size_t)sd->desc.def;
|
||||
value = (int32)(size_t)sd->def;
|
||||
}
|
||||
|
||||
SetSettingValue(this->valuewindow_entry->setting, value);
|
||||
|
@ -2368,7 +2368,7 @@ struct GameSettingsWindow : Window {
|
|||
/* Deal with drop down boxes on the panel. */
|
||||
assert(this->valuedropdown_entry != nullptr);
|
||||
const SettingDesc *sd = this->valuedropdown_entry->setting;
|
||||
assert(sd->desc.flags & SGF_MULTISTRING);
|
||||
assert(sd->flags & SGF_MULTISTRING);
|
||||
|
||||
SetSettingValue(sd, index);
|
||||
this->SetDirty();
|
||||
|
|
|
@ -100,8 +100,7 @@ struct SettingDescBase {
|
|||
bool startup; ///< setting has to be loaded directly at startup?
|
||||
};
|
||||
|
||||
struct SettingDesc {
|
||||
SettingDescBase desc; ///< Settings structure (going to configuration file)
|
||||
struct SettingDesc : SettingDescBase {
|
||||
SaveLoad save; ///< Internal structure (going to savegame, parts to config)
|
||||
|
||||
bool IsEditable(bool do_command = false) const;
|
||||
|
|
Loading…
Reference in New Issue