(svn r2372) - Fix (console): update the example scripts in the scripts/ directory to reflect the new console functionality

- Fix (console): any line starting with a '#' is a comment so ignore it
- Fix (console): The special variables whose value can only be set by a custom process should, also print out their newly set value there, instead of relying on the default printout which is slightly confusing. Eg after you change the value it still printed out 'current value for...' instead of 'XXX changed to...'
This commit is contained in:
Darkvater 2005-05-28 16:59:51 +00:00
parent 8ef3f896f5
commit 426aa514ff
7 changed files with 21 additions and 10 deletions

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@ -691,6 +691,9 @@ void IConsoleAliasExec(const IConsoleAlias *alias, byte tokencount, char *tokens
memset(&aliases, 0, sizeof(aliases));
memset(&aliasstream, 0, sizeof(aliasstream));
if (_stdlib_con_developer)
IConsolePrintF(_icolour_dbg, "condbg: requested command is an alias; parsing...");
aliases[0] = aliasstream;
for (cmdptr = alias->cmdline, a_index = 0, astream_i = 0; *cmdptr != '\0'; cmdptr++) {
if (a_index >= lengthof(aliases) || astream_i >= lengthof(aliasstream)) break;
@ -964,6 +967,9 @@ void IConsoleVarExec(const IConsoleVar *var, byte tokencount, char *token[ICON_T
byte t_index = tokencount;
uint32 value;
if (_stdlib_con_developer)
IConsolePrintF(_icolour_dbg, "condbg: requested command is a variable");
if (tokencount == 0) { /* Just print out value */
IConsoleVarPrintGetValue(var);
return;
@ -976,7 +982,6 @@ void IConsoleVarExec(const IConsoleVar *var, byte tokencount, char *token[ICON_T
/* Some variables need really special handling, handle it in their callback procedure */
if (var->proc != NULL) {
var->proc(tokencount, &token[t_index - tokencount]); // set the new value
var->proc(0, NULL); // print out new value
return;
}
/* Strings need special processing. No need to convert the argument to
@ -1035,6 +1040,8 @@ void IConsoleCmdExec(const char *cmdstr)
bool longtoken = false;
bool foundtoken = false;
if (cmdstr[0] == '#') return; // comments
for (cmdptr = cmdstr; *cmdptr != '\0'; cmdptr++) {
if (!IsValidAsciiChar(*cmdptr)) {
IConsoleError("command contains malformed characters, aborting");

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@ -1086,6 +1086,8 @@ bool NetworkChangeCompanyPassword(byte argc, char *argv[])
if (!_network_server)
SEND_COMMAND(PACKET_CLIENT_SET_PASSWORD)(_network_player_info[_local_player].password);
IConsolePrintF(_icolour_warn, "'company_pw' changed to: %s", _network_player_info[_local_player].password);
return true;
}
@ -1136,6 +1138,7 @@ DEF_CONSOLE_CMD(ConProcServerIP)
_network_server_bind_ip = inet_addr(argv[0]);
snprintf(_network_server_bind_ip_host, sizeof(_network_server_bind_ip_host), "%s", inet_ntoa(*(struct in_addr *)&_network_server_bind_ip));
IConsolePrintF(_icolour_warn, "'server_ip' changed to: %s", inet_ntoa(*(struct in_addr *)&_network_server_bind_ip));
return true;
}

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@ -1,6 +1,4 @@
#
# send chat messages from the console with
#
# ] s i love this chat
#
alias "s" "say %!"
alias s "say %!"

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@ -1,2 +1,2 @@
echo "Setting default network client settings..."
set name "myname"
name = "myname"

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@ -1,3 +1,4 @@
echo "Setting dedicated network server settings..."
set server_pw "*"
set server_name "My example dedicated gameserver"
# empty the server password
server_pw = "*"
server_name = "My example dedicated gameserver"

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@ -1,2 +1,3 @@
set server_ip 0.0.0.0
set server_port 3979
# set default server port, and have the dedicated server listen on all ports
server_ip = 0.0.0.0
server_port = 3979

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@ -1 +1,2 @@
set server_port 3979
# set the server port to the default value
server_port = 3979